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Incline Butthurt Dungeon: Thac0's Ultimate Blobber List

Adenocaulon

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A miscelaneous japanese category would be more appropriate for Phantasy Star, it is more like some Ultima, a first person inside dungeons but there is top down perspective (with party member sprites) in the world. In Shin Megami Tensei the world travel is more abstract, like an interactive map so it can be considered a typical blobber.
 

KeighnMcDeath

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Also I am thinking about adding another symbol for games that can't be beaten without manual mapping. Would that be usefull information to add? Given that you need external ressources in either grid cartographer or actual graph paper to beat them.
Also perhaps another symbol indicating unusually high difficulty for the genre.
But I am a bit wary, because too much information is less information, and I do not want to overload the table with icons.

Dunno man, it depends on the person, really. Some people can hold the maps in their heads, I for one manually map everything, even games that have an automap (because you can't put annotations on most in-game automaps, etc).
Don't overthink it, just use a single star for the undisputed classics, and be done with it.
This is quite true. Some games you just almost never forget the maps. Sometimes a recresher and BAM it id reimprinted like it was etched in steel in your brain glowing with radioactive fire.
 

Rincewind

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To me, "blobbers" are basically Dungeon Master

Of course, sir. The rest of the codex with promptly accomodate to whatever "blobbers" mean to you.

I didn't quite say that, but actually you're right, why not? It's quite a silly and useless categorisation, as I explained.

That's why we divide blobbers into two main categories: Real Time Blobbers and Turn Based Blobbers, the former tracing its lineage to Dungeon Master, the other to Wizardry.
And then we have the "bastards": Gold Box games and Uukrul with top down combat instead of the classic abstract type of blobber combat, and games where your blob does not move stepwise on a grid (MM6-8, Wiz 8).

Yeah, I guess restricting it to those two main categories only would make the term a lot more useful, I could live with that easily.

What got me thinking in the first place was the inclusion of the said "bastards", plus then adding BoK and Xulima on top of everything which is arguably a bit silly.

Like I said, putting all sort of different RPGs into a single category just because they share some sort of abstract first person view (that is not even that abstract in the non-grid-based games anymore), while in the combat department pretty much anything goes, doesn't make a lot of sense. I'd argue intuitively everybody came to a more or less similar conclusion, by feeling the need to introduce all these subcategories. These "blobber" games are just too diverse to be lumped together into a single category, after all... If you think about it, all old RPGs are either abstract first-person view (what you call "blobbers") or top-down view -- not much else was possible given the computer hardware of the day.

So yeah, the subcategories make a lot of sense, but they just belong to the general category of... oldschool party-based RPGs.

Anyway, carry on, while I won't use the term blobber myself, I have a fairly good understanding now what some of you people generally mean by it. I merely suggested to rethink the usage of the term, that's all.
 
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Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
You've got a point. Games like Ultima and Wasteland represent the party as "blobs" just as much as say Wizardry does, only from a top-down perspective. That's why, if it were me who was making the list, I'd only include "pure" blobbers where both combat and exploration happens in first person. That'd make the term consistent at least, if not particularly descriptive. Then again, arguing about which arbitrary box to put different games in might be the single least productive discussion we have here, so while I like the list, I don't really give a shit how exactly the games are grouped.
 

Mortmal

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Thac0 you are missing a lot of stuff from 90's era a common mistake for young codexers . On amiga, atari ST abandonned places 1-2 , bloodwych , crystal dragon, captive 1-2 as real time blobber. Fate gates of dawn as turn based blobber is misplaced , this one rival wiz 7 and is a lot more autistic, see codex thread ,this is not might and magic level , its wizardry level ,deserves one star enough said . Ambermoon deserves a star now especially with the new release Ambermoon.net , everyone can try it without hassle.

By the way i remember of some blobber similar to ishar or might and magic, this was on a french magazine cdrom amongst other sharewares and i cant possibly remember the title, had some temple with serpents , received a quest from a disfigured prince with a lion mask ... If anyone can help me to remember that ? No classic title , its very obscure.
There's most likely a lot more in the shareware era. Not top tier but worth playing.
 

KeighnMcDeath

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Its funny the break down on TB, RT, RTWP, etc. ultima was TB but with a timer so it was a pseudo RT but leaning more towards TB.

