Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,922
"You can say they're equal... but it won't be the same." :lol:
 

StrongBelwas

Arcane
Patron
Joined
Aug 1, 2015
Messages
519

Flat hierarchy is a nice idea, but the actual reality when they executed it during Arcanum was a big failure.
Everyone got the same pay and in theory same amount of work. This created issues for the Cain/Anderson/Boyarsky's personal lives and they had to underpay themselves, plus try to cut corners on snacks and electricity in the office whenever they could. Some people simple can't do as much work as other people.
They tried to make Cain/Anderson/Boyarsky interchangeable in business dealings, but it became clear their publishing partners wanted certain people signing things or giving them feedback, even if they did not directly state it sometimes.
Some people are not that good at doing multiple things, and they will get very upset when you try and tell them this. Some people are really not suited for talking to press, and the lack of hierarchy made it hard to agree on a spokesperson.
Many websites saw the Credits not assigning roles and just randomly gave people roles, such as Tim Cain getting Lead Animator, i.e Mobygames, fixed now but was a problem.
He won't outright tell you not to try a flat hierarchy yourself, but be prepared for many, many problems. Personally would never want to work in such a system again himself.

EDIT: whoops, old.
 
Last edited:

KVVRR

Learned
Joined
Apr 28, 2020
Messages
665
Even in the best case scenario, flat hierarchies seem to cause more trouble than not, either for the developers or the products they're trying to do themselves. Just look at Valve.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,470
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
This was interesting to watch, as I *think* Fallout/Fallout 2 possibly used excel format as well? The dialogue files from what I recall in Fallout look in a similar format, of which I was always wondering what the format was. Once he showed that excel spreadsheet I was like that's it, interesting.

Completely get the time factor of coming up with a build from scratch dialogue tool, or just use excel and import it as text file would work just fine. And saves a LOT of time for a project. A luxury Troika at the time did not have.

IIRC Obsidian a few years back wanted to finally spend the time to code a new dialogue editor tool for them to use moving forward. Don't recall if they ever finished that or not.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,922
IIRC Obsidian a few years back wanted to finally spend the time to code a new dialogue editor tool for them to use moving forward. Don't recall if they ever finished that or not.
You're recalling way back to the 00s, they finished that and have been hyping it up for well over a decade.
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
790
Wasting time on bad games instead of just cloning and improving titans like Wizardry VII. It's like using bad material as a smith.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,331
last vid seems to be a response to this:

Tim made his Steam profile private because I kept reporting on how many hours he was sinking into the Borderlands series. :lol: He claims that just because he plays a game lot doesn't mean he likes it, sometimes it's purely research and analysis.

uncle Tim's watching, get your act together!
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,922
"I play games every day." Tim keeps busy.

There are some games that are so bad that he just can't stop playing them to see how bad they get, how Codexian. :lol:

His reasons are understandable to me now because I started running Steam in online mode earlier this year (now that I no longer have to concern myself with bandwidth at all) and my stats look like this.

steamstats11-2-230biir.png


I don't like Drakensang, but it's not so terrible yet as to make me rage-quit it (this can still happen though).

Regardless of his reasons, still a bit funny that he put all those hours into Borderlands, Borderlands 2, and the Pre-Sequel. :P
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
Regardless of his reasons, still a bit funny that he put all those hours into Borderlands, Borderlands 2, and the Pre-Sequel. :P
Maybe this was so he could mess up the itemisation completely up in The Outer Worlds ;)?
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,735
Wish Tim would do a video on the New Reno prostitutes dialogue.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom