Stop shitposting on Codex, start making your game.
People say they don't have time to make a game, if you have time to watch his videos, you have time to make a game. Most common excuse in his comments. 15 minutes a day working on something will get you results.
People say they don't have money. Might have been fair 40 years ago, but now you have access to free engines and assets and probably have a device that can run them.
People say that they can't do it all, now plenty of sites to download assets, especially if you aren't going for a commercial assets.
At the very least, you'll get a better response on job interviews, Cain has been impressed by people he has interviewed that can quickly grasp something on their own.
Cain is probably not as well off as you think he is, compare yourself to Cain when he started and not as he is now.
Cain took a bit of a gamble going into game development with how much student debt he had.
Cain enjoyed his role on Nuka Break and didn't think he shouldn't do it just because the other actors were better.
Cain shows off his little space combat game (made in Unity) starting at 6:35. Got a free starship model, got some free skyboxes. Just retaught himself how to do player movement in Unity. Deciding how movement works and how to code it is already a good chunk of game development figured out.
Added stars when his free skybox couldn't really demonstrate where the player is moving. Deciding how to handle the stars is another aspect.
Cain can't find it, but when he was teaching himself C# he made a simple image filter program. Taught him how to do things in C# (Working with file system, loading and saving files and handling their formats.)
C# is fast to develop with, but the resulting program was very slow. Wrote a similar program in C (Took him weeks instead of days), but the C program did in seconds what the C# would take half a minute or more to do. Limits to optimization in C# because of what they hide from you.