Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 13,381
Dungeon Master was released in late-1987 after two years of development, though it was created by a team of just four people. Team size is quite important to take into consideration as a factor in duration of game development, as is whether a game required a new engine or re-used as existing one; Dungeon Master is an example of the former, Fallout 2 is of course an example of the latter.Fallout, Baldur's Gate, and Deus Ex all took around three years.
I'm pretty sure those were outliers (though by the time Deus Ex came out game development time was already increasing). Daggerfall and Diablo seem to have taken around two years and these were kinda hard hitters, System Shock seems to have taken somewhere between a year and 18 months and i'd expect smaller games to take less time (like Bethesda's own Battlespire which took 1 year). And another thing to keep in mind is that back in the 90s developers sometimes worked in multiple projects at the same time which slowed the progress of each individual title (e.g. Battlespire was made at the same time as Redguard and System Shock at the same time as Terra Nova).
I think up to mid-90s a year was about the maximum you'd expect for most games, which is why games that took longer kinda stood out (and not always in the best way, see Stonekeep which apparently started development in the late 80s).