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Cain on Games - Tim Cain's new YouTube channel

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Sep 1, 2020
Messages
1,458
Aside from some very special circumstances, a nerd is defined by not having pride.
 

Maldoror

Augur
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Jun 10, 2015
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Location
Junktown
Tim really going full retard.
Said he likes the new Fallout show and doesn't understand the criticism aimed at it and "those" who try to create new things.
Did the nigga even see what's happening on the Fallout wiki??
Mind spoonfeeding me about what's happening on the Fallout Wiki? I'm going to guess it's just drama over the canon but I'm still interested.
I used to dick around there in 2010 - 2012, fond memories. The moderators at that time were largely very trigger-happy with the banhammer and would pretty quickly chew anyone out for thinking that Fallout 3 was good. At the same time, they were autistic spaztards in many respects, and I'm pretty confident that nobody who was around back then frequents that site any longer. They don't even have their own dedicated chat software anymore, it's just a Discord now from the looks of it.

I'm guessing it's mostly populated with Fallout 4 redditors now.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
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Messages
14,844
Tim really going full retard.
Said he likes the new Fallout show and doesn't understand the criticism aimed at it and "those" who try to create new things.
Did the nigga even see what's happening on the Fallout wiki??
Mind spoonfeeding me about what's happening on the Fallout Wiki? I'm going to guess it's just drama over the canon but I'm still interested.
I used to dick around there in 2010 - 2012, fond memories. The moderators at that time were largely very trigger-happy with the banhammer and would pretty quickly chew anyone out for thinking that Fallout 3 was good. At the same time, they were autistic spaztards in many respects, and I'm pretty confident that nobody who was around back then frequents that site any longer. They don't even have their own dedicated chat software anymore, it's just a Discord now from the looks of it.

I'm guessing it's mostly populated with Fallout 4 redditors now.
They are fighting over editing certain pages on the wiki like Shady Sands and others...
 

Roguey

Codex Staff
Staff Member
Sawyerite
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They are fighting over editing certain pages on the wiki like Shady Sands and others...
Hilarious.

They should just declare Fallout 1, 2, and New Vegas Legacy Canon. Chris Avellone said as much years ago https://chrisavellone.medium.com/fallout-apocrypha-77c75954641a

If you’re looking for what’s canon and what’s not, then the actual game content from the Bethesda/Bethesda-backed titles (F3, NV, F4, 76) are the sources you should refer to (F1, F2, Tactics are not necessarily canon).

In talks with Bethesda during development, it was pretty clear that unless a franchise lore point was actually mentioned in Fallout 3+, it wasn’t confirmed to exist.

In short, I stick by “not necessarily” canon, because unless a previous Fallout element is specifically mentioned in Fallout 3, New Vegas, or 4, these elements don’t automatically exist by default.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
766
They are fighting over editing certain pages on the wiki like Shady Sands and others...
Hilarious.

They should just declare Fallout 1, 2, and New Vegas Legacy Canon. Chris Avellone said as much years ago https://chrisavellone.medium.com/fallout-apocrypha-77c75954641a

If you’re looking for what’s canon and what’s not, then the actual game content from the Bethesda/Bethesda-backed titles (F3, NV, F4, 76) are the sources you should refer to (F1, F2, Tactics are not necessarily canon).

In talks with Bethesda during development, it was pretty clear that unless a franchise lore point was actually mentioned in Fallout 3+, it wasn’t confirmed to exist.

In short, I stick by “not necessarily” canon, because unless a previous Fallout element is specifically mentioned in Fallout 3, New Vegas, or 4, these elements don’t automatically exist by default.
Every release, wether game or tv or anything else should be considered it's own canon. It's the sanest approach, I think.
 

NecroLord

Dumbfuck!
Dumbfuck
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I just loathe "adaptations" of any kind...
Very few examples of adaptations actually working while staying relatively faithful to the source material.
 
Joined
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24
The show doesn't make any sense at all... corporations nuke the entire world for profit margins? What? Don't remember that being a part of the original Fallout experience. Could be wrong, but doubt it.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,669
Quit taking it personally, unless two women become weirded out by having a literal man use the female bathroom. Then take it personally.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,710
Spotted on the Fallout wiki, Ripper, one of the movie posters in the game:
iq6prBGEr8d8.jpeg


Punished Cain: A Man Denied His Bonus.
 

