No game company has ever lasted through time more than a decade or two, if you think about. Either they die out or become too big to have anything to do with their origins. If anything game companies are discardable assets, and they become a kind of progressive dissapointment for "fans" (those that identify to brands and such, the "good buyers"). Of course I'm not sure if the short lifespan of companies isn't something that applies to any kind of company since the last 3 or 4 decades. Similarly, no product made under capitalism is meant to last, otherwise profit isn't possible ; no doubt that this means something for the circulation of entreprises as well. There's your social commentary, I guess, except that it's not in the games, it's outside them.