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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Joined
May 2, 2012
Messages
478
just wanted to leave this picture here

5OcteCh.png
Hard to overstate how repellent this is. Crazy how things have changed, openly promoting an image like that on official social media accounts. A decade the media managers would've been fired and two decades ago somebody would have been sued.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,477
Need I remind you that bestiality is still illegal even today but somehow Larian got away with having it in a game and got praise for it.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,107
Location
Belgium, Ghent
1726732266618024.gif


LARIAN HAS TAINTED THE REPUTATION OF BALDUR'S GATE WITH THEIR WOKE DEI TRANNY AGENDA AND MADE IT SO THE WRPG GENRE WILL NEVER BE TREATED SERIOUSLY AGAIN PEOPLE WITH TASTE THAT MADE FUN OF WESTOID RPG'S BECOMING DATING SIMS WITH A TURD BASED COMBAT AND SHIT WRITING

BG3 ONLY HAS LIKE 5 HOURS OF ACTUAL GAMEPLAY WALKING AROUND, SORTING THE HORRIBLE INVENTORY, HORRIBLE BIOWARE STYLE DIALOGUE, THAT'S LIKE 95% OF THE GAME 95% OF BG3 HAS NOTHING TO DO WITH CRPGS

IT'S SWEN HIMSELF MAKING THESE POSTS/THREADS IT'S SO FUNNY TO LAUGH AT HIM FOR SELLING HIS COMPANY TO TENCENT
>M-MUH 30% ONLY!
LMAO LARIAN IS NOT SOME MASSIVE COMPANY WITH A DILUTED INVESTOR POOL. IT'S A MAN KEKING OUT TO THE CCP THEY HAVE 1000% SHARE AND THAT COVERS COSTS SVEN GOT ON HIS KNEES AND SUCK HIMSELF INVERTED WHAT A KEK

BG3 IS REDDITSLOP IT'S A SHIT GAME ASTROTURFED BY TENCENT THE SHILLS ARE COMPLETELY BROKEN BY TENCENT OWNING LARIAN THIS WESTERN SUBVERSION SLOP IS A TENCENT PSYOP IT'S THE TRUTH AND SO LONG AS THEY PAY YOU DREGS TO POST ABOUT IT WILL BE CALLED OUT CRPGS ARE DEAD CLAIMING BG3 IS GOOD BY VIRTUE OF COMMUNIST MONEY IS DISINGENUOUS

THIS IS NOT NATURAL DISCUSSION. THESE ARE SHILL POSTS IN A SHILL THREAD ALL THE PRAISE FOR BG3 WAS NEVER ORGANIC AND WAS ORCHESTRATED BY REDDIT RAIDERS WHO WANT THIS TO BE THEIR NEW SITE

THIS GAME IS CLEARLY INFECTED WITH THE WOKE MIND VIRUS BALDUR'S GATE 3 IS A TRANNY GAME MADE FOR TRANNIES BY TRANNIES DEAD GAME

LARIAN IS A SCUMMY SHAMELESS FRAUD BEING FUNDED BOTTED AND SHILLED BY CHINA ALL YOU'RE DOING IS CRYING ABOUT BEING CALLED OUT FOR SHILLING SHILL YOU'RE'RE DEFENSIVE ABOUT YOUR TENCENT TRASH YOU ADDED RANDOM PROJECTION WORDS ALL YOU'RE DOING IS CRYING ABOUT BEING CALLED OUT FOR SHILLING SHILL CRY MORE LARIAN SLOPPERS
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,125
Location
Grand Chien
Anyway so Larian need to hurry up and finish the patch cycle, I'm tired of these games whose potential is only fully realised by modders, but the patch cycle lasts for fucking years.

It's like, stop patching the game already so modders can get started fixing your shit.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,948
Tried getting back into this, but trying to get the arcane tower generator to with but buggy. I can't put a flower/metal anything into it to combine thst shit. And, no, I'm not in turn base mode. Lol Downloading all the patches I missed. Let's see if that works. :D
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,030
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1086940/view/4694528972792310159
Hotfix #26 Now Live!
Version Number: 4.1.1.5932596
Hey folks,

We’ve got a short and sweet PC hotfix releasing today that is resolving a game crash, as well as restoring your ability to switch back to a non-Honour-Mode save without fighting for your life with enemies retaining their Honour Mode Legendary Actions. Whoopsies.

With October less than two weeks away, console and Mac players can expect Patch 7 to arrive soon! This release will also bring some further minor tweaks and fixes for the in-game Mod Manager on PC.

Thank you for taking the time to share your feedback on Patch 7! If you’re still noticing a few incompatibility issues with mods, give our troubleshooting a go and try uninstalling your mods to confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, you can reach out to our support team by clicking here.

Whether you’re making the most out of the new in-game Mod Manager or continuing to use third-party mods alongside it, please remember to be kind and patient to mod authors.
Not all of your favourite mods may be available to install in-game, and it’s important to note that attempting to port or recreate another person’s mods using the Baldur’s Gate 3 Toolkit is not permitted. Give our modding guidelines a read by viewing them here.

