Hate to be the one to break the enthusiasm but do you guys realize what feature the voice at 1:35 entails right? And what other, even worse feature will be necessary to get access to it when needed?
“You died a lot in the previous games, and you had to persevere, but one of our main goals with this game is that we don’t want to focus on punishing the player,” he said.
As for invasions...I could certainly live without them. It would be interesting to see a Souls game designed primarily for PvE, one where every action of the player character doesn't have to be balanced for use against human opponents. This would be more in-line with other action games, including action role-playing titles, that really benefit from the ability to indulge in asymmetric design, allowing for moves that would be "broken" in an adversarial action title but are "fair" when restricted to either a player or AI-controlled opponent.
I believe in one of the interviews it was said there will be a lot of options for coop.All in all, a greater focus on a purely solo PVE experience would be a pro, not a con.
http://www.gamezone.com/news/2014/06/12/e3-2014-a-ton-of-bloodborne-info-courtesy-of-vaatividyaThe game will have online elements, and a few insiders have told Vaati that the game will emphasize a four-player co-op option, making this title more co-op friendly.
BACKSTRIKE
- Hit the enemy with maximum charged attack from behind
- When enemy is collapsing follow up with R1 button
- Will set off a high power attack different from normal attack
- Enemies try to jump scare you
The atmosphere in the game is so thick and consistent, it’s gloomier and darker than FromSoft has ever been before.
I have not played a game gloomier than Shadow Tower Abyss. Makes the Souls games look like Katamari Damacy. I'll be impressed if Bb can top that, but I doubt these guys have played it.
*Inb4 DeS hipsters genuinely beliving there's much of a difference in quality between the two.
Yeah, I think even Miyazaki said so in one interview. It wasnt their main goal, more of by-product of their other decision.I interpret that article as meaning that the A-team doesn't like how the B-team made a game that is difficult for the sake of difficulty, not for the sake of quality of gameplay.