From Akalabeth to Ultima 5 you have a hybrid bastard. Overland travel, blobber dungeon, tactical eagle eye combat (all generally on that pseudo tb-rt timer). I think even the Questron & Legacy/Legend series was that way. I can't be sure on Escape from Mines of Mt Drash. Funny a lot of early solo games.

Yeah, imho true blobbers are your first person perspective games be they solo or party with either rt or tb mechanics.

The mutts/hybrids are just milking both cows. Ultima 6-8 went all eagle eye in that 3/4 view style. At least bardstale 1-3+TBCS, DW, Maze Master, Swords & Serpents, Wizards & Warriors, Wizadry franchise, and Might & Magic I to X were all
Blobber-view. Funny I never called them that until a few years ago. Blobber... boomers.. ???
 

Rincewind

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You've got a point. Games like Ultima and Wasteland represent the party as "blobs" just as much as say Wizardry does, only from a top-down perspective. That's why, if it were me who was making the list, I'd only include "pure" blobbers where both combat and exploration happens in first person. That'd make the term consistent at least, if not particularly descriptive.

Exactly what I was proposing, otherwise the term is too all-encompassing.

Then again, arguing about which arbitrary box to put different games in might be the single least productive discussion we have here, so while I like the list, I don't really give a shit how exactly the games are grouped.

I won't lose sleep over it either, I just like terms and words to be well-defined, otherwise they start losing their meaning because they converge to covering more and more over time... Think it as a hobby of mine. And this is a particularly bad abstraction; the fact that people still keep arguing about what constitutes a blobber is the ultimate proof.

But like I said, you can just treat the word "blobber" as noise, and then this becomes a list of good oldschool RPGs, which is all good.

Yeah, imho true blobbers are your first person perspective games be they solo or party with either rt or tb mechanics.

I think so too, if you want to keep the term blobber and want it to have a focused meaning. If the combat switches to top-down view, it's not a blobber anymore (so no Gold Box, Uukrul, Perihelion, etc.)

Funny I never called them that until a few years ago. Blobber... boomers.. ???

Me neither, we always just called them dungeon crawlers, or grid-based first-person view RPGs, or DM-clones, and so on (depending on the game).


What rubs me the wrong way the most is the idea behind the term that the party moves together as "blob". Well, there is no "blob", that is a made up thing, these are just abstract dungeon crawlers where the whole party moves together one unit at a time. You just don't see your party because of the first-person view, that's all. Then you can change formation in DM-clones (cut your blob into pieces, then glue them together in a different way?), kick out / recruit NPCs (cut off pieces of the blob and stick on new pieces?) and even split the party in some games (blobs can multiply, after all). It just devolves into silliness if you give it some deeper thought.

Where is the "blob" in grid-based games featuring top-down combat? The "blob" disintegrates before combat, then fuses itself together again afterwards?... Again, you only have these conceptual problems because you have invented a quite wrong abstraction. Just call them oldschool first-person view RPGs, and the whole problem goes away.

Besides, in what party-based RPG doesn't the party stay together at all times (barring splitting parties in a minority of games)? As far as I know, full individual character control only happens in some adventure games, such as the LucasArts games and Thimbleweed Park. Otherwise, the party travels together at all times, then individual character control only really comes at play during battles. (Okay you can pick one character in Infinity-engine games to use as your scout, but you cannot leave the location with that single character, the whole party has to travel together.)

Anyway, I've said all I wanted about the term "blobbers" :cool: The list is still great!
 
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dacencora

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Yeah I don’t disagree about the usage of the term blobber, but if you like Bard’s Tale, Might and Magic, and Dragon Wars, you will almost certainly also like Wasteland. Slight difference in how it plays, but an easy recommendation if you like the other games.
 

KeighnMcDeath

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I never understood why Centauri Alliance wanted a small hex tactical combat. Its another in the genre with an extra. I can't recall Mines if Titan(MARS SAGA), but it dud have tactical combat. And of course like Wasteland we had Escape from hell and Fountain of Dreams.

Now there are a few games in which you can separate your "blobber" party. One was Realms of Darkness (appleII, c64) known as Rogue Alliance on Pc-88/98. There are a few more apple 2 games like that. One huge difference though, ROD has an outside/town area that operates like a text adventure with possible blobber randoms. Dungeons are blobber proper with a few text adventure areas. More weird stuff.

Were there others that you could bust up your party?
 

Nifft Batuff

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Try to categorize this...