Hotfix #26
Mod Manager
  • Resolved some issues with mod filters not working as intended.
  • Fixed an unexpected crash when navigating the in-game Mod Manager.
Game
  • Honour Mode enemies should no longer retain their Legendary Actions when switching from an Honour Mode save to a non-Honour-Mode save.
 
Joined
May 27, 2018
Messages
80
So I spent the whole last flood-filled weekend on this, and this week I've finally reached Baldur's Gate. I've played it once before, but stopped somewhere in the third act. Now I want to finish it, but my feelings are mixed.

I'm enjoying it quite a bit, but at the same time, the classic Larian "everything’s connected to everything", and densely packed in a realtively small map, is starting to annoy me again. Every little fart from the first act will undoubtedly start to smell somewhere in the third act. Side quests basically don't exist: everything you do, or don't do, affects the main storyline. I get that they’re aiming for quality "choices & consequences," but it all feels so convoluted.

And most of all, despite their intentions and efforts, it doesn't feel natural or organic. It's still better than Divinity: Original Sin, which literally has fan-made maps on which level to go where, because there's basically the only "right" way to play. But even so, you get a ton of interconnected quests, and you have to think about what to complete when to get the desired result. Or, I guess you don't have to, and you can just play it however it turns out – but if you're going to spend about 100 hours on a game, don't you want it to end the way you imagine? Honestly, I can't imagine playing through it three times in a row just to try out different paths. I'm curious about them, but not that curious.

Connected to that is the fact that almost always, one path seems like the right one. If I get a difficult skill check, it's really obvious that behind it is the option I want to choose. So I choose it, and if I fail, the result is "you screwed up." Which, see above, doesn’t lead me to role-play that I messed up, but just to save-scum. Because "you screwed up" isn't an interesting alternative. I enjoy it in Disco Elysium, where failures lead to interesting and fun situations, but here it often seems like the result is just that I miss out on bonus info or the situation ends with an early fight which I wanted to avoid by going for the skill check.

Even so, BG3 is definitely the best Larian game I've ever played. Probably since it's BG3, they had to stick to certain rules and expectations and couldn't follow their usual formula completely, which I guess I'm just not the target audience for. I remember reading that D:OS2 is the best RPG ever, but for me, not at all. It's definitely not bad, but it's like a good meal that just doesn't suit my taste. Though, in terms of the plot, I didn't think it was that good, regardless of whether I (dis)liked the gameplay.

Where I think BG3 doesn't live up to the quality of the previous BG games:

The sense of adventure – BG1 and BG2 are just pure high fantasy in a Tolkien-esque way. It's charmingly naive, cheesy; you have to embrace it, or you'll get a sugar overload, but it's there. In BG3, I feel more like I'm calculating how to do things and when.

Pacing – BG1 is theoretically the same low-level adventure as BG3, but in BG3, we're already dealing with hugely epic matters right from the start, levels are flying up one after another, and we'll spend the entire third act at max level because the story doesn't allow for more progression. In BG1, it genuinely feels like a simulator of a beginning adventurer, and when we finally reach Baldur's Gate, it's a satisfying reward. In BG3, I think they tried to emulate something similar, but because it's so packed and intertwined, you end up exhausted after thoroughly combing through two acts just to complete something that's plot-wise pretty simple, and now suddenly a big city with tons of quests? Especially when there's a sense of urgency to head to the finale? Please, no. BG2 uses a different tactic; it starts directly in a big city and at a higher level. Sure, the main quest is urgent too, but what works is that you get plenty of options early on when the player is still eager to explore everything.

Companions – In BG3, they're a bunch of edgy teenage brats. Which is especially bizarre considering Gale is supposed to be an ultra-experienced wizard and a friend of Elminster himself, Karlach is a battle-hardened warrior who survived hell, etc. And yet (aside from their low levels), they all have teenage angst, make cringy sexual jokes, and deal with high-school drama. And their stories are similar. Karlach and Gale both have ticking time bombs inside them. Almost all of them rebelled (or have the opportunity to rebel) against some big divine/demonic/ultra-powerful authority. Maybe it's unfair to compare this to BG1, where the companions barely say anything, but in BG2, they're certainly more memorable. And there are more of them, so more options for building your party. Some can't stand each other, some you don't even have to recruit, and each has their own personality. In BG3, half of the companions' personalities are damaged protagonist-sexual. And their personal quests are all incredibly tragic, and incredibly unique and special, with gods/demons/etc.

You can’t really compare the map exploration either. In BG3, almost everything is tied to the main story, so it's about whether the player finds or misses some piece of the puzzle. In BG1, most of the content is entirely optional side adventures that have nothing to do with anything. There are maps you can wander around just to wander. BG2 is a middle ground – almost everything is connected to a quest, but not the main story.

As for the quality of the story, I’m not sure. BG3 is undoubtedly well-thought-out, but as I wrote earlier, it’s also quite convoluted. There are no side quests; everything eventually comes back around. Some things are downright ridiculous. Like the return of Sarevok or Viconia's role, which completely contradicts her personal growth in BG2, just because it's "canon." This sucks. Just like in Neverwinter Nights 2: Mask of the Betrayer, where the whole plot leads to the tearing down of the Wall of the Faithless, but in the end, nothing happens because canonically, it's not allowed.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
386
The answer is simple — Larian only needed Baldur’s Gate franchise to kickstart the company into the AAA area. They never cared about “legacy” or shit. They have this new target group of snowflake genderfluid braindead neurotics to cater for. Hence the fan-servicing companions, hence the theme-park dense environments, hence the Hollywood-esque bloated plot.
 

