Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 24,618
What? They had 6 years for that. Summoning stuff is simple new models animations and few other things. They should add some malus and bonus to summoner based on how many summons he lost.There was some crafting UI stuff that didn't make the cut.I hope that modders introduce blacksmithing. The game already drops some metals, but there's nothing to do with them.After looking under the hood of the game, I'm gonna tell you straight up the modding scene is gonna be bonkers fun.
Same with gems dropping, but can't make them into rings? Would it be too broken to combine a Scroll of Colour Spray + 5 gems + basis silver ring, to get a Ring of Colour Spray 1x day? I think not. And it would be very convenient to make a ring of Talk to Animals, for example.
Actually there was A LOT of stuff you can tell didn't make the pushed up deadline (Divination/Identifying objects/comprehend languages, more summoning stuff, some companions (like Helia & Sylvira), overland map flight/teleport, more AoE projectile effects, gargantuan monsters, many spells, skills, abilities, passives, flags, tags, endings etc.)
Crafting is so simple stuff, they even did that in Risen. (And I somehow doubt Risen had larger team.)
Identifying object, comprehend languages, even Solasta did that. I thought they cut it out to streamline the game, and avoid language problems for gith.
Not enough endings might be a problem, considering it has 105+ GB. C'mon, multiple endings are not that difficult with size of team they had.
(post 21 000)
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