I talk about the sheer number of new games coming out and why that makes it hard to find a game you want to play, as well as making it hard for new games to find their customers.
When Cain started working in gaming in the 80s, you would be lucky if a new CRPG came out once a month, usually there were only a few a year. That was true for almost all the genres except the simplest like arcade like games. Compared to now, where if you included DLC and expansions and mobile, you could play a new RPG every day, Cain doesn't think he is exaggerating.
It has never been easier then right now to make a game, even to make it by yourself. As Cain has mentioned before, there are so many free game engines out there. Free tools for processing sound and video, asset stores with lots of stuff. Once you have made a game, instead of finding a publisher or having to worry about how to get it into market, you just bring it to digital distribution. Even if you just release in English there will be a lot of places that can buy it. Now the market is flooded. Competing not just with your peers or experienced developers that quit and are working from home, you are going up against the entire planet, such as China. There are so many games, and they hard to find, because of the lack of traditional gatekeeping. Most of the things that could block a game from release in the past are gone, Cain considers the pros and cons. Pros, now you get a lot of new games and experimental games, games with features you didn't see anywhere else, games in genres you have never heard of before and games that defy genres. You want a dating sim with realistic graphics set in a fantasy world, there probably is a game for you. There are non traditional games, games with unusual settings or aiming for a very narrow demographic.
The cons of (lack of) gatekeeping are numerous, now it is hard to find games or be found. You may make a great game, but if you lack a well known name or marketing budget you will get buried. There are no more editorial filters, you can put anything you want into a game. Cain has learned over many decades that just because you can think of an idea doesn't mean you should put it into the game. You have two ideas that contradict each other, or just don't belong in the same game. Often, that editorial filter is the publisher, or whoever is paying you (i.e the boss of your department.) Say, you want turn based and real time with pause in the game at the same time, your boss tells you no, pick one and make it work. You could call that censorship, but in a way it can be good for you, making you narrow your feature list and making them all good isn't a bad thing.
The lack of gatekeeping/editorial control has caused a torrent of really bad games. People say AAA is bad, they stick to indie, trust Cain, there are a lot of really bad indies. Bad games at every tier, because people are rushing to get them out, they are not applying filters, now you can just press a button and get the game on Steam, make money now, fix it later. A whole host of reasons those filters are gone, but Cain won't get into that right now.
Many games now, some of them are really bad, now you have to wade through them. This isn't just happening with video games, you'll notice the same thing in digital book stores. A lot of self published authors or publishing through Amazon/E-book. There are no editors, you can tell. Forget the spelling and punctuation errors (Stuns Cain to this day now that you have a button to fix that), there are so many horrible extra characters and meandering plotlines (No button for that.) Cain is bracing himself for the flood of AI-generated books.
If you have a streaming service, you notice all the movies coming out, and you notice there are a lot of bad ones. If you thought Asylum made bad ones, there are a whole bunch, and they are coming from everywhere, filmed on their iPhones, filmed with small production companies, overseas. Video services like TikTok/Youtube/Vimeo have so much bad stuff you are probably used to watching 10 bad videos to get 1 good video. Just going to get worse, AI books and videos on the way, expects AI generated video games soon. Has heard of tool that has AI generate you a game based on your requested feature set.
What's the solution to this? Cain hopes you won't take this as Pro-Censorship, but he thinks curation is the fix. Curation can happen on both ends, when you are making the game it is good to have a heart to heart with somebody who can tell you features you need to cut back on or time limits you need to obey. Instead of spending ten years on your magnum opus, maybe take a few years to make one game, get feedback, and then come back to make a second better game.
Curation can happen at the other end. Reviewers can look at the game after it ships, say if it is good bad/bad game with good features/good game with bad features. Cain has been using reviewers more and more for what he does. Books, movies games, Cain has his favorite reviewers online and will check what they think about something before he buys it. He checks how they feel about games he has a strong opinion of. Do they love games he love, do they hate games he hates. Helps him find reviewers that match his personal taste. Only way he has been managing to get games lately. Even some of his friends who suggest games are suggesting games Cain doesn't like, such as linear stories or premade protagonists. Still hasn't found the perfect reviewer but has found some reviewers he really likes. Not a day/week goes by where he doesn't add a book or game to his watch/play lists because a reviewer he follows liked it. Even then, his list is becoming too large for him to ever go through. Cain thought he could just play all the games he wanted when he retired, but there are still too many.