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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
someone spoil me all 3 choices regarding shadowheart and nightsong?
especially curious about her new look lol. Does she get more emo?
Kill Nightsong, she goes goth.
Afterwards you can
kill Viconia, take over Shar temple and have a foursome.
Not sure if the latter is also available for Selune.

Nope, not avaiable if she is white.
C&C done right.
She also really complained about
selling the nightsong to the wizord in BG. Oh well another puny wizard bites the axe of my barb. I actually didn't really get that fight tbh. He was able to use his elemental retribution reaction more than once a turn. It did proc a counterspell prompt but the game bugged out and I took the damage anyways. So I had to tank it with HP/half orc passive/Death ward as I didn't have protection against elements slotted.
 
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volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
I don't know if it's even possible to make a hard game in 5e. Even Solasta, which is so praised by retards, was quite easy. It is very easy to break bounded accuracy.
Of course, changing the haste doesn't help the difficulty.
What moron thought doubling the number of attacks was a good idea?
If someone wants to play this game dont even think about using haste.
Speed pots are only 3 rounds with a round down after so a little better I guess. Slow is pretty busted in that slot in its own right.
It's still too strong because with Haste you are able to kill the toughest enemies in a turn.
Haste is just broken. Even if you double the HP of enemies, haste makes it irrelevant (tested)
Haste really becomes riddiculous late in the game when you get stuff like those martial gloves which gives you 1 extra attack per action once per short rest. And the extra attack on the fighter. Before that you basically only get a single attack more that you would with raw haste, that's still big but an HP buff solves it. Main issue are potions of speed imo. Fact that you can bonus action haste with no concentration is stupidly broken. At least they are a limited resource but there is enough in the game for all of the hard fights.
On top of that I think late game enemies just do not do enough damage. Gale often can tank two rounds of some dude hitting him/freely trigger AOO to reposition. Like I haven't seen any character do crazy fighter combo like that gith chick on the risen road which uses action surge.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
im done with a2 and im curious about all the paths
so there are 1 good path and 2 evil ones?

do you actually join absolute if you give them nightsong or you end up fighting myrkul anyway?

does shar path basically result in separate evil path?

what would happen if I gave inn barrier priestess away to fallen angel? What sort of endings would I lock myself to?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
im done with a2 and im curious about all the paths
so there are 1 good path and 2 evil ones?

do you actually join absolute if you give them nightsong or you end up fighting myrkul anyway?

does shar path basically result in separate evil path?

what would happen if I gave inn barrier priestess away to fallen angel? What sort of endings would I lock myself to?
With Isobel there is a few things that can happen. Either You fail to protect her during the fight with the winged guy, she dies and whole inn falls to the curse with only jaheira surviving i think, you let the angel guy take her, same thing happens. Or if you are durge you are asked to kill her for the evil path. In the latter case you also have to kill Jaheira. Shar thing mostly affects the shadowheart story and the state of the shadowlands, it might have an impact on the ending because it seems all main companions have some agenda with the ending. Lae'zel/Orpheus, Gale/Crown of Karsus etc... Otherwise it impacts the fate of the shadowlands and whether or not you break the curse. Seems like you need to do the Halsin quest and kill ketheric for that, dunno if the choice with the nightsong plays any role there.
Seems like you can side with the absolute from start to finish, give nightsong to balthazar. But idk how that goes in game. Might be a case where Ketheric/Balthazar still want to eliminate you, especially since the durge story which was meant as the original tav story has the MC be one of the original instigator of the whole plot who was betrayed and then tadpoled.
If you free the nightsong you can actually sell her to some wizard in BG later on. Although if you have shadowheart and gale in your party they will protest heavily
 
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lukaszek

the determinator
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Joined
Jan 15, 2015
Messages
13,169
Seems like you need to do the Halsin quest and kill ketheric for that, dunno if the choice with the nightsong plays any role there.
if you go shar way then inn gets wiped, i suspect that curse will not be lifted

Shar thing mostly affects the shadowheart story and the state of the shadowlands, it might have an impact on the ending because it seems all main companions have some agenda with the ending.
thats what im curious about, it seems like potential wildcard


as for emperor thing
what are my options in there actually? Sided with him, killed the dudes.
But then i cant destroy gith shackles(wanted to do max chaos). Nor can I kill emperor.
Is there a way to somehow gain independence at that point?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
what are my options in there actually? Sided with him, killed the dudes.
But then i cant destroy gith shackles(wanted to do max chaos). Nor can I kill emperor.
Is there a way to somehow gain independence at that point?
I think you are basically stuck with the emperor at that point no matter what since he basically is the one using orpheus' trapped power to prevent you (and maybe himself?) from being Mind controlled by the elder brain. I am not done with A3 but early on you will get a thread of quest linked to freeing orpheus which most likely means going against the Emperor in the end. It seems mostly clear the emperor wants to prevent the whole absolute shit but he's not anti-Illithid at all. It's not very clear but I am suspecting he really is an illithid through and through, still wants to infect people and shit, just doesn't like the whole hivemid aspect of it and tries to break free from that. Which would coincide with the whole freedom from ones condition/race/culture that's hamfisted into every character's story
 
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Yosharian

Arcane
Joined
May 28, 2018
Messages
10,451
Location
Grand Chien
Sorcadin effectively has 20 spell slots at level 12 just saying

I'm counting 17 - 6 from Paladin 5, 8 from Sorcerer 7 and 3 from 6 sorcery points. How are you getting 20?
Paladin 6/Sorcerer 6 gets L1x4, L2x3, L3x3, L4x3, L5x1 that's 14 spell slots, then you have 6 sorcery points which you can use to restore up to 6xL1 slots, that's 20 slots total.

Compare that to Paladin 7/Warlock 5 which gets 9 spell slots, or 13 I guess if we're counting short rests, ouch

So apparently I misunderstood how the sorcery system works, it costs 2 sorc points to restore a spell slot, so it's only 17 spell slots vs the Lockadin's 9/13. Hmm
 
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Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Patch nerfed almost nothing tbh

The list of balance changes is laughably small. Hopefully they'll do an actually balance patch with a huge list of changes before I decide to start my next playthrough.

There's nothing to balance, as it's already aligned with how it should be in 5E. I've observed discussions here about sorcadins, builds, and what to anticipate when allowing such combinations. With a 2H paladin, you can smite your way through encounters without ever running out of slots in any situation. The system itself is susceptible to being easily exploited.
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
448
that makes the gap a lot smaller than I thought

Well, a 6/6 Sorcadin still has a total of 43d8 Radiant damage available per long rest and can spend them all during one encounter. A 6/6 Hexadin has 20d8 per encounter and 36 per long rest. For pure damage, Sorc levels are still significantly better. Warlock levels have more utility for a martial class.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Maybe something like the Frenzied Strain mechanic could help?

Only spending the slot on a hit (unlike with Spell Attax) makes sense for pure Pal’s limited number of slots, but less so when throwing Sorc into the mix. Still stuck slogging thru the weaker Sorc levels with an underleveled Pal doing that. Not as bad as Dual Classing and good enough for a game (ruleset?) that doesn’t sufficiently punish it it seems.

Endgame problems have endgame solutions (plus with things like Dual Classing the point of gimping yourself was getting the reward of endgame mastery) but if even pure Pal has enough slots to delete the toughest foes before they can act what’s the point?

Players evidently hate the attrition mechanics that are the easiest counter to all-in spiking classes/builds (and eventually Sorc provides a good bit of staying power anyway). I’m already seeing that this isn’t a case of reload abuse either.

You’ve got the Illithids, could attack low Pal INT I guess, and maybe throw some Acrobatics checks in there too.
 
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lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
btw ending of a2 is quite cringe and I hate characters that I saved along the way on good path. Goth grill became whiny along the way, at least she lost bangs though. Karlach stopped being cool barbarian at some point.

Well, save for 1 I guess, can tiefling kids be saved if you go evil?
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Is there a game yet that couldn’t be nuked if you really wanted to nuke it?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
WotR maintains challenge much longer than BG3 on hard unfair imo. Only Merged spellbooks break the game relatively early.
Maybe extra exp and OP items from DLCs hurt that a bit ( i don't have inevitable excess but I heard it give you a +7 ac ring at act 2 lol), but base with no DLC I don't think it's a fair comparison.
But it's a different system. Bg3 is very satisfying when it actually prevents you to rest and you are suddenly really counting your spellslots, using scrolls and so on. They should look at attrition to make a hardcore mode , also probably doubling or tripling ingredient numbers for potions.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,184
They should look at attrition to make a hardcore mode , also probably doubling or tripling ingredient numbers for potions.
If they deleted 60%-80% of the food, it would certainly make the decision to rest more interesting
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,910
Location
London, UK
Strap Yourselves In
I've installed the Lethal AI mod, and it does seem to make the mobs a bit less stupid. I've picked up my Bard alt again, and the Harpy fight (on Tactician, with them a level higher IIRC) was definitely harder than I remember it (and it wasn't exactly a cakewalk the first time). e.g. the mobs avoid your AoOs more (unlike me, who tends to walk into and out of enemy AoOs all the time, like a moron - I think I'm the one who needs the upgrade lol). A couple of my guys were killed one after the other with relentless focus fire and I only just scraped through. The siren songs seemed to be luring naerly the whole team more often too, but that might just be RNG.

Feels good to have those moments where you think, "OMG this is all going to cock fast, please stop - no, seriously, STOP OMG!!!" and then you pull through :)

*************

Just as an aside on the story/dialogue side aspect, I don't know whether it's RNG or the fact that I avoided long resting a lot in the early days of my main's playthrough (so the conversations weren't unfolding properly), but the party banter is much more frequent on this playthrough - they're all chattering away merrily this time (though the banter is a bit dull compared to some of the old BioWare banter, it has to be said - still, it's nice).
 

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