Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,426
This has proven to be the most interesting channel on Youtube. I enjoy this so darn much.
 

conan_edw

Arbiter
Patron
Joined
Dec 3, 2017
Messages
852
Grab the Codex by the pussy Pathfinder: Wrath
I don't really know if Fargo is actually based because of noticing that the other group couldn't really capture what Fallout is, even when he later got the pitch by Boyarsky and Anderson he felt something was still lacking and insisted that Tim gets involved. Add to that providing the name and encouraging the addition of the perks (or traits?) system for the original. Then he goes on to do something petty as slashing the bonuses (because of a bug and standing up for ones subordinates) for someone who led a project that went on to be a huge success unlike their other projects. :M
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,877
Location
USSR
I don't see why Timmy was so upset over his smaller bonus. A bonus is just that, you're not entitled to one. It was his decision to take responsibility for the delay-causing crash bug and that means accepting the punishment for it. Fargo did nothing wrong there. :M
Work is not kindergarten with pats on the head for good behavior and "punishments" for bad. It's about how much value you produce, period. You are rewarded in proportion to said value. He produced the most value, his reward for it was supposed to be the highest bonus.
He understands programming and that random bugs are a part of it. It happens to everyone in equal amounts. There was no call to "punish" the person who coded the bug.
There is nothing he did wrong. Fargo did two things wrong: tried to punish someone for a random event, stole money from Cain. I respected him much more before this story. Some of that respect went over to Cain now. He was the adult in the room that day.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,468
He has family money to invest in businesses and licenses/acquisitions.

Nah, his background may have helped him get started, but he built Interplay from the ground up.

He promoted Feargus to Black Isle's director, the same guy who passed on Battleground Infinity when it was first pitched to him

Feargus was the guy who put his own job on the line going over his boss's head (that's the one who rejected it, calling it "stupid") to pitch Baldur's Gate directly to Fargo.

I don't see why Timmy was so upset over his smaller bonus. A bonus is just that, you're not entitled to one. It was his decision to take responsibility for the delay-causing crash bug and that means accepting the punishment for it. Fargo did nothing wrong there. :M
Trying to punish an individual developer for a single bug (an off by one error which is one of the most mundane of programming mistakes) is pretty insane management. And the impact of the bug (i.e., delay of the release) is not a programming issue at all but a an issue with management for setting too tight deadlines in the first place. But of course management never wants to take any responsibility for that... so instead the lost two star employees.
I wouldn't consider over three years a tight deadline.
 

The_Mask

Just like Yves, I chase tales.
Patron
Joined
May 3, 2018
Messages
5,921
Location
The land of ice and snow.
Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The more colour we add to the painting, the more I'm starting to notice that both Fargo and Feargus have no place near any place of leadership.

"I would like to see Tim's story corroborated, though." is what I want to say, but I remember MCA had similar issues (May of Rage thread).
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,716
Boyarsky and Anderson resigning with Cain's letter is the broest move I can ever think of. You can even see the incredulity in Tim's eyes at 19:17.
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,877
Location
USSR
Feargus was the guy who put his own job on the line going over his boss's head (that's the one who rejected it, calling it "stupid") to pitch Baldur's Gate directly to Fargo.
If your source is feargus, you can disregard it.

BioWare says Feargus saw it and was completely disinterested. But when he heard that they've got a big meeting about it with a competitor, suddenly he got very courteous, smiling and inviting. Told them not to attend that meeting and meet with him instead. The absolute weasel.
 

d1nolore

Savant
Joined
May 31, 2017
Messages
718
To be fair you have to make hard decisions as a manager, sometimes unpopular. Doesn’t make you clever to pick these things apart in hindsight over 20+ years later.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,468
Fargo certainly loved Cain. As Tim said in the video, he demanded his presence on Fallout 2 because the others didn't have the "it" factor. He offered to fire the middle manager giving him problems. When Tim turned in his resignation, he spent over an hour trying to talk him out of it and only didn't spend longer because Tim had a dentist appointment and deliberately didn't talk to Brian again for the duration of the month. The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,468
The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.

Programming bugs happen all the time. Fargo is a retard for thinking a bug is the result of "sloppiness".
and the bug was so simple it was
literally a for Loop that used a less
than equal instead of a less than

Sloppy work.

Thank god for that, Fargo managed to avoid any sloppiness in Fallout 2. :M
Well it did ship on time. :lol:
 

Russia is over. The end.

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,877
Location
USSR
Roguey pisses me off with his gaslighting and dunning-kruger. Programmers ITT telling him it's standard practice. He insists "sloppy work" as if he could code hello world.
 
Last edited:

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,903
Roguey pisses me off with his gaslighting and dunning-kruger. Programmers ITT telling him it's standard practice. He insists "sloppy work" as if he could code hello world.
It’s just his version of shit posting, best to ignore
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
Fargo certainly loved Cain. As Tim said in the video, he demanded his presence on Fallout 2 because the others didn't have the "it" factor. He offered to fire the middle manager giving him problems. When Tim turned in his resignation, he spent over an hour trying to talk him out of it and only didn't spend longer because Tim had a dentist appointment and deliberately didn't talk to Brian again for the duration of the month. The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.
Considering Fargo forced them to add the Temple of Trials, it doesn't seem like he was serious about giving Tim the creative freedom he wanted.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,453
The bug may have been simple, but wth Interplay near bankrupcy at the time, delaying a crucially important release by a few months doesn't exactly help.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,851
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
These were a bunch of people still in their 30s making it up as they went along. The entire gaming industry in the 1990s was full of these sorts of fuckups as it grew into a multi-million dollar business. An entire generation of RPG studios collapsed and was replaced during those years. Punishing a guy for programming errors? Maybe that is what you were supposed to do. Who knew?
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
98,851
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
TimCain is reading your posts!



I want people to listen to these stories and gain insight into the game development process, but I don't want people to view all of the actors in these stories as either heroes or villains. Please listen with nuance, as most people in these stories made both good and bad decisions, myself included.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom