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Rhobar121

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Any properly built martial?
Ah yes, the equivalent here in BG3 is "pick 12 levels of fighter" with a choice of like 3 different feats that are actually relevant to your build. Everyone knew 5e would be simplified. This was expected. However, at least on Tactician, Larian could up the difficulty in other ways. Maybe not allow the player to use long rest whenever they fucking need it would have been a good start if you can end every encounter within two rounds so the enemy doesn't even have a chance to use any of that fine AI. I don't even get this cope for real.
That's fair, I agree that there is more build porn in KM.

I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
Running around the statue while the poor rats are trying to get you while being massacred by the rest of your party is fun.
 

volklore

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Jun 19, 2018
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I did actually. You basically blame me for using the spells the game offers instead of expecting the developer to up the difficulty if you provide difficulty options. They could for example have expanded upon no-rest zones on tactician, reduced the total amount of supplies you get during the game, nerfed itemisation or delayed them, increase enemy stats more (the AI is already decent). That's valid criticism. Excusing this shit with "wElL dOnT uSe X or Y" is retarded cope.
The point was that there is no cRPG where you have the kind of balance you're asking for as all of them can be easily cheesed
Yes, of course every cRPG can be exploited but there is a certain degree of threshold and nuance both of you are disregarding for some strange reason.

Both PotD in PoE1/2 and Hard/Unfair in KM/WotR provide ample difficulty and really expects you to push the optimisation of your builds and utilise synergies with equipment to clear content. BG3 does not expect you to optimise anything. If you don't want to haste you can just use whatever standard CC/nuke the game gives you to win encounters. The road to trivialising the game is exceptionally short and easy to achieve.
I really like Pathfinder but let's not be ridiculous with the difficulty level. You can literally beat Unfair with any pure class. The game is literally about putting all the buffs on yourself and that's it.
In the game, you can literally rest after almost every fight if you want to waste your time.

Aside from broken multiclassing largely due to crappy implementations of some classes, you really have little variety between builds.
If you make an archer regardless of the class you choose, you will always choose the same feats. Once you pay the feat tax you may have 2-3 feats left to distribute as you like. The only freedom is really in melee characters.
It's not that different from 5e.

You literally can pick any divine caster (even druid) then combine the spellbook with the angel and go through the whole game just spamming bolt of justice/storm of justice and nothing else.
You don't need a single feat.
Still not comparable. Point isn't that PF don't have strategies that trivialize the game, the point is that BG3 gets too easy very fast on any build and nothing really matters. For multiple reasons, Enemies don't deal enough damage and don't have enough health, items are extremely strong and the main source of your party's power. The worst part of all that is the game ties a lot of the story to long rests but you can clear so much without it that if you actually play the way the system seems to suggest you to play (i.e saving resources for tougher encounters) you will go very long without long rest and skip a bunch of the story, or simply long rest more on purpose which makes fights even easier.
 
Last edited:

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Most of the martials benefit massively from multiclassing, and a lot of the primary caster builds have meta builds that dip into other classes for their front-loaded abilities.

Whether they are strictly better is a matter of each individual case, but it's completely wrong to say that pure classes are always better.
It’s the same as with PF.

You guys talk as if merrily playing 3.5 MMO DPS is the default and only idiots and newbs don’t know all the optimal builds while the devs are having a laugh at your expense. And it isn’t just a case of dumbing down either.

It’s simply more interesting to free up player side mental resources from looking up the latest powergheymer leet build to actually discovering all the different shit going on in the game itself. So that’s what they’ve done. Grats on blowing through the whole game and missing 90% of the content. What’s the point?

Deadfire was faceroll on release and that hurt it and I can see where the Nehuelbeck aspect of the combat can make it feel not quite lethal enough, but a lot of that is under player control/skill as well. Even DPS has a denominator that isn’t set in stone.
 

Rhobar121

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In fact, if we're talking about Kingsmaker, fangberry cave was indeed an extremely retarded project.
Access to the bomb was a good solution, only some moron forgot to make the swarm vulnerable to them, so most time you deal 1 dmg
 

whydoibother

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I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
Another difficulty spike is the freedom to go take fights that you simply shouldn't be taking at your character level. The game doesn't make it entirely clear where you should be going and what you should be doing, or at least not when I played.
 

