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Cain on Games - Tim Cain's new YouTube channel

Wesp5

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Apr 18, 2007
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Working for someone else is exactly that, you give them the best years of your life, your best ideas, your best work, only to have some corporate stooges completely mangle your work years down the line.

Which reminds me of Vampire - The Masquerade V5 edition and the upcoming Bloodlines 2...
The what??
Did you preorder? :)
I hope so, one of the devs need wheelchair, you are not bigot aren't you? You are a good boy!

I didn't preorder, I am not stupid ;)! It seems to be the same problem though, TCR doesn't understand what made Bloodlines a classic and V5 basically destroyed much of the V20 lore to bring young hipster vampires to the front.
 

StrongBelwas

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A department missing at most if not all game companies is Research & Development . Very important. It is the 'skunkworks' group that good ideas come out of. Feels like it is how Fallout was created accidentally given the first group was impromptu and thrown together on their own time.

R&D is around in automotive and aerospace, they take risks, come up with new designs, test them, experiment, innovate, etc. Whatever succeeds get passed onto production.

R&D is a complete money sink by definition. You aren't getting any money out of it. What you hope is that the new ideas create new products and the extensive experimentation saves money when you get into production. The experiments show your idea is a good one, your main risk now is if a lot of people buying it. R&D can let you test stuff like combat, level progression, cars, engines, wing design, etc.

Goes without saying these two groups have different mindsets, and Cain thinks they should have different personal. Very few people who can switch from one mindset to the other and are willing to do it. R&D values creativity, brain storming, and team work. Relatively small group, you don't want R&D to be too big and communication overhead to be a thing. They come up with new ideas, test them and discuss them, big egos should not be a thing. These people have to work together. Someone really introverted may not be able to work in R&D. Gotta be willing to say our ideas and have them critiqued. At this stage, suggestions about stuff like optimization and localization are inappropriate and could be disruptive to the process. People who can't understand that and/or can't turn it off are a net negative on R&D and don't belong. Pure thinkers also don't belong, you need to be able to actually try instantiating some of the concepts. If you just say, and you don't do, there isn't room for you in R&D. Cross-disciplinary work can be very useful, or being very good at listening at someone's concept. An artist listening to a programmer's suggestions on geosets for a dungeon and putting the concepts on how to improve it on the report to production is a good example.

Production is a very different area. Efficiency , scheduling, completion are valued. Usually a different group of people and if someone can do both they have to switch off the innovative risk taking bit and just focus on getting things done. Cain has worked with people so good at efficiency and scheduling that Cain wants them on his team just for that. This is the phase where localization and optimization occur, where you want someone to actually ask those questions. If there is a lot of art with words embedded, how do you localize that? They get the game over the finish line. Cain has worked with so many people who may not seem like a big deal at the start but by the end they are the ones dealing with all the bugs, going to voice sessions, locking down strings, and getting the game right. Worked with a woman who was so good with the organization side of things Cain could hand things to her knowing they would get done.

Both groups are super important, but often in game development all of this work is the same team working on the same project taking from the same budget. Bad idea. Whoever is handing you the money probably hates the idea of a money sink. All R&D does is experiment, they don't make anything besides prototypes, and you can't ship prototypes (Cain says this as someone who feels likes he has shipped prototypes before.) They don't want to fund an R&D phase, they want you to do the R&D phase on your own dime and then they fund production. Big companies can and should have R&D department, but they don't for various reasons (Think they are being smart by making someone else spend the money, don't see the value, etc.)

A team that tries to be good at both R&D and Production results in 1 of 2 games: A really neat game with disconnected features that don't work well together, the playtime is short, and the game is full of bugs with a bad framerate (Sound familiar?) Or, you have a slick game. Smooth presentation, constant framerate, really long with lots of sidequests with all the permutations and builds considered. But there is no innovation, not a single feature you haven't seen dozens of times (Sound familiar?) Cain feels that those two games describe a lot of the industry, and the exceptions happen because a game had a good R&D phase, but those are rare. R&D phases are needed, Cain thinks he has made a good argument for them, plus assigning them to a different team with different expectations of budgets, because you will never make money out of R&D. You grow a bunch of things there, one or two of them may lead to something. Car companies, aerospace companies, have done this for decades. Game companies don't, and Cain thinks it hurts them.
 
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Roguey

Codex Staff
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Tim reading that glassdoor review of inxile that mentioned "Not enough research and development time leads to building the plane while flying it." and facepalming. :)
 

Devastator

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This cucked line of reasoning is #1 reason for total decay and destruction of West. Not Jews, not horny white women, not millions of wild niggers. EXACTLY THIS kind of reasoning destroyed Rome, Mayas, Egyptians, Greeks and Fallout universe

Yes! We find ourselves surrounded by shills and sellouts. As evidenced everywhere, from runaway monetary expansion to Boeing aircraft without essential screws. What's worse, they're proud of it!

