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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
16,319
Location
Frostfell
If it's underpowered then I'm interested

IDK underpowered modded classes for bg3. I also searched a mod to make summons more akin to 5e/Solasta, ie - require concentration and if the concentration breaks, the summon become hostile towards the caster and mods to give more drawbacks to Talpole powers but couldn't find. Summons are ultra powerful in BG3.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,515
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If it's underpowered then I'm interested

IDK underpowered modded classes for bg3. I also searched a mod to make summons more akin to 5e/Solasta, ie - require concentration and if the concentration breaks, the summon become hostile towards the caster and mods to give more drawbacks to Talpole powers but couldn't find. Summons are ultra powerful in BG3.
Mod to make entirety of bg3 rules like solasta/ closer to rules as written would be nice.
 

Hydro

Educated
Joined
Mar 30, 2024
Messages
386
Mod to make entirety of bg3 rules like solasta/ closer to rules as written would be nice.
Yeah. Probably also a mod to switch off the voiceover and force isometric view during dialogs and cutscenes to make Larain retardation more bearable. I can already feel this pile of shite becoming better.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
1,957
Mod to make entirety of bg3 rules like solasta/ closer to rules as written would be nice.
Yeah. Probably also a mod to switch off the voiceover and force isometric view during dialogs and cutscenes to make Larain retardation more bearable. I can already feel this pile of shite becoming better.
considering bg3 is using the same engine as DOS2, the natural state of dialog would be the isometric view. the cutscene dialog is prob triggered through a script
 

damager

Arbiter
Joined
Jan 19, 2016
Messages
975
2C8E9nc.jpeg


Man... what is that shit in the top now? Seems like it's produced by shadows. I think I remember seeing these when I tried the EA versions years ago already.

This is version 4.1.1 I play with a 1060 gtx and just updated my drivers because before the cutscenes would drop perfomance and crash.

Is that black scrambled eggs a known problem I can fix?
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,431
Looks like vertex explosions. You could try to verify game files/reinstall or rollback the gpu driver.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,428
Pillars of Eternity 2: Deadfire
For the BG3 haters here. A honest question. Does anyone consider BG3 worse than Pillows of 4e 1/2?
BG3 is better than Pillows 1, pretty much anything is, but Pillows 2 actually fixed many of 1's problems. Story, companions etc. suck dick in all 3 games, but Pillows went from the worst itemization ever (even worse than BG3) in 1, to one of the better ones in 2, and addition of multiclassing and turn based also helped combat a lot and made building your party decently fun. Exploration is also ok in 2.

For me:

Story/companions: All suck dick. Pillows 1 get a point for Durance, but that's it.
Atmosphere: BG3 has few cool locations like Ethel's lair + act 2 is decent -> Pillows 2 some side locations are ok -> Pillows 1 all is literal garbage
Character building: Pillows 2 -> BG3 -> Pillows 1
Itemization: Pillows 2 -> BG3 -> Pillows 1
Exploration: Pillows 2 -> BG3 -> Pillows 1 (it's tied to itemization, and character building, in BG3 exploring is super gay since leveling up doesnt feel that cool, and itemization is garbage so there is 0 excitement for finding new things and no motivation to explore)
Combat: Pillows 2 (TB + half HP mod) -> BG3 -> Pillows 2 vanilla RTwP -> Pillows 1

So I'd say overall for me Pillows 2 is better than BG3, tho both are bad compared to actual good games in the genre.

I agree with many points, but 4 I disagree with:
1. Pillars 1 having worst itemization. It was pretty decent IMO. Doubly so if you count WM. Of course, Deadfire massively improved on it - and IMO is the game with the best itemization ever.
2. Atmosphere: I really liked the atmosphere of the early areas in Pillars 1, particulary Daedric's Hold, Gilded Vale. Later areas indeed took a nosedive, though some were still neat, like the Dyrford Village or Lle a Rhemen dungeon. And again, this was much better in WM.
3. Combat: For me BG3 wins here with its great TB combat. Although Deadfire does bring interesting mechanics into the play, including neat behaviour scripting for real time combat.
4. I don't know many games in the genre, that are better then those, TBH. Well, Planescape: Torment was special, of course. Fallout 1 & 2 maybe, though the ambience is very different there. Well, Kingmaker and WotR I'd rate about equal. More building porn, less in some other areas.
 

Asymptotics

Novice
Patron
Joined
Jun 8, 2021
Messages
21
Strap Yourselves In
After finishing the game on its initial release on tactician mode, I finally decided to give it a replay on the newest patch with the new (for me) honor mode - hoping for a more difficult experience.

