Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
A-ha! Battle Brothers influencing "popular" culture!



Fake news...
Schrat is a forest demon according to an on-line dictionary, I checked because many names have a german consonance.


Aye, Waldschrat is some sort of undefined evil forest troll.
https://de.wikipedia.org/wiki/Schrat


It looks like a german Tengu

783px-ANR-Ringtreffen_Weingarten_2014_256.jpg

YOOOOOOOOOOOOOO
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Gee, it was supposed to be a joke goddamit.
Hah, I thought about correcting you, but then thought that you probably can put 2+2 together seeing as most BB-specific monsters are from Germanic folklore.

It's sad how we've been trained nowadays to assume everyone but us is an idiot. I blame social media.

Well, next time you make a joke, make sure it's funny to give us a hint.
 
Last edited:

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
A propos. As someone said, most monsters' names are either from German mythology of are generic fantasy stuff. However i'm not sure where Necrosavants come from? Obviously they are vampire-like creatures but the name. Is it from some fantasy book, fully made up by the authors, else?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,412
A propos. As someone said, most monsters' names are either from German mythology of are generic fantasy stuff. However i'm not sure where Necrosavants come from? Obviously they are vampire-like creatures but the name. Is it from some fantasy book, fully made up by the authors, else?
Necrosavant as a creature concept predates Battle Brothers. Below you can see a card from Magic: The Gathering:

15390.full.jpg
In MTG it is a giant zombie. However, I have no idea how accurate it is or where the very idea of necrosavant originated from.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,122
A propos. As someone said, most monsters' names are either from German mythology of are generic fantasy stuff. However i'm not sure where Necrosavants come from? Obviously they are vampire-like creatures but the name. Is it from some fantasy book, fully made up by the authors, else?
Necrosavant as a creature concept predates Battle Brothers. Below you can see a card from Magic: The Gathering:

15390.full.jpg
In MTG it is a giant zombie. However, I have no idea how accurate it is or where the very idea of necrosavant originated from.
I think it's just another name for Necromancer
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
709
Hello,
Does mercenary's background really affect anything for a newly recruited mercenary? His performance in battle for example? Is there any real difference between, say, a ratcatcher and beggar?
 

Old One

Arcane
Joined
Jul 13, 2015
Messages
3,909
Location
The Great Underground Empire
Short answer: yes. The differences get more pronounced as they gain levels.

It is possible to have a really garbage ratcatcher and a really good beggar though.

There's a much bigger difference when you start comparing your beggar to a gladiator or a hedge knight, or any other serious bro.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
I think that's not what he asked.

Hello,
Does mercenary's background really affect anything for a newly recruited mercenary? His performance in battle for example? Is there any real difference between, say, a ratcatcher and beggar?
The answer is no with one or two exceptions. Ratcather and beggar with exactly same stats IN COMBAT are the same.
The exceptions are:
- The houndmaster gives his dog a better morale.
- A killer on the run has (iirc) +5% to hit head.
- Brawlers get +100% unarmed damage (useless)
- Maybe one or two more.
Other than that it is all stats and all stats are gained at the same rate.
However starting stats can wary greatly. Starting with 50 + * melee vs 60 + *** means a 75 vs 95 melee at level 11 and the way it works linearly it is a very big difference. It might be a difference between 20% and 40% chance to hit for example.
There are different encounters and options outside combat with different backgrounds and traits though but that's obvious. Monk has some nice ones but even having a stupid character helps in one encounter.
 
Last edited:

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
709
If I have two candidates - one is a beggar and the other is a ratcatcher, the latter being more expensive, should I ever consider taking the ratcatcher? Their starting equipment is almost always trash which I'm going to replace with my own equipment anyway, so why would I want to pay more? Do starting stats depend in any way on the background? Have some backgrounds better rolls for certain stats - both in the beginning and upon gaining a new level?

In my experience, ~450 coins backgrounds seem to die just as easily as ~150 ones, so is there any reason to pay more if it is not some highly experienced veteran with top equipment?
 
Last edited:

Teut Busnet

Cipher
Patron
Joined
Dec 31, 2016
Messages
972
Codex Year of the Donut
I think that's not what he asked.


