Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 16,214
I mean, FFT and Tactics Ogre are basically X-COM combat too, minus the fog of war and with damage being dependant on stats as well as weaponry. Well, and destructable terrain, but Troubleshooter is also missing that.
Brigandine is definitely a hybrid. Character levels and builds make a huge impact on the gameplay. It's not comparable to something like Master of Magic where you can just throw troops at the enemy until you win, and there's no economy to speak of.
If you want something more strictly in the vein of traditional japanese srpgs, there's disgaea to look at as well, though when played properly, it's more of a puzzle game than anything else. It gets a reputation as being all about grinding to reach silly numbers, but that couldn't be further from the truth, it's a game where a squad of level one units with no equipment can clear a map of enemies with levels in the hundreds.
Some other noteworthy examples would be Vandal Hearts and it's sequel, which I think was actually a decent game but my memory on that is quite fuzzy. Or Vanguard Bandits, which has a unique combat system revolving around stamina and fatigue management and selecting various types of defenses or counter attacks instead of units passively taking hits.
FFT is really the gold standard in my book however. I'd maybe throw Front Mission 3 up there as well. Haven't played the rest of that series to weigh in on them, but FM3 has very solid gameplay, aside from some weird hiccups concerning vehicle ejection and the ability of a man in an orange jumpsuit to overpower 6 story tall mech with a pistol. FM3's various weapon types offered a variety of viable tactics, and the gameplay itself rewarded overwheling the enemy with the chance to capture enemy mechs intact instead of just a slightly faster resolution to the battle. It's certainly lacking in pace though.
Brigandine is definitely a hybrid. Character levels and builds make a huge impact on the gameplay. It's not comparable to something like Master of Magic where you can just throw troops at the enemy until you win, and there's no economy to speak of.
If you want something more strictly in the vein of traditional japanese srpgs, there's disgaea to look at as well, though when played properly, it's more of a puzzle game than anything else. It gets a reputation as being all about grinding to reach silly numbers, but that couldn't be further from the truth, it's a game where a squad of level one units with no equipment can clear a map of enemies with levels in the hundreds.
Some other noteworthy examples would be Vandal Hearts and it's sequel, which I think was actually a decent game but my memory on that is quite fuzzy. Or Vanguard Bandits, which has a unique combat system revolving around stamina and fatigue management and selecting various types of defenses or counter attacks instead of units passively taking hits.
FFT is really the gold standard in my book however. I'd maybe throw Front Mission 3 up there as well. Haven't played the rest of that series to weigh in on them, but FM3 has very solid gameplay, aside from some weird hiccups concerning vehicle ejection and the ability of a man in an orange jumpsuit to overpower 6 story tall mech with a pistol. FM3's various weapon types offered a variety of viable tactics, and the gameplay itself rewarded overwheling the enemy with the chance to capture enemy mechs intact instead of just a slightly faster resolution to the battle. It's certainly lacking in pace though.