Rhobar121

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I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
Another difficulty spike is the freedom to go take fights that you simply shouldn't be taking at your character level. The game doesn't make it entirely clear where you should be going and what you should be doing, or at least not when I played.
I wouldn't call random encounters as difficulty spikes its more like "I got you now you're dying haha" situation.
Kingsmaker was indeed very limited so that you wouldn't be able to get where you shouldn't, just for some reason it didn't apply to random encounters.
To be honest, WoTR isn't much different from this.
 

janior

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I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
Another difficulty spike is the freedom to go take fights that you simply shouldn't be taking at your character level. The game doesn't make it entirely clear where you should be going and what you should be doing, or at least not when I played.
killing the golem at the forge with level 5 party was quite fun fight, I have similar nice memory of doing the dragon killi quest in bg2 with under leveled group too
 

PapaPetro

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I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
Another difficulty spike is the freedom to go take fights that you simply shouldn't be taking at your character level. The game doesn't make it entirely clear where you should be going and what you should be doing, or at least not when I played.
killing the golem at the forge with level 5 party was quite fun fight, I have similar nice memory of doing the dragon killi quest in bg2 with under leveled group too
Yeah it was pretty cool.
Reminded me a lot like the golem at the forge in KotC 2.
 

Zeltak

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I did actually. You basically blame me for using the spells the game offers instead of expecting the developer to up the difficulty if you provide difficulty options. They could for example have expanded upon no-rest zones on tactician, reduced the total amount of supplies you get during the game, nerfed itemisation or delayed them, increase enemy stats more (the AI is already decent). That's valid criticism. Excusing this shit with "wElL dOnT uSe X or Y" is retarded cope.
The point was that there is no cRPG where you have the kind of balance you're asking for as all of them can be easily cheesed
Yes, of course every cRPG can be exploited but there is a certain degree of threshold and nuance both of you are disregarding for some strange reason.

Both PotD in PoE1/2 and Hard/Unfair in KM/WotR provide ample difficulty and really expects you to push the optimisation of your builds and utilise synergies with equipment to clear content. BG3 does not expect you to optimise anything. If you don't want to haste you can just use whatever standard CC/nuke the game gives you to win encounters. The road to trivialising the game is exceptionally short and easy to achieve.
I really like Pathfinder but let's not be ridiculous with the difficulty level. You can literally beat Unfair with any pure class. The game is literally about putting all the buffs on yourself and that's it.
In the game, you can literally rest after almost every fight if you want to waste your time.

Aside from broken multiclassing largely due to crappy implementations of some classes, you really have little variety between builds.
If you make an archer regardless of the class you choose, you will always choose the same feats. Once you pay the feat tax you may have 2-3 feats left to distribute as you like. The only freedom is really in melee characters.
It's not that different from 5e.

You literally can pick any divine caster (even druid) then combine the spellbook with the angel and go through the whole game just spamming bolt of justice/storm of justice and nothing else.
You don't need a single feat.
Still not comparable. Point isn't that PF don't have strategies that trivialize the game, the point is that BG3 gets too easy very fast on any build and nothing really matters. For multiple reasons, Enemies don't deal enough damage and don't have enough health, items are extremely strong and the main source of your party's power. The worst part of all that is the game ties a lot of the story to long rests but you can clear so much without it that if you actually play the way the system seems to suggest you to play (i.e saving resources for tougher encounters) you will go very long without long rest and skip a bunch of the story, or simply long rest more which makes fights even easier.
This right here. I enjoy the combat in BG3 because it's TB where positioning and use of environment matters, abilities and spells have nice VFX/SFX and there are many unique encounters that they spent a lot of time designing. But the difficulty is just not there and it drags down what otherwise would have been great combat. My choices don't really matter a whole lot on the highest difficulty because everything is too easy.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
The word conspicuously missing from all the too easy talk is "reload".

Yes, use all the spells and abilities at your disposal. If the game feels too easy eliminate (or if you have a life minimize) that one and design around that restriction.
 

