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CD Projekt's CYBERPUNK 2077 Release Thread - The Next Gen Update

Discussion in 'CD Projekt Red' started by Sam Ecorners, Dec 10, 2020.

  1. gurugeorge Arcane Patron

    gurugeorge
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    Strap Yourselves In
    The problem for modders at the moment is that you can only replace things, not add new things. Once you can add new stuff to the game and make quests, then we'll be off to the races.
     
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  2. Wesp5 Prestigious Gentleman Arcane

    Wesp5
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    Let's hope this will be possible then. For example Bloodlines has a hard-coded limited number of items it can handle, so to create new stuff for the UP we could only replace unused items or apply some dirty tricks...
     
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  3. Perkel Arcane

    Perkel
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    Red Engine main limit is in adding land to playable area due third party tools they are using, same with dialogs etc which are handled by some AI assisted tool that generates on the fly animations but it is pre-baked.

    This is why there are no new quests for TW3 and probably won't be for C77.
     
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  4. rusty_shackleford Arcane

    rusty_shackleford
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    nobody has bothered looking into fixing this?
     
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  5. Wesp5 Prestigious Gentleman Arcane

    Wesp5
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    Without source code there is nothing we can do. At least I am not technical enough to decompile dlls or executables. But I managed to get all the items I needed by using enemy weapon items :)!
     
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  6. CrunchyHemorrhoids Prophet

    CrunchyHemorrhoids
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    So whatever came of the witcher & cypunk source code leaks? Figured those might help with modding.
     
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  7. Perkel Arcane

    Perkel
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    Not without plethora of third party and their own tools.

    Modern game creation has little to do with what modders do in single tool. Usually whole thing is crapshot all over company servers with stuff only being put together for some purpose like testing etc.
     
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  8. Justicar Dead game Glory to Ukraine

    Justicar
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  9. Gargaune Magister

    Gargaune
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    Well, it looks like the ability to add objects to the game is finally here. And yes, it appears to involve extending a master list whenever you install a mod. Maybe later on, once it gets more development, it will be integrated into a mod manager.

    Seems to only support clothes for now, the first mod to use it is a set of wigs. Maybe cars will come next.
     
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  10. gurugeorge Arcane Patron

    gurugeorge
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    Huzzah!
     
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  11. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Fucking Polandjank. It might not yet be Playway level, but jank it is. I couldnt even stand the Witcher. This shit was only hyped because the graphic artists used to work for a few bags of peanuts, so they could put thousand of them on a project that usually has 10. Consequently, graphic was good, gameplay was shit, story was retarded, games tedious as fuck.
     
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  12. KeighnMcDeath RPG Codex Boomer

    KeighnMcDeath
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    Hey!
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    Oh don't forget:
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  13. TheHeroOfTime Arcane

    TheHeroOfTime
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    The side content of this game relies too much on killing and looting compared to Witcher 3, which is more focused on narrative and storytelling. The thing is that the lack of enemy variety and enemy behavior hurts the game. Like Witcher 3 suffers from abusing the witcher senses and lack of exploration in missions.
     
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  14. Bliblablubb Arcane

    Bliblablubb
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    For SCIENCE and giggles I tried a comparison how much the game has technically improved over the year. Installed the base version (1.04 I think) on my trusty old toaster, dicked around a little, then patched it up to maximum and tried again.
    Oh boy. The base version ran at mostly "low" setting, still janky at times, the fully patched one now runs smooth on "high". No SSD mind you.
    That's one hell of an "optimization" here. :hahano:

    They also either recorded a lot more ads voiced by a woman heard everywhere, or the game was so buggy it only played 5% of the existing ones before. That and some changed fixed drops gave me quite a few "huh, that wasn't here before" moments.
    Sure the open world part is still pretty "soul less", but tbh: if the game had come out in this state, players would have been a lot less complaining about it.

    There are still many issues tho. Implants having stat requirements is still stupid, but I guess after dropping some kind of humanity stat way back it left them with no idea how else to limit implants on the player. So you still wonder: 12 tech for the shock immunity implant, 14 for the same through a perk... or just buy a clothing mod for... 250 shekelz. :balanced: :hahano:

    And the old bug where Brick gets a plaque at the graveyard instead of Evelyn if you saved him is still there.
    Maybe in another year.
     
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  15. Bliblablubb Arcane

    Bliblablubb
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    Another thing I noticed was, ghosting a mission or using non-lethal takedowns is even more pointless now. To fix the "oversight" where you could knock people out for xp and cred, then kill them to get it again, apparently you get jack now if you just knock them out.
    Tried the pharmacy gig (where the monowire used to be) all ninja like, and ended up half a bar short on xp and cred compared to doing it the 'murican way. Also no weapons to sell/scrap, since they only spawn in combat. Why, thank you game for encouraging me to make the game more challenging.
    Guess I am supposed to use the "10-14 dmg" Achilles tech rifle, that actually does 4 digit headshots. Through walls. With no sway. :hahano:
    :littlemissfun:
     
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  16. Gradenmayer Learned

    Gradenmayer
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    Funny reading how they wanted to be more like GTA, because if they straight up cut out: driving, police system, ability to shoot at/drive over (somehow their future cars don't have autobrake systems?) civilians and added subway system- the game would become 2 times better and no one would complain about those features missing.
     
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  17. Child of Malkav Liturgist

    Child of Malkav
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    Is this for real?
     
