5. Gothic 3
Not completely unplayable, especially with community patches, but damn, what a crushing letdown it was. I admit that such a huge open world was impressive at the time and the story seemed interesting at first, but I felt something was wrong the very moment the game started: the intro cutscene ended and suddenly I was in a middle of a fight with a huge pop-up box explaining the interface in the way. I actually looked up a playthrough on Youtube to make sure it wasn't a glitch.
The game itself is nothing like the originals. The interesting quest design and story progression of the originals were replaced with something more akin to MMOs, with numerous settlements but without a single memorable one. The story quickly becomes a scrambled mess, with three paths to choose but none of which making any sense. I think they actually mixed up some of the plot points between them and didn't have time to fix it. The combat system is just a click fest with the balance turned on its head - you can free entire villages from orcs from the very beginning, yet the forest wildlife stays a mortal danger for quite some time. They didn't even bother to come up with some explanation why the nameless one is back to square zero - they just took away your equipment and skills and that's it. And I won't even talk about the bugs and glitches - the very thought of that one escort quest with the utterly broken AI that couldn't walk over a rock on the ground brings my blood to boil.
I’ve heard Arcania is much worse. Not even touching that.
4. Deus Ex: Invisible War
This is what happens when you take a work of art and try to adjust it to a wide market. While I can understand some of the simplifications, I cannot possibly imagine the thought process behind the universal ammo and lack of hit areas (I guess it's because it's hard to aim with a controller? Although I think most Xbox-era shooters did have hit areas). The story and writing are a disgrace - while the original is a masterpiece in this regard, Invisible War has a dull, uninspired setting, stupid and unplausible factions, the dialogs on par with a fanfic a 12-year-old would write (spoken by voice actors less expressive than a cashier telling me my total), mails and notes that couldn't be more than a two or three sentences long because console gamers don't like to read lenghty texts on their TVs. On top of all that, it fancies the typical mid-2000s graphics, which I'm allergic to, and throughout the earlier locations, I was wondering why everything takes place in some huge-ass complex and when was I going to see the outside... only to realize that these locations *were* supposed to be outside. It's unacceptable.
3. Restricted Area
I was reminded of its existence recently when someone posted it in the obscure RPGs thread. I actually got this game years ago when it was fairly recent. I still think the setting and visuals were kinda cool and the very concept of Diablo with guns and cyberimplants had some potential, but the game itself looks like the developers just gave up after the initial stage of production. It has whole two types of environment (desert and bunkers) and just a couple types of enemies but there could be just two as well - melee and ranged, as there are no real differences between them. The levels drag for far too long and when you finally finish one, it turns out that the next one is pretty much the same. The game does nothing to introduce any kind of variety - if you thought Diablo was just pointing and clicking with not much else, try Restricted Area. Pistols are better than shotguns and rifles. I assume the game isn't very long but I gave up before finding out for sure.
2. Fountain of Dreams
After learning that it was supposed to be a sequel to Wasteland and that it's a post-apocalyptic cRPG set in Miami, my enthusiasm peaked - just to be quickly extinguished by harsh reality. After creating my party and having basically no information about anything, I went to wander around the worldmap just to find out that the world is laughably tiny and Miami is the only city in the game. There are some quests to do but 99% of this game is grinding the same type of enemy. Grinding and praying to God that you don't die, as the game is straight-up unfair towards you - the first Wasteland is child's play compared to Fountain of Dreams. I've read that after you've grinded enough, you can go to the clowns klowns base and even have some chances of survival, but I only have one life and didn't waste enough of it to ever reach that point. You could as well just throw a dice and say that you lose when you roll less than four - the same amount of fun and you’ll save on electricity. The only single good thing about this game is the cover art.
1. Fallout 3
Enough said.
Dishonorable mentions:
Beyond Divinity - maybe not as terrible as people say, but gets very boring very quickly and suffers from being a sequel to a better game.
Scavengers of the Mutant World - I like the setting and at least it's a bit more managable than Fountain of Dreams, but definitely not something I would go back to
Two Worlds - more like two hours, that's how long it held my interest
Oblivion - I found it immensely dull and boring