I really liked the skill tree. Requires planning, mastery, it's interesting.I played PoE well before GD. I bought GD on its release day. It is still on my HDD clocking at 1500 hours according to steam at this point with close to 10 characters max level and about half are well equipped.
I uninstalled PoE many months ago and was only sporadically playing it when a new league came out for the 2-3 years before that. Personally I always felt it was overrated. It is a decent game but people act like it is the be all and all of hack and slash games something I find highly disagreeable. The bloated skill tree alone makes it annoying, that every build will inevitably turn into a 2 or 3 button spam snoozefest outside of certain one shot bosses just just put the final nail in the coffin for me alongisde the utterly moronic currency system which cannot be called bloated anymore. Swollen rotten on the verge of bursting carcass would be a more apt description.
This will be a shocking revelation to many a gamer, but there's absolutely nothing unusual about not liking something and then just shrugging and moving on instead of spending literally hundreds of hours trying to make it good. It's the other way round.I don't really understand the hate for Neverwinter Nights. Sure, the base campaign was thrash, I never managed to push far into it before descending into coma...
But the system itself, it's modability and openness unleashed enourmous wave of creativity in people. Lots of quality modules have been created and new ones are still being released.
I spent probably around 200-250 hours playing the game with around 1% of that on the OC. If you take a moment to search for good stuff, you'll find plenty.
Its needlessly complicated. The overwhelming majority of choices are for really small passive bonuses. Troubleshooter does build complexity right, PoE is trash in that regard.I really liked the skill tree. Requires planning, mastery, it's interesting.
I don't really understand the hate for Neverwinter Nights. Sure, the base campaign was thrash, I never managed to push far into it before descending into coma...
But the system itself, it's modability and openness unleashed enourmous wave of creativity in people. Lots of quality modules have been created and new ones are still being released.
I spent probably around 200-250 hours playing the game with around 1% of that on the OC. If you take a moment to search for good stuff, you'll find plenty.
The small passives instead of direct attribute allocation actually do a lot to prevent completely botching a build.Its needlessly complicated. The overwhelming majority of choices are for really small passive bonuses. Troubleshooter does build complexity right, PoE is trash in that regard.I really liked the skill tree. Requires planning, mastery, it's interesting.
People like it DESPITE gamebryo. It is a good game despite Bethderp's shitty iteration of that engine.
But Ruins was a gud game!This thread is just another "most overrated CRPG" thread.
Much more interesting would be "worst games you have completed".
The games mentioned probably wouldn't be that different. People seldom finish games they truly find terrible.
I mean, if I had to choose between playing Ruins of Myth Drannor in its entirety and killing myself... well, I'd play the fucking game, but I'd probably hesitate for like half a second.
But Ruins was a gud game!This thread is just another "most overrated CRPG" thread.
Much more interesting would be "worst games you have completed".
The games mentioned probably wouldn't be that different. People seldom finish games they truly find terrible.
I mean, if I had to choose between playing Ruins of Myth Drannor in its entirety and killing myself... well, I'd play the fucking game, but I'd probably hesitate for like half a second.
I've actually enjoyed its YUUUUUUGE dungeons. Tired of rooms 2x2.But Ruins was a gud game!This thread is just another "most overrated CRPG" thread.
Much more interesting would be "worst games you have completed".
The games mentioned probably wouldn't be that different. People seldom finish games they truly find terrible.
I mean, if I had to choose between playing Ruins of Myth Drannor in its entirety and killing myself... well, I'd play the fucking game, but I'd probably hesitate for like half a second.
If this is the hill you want to die on
Because I paid full price for it at release and what I got was the OC campaign.I don't really understand the hate for Neverwinter Nights. Sure, the base campaign was thrash, I never managed to push far into it before descending into coma...
But the system itself, it's modability and openness unleashed enourmous wave of creativity in people. Lots of quality modules have been created and new ones are still being released.
I spent probably around 200-250 hours playing the game with around 1% of that on the OC. If you take a moment to search for good stuff, you'll find plenty.
I don't really understand the hate for Neverwinter Nights. Sure, the base campaign was thrash, I never managed to push far into it before descending into coma...
But the system itself, it's modability and openness unleashed enourmous wave of creativity in people. Lots of quality modules have been created and new ones are still being released.
I spent probably around 200-250 hours playing the game with around 1% of that on the OC. If you take a moment to search for good stuff, you'll find plenty.
and they made kotor using the same engine less than a year later which actually looks good- the visuals are extremely ugly even compared to other 3D games of its time... heck, even compared to 3D games 5 years older than NWN; drab textures and a very blocky grid-locked layout are to blame
I don't really understand the hate for Neverwinter Nights. Sure, the base campaign was thrash, I never managed to push far into it before descending into coma...
But the system itself, it's modability and openness unleashed enourmous wave of creativity in people. Lots of quality modules have been created and new ones are still being released.
I spent probably around 200-250 hours playing the game with around 1% of that on the OC. If you take a moment to search for good stuff, you'll find plenty.
I'm one of the biggest NWN haters on the Codex so let me explain:
- single character D&D with non-controllable companions kinda sucks
- extremely slow RTwP where one action is performed every six seconds; slowness is exacerbated by the fact that you only control a single character, which means you only make a single gameplay decision every six seconds
- everything else is extremely slow too: opening chests, disarming traps, resting etc... all of these have six second countdown timers
- walking speed is pretty slow too so traversing a large map takes a lot of time
- the visuals are extremely ugly even compared to other 3D games of its time... heck, even compared to 3D games 5 years older than NWN; drab textures and a very blocky grid-locked layout are to blame