StrongBelwas

Arcane
Patron
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Messages
518
Huge Mythbusters fan, has been watching Adam Savage's Tested, recommends it. Making this video after watching a video titled Quit Taking It Personally about career advice Savage gave to people who were sending in questions. As Cain watched it, he was noticing things from his own career.
First tip is called Q-Tip, Quit Taking It Personally, don't take work events personally, particularly the bad ones. You can learn from them. Cain's example is the guy working under him who did something behind his back after being told by his boss that he has mentioned before. Cain hopes that guy, and the audience, took it as a bad situation created by Cain's boss. What Cain took from that was he couldn't control his boss, he had done this before, and had done it to other game directors so Cain couldn't consider it a personal matter, if he wanted something in the game he didn't care if the directors didn't want it, he found ways of getting it in. Cain had seen this boss do it for years on other people's projects, and then he did it on him. Can't control him, literally above him, but Cain realized he can't control his employee either. He can tell them what to do, look at what they do, and then say it isn't what he asked them to do. They can have their reasons and excuses, but they can't say they can be excused. They did something Cain didn't want, it isn't personal. Cain isn't angry at you, but as your boss you did something wrong and you have to admit it. What was Cain supposed to do if his boss kept going to this employee and telling him to change stuff? Can't stop the boss, can maybe stop the employee. As the game director, Cain would be held responsible for the content in the game the boss demanded once it shipped. He can tell the employee he will monitor all of his work and if it keeps happening he is going to HR about it. People will say that isn't fair, and that is right. Cain's boss is creating an unfair situation, but don't take it personally. This is a business problem in hierarchy and communication. If Cain had brought it to HR, the boss would probably have tossed it out. But maybe if he hadn't, someone would have taken it as a lesson.
Second tip is late career luxuries. These are things Adam Savage did later on in his career now that he had financial stability and a good reputation. One example is dropping bad clients, something you really cannot do when you start out because you need everyone. Cain has talked about stepping down from lead roles and walking away from companies. Cain has told all of those stories, you can learn from them, but those are not things Cain expects you to do in two or three years. Sees people making a lot of mistakes, like demanding a lead role or being a director after being in the industry only 2/5 years. You can't just walk away from a role when you are new. Have to prove yourself first before you take drastic steps.
Last one is Mistakes Happen. Savage talked about all the mistakes on film sets, you're paying people to be there and you have to keep going. Stay flexible, keep your options open, pick an option and just keep going. Also, you don't have to blame the person that caused the mistake right then and there. Pick a moment later on to talk to them privately, figure out what went wrong and how it can be avoided, or if it's repeat problem, figure out how to deal with them. In the moment, you just have to fix everything. These are why Cain has fallbacks in his design documents, if things aren't working out, Cain things he knows can be done already prepared, with good estimates for how long they take. If you're two weeks out and have a two week fallback when your current feature isn't working, time to use it. Have a part of your design document dedicated to Fallbacks, they don't have to be super detailed because they are things you are familiar with. Had an entire Confluence page called Design Fallbacks for Outer Worlds. Cain has taken a lot of notes, and this is where he gets to the other thing. You can forgive people for mistakes, mistakes are often made because people are trying to be ambitious or challenging themselves, which is good. Other times mistakes are something anyone could make, like the Fallout issue of the less than equal instead less than that caused a two week crash bug, completely forgivable. But don't forget them. You don't want to that mistake again, you don't want that person to make a mistake again, you want to learn from it. Don't hold a Sword of Damocles over them, but don't forget those mistakes for your own sake as well as theirs. As a lead, you are going to be doing reviews of people, this is when you look at your notes at notice patterns. Maybe some programmers are producing more bugs, maybe they keep being slower than the other programmers. You talk to them about it, see their response, maybe it's a good one like the estimates for those tasks were badly done, or a parent passed away. But if they just shrug and disagree, then you have a pattern. Understand that mistakes happen, stay flexible, go with options, and then look at it latter and search for patterns that need to be corrected or can't be corrected. Do not do that in the heat of the moment.

TL;DR : Adam Savage Good, don't take work personally, can do some good things in your career later, mistakes happen, have options and deal with it.
 

Saint_Proverbius

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Behind you.
Honestly, they were little better than the Enclave, just lacking the whole "Let's purify the post nuclear wasteland by committing genocide on those living in it" thing the Enclave had going.
You know, that whole genocide thing is a pretty BIG difference. About the worst thing you can say about the Brotherhood of Steel is that they withhold tech from the emerging civilization in the Wasteland because they have concerns about a repeat of the whole nuclear armageddon thing. Sure, tech can be used for good, but you can't argue their concern considering they're the hold outs from the military who had some high level clearance on what was going on.

They are fighting over editing certain pages on the wiki like Shady Sands and others...
That Shady Sands thing is a pretty damned big one. I haven't seen the show, but I was made aware that they nuked Shady Sands in order to reset the NCR so this show could happen basically. The really retarded thing is that they nuke Shady Sands four years before New Vegas takes place. I understand that Bethesda has a hate boner for New Vegas, but that's just being an ass.

In fairness to Tim Cain, he only saw the first two episodes and they reveal the Shady Sands thing later on.

The show doesn't make any sense at all... corporations nuke the entire world for profit margins? What? Don't remember that being a part of the original Fallout experience. Could be wrong, but doubt it.
The left doesn't understand capitalism. There's a reason why they get on Twitter or have interviews and tell people not politically aligned with them not to buy their product. They have no idea that their product's sales are what pays their salaries, therefore customers are important. Then they write sad posts on social media about how they're no longer employed because their company went bust or fell on hard times.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Tim comes off kinda badly in the latest video. His boss is the problem. The guy knows Tim plays the game every morning and will see what he did. So I think that's a smart way to proceed. Low level employee doesn't have to go against the top boss. Tim finds the issue basically immediately. Sure go to your guy and say please just tell me next time and I'll pretend I found out some other way, totally fair. But don't threaten him.

I actually don't think there's a good way to proceed for the employee in that situation. The problem is management and he can't do anything. Both people are his boss and could potentially fire him.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,844
I'm curious to hear what Tim has to say.
Best show EVAAAAAAR!!
:bioware:

No, seriously now, Tim really has a history of not speaking his mind and just trying way too hard to be the nice guy who doesn't want to stand up and offend anyone's ultraliberal sensibilities.
Fallout franchise has been RUN into the fucking ground and defiled from the day Bethesda got their sleazy money grubbing corporate hands on it.
This is the truth.
The tragic truth.
Every franchise that is left in the hands of Corporate Clown World is destined for a tragic fate.
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
518
Really, has Tim ever criticized any aspect of Bethesda's Fallouts? Like in this channel in any episode?

StrongBelwas?
The only thing I can say with confidence without going through the archives is that he thought the humanlike Synth plot in Fallout 4 went over the line of what is acceptable in the setting and it's depiction of robotics, and an overuse of 1950s props that gives the impression of the world ending in the 1950s instead of the future the 1950s envisioned.
Example:
 

roguefrog

Liturgist
Joined
Aug 6, 2003
Messages
590
Location
Tokyo, Japan
Tim ever criticized any aspect of Bethesda's Fallouts? Like in this channel in any episode?
Humor for one. He also mentions that having Super Mutants/F.E.V. on the East coast is "a bit of a stretch" among other things in this 13 year old Matt Chat. Basically Bethesda couldn't come up with their own shit...
 
Last edited:

Saint_Proverbius

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Staff Member
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Jun 16, 2002
Messages
14,049
Location
Behind you.
and an overuse of 1950s props that gives the impression of the world ending in the 1950s instead of the future the 1950s envisioned.
This comes up a lot in previews for Fallout games. There's a lot of people who think that out there, and gaming sites have writers who think this and the editors don't seem to know enough to correct them.
 

Roguey

Codex Staff
Staff Member
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Messages
36,710
Good ol' Tim saying that crunch isn't always on management and in many cases a result of employees who spend too much time goofing off or cutting out early. :cool:

He and some probably-autistic woman utterly destroyed a class by being the only people to pass an assignment that required them to start working on it at the start of the semester, great story.
 

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