Maxie

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Any properly built martial?
Ah yes, the equivalent here in BG3 is "pick 12 levels of fighter" with a choice of like 3 different feats that are actually relevant to your build. Everyone knew 5e would be simplified. This was expected. However, at least on Tactician, Larian could up the difficulty in other ways. Maybe not allow the player to use long rest whenever they fucking need it would have been a good start if you can end every encounter within two rounds so the enemy doesn't even have a chance to use any of that fine AI. I don't even get this cope for real.
That's fair, I agree that there is more build porn in KM.

I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
I assure you, Frankenstein builds Pathfinder revels in, peppered with dumb fucking nonsense like taking a level in Alchemist, are hardly build porn, unless you're into particularly degenerate pornography and should be on some watchlist.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
I did actually. You basically blame me for using the spells the game offers instead of expecting the developer to up the difficulty if you provide difficulty options. They could for example have expanded upon no-rest zones on tactician, reduced the total amount of supplies you get during the game, nerfed itemisation or delayed them, increase enemy stats more (the AI is already decent). That's valid criticism. Excusing this shit with "wElL dOnT uSe X or Y" is retarded cope.
The point was that there is no cRPG where you have the kind of balance you're asking for as all of them can be easily cheesed
Yes, of course every cRPG can be exploited but there is a certain degree of threshold and nuance both of you are disregarding for some strange reason.

Both PotD in PoE1/2 and Hard/Unfair in KM/WotR provide ample difficulty and really expects you to push the optimisation of your builds and utilise synergies with equipment to clear content. BG3 does not expect you to optimise anything. If you don't want to haste you can just use whatever standard CC/nuke the game gives you to win encounters. The road to trivialising the game is exceptionally short and easy to achieve.
I really like Pathfinder but let's not be ridiculous with the difficulty level. You can literally beat Unfair with any pure class. The game is literally about putting all the buffs on yourself and that's it.
In the game, you can literally rest after almost every fight if you want to waste your time.

Aside from broken multiclassing largely due to crappy implementations of some classes, you really have little variety between builds.
If you make an archer regardless of the class you choose, you will always choose the same feats. Once you pay the feat tax you may have 2-3 feats left to distribute as you like. The only freedom is really in melee characters.
It's not that different from 5e.

You literally can pick any divine caster (even druid) then combine the spellbook with the angel and go through the whole game just spamming bolt of justice/storm of justice and nothing else.
You don't need a single feat.
Still not comparable. Point isn't that PF don't have strategies that trivialize the game, the point is that BG3 gets too easy very fast on any build and nothing really matters. For multiple reasons, Enemies don't deal enough damage and don't have enough health, items are extremely strong and the main source of your party's power. The worst part of all that is the game ties a lot of the story to long rests but you can clear so much without it that if you actually play the way the system seems to suggest you to play (i.e saving resources for tougher encounters) you will go very long without long rest and skip a bunch of the story, or simply long rest more which makes fights even easier.
This right here. I enjoy the combat in BG3 because it's TB where positioning and use of environment matters, abilities and spells have nice VFX/SFX and there are many unique encounters that they spent a lot of time designing. But the difficulty is just not there and it drags down what otherwise would have been great combat. My choices don't really matter a whole lot on the highest difficulty because everything is too easy.
The game is simple. There is nothing wrong with imposing restrictions on yourself in crpg games.
My point is that pretty much every crpg that ever came out you're able to break either easier or harder.

The base of BG3 is solid enough that i dont care much about the low difficulty level. This is relatively easy to fix and just requires increasing enemy stats which shouldn't be too hard.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Any properly built martial?
Ah yes, the equivalent here in BG3 is "pick 12 levels of fighter" with a choice of like 3 different feats that are actually relevant to your build. Everyone knew 5e would be simplified. This was expected. However, at least on Tactician, Larian could up the difficulty in other ways. Maybe not allow the player to use long rest whenever they fucking need it would have been a good start if you can end every encounter within two rounds so the enemy doesn't even have a chance to use any of that fine AI. I don't even get this cope for real.
I’m leaving martials back at camp outside of specific quests/inspirations because they simply don’t cover enough skills (and SH brings Guidance). One advantage of playing a companion MC would be freeing up a slot to have one of the martials in the party more often.

