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Cain on Games - Tim Cain's new YouTube channel

blessedCoffee

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Strap Yourselves In
Tim is being an over-sensitive cautious nerd about this. He could release a binary diff patcher, getting around the compiled from source contract concerns
Yep.
Let's hope he get's his computer hacked by some mysterious hero.
 

Roguey

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Yes, would be unlikely for Microsoft. But still possible and even without legal action there might be consequences for someone that still wants to keep open the possibility of working with them in the future.
Guy's supposed to be retiring.

While technically true, those situations are different. They're not patching PC games and Take Two has not gone after people who have released regular mods for their games.
 

Infinitron

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I suppose that in theory, a game developer modding his own game might be in more legal jeopardy than a random modder since he's exploiting proprietary "inside information" to produce the mod.
 

ds

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Guy's supposed to be retiring.
He doesn't seem to be too eager to leave behind the game industry for good to me. And even if he does stop dragging his feet on that he might end up getting bored and want to come back. No reason to reduce his future options, especially not without exhausting other ways to get the patch released (i.e. with Microsoft's approval).

While technically true, those situations are different. They're not patching PC games and Take Two has not gone after people who have released regular mods for their games.
Notwithstanding moving goalpost, re3 absolutely does fix bugs in a PC game. And Tim releasing a patch based on private source code would also not be a "regular" mod either. Not exactly the same as a patch from reverse-engineered sources but also not completely different.

In a saner world such a patch would be a non-issue since it pretty much benefits everyone but...
 

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I suppose that in theory, a game developer modding his own game might be in more legal jeopardy than a random modder since he's exploiting proprietary "inside information" to produce the mod.
Maybe his dog or husband could accidentally upload it to their open Google Drive account. What a whoopsie that would be.
 
Vatnik
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Is the dog-husband also going to upload Tim's unpublished book on torrents, a book which he has written, to which he has all rights, which he has physical copies of, and which he could self-publish on amazon, but refuses, yet keeps flashing and dangling in his videos?
 

0sacred

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There’s a type of person who gets off on having something others want, dangling it in front of them and saying you can’t have it
It's called an anal-something personality, not anal-retentive, but something else? In infants, it manifests as them refusing to poo, retaining the poo within, until begged or until sufficient attention to the matter is given.

do infants with the opposite personality type grow up to be shitposters?
 

std::namespace

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I talk about my work on making Arcanum a native Windows 10 executable...and why I cannot release it.
KING

I don't buy it. He can make mods like any other people. The only difference is that he'd be doing it using the source code that he owns. He's not bound contractually to any special treatment, he'd be just like any other modder. As a modder, he can release the diff patch for the current .exe.
He's just being a drama queen. He also clearly wants Microsoft to pay him for essentially a mod. Good luck with that. I'd throw a few dollars his way if he simply opened a Patreon and started modding. But he wants to be the drama queen.

DROG!? where is drog when you need him...
 

0sacred

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Anyway, Tim likes to tell the story of how Troika (as the developer) was barred from releasing patches for TOEE. Probably got hit with a bunch of legal mumbo jumbo back then and got the shit scared out of him, and has never looked at it again. He's the type to go "well ackshually" when you tell him that you patched or modded this game you have no rights to.
 

KeighnMcDeath

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He mentioned he might take a look at Vampire. Really looking forward to that one too.

Yes, but I'm even more looking forward to him taking a "look" at TOEE... like, a really hard look. Something that makes it playable. I'd rather watch a Cain video of an improved TOEE than play it in its current state.
Co8 and Temple+ mods have got you covered!
Install those and you should be good to go.
I was thinking the same thing.
 

NecroLord

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Anyway, Tim likes to tell the story of how Troika (as the developer) was barred from releasing patches for TOEE. Probably got hit with a bunch of legal mumbo jumbo back then and got the shit scared out of him, and has never looked at it again. He's the type to go "well ackshually" when you tell him that you patched or modded this game you have no rights to.
At least Avellone acknowledges and even praises the efforts of modders.
Something Tim doesn't quite seem to do.
 

StrongBelwas

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Can't talk about the Outer Worlds as much as his other titles because a lot of that work also involves talking about stuff going on with Outer Worlds 2 and that would hit NDA problems.
5 million TOW sales doesn't include game pass, Outer Worlds is easily his best selling game ever. Made him decide to talk about marketing today.
For early games, particularly in 80s/early 90s had relatively little marketing. Maybe an ad in Byte magazine, there wasn't really a computer gaming specific magazine. Then came along CGW, Bard's Tale Construction probably got an ad, Cain has a copy of the Dragon Magazine 5 star review. Fallout got two or three ads.
Cain's role was pretty much just signing off on whatever marketing came up with in a separate meeting. Mainly there for accuracy and just to say it's OK.
Outer Worlds was very different, marketing budget was enormous. Private Division being part of take two gave them a dedicated team that involved the ToW team in marketing. Sometimes tele conferenced, other times the marketing team would meet them for a one on one meeting to see what they felt was important about the game.
People from marketing noticed the Moonman mascot and corporate slogans and and wanted to use them in the ads for the game. Lots of meetings involving the marketers pulling stuff from the game instead of creating their own
A company in LA called Buddha Jones was involved and Cain has a very positive impression of their team, one of the marketers had played their older titles (Cains, Obsidians, he doesn't specify) and specifically asked to be involved in the campaign. Cain assumed they were there to pitch ideas to them, they mainly wanted to talk about the ideas behind the game. They made the trailers for the game. They picked the music, Cain liked their choices. Cain liked that they understood the humor of the game.
Cain was surprised by this level of coherence , his impression of marketing was that would go in and tell him what they were doing, these marketers wanted to know what he was doing and how they could use that, was impressed by the 15/30/60 second trailers they made.
Never been easier to make games then right now, "If you're not making a game right now, you don't want to, you just want to talk about making one." But now it is harder then ever to find a game.
Outer World's marketing campaign did a good job of showing the essence of the game without misleading anyone and making it easy to find in Cain's opinion.
Really good game goes hand in hand with having really good marketing, many games have development/marketing budgets of similar levels and Cain knows several where the marketing budget was bigger than the game budget.
 
