DJOGamer PT
Arcane
Palworld is Japanese...So what was Palword then?
Palworld is Japanese...So what was Palword then?
Even minor enemies get cool little backstories and poems:
That video is literally the first boss (and kind of a mini-boss at that). And no, I haven't found this to be the case. Beyond that, movement and attacks in no way feel weightless. How weighty and "in the world" you feel is one of the first things I noted while playing. As to the difficulty, I think something that is going to confuse a lot of people is that not every "boss" you find is going to be a huge epic battle for your life. A lot of these are simply more involved encounters, which is something that I really appreciate about the game. Rather than cutting through hordes of "normal" enemies on your way to the BIG BOSS of an area, you have unique encounters that pop up fairly frequently that test your skill, but aren't necessarily huge, taxing fights you have to repeat over and over. As much as I love Fromsoft games, I sometimes really hate how they've skewed what baseline difficulty and overall structure should be in an action RPG.It's also easy, you can even stun-lock some bosses to death with the most basic light attack string (so also not much point to trying different combos):
An AAA action RPG with "overwhelmingly positive" at Steam, only several hours after release? Do we live in fantasy? What's going on?
I have never bought anything just to 'own the libs'. I mean Hogwarts has type A/B crap, diversity galore, trannies, lesbians, etc. Why the fuck would I buy that just to own someone.harry potter game(famous book movie franchse) with a good game sold well. *surprised*
sure everyone bought it because it was politically motivated. *sarcasm*
I'm anti woke and never bought a game because of my political motivations. (have 900+games on my steam acc)
Even the contrary, if a game is good i buy it despite being woke/wokeish ->Pathfinder WotR, Baldur's Gate 3, Alan Wake 2 to name a few.
Never considered buying hogwarts since im not into harry potter books/movies/games.
Ask yourself how many games you yourself bought because you wanted to stick it to xyz political movement.
The amount of people that got tricked into thinking harry potter was cool because the libs were mad at the book author unsettled me greatlyI have never bought anything just to 'own the libs'. I mean Hogwarts has type A/B crap, diversity galore, trannies, lesbians, etc. Why the fuck would I buy that just to own someone.harry potter game(famous book movie franchse) with a good game sold well. *surprised*
sure everyone bought it because it was politically motivated. *sarcasm*
I'm anti woke and never bought a game because of my political motivations. (have 900+games on my steam acc)
Even the contrary, if a game is good i buy it despite being woke/wokeish ->Pathfinder WotR, Baldur's Gate 3, Alan Wake 2 to name a few.
Never considered buying hogwarts since im not into harry potter books/movies/games.
Ask yourself how many games you yourself bought because you wanted to stick it to xyz political movement.
It's not souls-genre, doesn't feel nor play like it. It's more like Nioh and DMC genre. After about 4 hours in it feels a bit limited - a lot of invisable walls, corridor like paths, very little(close to zero) verticality, not a lot of interaction. Game Science was mobile games developer before Wukong and it shows. After all the hype combat feels a bit underwhelming, I'm not a fan of stance system, there is no parry or even blocking, it's all dodging. A lot of times you can't see what your enemy is doing, because all of those shady graphic effects. Stellar Blade combat gave me much more fun with it's mechanics. Overall it makes an impression like it's more like 40$ game, not 60$ for sure. Hope it gets better with time, if they would gave us a demo, like Stellar Blade publisher did, I wouldn't buy it after what I've experienced so far.I'm so glad that this game released because From Software finally lost the monopoly of the souls-genre. Now they have to stop sitting on their asses like they did with Dark Souls 3 and start creating truly original games.
The only thing politically motivated are the campaigns against each of those games. If that has a net-positive effect on the sales of those games, well, whose fault is that?Hogwarts was another one of those politically motivated breakout successes. Basically, the whole gaming scene is a 5th column of some retarded (read: right-wing) polticial swamp. Just look how successful bigoted weirdo Streamers are, versus normal people. It's the algorithm, stupid. Hatred sells better than objectivity.
Obviously right-wing fault, because shut up I read it on CNN. t. Morgoth.well, whose fault is that?Hogwarts was another one of those politically motivated breakout successes. Basically, the whole gaming scene is a 5th column of some retarded (read: right-wing) polticial swamp. Just look how successful bigoted weirdo Streamers are, versus normal people. It's the algorithm, stupid. Hatred sells better than objectivity.