Inspiration EXP does add up but I’m mainly after the re-rolls. There are also checks that don’t have re-rolls so MC is Halfling to eliminate crit fails.

Got first look at Illithid powers and looks like they all come with downsides (and most eat into action econ) so continuing no Illithid (including ship) playthrough. We’ll see.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Any properly built martial?
Ah yes, the equivalent here in BG3 is "pick 12 levels of fighter" with a choice of like 3 different feats that are actually relevant to your build. Everyone knew 5e would be simplified. This was expected. However, at least on Tactician, Larian could up the difficulty in other ways. Maybe not allow the player to use long rest whenever they fucking need it would have been a good start if you can end every encounter within two rounds so the enemy doesn't even have a chance to use any of that fine AI. I don't even get this cope for real.
That's fair, I agree that there is more build porn in KM.

I'm just saying let's not pretend that KM/Wrath are really that difficult, just because smoothbrain console players can't figure out how to kill a swarm
I assure you, Frankenstein builds Pathfinder revels in, peppered with dumb fucking nonsense like taking a level in Alchemist, are hardly build porn, unless you're into particularly degenerate pornography and should be on some watchlist.
PF doesn’t, memetards do.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Can someone explain the difference between Invis and simple Stealth? Make red cones not matter as long as obscured?

Bonus action Minor Illusion usually gets detected but it does turn sight cones. I’m guessing that this facilitates melee Sneaking. Enthral does similar? Is it a taunt?
 

Rhobar121

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Can someone explain the difference between Invis and simple Stealth? Make red cones not matter as long as obscured?

Bonus action Minor Illusion usually gets detected but it does turn sight cones. I’m guessing that this facilitates melee Sneaking. Enthral does similar? Is it a taunt?
Invisibility allows you to safely avoid enemies without a check although it doesn't always work as I've been spotted a few times.
Despite the invisibility, I do not recommend stealing if someone is watching because it doesn't work (which is logical).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I think as long as you stay out of the light you're good (once you're hidden you can check whether an area is obscured since the cursor turns into a moon that's full, half, or new depending on the light). If you're just sneaking then a red cone can see you if you fail the check. Haven't been able to test Invis enough yet to see if that's true there (may just be getting caught because of the light). The standing still variants are the interesting ones. Maybe the point of Invis is for characters with poor Stealth?
 

Rhobar121

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I think as long as you stay out of the light you're good (once you're hidden you can check whether an area is obscured since the cursor turns into a moon that's full, half, or new depending on the light). If you're just sneaking then a red cone can see you if you fail the check. Haven't been able to test Invis enough yet to see if that's true there (may just be getting caught because of the light). The standing still variants are the interesting ones. Maybe the point of Invis is for characters with poor Stealth?
I have no idea a few times I was caught by steelwatch even though I was standing behind them
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I think as long as you stay out of the light you're good (once you're hidden you can check whether an area is obscured since the cursor turns into a moon that's full, half, or new depending on the light). If you're just sneaking then a red cone can see you if you fail the check. Haven't been able to test Invis enough yet to see if that's true there (may just be getting caught because of the light). The standing still variants are the interesting ones. Maybe the point of Invis is for characters with poor Stealth?
I have no idea a few times I was caught by steelwatch even though I was standing behind them
Were you standing in light or shadow?
 

Rhobar121

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I think as long as you stay out of the light you're good (once you're hidden you can check whether an area is obscured since the cursor turns into a moon that's full, half, or new depending on the light). If you're just sneaking then a red cone can see you if you fail the check. Haven't been able to test Invis enough yet to see if that's true there (may just be getting caught because of the light). The standing still variants are the interesting ones. Maybe the point of Invis is for characters with poor Stealth?
I have no idea a few times I was caught by steelwatch even though I was standing behind them
Were you standing in light or shadow?
No idea. Although considering how stealth works in this game it shouldn't matter if you're behind them.
 

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