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- Jan 28, 2011
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I talk about how we stored object prototypes and created building structures in Arcanum. This is a follow-up to the video on Arcanum's procedural generation, found here:
I talk about how we stored object prototypes and created building structures in Arcanum. This is a follow-up to the video on Arcanum's procedural generation, found here:
I talk about how we stored object prototypes and created building structures in Arcanum. This is a follow-up to the video on Arcanum's procedural generation, found here:
Sounds preferable to the Obsidian situation where they have a bunch of entrenched leads and nobody gets promoted.Btw you can even see in one of Tim's videos (with Scott Cambell) how nonchalant they talk about people joining as QA or interns and eventually being promoted into management because they made themselves useful. Doesn't even register to them that's a horrible practice.
Feargus made the leap from QA to division director to CEO. It could always be worse, but it wasn't exactly great.Sounds preferable to the Obsidian situation where they have a bunch of entrenched leads and nobody gets promoted.Btw you can even see in one of Tim's videos (with Scott Cambell) how nonchalant they talk about people joining as QA or interns and eventually being promoted into management because they made themselves useful. Doesn't even register to them that's a horrible practice.
I talk about how we created procedural dialog in Arcanum, to add variety and extra reactivity to conversations.
Arcanum is also heavily, heavily geared towards men. Female players should brace themselves for the tired old gaming experience of watching women in this game give you the same flirtatious lines they give the male characters and accidentally call you "him" periodically; the only time the game seems to remember female PC's might exist is in bars and whorehouses, where you sometimes get groped or propositioned by ugly gnomes. You definitely get the feeling that no one at Troika bothered to playtest this thing with a female PC, much less a female player.
Tim Cain said:I talk about game engines, including the pros and cons of making your own versus using third party ones.
Seems like a cool guy to spitball ideas around at a high concept level.The more these come out, the more Tim looks like a neurotic pain in the ass to work with.
Every video he's cranked out has beenReally interesting talk about game engines:
Really interesting talk about game engines:
Polished from past kissesShiny? That’s sone skin treatment.
Really interesting talk about game engines:
Tim Cain said:I talk about game engines, including the pros and cons of making your own versus using third party ones.
That or health insurance. God bless America.He does bring up a surprising disadvantage in using Unreal/Unity: you are encouraging your competitors to poach your talent and make it easy for them to steal your tech and ideas. While by using your own engine you make it hard for your employees to leave you cause the experience they gain from making your game is harder to be transferred to other studios.
you are encouraging your competitors to poach your talent and make it easy for them to steal your tech and ideas.
While by using your own engine you make it hard for your employees to leave you cause the experience they gain from making your game is harder to be transferred to other studios.
Tim Cain said:I talk about the six different demos we made for Fallout, starting almost two years before the game shipped.To fully understand the context of this video, I recommend you watch these three videos before watching it, since I reference concepts in them:GNW & TIG: • GNW & TIG, My OS Abstraction Libraries Implementing Randomness: • Implementing Randomness Crunch: • Crunch
It's not free though, you either pay the full price or close to it so it's not a demo. Demo is free and it is rare considering the numbers of games that are produced (and most of the games with demo are indies).Also Early Access is a form of demo.
You can play for a short time and request a refund, shady practice for some people, a demo for others. (never done it)It's not free though, you either pay the full price or close to it so it's not a demo. Demo is free and it is rare considering the numbers of games that are produced (and most of the games with demo are indies).Also Early Access is a form of demo.