TheDarkUrge

Educated
Joined
Aug 21, 2023
Messages
213
The story was changed at least once during development from what I read on release day. The characters were much more edgy and flawed too. There was an
actual bad ending with the guardian and it was actually an antagonist unlike the weird emperor thing we have now that makes the tadpole just irrelevant entirely
, but stupid people didnt like it or understand it so they went with this new version. The ending was clearly rushed they didnt even have a final boss arena for it and half the city was inaccessible.

I was really excited for the darker story but it ended up just being kind of generic fantasy hero stuff again. Act 1 is still 10/10 though, it's just too bad that level of quality wasn't maintained for 2 and 3.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,125
Location
Grand Chien
> And yet (aside from their low levels), they all have teenage angst, make cringy sexual jokes, and deal with high-school drama.

You know what they say, 'write what you know' and all that

It's a shame we can't get a game like BG3 with writers that have a bit of maturity
 
Joined
Jan 26, 2007
Messages
653
Location
Germoney
You can’t really compare the map exploration either. In BG3, almost everything is tied to the main story, so it's about whether the player finds or misses some piece of the puzzle. In BG1, most of the content is entirely optional side adventures that have nothing to do with anything. There are maps you can wander around just to wander. BG2 is a middle ground – almost everything is connected to a quest, but not the main story.

This is an interesting take. To me BG3 is the middle ground. There's nothing really in BG2 you actually find for yourself. All the places you discover are pointed to by a quest giver. Which also means they only exist for that quest. Whilst Larian's general map design is highly compressed, you still find locations fully yourself. They also mostly have several entry points -- not all of which obvious.

As a simple example, it's just satisfying to discover an alternative path into Moonrise towers via using the spells at your disposal and observation. And avoiding the "welcoming committee" waiting to rip you apart at the front gates. And of course, chapter 1 has the Underdark with its numerous entries and exits. BG2 in general paved the way towards the "chose your own adventure dialogue" type of interactive movie games Bioware would later on be most reknown for.
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
613
> And yet (aside from their low levels), they all have teenage angst, make cringy sexual jokes, and deal with high-school drama.

You know what they say, 'write what you know' and all that

It's a shame we can't get a game like BG3 with writers that have a bit of maturity
While I agree that BG3's characters are like a modern College friend group, I don't exactly consider BG1 or 2 great either.

About the only character in all of Baldur's Gate that isn't a hamfisted stereotype or caricature is Keldorm. Even HE is a pretty standard Lawful Good Paladin.

Everyone else is their own generational hangup.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,237
All the places you discover are pointed to by a quest giver. Which also means they only exist for that quest.
Depends on the location. Some have more quests than simply the quest given by a quest giver (Umar Hills and Trademeet come to mind). And, frankly, I don't mind being given location spots by quest givers at all. It's not like walking around the map in Fallout was that great. Maybe you should be given more opportunities to learn about other locations, but that's about it.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
638
The writing can be a bit inmature for sure but I never found it to be full on teenage angst to be honest, maybe in some parts of act 2/3? Most of the time I was thinking it was the other way around actually: this is just a fairy tale made by someone who was horny half the time they were writing it. It kinda just depends on what choices do you make, your regular old Tav isn't going to have the same story experience as Durge on how violent the game gets, or at least will have the choice to avoid it for the most part.
Although maybe that's just personal bias, I enjoyed playing Durge way more than Tav. I always like when games just give you the option to kill any NPC at any given time and this is basically just the game adding a narrative to my primal urge of bashing in the head of whoever I'm speaking to at the first sign of annoyance. Helps that it comes with a funny butler too.
 
Joined
May 27, 2018
Messages
80
I never found it to be full on teenage angst to be honest

Apart from some anachronistic jokes and stuff, the writing as a whole isn't teenage angst, just the companions are. It's as if the rest of the game was written by someone at least half-competent, but the companions were subcontracted to some shitty dating sim writer. There's no way that someone who fought numerous battles in hell would speak like a horny college girl. Wyll is possibly the most "classic" of all the companions, but somehow people find him boring. I personally like his story of a tainted would-be hero.

Funny thing is that if you choose not to romance any companion, Withers even scolds you for it.

A sidenote: there's a huge ludonarrative dissonance when it comes to the companions' looks and their stats. Halsin's STR is 10? Doesn't matter, let's give him body that would put a bodybuilder to shame!
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,319
Location
Frostfell
which of you schizo haters is this?

HE also tested BG1 :



In his Switch and hated it. He is a JRPG cultist. Watching he bitch about Elden Ring while playing Elden Ring is amusing. He is like a living caricature of a Nintendo cultist.
_________________________________

For the BG3 haters here. A honest question. Does anyone consider BG3 worse than Pillows of 4e 1/2?
 

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