Hired_Guns.jpg
 

Dorateen

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Were there others that you could bust up your party?

The Realms of Arkania series. There were puzzles that required splitting the party to activate something in a different part of dungeons. And Star Trail introduced areas that had forbidden access to certain races and classes, or otherwise required the player to leave characters behind.
 

Harthwain

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But it is, as I described, a blobber RPG that is almost entirely focused on exploration. You may not like the way it's gated, you may not like the way there are restrictions put on where you can go, but the entire point of the game is to reach areas that you have to work in order to unlock. In other words, you have to explore.
I prefer when the game does not gate its mandatory content, because this makes it feel linear as a result, which defeats the whole point of having an open or a semi-open game. The better way - in my opinion - is keeping certain optional areas locked. That way you have to return to them later if you want to explore them or get something cool out of it. The mystery can be a good motivation for the player to try and pry locked doors by any means necessary. If you really want to gate the player, then I suggest doing this by putting harder enemies where appropriate, because it will feel much more natural (and make the NPCs drop hints where you should go when you find yourself in need of direction).
 
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KeighnMcDeath

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Try to categorize this...

Hired_Guns.jpg
I'll have to look at that. I'm getting Day of thr viper vibes. You'd call those boomer/blobbers which are fucking weird.

ah a multiplayer game by DMA design distributed by Psygnosis. That's cool.


Day of the viper was solo and had a sort of rail gun gimmick which was kind of annoying for some enemies. Amiga was a little better than PC but they generally played the same.
 
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Morpheus Kitami

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There were a curious amount of weird quasi-blobbers like that at that time period. In addition to Hired Guns there were Shadowcaster and Bram Stoker's Dracula (DOS) in which you could really feel the influence. Not surprising that both of the developers of those were better known for their RPGs than action games, at least at the time. And if you really want to dive deep into that kind of stuff, there's a whole bunch of games derived from 3D Monster Maze, which is basically the predecessor for all first-person games.
 
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Thac0

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I'm very into cock and ball torture
abandonned places 1-2 , bloodwych , crystal dragon, captive 1-2 as real time blobber.

I digged through the codex for discussion on those, most of them got too negative a reception. Adding crystal dragon and abandoned places 2, given that they got overall good impressions here.
No problem with Fate towards classical, and star for ambermoon.


If you think of xulima as a blobber you should try out darklands.

Also yeah no fucking idea where the notion of Xulima as a blobber came from, but it is there and it gets recommended as a blobber from time to time.
Given that it is a very good and underplayed game I have no problems with putting it in Misc to increase awareness.
 

Rincewind

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Btw, are you familiar with dungeoncrawlers.org, Thac0? Quite a good database of "classic and modern first-person grid-based dungeon crawler games" (while it doesn't exactly roll of the tongue, that's a good way to group them, and they even have a well-defined criteria of what games can be included in their list).

According to their tags, Crystals or Arborea have party-split mechanics as well.

And apparently Haunted Dungeons - Hyakki Castle too, which is some weird game taking place in an ancient mythological Japanese setting. Seems kind of interesting, has anyone tried it?
 

Rincewind

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Also yeah no fucking idea where the notion of Xulima as a blobber came from, but it is there and it gets recommended as a blobber from time to time.
Given that it is a very good and underplayed game I have no problems with putting it in Misc to increase awareness.

ss_d40b46ebff77b467b85f27016cdbfebf90d28e3b.1920x1080.jpg


Hmmm... time to rename this to "Butthurt Dungeon: Thac0's Ultimate oldschool RPG List (mostly first-person)"

(Xulima recommended as a blobber... some people just have no clue what they're talking about, chalk it up to that...)
 

Mortmal

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abandonned places 1-2 , bloodwych , crystal dragon, captive 1-2 as real time blobber.

I digged through the codex for discussion on those, most of them got too negative a reception. Adding crystal dragon and abandoned places 2, given that they got overall good impressions here.
No problem with Fate towards classical, and star for ambermoon.


If you think of xulima as a blobber you should try out darklands.

Also yeah no fucking idea where the notion of Xulima as a blobber came from, but it is there and it gets recommended as a blobber from time to time.
Given that it is a very good and underplayed game I have no problems with putting it in Misc to increase awareness.