Still, arguments were presented here that you have nothing to gain by not being a shill and everything to gain by being one. Nietzsche would like a word: "The individual has always had to struggle to keep from being overwhelmed by the tribe. If you try it, you will be lonely often, and sometimes frightened. But no price is too high to pay for the privilege of owning yourself." Foucault has furthermore warned of consequences: "People know what they do; frequently they know why they do what they do; but what they don't know is what what they do does."

Bethesda and all their subsequent lackeys are vandals defacing a masterpiece, finding satisfaction in their small contribution to the destruction of civilization's soul.
 

Sweeper

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Tim reading that glassdoor review of inxile that mentioned "Not enough research and development time leads to building the plane while flying it." and facepalming. :)
What Tim is arguing for is building a plane half way, scrapping the entire thing, and then actually starting to build the plane for realsies this time.
Which is a perfect encapsulation of why Troika went the fuck under, keep the creatives the fuck away from the budget.
 

Roguey

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What Tim is arguing for is building a plane half way, scrapping the entire thing, and then actually starting to build the plane for realsies this time.
Which is a perfect encapsulation of why Troika went the fuck under, keep the creatives the fuck away from the budget.
Troika had no time for R&D. They had three years to make Arcanum and Bloodlines and they were messes, much less than that for ToEE. Tim over here is saying that big budget studios paying people to R&D may result in games that are both innovative and polished (rather than your choices being Fallout/Arcanum/Bloodlines or Skyrim/Starfield). Nintendo is certainly an argument for how that can work out quite well.
 

Roguey

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Meaningless buzzword
Certainly not. Innovative means new features/mechanics/design.

you can do that without R&D.
Point being this whole R&D bullshit is just proof of Tim being really bad with money. R&D already exists in every single video game dev studio, it's called game development.
You can, but there are trade-offs as Tim actually mentioned and they apply to games he wasn't involved with.
 

StrongBelwas

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Has seen a lot of complaints online about lore changing/lore drifting. Obviously Fallout, but also things like Star Trek, Dune, for Cain personally it was Conan.

Cain doesn't know where he got the term, but he's been using it for years. Cain defines lore drift as any change in established lore, intended or not, from a base to a sequel, whether base game to sequel game or base book to sequel book, or a shift in medium like a video game to TV show or book to movie.

There is lore that sometimes have to change because it doesn't work in different medium, sometimes they mess up, sometimes it seems like the person changing thinks they know better than the original lore creator. Cain wants to analogize it to Tokyo Drift, but feels it doesn't really work.

Cain has already gone over the difficulties of maintaining an IP and why he personally dislikes making sequels, and will go into some examples of lore drift in other media before he gets in Fallout. He is probably going to get a little salty.

Conan meant a lot to Cain, his first D&D campaign was based on Robert E. Howard's Conan. Book Conan was very different from movie Conan. Uneducated, but very smart. From the northern kingdom of Cimmeria, never saw foreigners until they sacked a fortress from a southern kingdom when he was 14. Conan goes out into the world on his own decision and turned out to be a master of languages, could sneak into a Stygian temple and pose as a native in Hour of the Dragon. A point Howard made over and over again is that Conan does not understand slavery. Conan meets a slave, and struggles to understand the concept of just submitting instead of fighting back. Movie Conan (first one), in contrast? His village gets sacked (Shouldn't have happened on Cimmerian's own turf), he is made a slave and he stays a slave until adulthood. Arnold was a great Conan, but Cain can't imagine Conan sounding like that, cannot picture Conan sneaking into a Stygian temple with that kind of accent. Just had to suspend his issues and separate Book Conan and Movie Conan.

In Star Trek, any member of that fandom knows the endless discussions. How the limit of warp has changed, how transporters work, how subspace works. The original series states in the very unpopular third season episode (Turnabout Intruder) that women can't be captains. It was dumb back then and Cain was only 3/4 years old but he is sure people criticized a progressive show like Star Trek for saying something like that. In The Next Generation, they simply ignore that. Female captains, female admirals, they pretended it never happened, Cain considers that a good change and an example of the difficulty of translating lore just from one show to another show in the same medium.

More recent example, Dune. Cain loves the books, 1984 movie, and the modern movies. In the book, Lady Jessica is beautiful, incredibly regal, people can't understand why the Duke doesn't marry her. Supposed to have bronze hair. Several chapters later, every Harkonnen is described as having red hair. This is important because it will eventually be revealed Lady Jessica is descended from Harkonnens. Sidenote, in the book and 84 movie, Reverend Mother Helena is scary, described as scary, the Bene Gesserit are like witches, and she looks scary in the 84 movie. Modern movie, Reverend Helena looks like someone's grandmother at a funeral, Jessica is a brunette, and all the Harkonnens are bald. Good opportunity for them to give a visual cue that Jessica is related to the Baron Harkonnen, completely ignored. Could go into other stuff, but the modern films diverge from the 1984 movie and the books in wild ways, but most people don't care. Cain gets it.

Cain has critiqued 3 different IPs, Cain views those critiques as constructive because they are actionable. Cain described them in a way where they could have changed what they did and it would have been better. Cain makes a point that he did not make a personal attack or call a director/ show runner an idiot. Cain thinks all of the actors in those shows/movies were good, certainly not their fault. Cain didn't have to do a personal attack, and when he sees people online do that in a comment or a video he dismisses them, just closes the tab. Cain considers that a sign they are very immature, and their arguments mean nothing to Cain. Just someone whining online.