It's not a (pardon the pun) binary thing. I was on the fence about whether to pick up BG3 and all the DEI stuff definitely pushed it off my list. Knowing there wouldn't be any shit like that is part of what makes me pick up games like Grimoire instead despite lacking quality in other areas. If Grimoire had body types and major characters whining about their gay romance and BG 3 had stat differences between genders, it would have swapped which game I'd decided to purchase for sure. I didn't buy Hogwartz because the setting is dogshit.Ask yourself how many games you yourself bought because you wanted to stick it to xyz political movement.
I'm so glad that this game released because From Software finally lost the monopoly of the souls-genre. Now they have to stop sitting on their asses like they did with Dark Souls 3 and start creating truly original games.
It's not souls-genre, doesn't feel nor play like it. It's more like Nioh and DMC genre. After about 4 hours in it feels a bit limited - a lot of invisable walls, corridor like paths, very little(close to zero) verticality, not a lot of interaction. Game Science was mobile games developer before Wukong and it shows. After all the hype combat feels a bit underwhelming, I'm not a fan of stance system, there is no parry or even blocking, it's all dodging. A lot of times you can't see what your enemy is doing, because all of those shady graphic effects. Stellar Blade combat gave me much more fun with it's mechanics. Overall it makes an impression like it's more like 40$ game, not 60$ for sure. Hope it gets better with time, if they would gave us a demo, like Stellar Blade publisher did, I wouldn't buy it after what I've experienced so far.I'm so glad that this game released because From Software finally lost the monopoly of the souls-genre. Now they have to stop sitting on their asses like they did with Dark Souls 3 and start creating truly original games.
So just like the Souls games after 1?It's not souls-genre, doesn't feel nor play like it. It's more like Nioh and DMC genre. After about 4 hours in it feels a bit limited - a lot of invisable walls, corridor like paths, very little(close to zero) verticality, not a lot of interaction. Game Science was mobile games developer before Wukong and it shows. After all the hype combat feels a bit underwhelming, I'm not a fan of stance system, there is no parry or even blocking, it's all dodging. A lot of times you can't see what your enemy is doing, because all of those shady graphic effects. Stellar Blade combat gave me much more fun with it's mechanics. Overall it makes an impression like it's more like 40$ game, not 60$ for sure. Hope it gets better with time, if they would gave us a demo, like Stellar Blade publisher did, I wouldn't buy it after what I've experienced so far.I'm so glad that this game released because From Software finally lost the monopoly of the souls-genre. Now they have to stop sitting on their asses like they did with Dark Souls 3 and start creating truly original games.
Yeah, it is nothing like souls games, just an on rails action RPG.
4 hours really isn't enough to show you what the game has to offer. But even when I was at 4 hours, I could tell that things would continue evolving, unlocking, and more options would become available with every consecutive hour played. Between stances, instant transformations, prolonged transformations, general variation in standard moves, learned skills, armor set skills and passives, mantle skills, and spells, I think this game has a great amount of depth to it's combat and progression systems, both to simply play around with and to utilize to efficiently handle varied combat situations. As a mix between character action and action-RPG, this has got to be one of the most unique and successful blending of the genres I've seen. And yeah, just like Cyberarmy said, exploration starts to open up more the further in you get too. I do think that games - particularly games like this - should be allowed to unfurl gradually with what it has to offer. It's supposed to be a 50 hour game after all.It's not souls-genre, doesn't feel nor play like it. It's more like Nioh and DMC genre. After about 4 hours in it feels a bit limited - a lot of invisable walls, corridor like paths, very little(close to zero) verticality, not a lot of interaction. Game Science was mobile games developer before Wukong and it shows. After all the hype combat feels a bit underwhelming, I'm not a fan of stance system, there is no parry or even blocking, it's all dodging. A lot of times you can't see what your enemy is doing, because all of those shady graphic effects. Stellar Blade combat gave me much more fun with it's mechanics. Overall it makes an impression like it's more like 40$ game, not 60$ for sure. Hope it gets better with time, if they would gave us a demo, like Stellar Blade publisher did, I wouldn't buy it after what I've experienced so far.
Chyna has won
this game is literally China's AAA Premium gaming watershed moment. A lot of Chinese are invested in this game like Polacks are invested in CDPR with Twitcher 2/3.
The difference is China has a bit more population than Poland
Chyna has won
this game is literally China's AAA Premium gaming watershed moment. A lot of Chinese are invested in this game like Polacks are invested in CDPR with Twitcher 2/3.
The difference is China has a bit more population than Poland
I did a python script to scrap the 1000 reviews in steam and estimate the languages of the game ( to scrap all reviews would take from 6 to 14 hours with a refresh rate of 1 sec, according to my calculations ), over 75% of the reviews are in Chinese. The second most common language is "unknown". LOL
Link to my python script > https://pastebin.com/7wQbJNxt