NecroLord
Dumbfuck!
The potato based economy is having a tough year.it's 2023
still no game
poles did it again
Either that or they will blame it on the war in Ukraine.
The potato based economy is having a tough year.it's 2023
still no game
poles did it again
And cyberbug has 35% completion rate nigga.Witcher 3 is currently sitting at 23.5% completion rate, which is extremely good. They just use it as an excuse to further cut their games.I'm replaying Witcher 3 again, this time with EE with tuned enemy damage. Thinking about how much I have ahead of me, I was discussing with her recently, that CDPR have admitted in interviews that even with the amount of game they cut, they still made it too big, as judged by the steam and gog completion rate.
Pillars 14.6%, DOS2 11.5%, KCD 12%, faggotAnd cyberbug has 35% completion rate nigga.Witcher 3 is currently sitting at 23.5% completion rate, which is extremely good. They just use it as an excuse to further cut their games.I'm replaying Witcher 3 again, this time with EE with tuned enemy damage. Thinking about how much I have ahead of me, I was discussing with her recently, that CDPR have admitted in interviews that even with the amount of game they cut, they still made it too big, as judged by the steam and gog completion rate.
35% > 23.5% NIGGER.Pillars 14.6%, DOS2 11.5%, KCD 12%, faggotAnd cyberbug has 35% completion rate nigga.Witcher 3 is currently sitting at 23.5% completion rate, which is extremely good. They just use it as an excuse to further cut their games.I'm replaying Witcher 3 again, this time with EE with tuned enemy damage. Thinking about how much I have ahead of me, I was discussing with her recently, that CDPR have admitted in interviews that even with the amount of game they cut, they still made it too big, as judged by the steam and gog completion rate.
23.5% completion rate is well above average for games these days.
I think whoever voiced male V did a fantastic job. Just the way he delivers a lot of his lines really makes me like him. He makes V sound like a fun guy to joke around with.V kind of grows on you as game goes. At start he/she feels incredibly dudebro but as game progresses and stuff happens more and more V becomes its own character much like Geralt was. Especially in that scene with patio chairs after certain boss fight.
Ya I had heard this was the case, but thought they scrapped it altogether. Was surprised with JB - TPP MOD WIP you can see some (not a lot) your anims being fully performed in a few scenes using the whole body instead of just hands in front of a camera.As far as I'm aware, CDPR did start development with the intention of the game being 1st/3rd switchable like TW3, but obviously they ran into time constraints, and although they did a good job with the interaction in 1st person, I do wish they'd fix 3rd person now. Apparently what mostly needs to be done is proper animations (and probably a proper rig, so the body isn't distorted) - surely not that difficult a job for a big company (just copy most of the animations from 3rd person NPC action, which all looks great, and tweak?)
I mean they say they aren't going to develop 3rd person, but I'm sure that's just lingering PR from the time when they were forced to go into 1st. Get on with it!
Yes, the reason probably why you feel the city feels like a letdown is because CDPR got at light speed through the zones without bothering to give a context for anything that was hapenning on the city.TLDR, I'm having fun but ultimately it's all a letdown.
it worked the first timeWait, they still going on with inserting popular actors into the game? Fucking hell...
Dayum, I'm having fun with the game this third time round (2nd time a year ago I didn't complete, but I did have fun for a week or so). It's true what someone said above, that the story isn't such a big draw once you've experienced it, but the core exploration/combat gameplay just wandering around is very moreish with all the mods. And there still seems to be tons of little things in the virtual world that I didn't discover the other times I played. My body is ready for DLC with new story. Maybe those who say the game's never going to ever really be what it should have been are right, but what it is can certainly be enjoyable for a while with all the relevant mods (my setup is pretty much like AwesomeButton's up-thread, but I have a few more combat-related mods and QOL mods).
Even something as trivial as the third person mod is getting quite workable. I've got it set up with a another mod that fixes the weirdly wide shoulders, and I have an autorun set up with autohotkey, so I can basically walk around relaxedly and steer most of the time without having to keep W pressed down, and enjoy the atmosphere and incredible sense of presence the game has at times, occasionally spinning around to admire my character, as God intended. The "Talk to Me" mod is also quite immursive - though you have to have it toned down to about 06.00 or so in the relevant option, otherwise the "nice day"s are so frequent and annoying as to break immersion rather than foster it. But it's surprising how much bang for the buck you can get in terms of immersion just from the occasional passerby addressing you. It does go some way to fixing the "Potemkin NPCs" problem the game had to start with. (I also get the impression that there's more NPC idle scripting going on - for example, in that basketball court where there's a police alert early on, passing it by later, I noticed that it had a few people hanging around the in sports gear looking as if they were discussing playing. But that might have always been there, I don't know. As a general point, I think the game works really well if you do walk around and just observe the virtual world, like notice the city as a city, really get the sense of "being there" like you would in a real city - it sets up a nice alternating rhythm between goofing off imagining you're in this cyberpunk dystopia, and having intense bouts of action.)
The main problem is the workaround 3rd person mod uses the sketchy 1st person animations that were just in for when you look down in first person, which aren't really tuned for 3rd person viewing - and the model is a bit distorted (it has a sort of caved-in chest, so it lopes along a bit like the hippy from Scooby Doo), unlike the near-perfect models in character creator and the photobooth - and it's still not suitable for combat in 3rd person, but at the moment the mod auto-switches you to 1st person in combat anyway - which, come to think of it, is actually a neat feature in and of itself. It makes a virtue out of a necessity, and I think all games with 1st/3rd person ranged combat should have the option to toggle that functionality). But it's pretty usable for just general exploration (you can F interact with interactable things like ladders, though that's sometimes a bit fiddly and could do with tuning - although loot interaction has always been a bit fiddly in the game for some reason, even in 1st person).
As far as I'm aware, CDPR did start development with the intention of the game being 1st/3rd switchable like TW3, but obviously they ran into time constraints, and although they did a good job with the interaction in 1st person, I do wish they'd fix 3rd person now. Apparently what mostly needs to be done is proper animations (and probably a proper rig, so the body isn't distorted) - surely not that difficult a job for a big company (just copy most of the animations from 3rd person NPC action, which all looks great, and tweak?)
I mean they say they aren't going to develop 3rd person, but I'm sure that's just lingering PR from the time when they were forced to go into 1st. Get on with it!
It's just not charismatic
That's what she said.maybe it's too big
Nah man they just got some black dudeinserting popular actors
Stockholm syndrome? I guess buttfucking really is a way to someone's heart.
Dayum, I'm having fun with the game this third time round (2nd time a year ago I didn't complete, but I did have fun for a week or so). It's true what someone said above, that the story isn't such a big draw once you've experienced it, but the core exploration/combat gameplay just wandering around is very moreish with all the mods. And there still seems to be tons of little things in the virtual world that I didn't discover the other times I played. My body is ready for DLC with new story. Maybe those who say the game's never going to ever really be what it should have been are right, but what it is can certainly be enjoyable for a while with all the relevant mods (my setup is pretty much like AwesomeButton's up-thread, but I have a few more combat-related mods and QOL mods).
Even something as trivial as the third person mod is getting quite workable. I've got it set up with a another mod that fixes the weirdly wide shoulders, and I have an autorun set up with autohotkey, so I can basically walk around relaxedly and steer most of the time without having to keep W pressed down, and enjoy the atmosphere and incredible sense of presence the game has at times, occasionally spinning around to admire my character, as God intended. The "Talk to Me" mod is also quite immursive - though you have to have it toned down to about 06.00 or so in the relevant option, otherwise the "nice day"s are so frequent and annoying as to break immersion rather than foster it. But it's surprising how much bang for the buck you can get in terms of immersion just from the occasional passerby addressing you. It does go some way to fixing the "Potemkin NPCs" problem the game had to start with. (I also get the impression that there's more NPC idle scripting going on - for example, in that basketball court where there's a police alert early on, passing it by later, I noticed that it had a few people hanging around the in sports gear looking as if they were discussing playing. But that might have always been there, I don't know. As a general point, I think the game works really well if you do walk around and just observe the virtual world, like notice the city as a city, really get the sense of "being there" like you would in a real city - it sets up a nice alternating rhythm between goofing off imagining you're in this cyberpunk dystopia, and having intense bouts of action.)
The main problem is the workaround 3rd person mod uses the sketchy 1st person animations that were just in for when you look down in first person, which aren't really tuned for 3rd person viewing - and the model is a bit distorted (it has a sort of caved-in chest, so it lopes along a bit like the hippy from Scooby Doo), unlike the near-perfect models in character creator and the photobooth - and it's still not suitable for combat in 3rd person, but at the moment the mod auto-switches you to 1st person in combat anyway - which, come to think of it, is actually a neat feature in and of itself. It makes a virtue out of a necessity, and I think all games with 1st/3rd person ranged combat should have the option to toggle that functionality). But it's pretty usable for just general exploration (you can F interact with interactable things like ladders, though that's sometimes a bit fiddly and could do with tuning - although loot interaction has always been a bit fiddly in the game for some reason, even in 1st person).
As far as I'm aware, CDPR did start development with the intention of the game being 1st/3rd switchable like TW3, but obviously they ran into time constraints, and although they did a good job with the interaction in 1st person, I do wish they'd fix 3rd person now. Apparently what mostly needs to be done is proper animations (and probably a proper rig, so the body isn't distorted) - surely not that difficult a job for a big company (just copy most of the animations from 3rd person NPC action, which all looks great, and tweak?)
I mean they say they aren't going to develop 3rd person, but I'm sure that's just lingering PR from the time when they were forced to go into 1st. Get on with it!
Bro you know they are abandoning the game right? What is this nonsense? You are acting like it's December of 2020.
It's lively in the sense that mods are being made, but the content of said mods is telling - there's almost no mods that add new, meaningful content. Vast majority of mods are pointless cosmetics for the photo mode, with a smattering of rebalance mods trying to unfuck the mechanics as much as it is possible with the rudimentary tools at hand.But aside from that, I'm just sayin' that the modding scene for the game is very lively (it was even before Edgerunners), and it looks like it's going to keep on being lively, and you can still get fun out of the game if you are a fan of the genre.
It's also telling that CDPR have learned nothing from their mistakes. They burned so much money on Keanu instead of using it to deliver on what they promised, only to repeat the same bullshit with the DLC. I don't foresee them adding any substantial mechanics or fixing all the glaring issues the game is still suffering from. The DLC will just be more "cinematic" content hyperfocused on the nigger and little else.They have confirmed the 1st DLC will be the last C2077 content produced. It is not reasonable to expect they will plow lots of money into continuing to add patched features after that point--rather you should take the open announcement as their curtain call on the product overall.
They have confirmed the 1st DLC will be the last C2077 content produced. It is not reasonable to expect they will plow lots of money into continuing to add patched features after that point--rather you should take the open announcement as their curtain call on the product overall.
It is possible (likely?) there will be a C2077 sequel at some point when they feel the franchise is not completely bombed in the public eye... but that is years down the road, after Witcher 4, and requires Witcher 4 to not be a failure, which I personally would not consider a guarantee considering how much core technical staff they have lost, the abandoning of their own engine being another sign of that.
I'm also not sure what you mean by "not falling into obscurity". The only people I know of who still give a shit about it are the people who never played it originally and to whom it is fresh and new. Yeah, sure, maybe it is a "normie crowd" game at this point, but it lost all the core gamers, CDPR is dead to them. I would be really cautious about ascribing a lack of hate articles/hate posts surrounding it now to mean that it is suddenly beloved by most people. Rather, it is in that place a lot of mediocre/shit games get to where the people who hated it are over it, it's not even an entity to them anymore. Any sequel announced before many, many years have past would get lots of negative feedback though, because that would be a new, major development.
Regarding the gameplay loop: it is a bogstandard Far Cry clone. There is nothing unique about it. Is it fun in some sense? Yes. I'd argue this is the one good part of the game, it is more "immediately" fun than Witcher, which had shit gameplay backed up by good content, but to claim it is "unique" or this is some special draw to the game is hilarious and I have to wonder how you came to that conclusion. Are you new to FPSes? Never played a Ubisoft shooter? What the actual fuck, etc.
It's lively in the sense that mods are being made, but the content of said mods is telling - there's almost no mods that add new, meaningful content. Vast majority of mods are pointless cosmetics for the photo mode, with a smattering of rebalance mods trying to unfuck the mechanics as much as it is possible with the rudimentary tools at hand.But aside from that, I'm just sayin' that the modding scene for the game is very lively (it was even before Edgerunners), and it looks like it's going to keep on being lively, and you can still get fun out of the game if you are a fan of the genre.
Maybe modders will eventually figure out a way to inject new meaningful quests into the game, but that is going to take years, I don't foresee the game holding anyone's interest for that long, not without a steady drip of new content - be it official or fanmade.
It's also telling that CDPR have learned nothing from their mistakes. They burned so much money on Keanu instead of using it to deliver on what they promised, only to repeat the same bullshit with the DLC. I don't foresee them adding any substantial mechanics or fixing all the glaring issues the game is still suffering from. The DLC will just be more "cinematic" content hyperfocused on the nigger and little else.They have confirmed the 1st DLC will be the last C2077 content produced. It is not reasonable to expect they will plow lots of money into continuing to add patched features after that point--rather you should take the open announcement as their curtain call on the product overall.
Night City will still be a barren, broken, buggy mess that ultimately serves no purpose.
Where the big booty bitches at? Floortiles also don't fucking work like that. These Polish retard devs went to a McDonald's bathroom and were like shieeet this shit is reflective mane. Niggas never stepped outside in their life.