Late Bloomer
Scholar
- Joined
- Apr 7, 2022
- Messages
- 3,941
This has proven to be the most interesting channel on Youtube. I enjoy this so darn much.
Work is not kindergarten with pats on the head for good behavior and "punishments" for bad. It's about how much value you produce, period. You are rewarded in proportion to said value. He produced the most value, his reward for it was supposed to be the highest bonus.I don't see why Timmy was so upset over his smaller bonus. A bonus is just that, you're not entitled to one. It was his decision to take responsibility for the delay-causing crash bug and that means accepting the punishment for it. Fargo did nothing wrong there.
He has family money to invest in businesses and licenses/acquisitions.
He promoted Feargus to Black Isle's director, the same guy who passed on Battleground Infinity when it was first pitched to him
I wouldn't consider over three years a tight deadline.Trying to punish an individual developer for a single bug (an off by one error which is one of the most mundane of programming mistakes) is pretty insane management. And the impact of the bug (i.e., delay of the release) is not a programming issue at all but a an issue with management for setting too tight deadlines in the first place. But of course management never wants to take any responsibility for that... so instead the lost two star employees.I don't see why Timmy was so upset over his smaller bonus. A bonus is just that, you're not entitled to one. It was his decision to take responsibility for the delay-causing crash bug and that means accepting the punishment for it. Fargo did nothing wrong there.
If your source is feargus, you can disregard it.Feargus was the guy who put his own job on the line going over his boss's head (that's the one who rejected it, calling it "stupid") to pitch Baldur's Gate directly to Fargo.
This one's more May of Regret or Sweet SorrowEdit 2:
lol at Brian Fargo for cutting Tim Cain's bonus for not telling whose bug (for >=) it was.
PS: one of the best Cain Diaries yet. Approaching May of Rage tier. Only with not quite as much rage. Still great tho.
We're the normal people now.What have become of this world, people on Codex implying that being a normal person is a positive.
Bad people are bad. Normal people are the worst.
Thank god for that, Fargo managed to avoid any sloppiness in Fallout 2.The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.
The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.
The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.
Programming bugs happen all the time. Fargo is a retard for thinking a bug is the result of "sloppiness".
and the bug was so simple it was
literally a for Loop that used a less
than equal instead of a less than
Well it did ship on time.Thank god for that, Fargo managed to avoid any sloppiness in Fallout 2.
Sloppy work.
It’s just his version of shit posting, best to ignoreRoguey pisses me off with his gaslighting and dunning-kruger. Programmers ITT telling him it's standard practice. He insists "sloppy work" as if he could code hello world.
Considering Fargo forced them to add the Temple of Trials, it doesn't seem like he was serious about giving Tim the creative freedom he wanted.Fargo certainly loved Cain. As Tim said in the video, he demanded his presence on Fallout 2 because the others didn't have the "it" factor. He offered to fire the middle manager giving him problems. When Tim turned in his resignation, he spent over an hour trying to talk him out of it and only didn't spend longer because Tim had a dentist appointment and deliberately didn't talk to Brian again for the duration of the month. The bonus-docking was something he felt was absolutely necessary to crack down on sloppiness.
I want people to listen to these stories and gain insight into the game development process, but I don't want people to view all of the actors in these stories as either heroes or villains. Please listen with nuance, as most people in these stories made both good and bad decisions, myself included.