Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

NSFW Best Thread Ever [No SJW-related posts allowed]

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,623
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/netease-is-...used-one-angry-man-with-a-corporate-behemoth/

NetEase is not suing Blizzard—The Chinese court system confused one angry man with a corporate behemoth​

Yesterday's reports that NetEase was suing Blizzard were erroneous.

Time to put on the hairshirt. Yesterday it was reported by Chinese media that NetEase was suing its former partner Blizzard(opens in new tab), whose games it published for 14 years, for around $43.5 million. That report was incorrect, and based on a Chinese court document that for reasons yet to be explained named NetEase in error.

Here's what is true: Blizzard is being sued in China. But despite the court docket saying it was NetEase suing Blizzard, it is in fact one angry man called Yang Jun, who somehow included NetEase as an appellant. Various copies of the court filing (turned up by WoWhead(opens in new tab)) on Chinese public information websites name NetEase and Yang Jun as the appellants against Blizzard Entertainment and defunct former licensing partner The9.

It's the presence of The9 here, which NetEase subsumed over a decade ago, that should perhaps have raised the red flag. Essentially these court filings, mistakenly or otherwise, imply that Yang Jun is acting alongside or for NetEase. But he's not: The guy's a serial litigant who has no association with NetEase (and has in fact sued them too).

The filings have now been updated to reflect that the suits are coming from Yang Jun alone, with NetEase's name disappearing entirely. What's more curious is the amounts involved and the wider context of a much-publicised fallout between two former partners: It looks an awful lot like this suit was an attempt to fit into that narrative and mislead the public into thinking it was a part of it.

Yang Jun's previous attempt at this, a case against NetEase and The9 in 2019 seeking a refund for World of Warcraft gametime, was dismissed.

So we have an erroneous court document saying NetEase was suing Blizzard, which today has been changed, and a whole bunch of Chinese and western media reporting on that basis. Was this just bureaucratic error? If so it's an awfully big one, and has led to a lot of journalistic error to boot.

Blizzard told PCG in a statement "We haven’t received the lawsuit yet, but we are confident we aren’t in breach of any licensing agreements." Well, it must be double confident now. Blizzard goes on to say "we have enjoyed nearly two decades of positive experiences operating in China, and remain committed to serving players and protecting their interests." Though, for one Yang Jun, I'm sure it can make an exception.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,773
1682441885549.png
 
Joined
Jan 21, 2023
Messages
3,769
If FPS combat is meant to be realistic, then be expected to waste around 2k rounds to down a single target, just like armies irl.
 
Joined
Jan 7, 2012
Messages
15,254
If FPSs are to be realistic then there should be a 50/50 shot that you play for years and never see someone to shoot. Your job is doing basic maintenance tasks and trying to avoid boredom through video games, fucking loose local women, and dumb games with your mates.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,773
If FPSs are to be realistic then there should be a 50/50 shot that you play for years and never see someone to shoot. Your job is doing basic maintenance tasks and trying to avoid boredom through video games, fucking loose local women, and dumb games with your mates.
Army Corp Engineer Simulator: Spend 90% of the game repairing stuff and digging ditches and 10% running from enemies you can't even see.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,467

Those those of you who asked where this comes from, there was a bonus DVD that came with the Prima Video game guide for this game. These lines were recorded exclusively for the DVD, they aren't in the game files. (not unlockable, nor were they included as cut content).
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,623
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Literal RPG Maker:



This is a demo of our prototype AI gamedev tool: AutoRPG, which uses multiple agents with simulated personalities to first build a world based on natural consequences & relationships, and then modify that world as NPCs go about their lives.

We developed AutoRPG as an in-house tool to speed up the development of our own game: Niftiez. By leveraging the power of Yohei Nakajima's BabyAGI project, as well as MiniGPT-4, Pinecone, and over 20 years of game development expertise, we've made something that goes well beyond procedural generation.

Welcome to the world of Autonomous Task Agents.

You'll witness the AI making logical decisions about world-building based on how things work in the real world and how time passes. You'll also see it generate various objects and elements that it may or may not use as it tells a compelling story.

While AutoRPG is only an early prototype and is not yet ready for commercial release, we believe that it has incredible potential for both game developers and user generated content (UGC). One of the most exciting aspects of this technology is that it doesn't require the AI to draw art, but rather uses the default art tileset from the RPG Maker engine (with a lot of embedding information for the AI to understand what the tiles mean to each other!).

The system is modular, and our next demo will be in 3D!
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,415
Location
Dutchland
There's something funny about having a deterministic system create choices & consequences like that.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,363
Warning
the most brutal scene from any GTA game ever
not for the weaklings and faint of heart

In the dogs world humans are like elves who lives for 500+ years
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
2,306
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Warning
the most brutal scene from any GTA game ever
not for the weaklings and faint of heart

In the dogs world humans are like elves who lives for 500+ years
If he was really sad he wouldn't wriggle his tail like the grave was about to throw him a stick.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom