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WotR maintains challenge much longer than BG3 on hard unfair imo. Only Merged spellbooks break the game relatively early.
Maybe extra exp and OP items from DLCs hurt that a bit ( i don't have inevitable excess but I heard it give you a +7 ac ring at act 2 lol), but base with no DLC I don't think it's a fair comparison.
But it's a different system. Bg3 is very satisfying when it actually prevents you to rest and you are suddenly really counting your spellslots, using scrolls and so on. They should look at attrition to make a hardcore mode , also probably doubling or tripling ingredient numbers for potions.
Extreme OP items from DLC is a reward for NG+ if you completed Inevitable Excess at higher difficulties.
Treasure of midnight brings huge amounts of money and a vendor who sells all the generic magic items, with +5/+6 bonus, but they nerfed it and you cant access his full inventory until late game.
Does someone know how the hit chance and damage for throwing and improvised weapons are calculated? Its quite unclear when using general objects or persons.
Acolyte: Insight (WIS) and Religion (INT) proficiency
Gale
Human: Civil Militia, Any Skill Proficiency, 1.25 Carrying capacity
Sage: Arcana (INT) and History (INT) proficiency
Lae'zel
Gith: Astral Knowledge (prof with all skills of chosen ability until long rest), Gith Psionics (Invis Mage Hand at lvl1, Enhance Leap at lvl 3, Misty Step at lvl 5 limited use), Martial Prodigy (Light/Medium Armor prof, Short/Long/Greatsword prof)
Soldier: Athletics (STR) and Intimidation (CHR) proficiency
Bonded Weapon: can't be disarmed and Thrown weapons return
Wyll
Human: Civil Militia, Any Skill Proficiency, 1.25 Carrying capacity
Folk Hero: Animal Handling (WIS) and Survival (WIS)
Karlach
Tiefling: Hellish Resistance (half damage from Fire), Darkvision
Zariel Tiefling: Thaumaturgy cantrip (advantage on Intimidation and Performance checks), Searing Smite at lvl 3, Branding Smite at lvl 5 limited use
Looks like Armor of Agathis Cold Damage only triggers once per cast. Description didn't say this (after level 1) but I was beginning to have my suspicions lately. Pretty sure this was stealth nerf but not positive. BG3Wiki (the good one) now confirms.
Kind of beside the point since getting extra attack he was wrecking house with attax anyway (with Light of Creation on Wet enemies). Good change since keeping AofA up was obviating other sources of temp HP, which is another key feature of subclass. Abjurer Gale getting Projected Ward at lvl 6 in combination with Warding Bond halving all damage Phys and otherwise would have made it viable but kind of glad to be freed up to try a more flexible approach and get back to Bard/Ranger. Pact of the Blade Warlock is fun and powerful (can use any weapon with CHR as controlling stat and temp HP are good in melee) but a little bit of a one note.
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
I've gotten to the part in Moonrise Towers where you have to go down to the source of the giant tentacles, and I've finally got Jaheira officially joined to the party, which is a nice nostaglia buzz for me
I was wondering how people do their Jaheiras? Moon seems good as she's portrayed as constantly shapeshifting in-game the way she's introduced, but Halsin's already more that. Spores is a powerful summoner/caster but she's not a mushroomy kind of gal. She's offered as Land and that does seem the way to go for her Druid side. But of course the challenge is to keep her dual wielding those stupid scimitars as well.
Fighter is obvs tempting, Ranger or Rogue could fit too. But I saw an Oath of Vengeance Paladin 3/Circle of Land Druid 9 suggested on a forum, which seems cool with all the smiting, and fits her very well thematically, as a bitter, vengeful old warrior who's protecting a Coastal town (and Coast gives the ever-so-handy misty step plus mirror image, and the grasslands offer haste, so that should help her go toe-to-toe with things). On the other hand the feat pick is a bit wasted as there's no dual wielding option for the paladin (so I'm just using the +1 defense option). I'm also thinking of focusing somewhat on using some of the Lightning Charge items to give her a lightning flavour on her Druid side. So basically in a fight, she'll generally start with fighting, and finish off the mobs with Call Lighning, type of deal.
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
Gale also has profiniency in light armor if you want you don't even need to use Mage Armor. Although, given the amount of good robes in this game, it's a debatable bonus.
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
Gale also has profiniency in light armor if you want you don't even need to use Mage Armor. Although, given the amount of good robes in this game, it's a debatable bonus.
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
Gale also has profiniency in light armor if you want you don't even need to use Mage Armor. Although, given the amount of good robes in this game, it's a debatable bonus.
Minthara's Spidersilk Light Armor has Advantage on CON checks (basically War Caster) but I had that on Wyll. Mage Armor is not personal (and casting it ups Arcane Ward on Abjurer) so used that a lot too.
I was wondering how people do their Jaheiras? Moon seems good as she's portrayed as constantly shapeshifting in-game the way she's introduced, but Halsin's already more that.
This statement implies that you've made use of Halsin in your party.
Self-hasted Jaheira owlbear is clearly the way to go. She can also summon dryads (which in turn can summon wood woads), minor elementals, and major elementals. And cast ice-storm or other useful spells when not in owlbear form.
I was wondering how people do their Jaheiras? Moon seems good as she's portrayed as constantly shapeshifting in-game the way she's introduced, but Halsin's already more that.
This statement implies that you've made use of Halsin in your party.
Self-hasted Jaheira owlbear is clearly the way to go. She can also summon dryads (which in turn can summon wood woads), minor elementals, and major elementals. And cast ice-storm or other useful spells when not in owlbear form.
Looks like Armor of Agathis Cold Damage only triggers once per cast. Description didn't say this (after level 1) but I was beginning to have my suspicions lately. Pretty sure this was stealth nerf but not positive. BG3Wiki (the good one) now confirms.
Kind of beside the point since getting extra attack he was wrecking house with attax anyway (with Light of Creation on Wet enemies). Good change since keeping AofA up was obviating other sources of temp HP, which is another key feature of subclass. Abjurer Gale getting Projected Ward at lvl 6 in combination with Warding Bond halving all damage Phys and otherwise would have made it viable but kind of glad to be freed up to try a more flexible approach and get back to Bard/Ranger. Pact of the Blade Warlock is fun and powerful (can use any weapon with CHR as controlling stat and temp HP are good in melee) but a little bit of a one note.
Definately not my experience. The Armor of Agathys damage shield lasts as long as the temporary hit points last. Definately one cast fired multiple times for me. So its a good idea to maximize the durability of the temp HP - by using Damage Resistances and Reductions.
So far, I'm finding Blade Pact Warlock fun. Quite strong with Darkness, Devil's Sight, Cloud of Daggers, Sorrow Glaive and Sentinel. Plus Armor of Agathys + Warding Bond, obviously. I have Gale cast Darkness on the battle arena and MC engages and casts Cloud of Daggers on 2+ bunched mobs inside. First who tries to leave (or attack Astarion if he joins), will be hit with an AoO and stopped in his tracks (or by Sentinel Reaction). With decent rolls, a second will be pulled back into the Darkness - preferably into the Cloud of Daggers - with Sorrow Sorrowful Lash Bonus Action. Fighting inside with Advantage vs Blinded targets (who have Disadvantage).
Also if he crits and enemies fail the save vs Mortal Reminder, they can't move out of the Darkness/Daggers.
I saved to see the Zentharim "treasure" and managed to (barely) beat the beholder with my battered party after the gnoll fight (didn't even Short Rest) - mainly due to Sentinel - Beholder was trying each round to get some distance, but was battered with Sentinel Advantage AoOs, which prevented it from moving (and critted twice).
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
Gale also has profiniency in light armor if you want you don't even need to use Mage Armor. Although, given the amount of good robes in this game, it's a debatable bonus.
Minthara's Spidersilk Light Armor has Advantage on CON checks (basically War Caster) but I had that on Wyll. Mage Armor is not personal (and casting it ups Arcane Ward on Abjurer) so used that a lot too.
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
Gale also has profiniency in light armor if you want you don't even need to use Mage Armor. Although, given the amount of good robes in this game, it's a debatable bonus.
Minthara's Spidersilk Light Armor has Advantage on CON checks (basically War Caster) but I had that on Wyll. Mage Armor is not personal (and casting it ups Arcane Ward on Abjurer) so used that a lot too.
Looking at a realignment of classes to take better advantage of companion race/background. Some thoughts:
Human is pretty poor all around, but game has some good Shields and they don't inhibit spellcasting. I want my Humans on classes that could use a Shield and may want to shy away from bringing them at all outside Inspirations/quests.
Karlach and Lae'zel OTOH bring a lot to the table, so worth finding a better Class home that needs Martial Prodigy and working them into the mix. Particularly Karlach's Thaumaturgy combined with Actor Feat (gives Proficiency *and* Expertise in Deception/Performance in addition to +1 CHR) on Bard. Looking at STR Lore Bard to capitalize on Athletics, Med Armor, and Greatsword prof. Good position for Bane and Cutting Remarks.
Astarion's Perception Prof and lack of Armor/Shield suggests a good fit for WIS classes, but also only companion that doesn't start with any Armor/Shield prof so could just go Martial. Shadowheart's inherent Shield Prof isn't doing anything in Cleric, and two-handed Reach isn't great fit either for full caster trying to keep up Concentration.
Wyll's background skills don't fit his class. Gale's about the only one that seems to be where he needs to.
Gale also has profiniency in light armor if you want you don't even need to use Mage Armor. Although, given the amount of good robes in this game, it's a debatable bonus.
Minthara's Spidersilk Light Armor has Advantage on CON checks (basically War Caster) but I had that on Wyll. Mage Armor is not personal (and casting it ups Arcane Ward on Abjurer) so used that a lot too.
Options are good. Bracers of Defense don’t work with Shield equipped but Mage Armor still does. There are other Gloves and Boots that count as Light Armor so worth playing around with the config, and useful for a Wiz to have the option. Especially as Abjurer Gale can get pretty tanky. BTW, til Hypnotic Gaze can be used in dialogue.
Minthara’s Boots are *Medium* Armor so good on SH when you get them. Let us know how the Raids are going, Yosharian.
Looks like Armor of Agathis Cold Damage only triggers once per cast. Description didn't say this (after level 1) but I was beginning to have my suspicions lately. Pretty sure this was stealth nerf but not positive. BG3Wiki (the good one) now confirms.
Kind of beside the point since getting extra attack he was wrecking house with attax anyway (with Light of Creation on Wet enemies). Good change since keeping AofA up was obviating other sources of temp HP, which is another key feature of subclass. Abjurer Gale getting Projected Ward at lvl 6 in combination with Warding Bond halving all damage Phys and otherwise would have made it viable but kind of glad to be freed up to try a more flexible approach and get back to Bard/Ranger. Pact of the Blade Warlock is fun and powerful (can use any weapon with CHR as controlling stat and temp HP are good in melee) but a little bit of a one note.
Definately not my experience. The Armor of Agathys damage shield lasts as long as the temporary hit points last. Definately one cast fired multiple times for me. So its a good idea to maximize the durability of the temp HP - by using Damage Resistances and Reductions.
So far, I'm finding Blade Pact Warlock fun. Quite strong with Darkness, Devil's Sight, Cloud of Daggers, Sorrow Glaive and Sentinel. Plus Armor of Agathys + Warding Bond, obviously. I have Gale cast Darkness on the battle arena and MC engages and casts Cloud of Daggers on 2+ bunched mobs inside. First who tries to leave (or attack Astarion if he joins), will be hit with an AoO and stopped in his tracks (or by Sentinel Reaction). With decent rolls, a second will be pulled back into the Darkness - preferably into the Cloud of Daggers - with Sorrow Sorrowful Lash Bonus Action. Fighting inside with Advantage vs Blinded targets (who have Disadvantage).
Also if he crits and enemies fail the save vs Mortal Reminder, they can't move out of the Darkness/Daggers.
I saved to see the Zentharim "treasure" and managed to (barely) beat the beholder with my battered party after the gnoll fight (didn't even Short Rest) - mainly due to Sentinel - Beholder was trying each round to get some distance, but was battered with Sentinel Advantage AoOs, which prevented it from moving (and critted twice).
Mortal Reminder is Great Old One. Leave it to Haplo to notice the obvious thing I was missing. For some reason was thinking Pact of the Blade went with Fiend. Yes, Entropic Ward would fit right in.
Hunger of Hadar is upgrade on Cloud of Daggers I think, though I’d be tempted to just go with Slow.
Looks like Armor of Agathis Cold Damage only triggers once per cast. Description didn't say this (after level 1) but I was beginning to have my suspicions lately. Pretty sure this was stealth nerf but not positive. BG3Wiki (the good one) now confirms.
Kind of beside the point since getting extra attack he was wrecking house with attax anyway (with Light of Creation on Wet enemies). Good change since keeping AofA up was obviating other sources of temp HP, which is another key feature of subclass. Abjurer Gale getting Projected Ward at lvl 6 in combination with Warding Bond halving all damage Phys and otherwise would have made it viable but kind of glad to be freed up to try a more flexible approach and get back to Bard/Ranger. Pact of the Blade Warlock is fun and powerful (can use any weapon with CHR as controlling stat and temp HP are good in melee) but a little bit of a one note.
Definately not my experience. The Armor of Agathys damage shield lasts as long as the temporary hit points last. Definately one cast fired multiple times for me. So its a good idea to maximize the durability of the temp HP - by using Damage Resistances and Reductions.
So far, I'm finding Blade Pact Warlock fun. Quite strong with Darkness, Devil's Sight, Cloud of Daggers, Sorrow Glaive and Sentinel. Plus Armor of Agathys + Warding Bond, obviously. I have Gale cast Darkness on the battle arena and MC engages and casts Cloud of Daggers on 2+ bunched mobs inside. First who tries to leave (or attack Astarion if he joins), will be hit with an AoO and stopped in his tracks (or by Sentinel Reaction). With decent rolls, a second will be pulled back into the Darkness - preferably into the Cloud of Daggers - with Sorrow Sorrowful Lash Bonus Action. Fighting inside with Advantage vs Blinded targets (who have Disadvantage).
Also if he crits and enemies fail the save vs Mortal Reminder, they can't move out of the Darkness/Daggers.
I saved to see the Zentharim "treasure" and managed to (barely) beat the beholder with my battered party after the gnoll fight (didn't even Short Rest) - mainly due to Sentinel - Beholder was trying each round to get some distance, but was battered with Sentinel Advantage AoOs, which prevented it from moving (and critted twice).
Mortal Reminder is Great Old One. Leave it to Haplo to notice the obvious thing I was missing. For some reason was thinking Pact of the Blade went with Fiend. Yes, Entropic Ward would fit right in.
Hunger of Hadar is upgrade on Cloud of Daggers I think, though I’d be tempted to just go with Slow.
It certainly is, however it also poses greater risks if you want to fight inside the darkness zone. Its more like "fire at at distant group of enemies to forget about them" spell.
As for Slow, its strong in its own regard, however it allows a save... and supposedly also offers a save each following round, making it more party-friendly, but less reliable. Also no Advantage vs Slowed enemies...
Actually I'm tempted to replace Gale with the druid companions, when they eventually join my party (I've got ways to go before that). Summon using Spike Growth + druid using Concentration-less Plant Growth? So enemies can barely/cannot move? Plus Freedom so that I can cross freely that... and Hunger of Hadar? Count me in.
I’m restarting yet again to get Halfling Ranger (Best Master*) MC so will get to test those out there. Ranger (and Sorc/Wiz with Wet Witch Bolt) is/are well-equipped to take advantage of mired foes.
Only one reaction per round, but o/w appears to be. Competes with Hellish Rebuke which is ok but Haplo already wants the reactions for his Sentinel Opportunity attax, especially once he hits Polearm Master.
Only one reaction per round, but o/w appears to be. Competes with Hellish Rebuke which is ok but Haplo already wants the reactions for his Sentinel Opportunity attax, especially once he hits Polearm Master.
Hellish Rebuke is VERY situational IMO. For most of the game you have 2 spell slots per fight... burning one on a single target spell sounds bad, man.
Probably won't be taking Polearm Master BTW. More inclined to go for GWM with Unseen Menace Pike's constant Advantage.
A bit tempted to go Oath of Devotion Paladin 3 for Sacred Weapon to always offset the GMW penalty plus burst from Smites.
But that'd limit the dishonest and selfish "RP" options a lot :D
People go for Vengeance - but Vow of Enmity is single target. Oathbreaker Spiteful Suffering is even worse, as its an Action. Aura of Hatred is nice, but level 7 - end game territory when I want minimum Warlock 5.