Then there's a problem with the codex many posers , few gamers, non ironically. Have a look at captive reviews in ancient magazines, those had long well written reviews, nothing like today's journo. It's getting 90%+ all over the world. It's a sc fi DM clone with bot upgrading in a procedurally generated universe, unique stuff.
Now bloodwych is not on top but it was fun coop , and again when you see today indie releases its not that bad .
 

Butter

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Also yeah no fucking idea where the notion of Xulima as a blobber came from, but it is there and it gets recommended as a blobber from time to time.
Given that it is a very good and underplayed game I have no problems with putting it in Misc to increase awareness.

ss_d40b46ebff77b467b85f27016cdbfebf90d28e3b.1920x1080.jpg


Hmmm... time to rename this to "Butthurt Dungeon: Thac0's Ultimate oldschool RPG List (mostly first-person)"
Xulima has blobber combat and isometric exploration. It's a weird inversion of the style seen in the Gold Box or Uukrul, and I really don't know why they did it. Top-down combat makes it easier to handle positioning and spell aoe. First-person exploration makes dungeons more intimidating and oppressive places. Xulima is good, but it's like the devs wanted the worst of both worlds.
 

Rincewind

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Then there's a problem with the codex many posers , few gamers, non ironically.

Basically, yes. Consensus can be a good thing among "qualified" specialists, but the consensus of an unfiltered bunch of random people usually doesn't mean too much. I'd much rather have this list to be compiled by people who actually grew up with these games and actually completed them, rather than relying on random posts in random codex forums. Then the whole thing becomes kind a "bibliographic meta-analysis", which is a bit pointless.

Case in point: there were times when 99.999% of the population thought the Earth was flat, and only a handful of people knew it wasn't. That didn't make the 99.999% right, though.
 

Rincewind

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Xulima has blobber combat and isometric exploration. It's a weird inversion of the style seen in the Gold Box or Uukrul, and I really don't know why they did it. Top-down combat makes it easier to handle positioning and spell aoe. First-person exploration makes dungeons more intimidating and oppressive places. Xulima is good, but it's like the devs wanted the worst of both worlds.

Good point. Think about it, if inverse-blobbers are included, then anything can be included, really :cool:
 

dacencora

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Also yeah no fucking idea where the notion of Xulima as a blobber came from, but it is there and it gets recommended as a blobber from time to time.
Given that it is a very good and underplayed game I have no problems with putting it in Misc to increase awareness.

ss_d40b46ebff77b467b85f27016cdbfebf90d28e3b.1920x1080.jpg


Hmmm... time to rename this to "Butthurt Dungeon: Thac0's Ultimate oldschool RPG List (mostly first-person)"
Xulima has blobber combat and isometric exploration. It's a weird inversion of the style seen in the Gold Box or Uukrul, and I really don't know why they did it. Top-down combat makes it easier to handle positioning and spell aoe. First-person exploration makes dungeons more intimidating and oppressive places. Xulima is good, but it's like the devs wanted the worst of both worlds.
The first game that did that was Wasteland. Xulima seems inspired by Wasteland in that regard.
 

Mortmal

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Then there's a problem with the codex many posers , few gamers, non ironically.

Basically, yes. Consensus can be a good thing among "qualified" specialists, but the consensus of an unfiltered bunch of random people usually doesn't mean too much. I'd much rather have this list to be compiled by people who actually grew up with these games and actually completed them, rather than relying on random posts in random codex forums. Then the whole thing becomes kind a "bibliographic meta-analysis", which is a bit pointless.

Case in point: there were times when 99.999% of the population thought the Earth was flat, and only a handful of people knew it wasn't. That didn't make the 99.999% right, though.

Yes kinda sad its no longer a place of experts. I just checked captive received a tilt dor in 1990 as best rpg. But i am pretty sure on why they dont like it, no hand holding , hardly anyhing explained and there was some anti piracy scheme , you had to read the manual if you wanted to use the shops.
I suggest making a list from old fags only then . People vote on polls on stuff they never played nor discussed here anyway.
 

Adenocaulon

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Xulima has blobber combat and isometric exploration. It's a weird inversion of the style seen in the Gold Box or Uukrul, and I really don't know why they did it. Top-down combat makes it easier to handle positioning and spell aoe. First-person exploration makes dungeons more intimidating and oppressive places. Xulima is good, but it's like the devs wanted the worst of both worlds.

I am bored of so many tactic games, a more direct approach for turn based rpgs is scarce nowadays.
 

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