Last edited:

NecroLord

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Can't talk about the Outer Worlds as much as his other titles because a lot of that work also involves talking about stuff going on with Outer Worlds 2 and that would hit NDA problems.
5 million TOW sales doesn't include game pass, Outer Worlds is easily his best selling game ever. Made him decide to talk about marketing today.
For early games, particularly in 80s/early 90s had relatively little marketing. Maybe an ad in Byte magazine, there wasn't really a computer gaming specific magazine. Then came along CGW, Bard's Tale Construction probably got an ad, Cain has a copy of the Dragon Magazine 5 star review. Fallout got two or three ads.
Cain's role was pretty much just signing off on whatever marketing came up with in a separate meeting. Mainly there for accuracy and just to say it's OK.
Outer Worlds was very different, marketing budget was enormous. Private Division being part of take two gave them a dedicated team that involved the ToW team in marketing. Sometimes tele conferenced, other times the marketing team would meet them for a one on one meeting to see what they felt was important about the game.
People from marketing noticed the Moonman mascot and corporate slogans and and wanted to use them in the ads for the game. Lots of meetings involving the marketers pulling stuff from the game instead of creating their own
A company in LA called Buddha Jones was involved and Cain has a very positive impression of their team, one of the marketers had played their older titles (Cains, Obsidians, he doesn't specify) and specifically asked to be involved in the campaign. Cain assumed they were there to pitch ideas to them, they mainly wanted to talk about the ideas behind the game. They made the trailers for the game. They picked the music, Cain liked their choices. Cain liked that they understood the humor of the game.
Cain was surprised by this level of coherence , his impression of marketing was that would go in and tell him what they were doing, these marketers wanted to know what he was doing and how they could use that, was impressed by the 15/30/60 second trailers they made.
Never been easier to make games then right now, "If you're not making a game right now, you don't want to, you just want to talk about making one." But now it is harder then ever to find a game.
Outer World's marketing campaign did a good job of showing the essence of the game without misleading anyone and making it easy to find in Cain's opinion.
Really good game goes hand in hand with having really good marketing, many games have development/marketing budgets of similar levels and Cain knows several where the marketing budget was bigger than the game budget.

Has Tim made a video on why exactly The Outer Worlds is such shit?
I wonder if he will...
 

Roguey

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Has Tim made a video on why exactly The Outer Worlds is such shit?
I wonder if he will...
He thinks it's a good game, but not as good as it could be because they had a low budget. The target market was also casuals.
 

Gandalf

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One can hate the full non-technical package that comes with a game, but does it really make it a bad game, if it is well programmed and designed?
It's like with the new Star Wars trilogy. One can hate the script, cast, acting, costumes and all that jazz, but pacing is good, frames are well shot, it looks stunning.
Yeah, I think it is a good comparison. Some filmmakers will say thery're good movies, likewise some game devs will say the games are good, because they're looking at the core craft values.
 

NecroLord

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One can hate the full non-technical package that comes with a game, but does it really make it a bad game, if it is well programmed and designed?
It's like with the new Star Wars trilogy. One can hate the script, cast, acting, costumes and all that jazz, but pacing is good, frames are well shot, it looks stunning.
Yeah, I think it is a good comparison. Some filmmakers will say thery're good movies, likewise some game devs will say the games are good, because they're looking at the core craft values.
A polished turd is still a turd.
 

scytheavatar

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One can hate the full non-technical package that comes with a game, but does it really make it a bad game, if it is well programmed and designed?
It's like with the new Star Wars trilogy. One can hate the script, cast, acting, costumes and all that jazz, but pacing is good, frames are well shot, it looks stunning.
Yeah, I think it is a good comparison. Some filmmakers will say thery're good movies, likewise some game devs will say the games are good, because they're looking at the core craft values.

If you think that a movie with bad script, cast, acting, costumes and all that jazz can be considered good because "pacing is good, frames are well shot, it looks stunning" then you obviously cannot have your opinions on movies taken seriously.

Having said that let's face it, we can shit on TOW as much as we want but the reality is that it IS a good game in comparison to Starfield.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth


I talk about game features that excite me that would seem insignificant to the average gamer.
 

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