The answer is no with one or two exceptions. Ratcather and beggar with exactly same stats IN COMBAT are the same.
The exceptions are:
- The houndmaster gives his dog a better morale.
- A killer on the run has (iirc) +5% to hit head.
- Brawlers get +100% unarmed damage (useless)
- Maybe one or two more.
Other than that it is all stats and all stats are gained at the same rate.
However starting stats can wary greatly. Starting with 50 + * melee vs 60 + *** means a 75 vs 95 melee at level 11 and the way it works linearly it is a very big difference. It might be a difference between 20% and 40% chance to hit for example.
There are different encounters and options outside combat with different backgrounds and traits though but that's obvious. Monk has some nice ones but even having a stupid character helps in one encounter.

A very good post.

Let me just add that it's the Juggler who gets +5% to hit the head, the Killer on the Run gets +10%.
The Witchhunter also has a bonus of '+20' on his resolve against fear and mind control.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
Do starting stats depend in any way on the background? Have some backgrounds better rolls for certain stats - both in the beginning and upon gaining a new level?
Yes, substantially. You'll get a feel for which backgrounds are good as you play the game. Hint: people who do a lot of manual labour tend to be in shape.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
If I have two candidates - one is a beggar and the other is a ratcatcher, the latter being more expensive, should I ever consider taking the ratcatcher? Their starting equipment is almost always trash which I'm going to replace with my own equipment anyway, so why would I want to pay more? Do starting stats depend in any way on the background? Have some backgrounds better rolls for certain stats - both in the beginning and upon gaining a new level?

In my experience, ~450 coins backgrounds seem to die just as easily as ~150 ones, so is there any reason to pay more if it is not some highly experienced veteran with top equipment?
Different backgrounds have different stats at the beginning. Additionally - this is important if you don't sevescum = better backgrounds get better traits. Beggars don't get almost anything good. However once the starting stats have been rolled they grow at the same speed. Remember the stars too.
What makes a beggar different than ratcatcher even later is the pool of his possible special encounters. But i don't remember any beggar encounter, i never take because they are terrible usually. Some high tier backgrounds or specialist ones can "give" you nice stuff. But those aren't crucial so don'rt concern yourself too much with.
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
The average beggar has sub-par stats in several categories, although they can still be good if they get near exceptional rolls, which is rare.

The average rat catcher has average lowborn stats, but with more initiative and a little less health. They don't need max rolls to be good, they just need decent rolls.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
The average beggar has sub-par stats in several categories, although they can still be good if they get near exceptional rolls, which is rare.

The average rat catcher has average lowborn stats, but with more initiative and a little less health. They don't need max rolls to be good, they just need decent rolls.
Additionally beggars can't have many good traits which further lowers their "potential". I looked in the wiki, among others traits they can't get fearless, strong or determined which are among the better ones. He can, otoh, get almost all the bad ones. Truth to be told ratcatchers is not very different but he has better base stats as you said. And many more good events. And one more important thing often ignored. Some backgrounds can't get stars in some categories. Beggar can't have stars in health or resolve. Ratcatchers can.
I don't suggest to look for those stats on the wiki. It is funnier not to. After hiring a few guys of any given backgrounds you start to learn if they are the good ones or not. In addition those stats are somewhat "logically" distributed. One should not expect good stats from a "profession" called "cripple" (or "beggar") but a healthy "farmhand" has a good chance of being above average healthy (and slightly less brave). It often makes sense.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,688
Location
Asspain
Yep. Just like miners normally have a pretty low Fatigue stat because their lungs are fucked from breathing in so much dust and rock/metal particles.
 

Berengar

Learned
Patron
Joined
Sep 5, 2021
Messages
316
Started playing Darklands recently and can't help but notice similarities with Battle Brothers(with the gameplay loops not the combat, obviously). At the risk of sounding naïve was there some Darklands inspiration for BB do you think?
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,412
Did you open a box you shouldn't have opened?
Isn't the box
related to skeletons, not vampires?
I read a few times about people who got ambushed by vampires. The problem is vampires are fast and can easily decimate your brothers, even if you try to run away (both on the map and in battle), so if you get jumped by them (playing on fast forward at night or in the woods) you are guaranteed to have a hard time.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom