Yosharian
Arcane
Alright my Sorcadin does 343.4 damage per round with +21.5 to-hit guys, I think I'm ready to start playing when Patch 2 hits
yeah but then she is of trickster domain so thief or bard feel natural.Roleplay and remember clerics are not compatible with rogue.
speaking of warlock companions, would warlock/paladin fit gale personality?
It would be cleric9/thief3 but it is not worth it and makes no sense. You will lose powerful spell slots in exchange for extra bonus action, sneak attack 2s6, 1 extra skill proficiency and expertise.
Funny that you rate me ‘fake news’ when you haven’t even finished the Druid grove. So you are what, lvl 4 or something? I have already finished the game so what the fuck do you even know about the difficulty?If you read the plaques in Druid Enclave to get Gale's Inspiration it makes skill checks easier to convince Kagha to stop ritual, which is pretty cool.
Not really, noYes, characters are just better played as pure class in 5e anyway you look at it.
There is practically nothing to talk about in regard to builds as there is no need for it in this game.
If they made long rest supplies a lot harder to find (and ensured there was no work around) then that alone would up the difficulty to a good degree.There is practically nothing to talk about in regard to builds as there is no need for it in this game.
We are looking for new ways to break the game and its combat? Making the uber build that 1 shots bosses? Have fun?
Last night I fight the devil in Shar's Gauntlet. Killed it and most of it's henchman in an alpha strike just with Astarion, planting some potions before. It was glorious. Only 2 or 3 devils remained with the displacer beast which all suprised so all dead even before acting.
But yeah, Haste potion breaks the game so easly and it's really easy to craft it.
Yes, characters are just better played as pure class in 5e anyway you look at it.
The old 3.5 meme of having dips in several classes doesn't apply here.
Sadly, in most cases I have to agree. Been fiddling around for over 100h now, and most times even if you find a decent mix, Larian "homerules" fuck it up like quicken metamagic changed to cost 3 points instead of 2. But there are exceptions; for instance 3 lv rogue/thief gets a "bonus" bonus action which alows to dash and sneak in singe turn, or spam bonus action attacks. Or the hilarious fact that extra attacks from various classes actually stack unlike p&p (so probably they'll fix it).Yes, characters are just better played as pure class in 5e anyway you look at it.
The old 3.5 meme of having dips in several classes doesn't apply here.
If I recall right the only extra attack that stacks is from pact blade and that's very likely not intended. Making builds around exploits is pretty lame but it's not like you need to do any of this shit to comfortably cruise through the game on highest difficulty and that's really the sad thing about BG3. I had hoped they would at least leave tactician alone for the build autists... now it's more like do you want to optimise to break the game even further? Highest difficulty should put an expectation on optimisation which is not the case here.Sadly, in most cases I have to agree. Been fiddling around for over 100h now, and most times even if you find a decent mix, Larian "homerules" fuck it up like quicken metamagic changed to cost 3 points instead of one. But there are exceptions; for instance 3 lv rogue/thief gets a "bonus" bonus action which alows to dash and sneak in singe turn, or spam bonus action attacks. Or the hilarious fact that extra attacks from various classes actually stack unlike p&p (so probably they'll fix it).Yes, characters are just better played as pure class in 5e anyway you look at it.
The old 3.5 meme of having dips in several classes doesn't apply here.
For Barbarian? Absolutely not. You need lots of damage dice (like Smite) to make SA competitive.Hm wonder if I should pick savage attacker or ASI at 8 (already have GWM) on barb. Sounds like SA would be more damage but I am not sure about the math on that. ASI gives some THC but as long as I have bless on hitting with reckless attacks isn't really a problem.
Probably going to multiclass my barb to fighter 9-12 to grab action surge, I got everything I really wanted out of barb and I don't think I will need relentless rage - I already have the half orc racial and it got popped maybe 1 time since lvl 5.
I think it just boils down to that Larian has nerfed the most popular class dip options so that pure classes fare comparably well to buildrafted mixes, because it lets noob players make comparably good characters at the cost of multiclassing ending up pretty meh.Making builds around exploits is pretty lame but it's not like you need to do any of this shit to comfortably cruise through the game on highest difficulty and that's really the sad thing about BG3
Don't use haste unless you're one of those retards who has to spam barrels and then cry about it on the forum.Seriously did we play the same game? Why are people pretending like this game was even remotely challenging? There is practically nothing to talk about in regard to builds as there is no need for it in this game. Don't get me wrong, I really enjoyed the combat for its set piece encounters and nice environments but 5e is simplified enough already and there was nothing after lvl 5 even on Tactician that couldn't be solved by just brute forcing with haste and fighter weapon attacks. Occasionally you throw down a CC like hold person or use radiant damage against undead/shadows in Act 2 but that was barely necessary for 90% of the fights.
The difficulty is simply too easy. They really should had made the enemies last longer so they could get a chance to pop off their attacks. Like that fight with beholder was cool in theory but he survived two rounds so he barely could do anything to my party before dying. It doesn't help that supplies (even with 80 consumed per long rest) are simply too abundant.