I decided to not use any of the broken stuff in the game:
  1. No Illithid powers of any kind: no dialogue choices, no parasite powers, etc.
  2. Not carrying around barrels for hard fights (I will still explode them if they are naturally placed, but that's about it) and not using water for lightning weakness, etc.
  3. Not using broken stuff like tavern brawler or Luminous armour
  4. No stealing or pick-pocketing. One exception to this, is "stealing" from factions that you are obviously not allied with, e.g. even if you betray Minthara and the whole goblin camp attacks you on sight - you still count as stealing the items, which doesn't make sense in my opinion.
I also decided to use some online tools to roll a random party:
  1. Lightfoot Halfling Way of Shadow Monk MC
    1. Also rolled an urchin background and athletics + insight proficiency, with the "goal" of "betray a bad guy" and flavour of being a "deserter of an unjust war.
    2. Ignored all of the romance and other useless randomizer options.
  2. Wild Magic Barbarian Karlach
  3. Tempest Cleric Wyll
  4. Storm Sorcerer Astarion
I'm not sure if the tool I used accounts for party composition, but I feel like I rolled a pretty well rounded party. I quickly achieved my goal by betraying Minthara. I was actually surprised that Karlach and Wyll didn't leave my party as soon as I agreed to help her, is that because Sazza is the one who showed her the location - or is this always the case with Minthara?

At this point I am done with most of the overland part of Act 1. Only things left overland are the gith patrol and the whole of mountain pass (which I personally treat as act 1.5). Most of the game still feels like I'm just playing on tactician - nothing is really more difficult, unless I make it so by missplaying myself. I nearly party wiped in the goblin camp after I accidentally aggroed everybody in the middle of the camp. Had to run away by jumping up some cliff that the goblins can't reach. I'm not sure if I could've actually won the fight as I was basically out of spells by then and not a single enemy in the camp was dead yet.
I'm for sure enjoying the fact that I'm locked into a single save file, makes each action feel more important; I also stopped conserving any consumables and just throw them to the left and right as much as I need. This of course makes you quickly realize just how much consumables you actually get for free in this game, as I'm never actually close to running out of anything.

So after feeling like the game wasn't much different combat-wise for a large part of act 1, I finally headed down into the underdark. As usual I started with the Selunite Temple, going straight for the beholder, which was never a difficult enemy in my opinion. But boy ohh boy - did I get surprised here. I got my shit pushed in hard, nearly party wiping twice (Karlach was the only one standing with about 10 hp TWICE.) The spectator actually decided to fly into the fucking temple and just hide behind the windows, while most of my party was frightened (meaning I can't ever get close to hit it.) It would just fly up the stairs - shoot a beam through the little gap and go back in. I was not prepared for this fight at all and nearly lost my run for it - which of course is a very good thing in my opinion, as the game finally got more intense than just left clicking a goblin.

At the moment I'm looking at the fucking bullete with its 100 temp hp that can only be damaged by hits of 15+ damage, with no actuall idea of what to do. Almost feel like I should retreat towards the minotaurs or the other monstrosity type enemies near the sussur tree, so that they can help me deal with the bullete.

All in all, using the dewoke mod that removes all of the pink haired half orcs and some house rules - I really feel like the game is pretty darn fun.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,107
Location
Belgium, Ghent
https://www.gamesradar.com/games/ba...mbitions-of-the-one-we-want-to-release-first/

"
Baldur's Gate 3 studio Larian is supposed to be working on two new RPGs at once, but it seems that's easier said than done.

Speaking to PC Gamer, Larian CEO and Baldur's Gate 3 director Swen Vincke explained that developing two RPGs at the same time is proving a challenge for the studio. "We had some people who were dedicated to the other one, and they just got swallowed by the ambitions of the one that we want to release first. So we will try and do it concurrently, but we have to figure out how to leave people alone."


For a studio as ambitious as Larian that makes games as sprawling as Baldur's Gate 3 and Divinity: Original Sin 2, perhaps that steep learning curve isn't too surprising. Vincke notes that "we always say we do [want to rein in our ambitions], but then we start thinking, and the machine is meant to make large games. We were made for making large, ambitious RPGs and to try new stuff."

"One of the core problems - it's not really a problem - but one of the core problems to do what you're suggesting is that we actually know what we want from our gameplay systems, how to evolve them, how to do new things…and they're all big."

Vincke is still keeping quiet about what either one of those two RPGs is, but we do know that neither one is Baldur's Gate 4. The studio did begin prototyping ideas for a sequel, but "they didn't excite us. Instead, D&D owner Hasbro is looking around for new partners, with the hope that a new Baldur's Gate game doesn't take two decades to come out. It'll be interesting to see how that timeline shapes up with Larian's own schedule, but something tells me we'll probably be seeing both of those new RPGs before a new Baldur's Gate."
 

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