StrongBelwas
Arcane
- Joined
- Aug 1, 2015
- Messages
- 516
Many of Cain's videos are based on things he wished more interviewers asked him.
Tim is rarely asked about the team or other people on the project.
Publishers often pick one developer to be the 'face' of the project, it's believed people respond better to games with that kind of personality.
People often ask him about characters and dialogues, and except for ToEE he was never really involved in that. Wished people more asked about the team so he could point out other's contributions.
Would like more questions about fun stories in production, often involving bugs and their fixing.
Would like to be asked more about how particular levels or features were created. Would like to be asked why they changed certain things from game to game (Tim just had a long discussion with one of his clients because they wanted to do something he only did once in a game and then did entirely different in two games and they wanted to know why.)
Prefers nitty gritty discussion to high level questions.
Tired of questions that are better suited for the publisher, such as what platform the game is coming out on and what language it supports. Just parrots stuff the publisher told him to say.
Sick of generic questions like what was the hardest part of development or what were the influences on your games. Not bad questions, but questions are so generic they can apply to any game. Some interviewers seem like they don't even want to be there and are just going off of a list.
Hard to care about an interview if the person doing the interviewing doesn't seem to care.
Very fond of the interview he did with Game Informer when Outer Worlds came out, still remembers it because of how interested the jounro in question seemed to be. Liked that the interviewer tried to bait them with the rapid fire questions video into talking about more then they were allowed to such as companions or aliens in the game, felt like he cared.
References the TK-Mantis interview very positively, thinks he may know the lore better then Cain does. Suspects some fans may have a better handle on the Fallout lore then he does because his memory can get mixed up with content they decided not to include. Liked that the questions were very specific and knowledgeable. Never spoken to him before, but they could talk like they were old friends. Cain hasn't been to downtown Seattle despite living in the suburbs for 3 years. Apparently Cain is taller then he appears to be (6'1''.)
Cain feels like he comes off as robotic when he rehearses questions, didn't want the questions ahead of time. What you see in that interview is his first reaction to them.
If you're gonna ask Cain a question for the channel, try to have it be something that requires a long form video specifically about the development.