A few years back, when Cain was in a supermarket and his beard was growing out, a toddler looked at him, pointed, and said 'Santa'. Didn't get mad at the toddler, thought it was cute and didn't think anything of it. But he wouldn't get game or movie advice from that toddler. If people start making attacks, he just considers them someone who opinions doesn't matter.

Now onto Fallout, as someone who made the first game and worked on the second one. Specifically talking about ghouls. Radiation caused ghouls, the Vault 12 residents at Necropolis were never exposed to FEV. Established that they need water, if you take the water chip without fixing the pump, they all die. They don't regenerate health magically. They mention seeing working trucks pulled by brahmin. Things they didn't explain, they didn't explain why ghouls were long lived, they did explain why mutants were long lived. Why do Ghouls live forever? Cain doesn't know, they didn't explain. What causes a Feral Ghoul? Cain doesn't know, they didn't explain it, didn't even touch upon a cure. Was Harold a ghoul, a mutant, a combination of the two? Cain doesn't know, they left it open. Jump to Fallout 2, you get a working car but you never see it driving because engine limitations. Fallout 3 and 4, suddenly ghouls don't need water/food/air. Lore change. Also, now you have working airships. Fallout is already changing from one game to the next, should not be surprised the TV show changes more lore. Now maybe Feral Ghouls can be cured/prevented, maybe some of them regenerate, maybe not. Maybe some old world drug keeps ghouls for going feral. Regeneration may not be related to ghouls, maybe someone found a super regen drug.

Lore drift happens. Happened to Fallout from the beginning. You can discuss it, dislike it, but shouldn't do personal attacks, Cain would just ignore those. Like with Conan, there may be a Book version and a Show Version you mentally separate. Thinks Fallout TV was well done and wants to see how things develop.

(No summary tomorrow, out again.)
 
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NecroLord

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"Just don't worry about it bro."
" But how does that affect you personally??"
This is the same kind of mentality that led to our franchises being hijacked by a bunch of corpo douchebags and SJW scumbags...
 

Roguey

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Fallout TV not being true to the lore is a superficial complaint. It could be 100% first-Fallout accurate and I'd still be annoyed by the obnoxious characters and dialogue that don't feel like they belong in the Fallout setting to me (contrary to the claims of Cain and Freyermuth and seemingly Boyarsky). Though as Tim himself said earlier, it's true to Bethesda's Fallout which I don't like either.
 

Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
"Just don't worry about it bro."
" But how does that affect you personally??"
This is the same kind of mentality that led to our franchises being hijacked by a bunch of corpo douchebags and SJW scumbags...
No it didn't, money did that. Cain could have spent the last twenty-five years being pissy about everything Fallout past the first game, and it wouldn't have made a lick of difference.
 

ciox

Liturgist
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The main character would be revolting even if this was explicitly a show about horny college girls, and it isn't.
 

0wca

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Tim reading that glassdoor review of inxile that mentioned "Not enough research and development time leads to building the plane while flying it." and facepalming. :)
What Tim is arguing for is building a plane half way, scrapping the entire thing, and then actually starting to build the plane for realsies this time.
Which is a perfect encapsulation of why Troika went the fuck under, keep the creatives the fuck away from the budget.
The Tim Cain of old is not the nu Tim Cain.

I don't care if they overspend the budget and go under if it means releasing a cult classic.
 

0wca

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Fallout TV not being true to the lore is a superficial complaint. It could be 100% first-Fallout accurate and I'd still be annoyed by the obnoxious characters and dialogue that don't feel like they belong in the Fallout setting to me (contrary to the claims of Cain and Freyermuth and seemingly Boyarsky). Though as Tim himself said earlier, it's true to Bethesda's Fallout which I don't like either.
The problem is that they built the show's entire plot on lore retcons.

That's why it matters.
 

ciox

Liturgist
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That's where some of the people defending it will come in with "well actually the show is its own thing", apparently not realizing that saying this puts severe strain on the idea of it being a Fallout show, let alone the idea that the show is supposed to be "Fallout 5" or something.
 
Unwanted

Cologno

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Growing up with Harry Potter movies and a couple of sisters who were hardcore into that scene thats a weird reversal. "This thing in the movies makes no sense and is a plothole" was met with "the books answer that question", which the midwit response would be "books and movies are separate mediums" and blah blah blah and who sets the cannon (it's not the fans) and so on.
 

Wesp5

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The problem is that they built the show's entire plot on lore retcons.

Again this is pretty much exactly what the Star Wars sequels did and interesting enough, Tim did not mention them in his video while he did mention Star Trek and other franchises like Dune or Conan where the lore changes didn't break the story!
 

__scribbles__

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I have been hearing that it is a terrible time for games…and gamers…and game developers…FOR DECADES. It just isn’t true.

Am I misremembering or has he already done a video like this?
 

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