The thing that sucks is that even if you do that and pick up the barrel, it removes the item from your inventory.Story of a dumb gnome, a tragic tale in three chapters.
If you don't pick it up, or talk her down, she will run away faster than you can kill her.
If you don't pick it up, or talk her down, she will run away faster than you can kill her.
Cool sure. But what about the cause?!?The thing that sucks is that even if you do that and pick up the barrel, it removes the item from your inventory.Story of a dumb gnome, a tragic tale in three chapters.
If you don't pick it up, or talk her down, she will run away faster than you can kill her.
Admittedly it took quite a few tries, but I wanted to check if it was possible.
What Arcanum does better is thematic depth. The world building and the plot and even side quests are all build around a strong core concept that empowers them together and creates something bigger that makes it easy to overlook the game's considerable flaws. Though there are few games of that caliber. Deus Ex, Planescape Torment and then it gets thin.Arcanum for example, has by far better reactivity than BG3, it's less linear, and even the gimmicks like speaking to the dead is implemented much better in it and far more useful - in being a game that makes you feel it reacts to your character and choices, it's still not even close to being surpassed, after all these years.
The thing about mods is that only an autist has the time, focus and drive to come even close to finishing one, let alone maintaining it.It's basically true that 99.999% of mod campaigns are "autistic drivel."
Our cause))Cool sure. But what about the cause?!?The thing that sucks is that even if you do that and pick up the barrel, it removes the item from your inventory.Story of a dumb gnome, a tragic tale in three chapters.
If you don't pick it up, or talk her down, she will run away faster than you can kill her.
Admittedly it took quite a few tries, but I wanted to check if it was possible.
Our cause))Cool sure. But what about the cause?!?The thing that sucks is that even if you do that and pick up the barrel, it removes the item from your inventory.Story of a dumb gnome, a tragic tale in three chapters.
If you don't pick it up, or talk her down, she will run away faster than you can kill her.
Admittedly it took quite a few tries, but I wanted to check if it was possible.
Unlike savage gn*mes,
Oh yeah of course, 100% are autistic, just that 0.001% aren't drivelThe thing about mods is that only an autist has the time, focus and drive to come even close to finishing one, let alone maintaining it.It's basically true that 99.999% of mod campaigns are "autistic drivel."
I've made two or three mods in my time, and I only sort of maintain one. And none of them have been more complex than editing a few lines of code.
My Stellaris mod made headlines around the world, but the truth is, if they'd just left it alone instead of banning it, I probably would have forgotten about it and no one would have heard of it anyway.
So, nearly every significant mod will suffer to some degree from the author's autism, because the author has autism, almost every time.
For example, The Witcher 3's "Enhanced Edition" mod is fantastic and makes the game non-linear, but the author had some dumbass idea that Quen would electrocute the user if he even touched water - which makes no sense, since if it behaved like normal electricity, it would dissipate into the ground while on dry land. So he wrote a script into the mod to kill the player whenever he even touches a puddle. "killplayerforlulz" I think it's called. I know because I edited it out by hand. And despite being able to customize almost everything else, this is the one thing you can't edit, and he repeatedly refused to change it.
And then there's our own Drog Blacktooth and his constant meltdowns, despite being probably the only great Arcanum modder/patcher. And he wasn't even the most autistic. If anyone ever played the "car mod" for Arcanum, they'll know what I'm talking about.
So, the next time someone says "mods will fix it", keep in mind that what they're really saying is "hopefully some autistic lunatic will waste his time fixing the thing I paid these other lazy trannies for".
I'm sure 2020s BioWare is proud, at least.'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud:
https://www.pcgamer.com/we-owe-them...lead-writer-hopes-they-did-90s-bioware-proud/
i think even late '00s bioware would be proud.I'm sure 2020s BioWare is proud, at least.'We owe them a huge debt': Baldur's Gate 3 lead writer hopes they did '90s BioWare proud:
https://www.pcgamer.com/we-owe-them...lead-writer-hopes-they-did-90s-bioware-proud/
Sure, but they would have to make the worm much more dangerous, so you would actually consider taking his deal. If you now must include the mind worms. I would just focus on the devil aspect, and with that theme, Rafael could have been anything since you can't trust anyone from hell.Raph is too much of a mustache twirler to be a good main villain. He doesn't actually cause the player any obvious harm for most of the game. He's just evil and has selfish ambitions in the long-term.My favorite piece in the game. Like that character overall. He should have been the main villain.
How about them trannies?I just say this.
People are actually talking about the game in this thread and is freaking glorious!!
Raph was just a salesman, no matter how dangerous the worm is made to seem. And it's hard to sell him as particularly bad when characters like Wyll and Mizora, or warlocks in general, exist.Sure, but they would have to make the worm much more dangerous, so you would actually consider taking his deal. If you now must include the mind worms. I would just focus on the devil aspect, and with that theme, Rafael could have been anything since you can't trust anyone from hell.
Whiters has his own agenda but the game will never tell that ask yourself who he really is and everything will make sense.Endgame spoilaz
I just killedin my good Dark Urge playthrough. Don't know how to feel about it honestly.Orin
During act 3 Dark Urge really felt like the proper protagonist, with all his connections to Gortash, Orin and the entire plot, but now I killed Orin (still need to deal with Gortash), Bhaal got angry with me, robbed me of my essence and killed me in the process. Then fucking Whiters came out of nowhere, resurrected me and told me I'm finally free. That's it? I feel like they dropped the ending with that particular story line.
I'm liking the fight at the Moonrise prison. It's probably the first time where I actually feel like I'm facing a challenge.
Whiters has his own agenda but the game will never tell that ask yourself who he really is and everything will make sense.Endgame spoilaz
I just killedin my good Dark Urge playthrough. Don't know how to feel about it honestly.Orin
During act 3 Dark Urge really felt like the proper protagonist, with all his connections to Gortash, Orin and the entire plot, but now I killed Orin (still need to deal with Gortash), Bhaal got angry with me, robbed me of my essence and killed me in the process. Then fucking Whiters came out of nowhere, resurrected me and told me I'm finally free. That's it? I feel like they dropped the ending with that particular story line.
(Hints are scattered all over)
Whiters was Jergal but today he acts like an obserber or arbiter
Bhall killed you thats a nono Gods are not allowed to interfere with mortals directly.
Therefore whiters was like "You cannot do that Bhall" and broughtyou back to life.
This is why Myrkul concede the avatar to the villain of act2 but don't shows up directly