Even if you don't engage the intended gimmicky way, you still have to work with the other two mechanics: Grym attacking whoever last attacked him, and the lava melting away his armor for a turn.The grym fight was a bit of a letdown..
seems like the game wants you to use the forge to get him down or at least use bludgeoning weapons (I didn't have any). He has a ton of health but he doesn't do any damage so I just kept spanking him with slashing weapons, healed a bit here and there, and that was it.
A good way for some extra exp is to first solve something diplomatically and then kill the other group afterward for combat exp anyway
Owlbear druid has a leap that does damage, without damaging the druid.Brothers I have found some combos that break the game in half and I just don't see how Larian are going to fix them lol
"GuIsE i HaVe FoUnD a WaY tO bReAk tHe GaME", jfc just basic shit like giving haste to your fighter beats any encounter this game throws at you on tactician. This is not WotR unfair. Please stop pretending like you are some master builder. Your retarded yt clip about legendary items are completely irrelevant as well. When you can get access to these items your characters are already facerolling everything anyways by their level alone.Brothers I have found some combos that break the game in half and I just don't see how Larian are going to fix them lol
I love that you can do it in the game, same with shoving enemies into a chasm. Also I avoid doing any of these things, as they would rob me of the fun of doing it properly.Owlbear druid has a leap that does damage, without damaging the druid.Brothers I have found some combos that break the game in half and I just don't see how Larian are going to fix them lol
Weight increases fall damage.
Fill your inventory with barrels and junk and jump from a high place == big damage.
Build a skyscraper of crates, climb on top of it, and jump while carrying your entire camp's inventory one shots bosses.
Should this be "fixed"? No, almost nobody would do this who isn't also clearly working towards it and enjoying it. This existing is never a bad thing, its only either irrelevant or a fun goal.
I've taken him out on missions where I think his character or a warlock in general would have something interesting to say.I want to know if he ever specifically refers to himself as a Warlock or uses the word Warlock in conversation.
IMO better 5 Warlock then, to get the extra attack.3 Warlock - rest into Swords Bard seems like it would be his most fitting build.
That's it then, you're a fucking Swords Bard now Wyll, deal with it bitchHe talks about contracts in regards to Raphael, deals with devils and demons, etc, but I don't remember him calling himself a warlock.
No it doesn't? Staves are tagged as Main Hand Only. You can't dual wield them even with the feat.Dual Wielder feat is meta for primary spellcasters because it allows them to dual-wield quarterstaves which stack +1 spell DC, arcane battery, etc
So Swords Bard has a flourish ability which allows the player to target two enemies and hit them both by expending a bardic inspiration die.
However in BG3 you can just target the same monster repeatedly
Then again, you can stack items with +initiative rolls on character who needs it (control casters say) instead. That said, I took alert on 2 or 3 chars myself on 12 lvl because there's no need in asi or saving throw advantages at that point thanks to plenty of op items.alert feat even more busted now my whole team had it and pretty much never did not get a turn before every enemy
Owlbear druid has a leap that does damage, without damaging the druid.Brothers I have found some combos that break the game in half and I just don't see how Larian are going to fix them lol
Weight increases fall damage.
Fill your inventory with barrels and junk and jump from a high place == big damage.
Build a skyscraper of crates, climb on top of it, and jump while carrying your entire camp's inventory one shots bosses.
Should this be "fixed"? No, almost nobody would do this who isn't also clearly working towards it and enjoying it. This existing is never a bad thing, its only either irrelevant or a fun goal.
yeah there were few items that increase initiative act 2 had good shield with +3 and stuff.Then again, you can stack items with +initiative rolls on character who needs it (control casters say) instead. That said, I took alert on 2 or 3 chars myself on 12 lvl because there's no need in asi or saving throw advantages at that point thanks to plenty of op items.alert feat even more busted now my whole team had it and pretty much never did not get a turn before every enemy
Gee I must have just fucking imagined the last ten minutes of my life then where I literally tested it in-game and it worksNo it doesn't? Staves are tagged as Main Hand Only. You can't dual wield them even with the feat.Dual Wielder feat is meta for primary spellcasters because it allows them to dual-wield quarterstaves which stack +1 spell DC, arcane battery, etc
Im sceptical myself but I hope they do start nerfing some of the more ridiculous stuffSo Swords Bard has a flourish ability which allows the player to target two enemies and hit them both by expending a bardic inspiration die.
However in BG3 you can just target the same monster repeatedly
Seems like Larian has been working on fixing stuff like this, so who knows how much longer...
Pics or didn't happen.Gee I must have just fucking imagined the last ten minutes of my life then where I literally tested it in-game and it worksNo it doesn't? Staves are tagged as Main Hand Only. You can't dual wield them even with the feat.Dual Wielder feat is meta for primary spellcasters because it allows them to dual-wield quarterstaves which stack +1 spell DC, arcane battery, etc
Alternative: you go fuck yourselfPics or didn't happen.Gee I must have just fucking imagined the last ten minutes of my life then where I literally tested it in-game and it worksNo it doesn't? Staves are tagged as Main Hand Only. You can't dual wield them even with the feat.Dual Wielder feat is meta for primary spellcasters because it allows them to dual-wield quarterstaves which stack +1 spell DC, arcane battery, etc