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  18. Bliblablubb Arcane

    Bliblablubb
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    If the enemy is not holding a weapon outside combat, it only spawns when combat is triggered.
    At least it was the case for the Animals and the hit target here, but I think it was always the case.
    Sometimes enemies drop lvl1 weapons when downed, makes that mission where you get captured and have no equipment so painful if you have no cyber arms. Fighting them nekkid with a 50 dps weapon you get from sneak killing one, while getting instakilled in one hit was sooooo much fun. :hahano:
     
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  19. Bliblablubb Arcane

    Bliblablubb
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    I think the game would have still have worked well if they had done it like the niu Deus Exs did, with secluded areas like in the lifepaths. You spend half of the tlme during missions on the passenger seat anyway, plenty of time to show off the city. Plus maybe taxi/train rides.
    Going through traffic in a car is still painful, since npc cars stop on green traffic lights or simply in the middle of the road, because pathfinding took an early day off. At least on a bike you don't care.
    Although bikes gave me a hillariuos bug in the old version, where phonecalls from fixers and Takemura clogged up while searching the Delamain cars, and upon exiting the bike V suddently had 4 phonecalls at the same time. Talking to each of them. :hahano:


    Multitasking bitches! :obviously:
     
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  20. T.Ashpool Self-Ejected

    Self-Ejected
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    if would be cool if in one of the expansions this game would get a side activity that includes being a pimp for panam and sending her to different strip clubs to get cash. you could get a private dance from her and decide what she's wearing
     
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  21. Gargaune Magister

    Gargaune
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    I've tried to pinpoint what the fuck is going on, but no dice. Sometimes cars will start rolling again if I get really, really close, others if I swing the camera out of view of what's in front of them (maybe triggering a despawn of some invisible obstruction, the frustrum culling is batshit), others not at all. I tried following a car around for a long time and eventually gave up when I just bumped into him and he started turning back and forth, busting up my Red Ferrari. I got out and shot him, obviously.

    Try the Maimai! Yeah, it's half a horse short of a bicycle, but that little bugger sticks to the road like shit to velcro. It's also the only CBP car I've seen that can actually be driven in first person - it's got no hood, so the stupidly low viewpoint is more manageable, and it's small enough that your right A-pillar fits on screen.

    Really, it's quite...
    Show Spoiler

    [​IMG]
     
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  22. Bliblablubb Arcane

    Bliblablubb
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    Way back, I wonderd why a green dot was coming towards me in a car, it was the reporter, a quest npc from a gig 15 mins ago, still being driven away. I followed him FOR SCIENCE, to see if he just despawns. Nope, I followed him all the way down to Pacifica, where did a u-turn and drove back. Hoping to get out of my visual range I guess. Then he got stuck forever near the Coyote bar and I gave up. The things I do for science.... :hahano:
    But boy was that drive a joy. Especially the highway. There are invisibile seams every car just stops at. I had to notch each of them in the collum over it one by one to continue. It's like the AI stops at the border of the current "cell" hoping nobody notices.

    Waaaay ahead of you bro. Complete with mod to make it "V-Colored", black 'n gold is his/her/diverse jam. :obviously:
    https://staticdelivery.nexusmods.com/mods/3333/images/1097/1097-1613576460-715629114.jpeg

    Not embedding it, since it's a nexus link.

    Not driving anything in 1 person, the steering wheel twitching at even the slightest movement drives me crazy.
     
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  23. Gargaune Magister

    Gargaune
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    They don't (usually) despawn if they're in view, but the game's got the most aggressive culling I've seen out of the frustrum. The instant you turn away, Cyberpunk flushes out dynamic decor like vehicles and NPCs, and I get why they're doing it, but the implementation's just not fit for purpose. What's the point in having all these ambient NPCs if the instant I do a double take or engage photo mode half of them are gonna Shift+Delete themselves out of existence?

    Here's a story for you - yet another car stopped in the middle of traffic, duh. I decide to squeeze some "roleplaying" value out of it, so I get out, waltz over and pull the inconsiderate bitch out of her vehicle. Public announcements keep saying it's illegal to use guns to advance in traffic, but they don't say shit about using your bare hands. NPC starts running, so I jump in her car and drive her over. Job well done, right? Wrong. Because by the time I get out, the car's rolled on for another couple of metres, so when I turn around to admire my handywork, she's gone! Poof! Like German euromoneyz in a Greek bailout, not even a puff of smoke. CDPR, I can't roleplay under these conditions!

    And to get back on topic, I give it fifty-fifty odds that the dynamic ambient objects system is screwing up traffic as well. That's why I was trying to test with turning the camera around to get the area in front of a stuck car out of view, but I ran out of patience. I've also noticed that stuck cars often honk when they stop, as well, like they're picking something up in front of them.

    Anyway, long story short, it just sucks. There's no way around it, it's broken for all practical purposes. It's not even like NPCs milling around in circles, which you're only gonna notice if you stop to observe them, this is a constant and obvious nuisance.

    Nice! Those racing stripes should fix the acceleration!

    Are we not supposed to embed those?
     
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  24. Bliblablubb Arcane

    Bliblablubb
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    Dunno what our dark and mysterious Underlord's stance on that is, but embedding pics from other sites you haven't reuploaded somewhere else is kinda un-bro behaviour. :obviously:

    I already didn't pay anything for all my mods, least I can do is not also steal their bandwidth. :hahano:

    I swear it goes from zero to topspeed in less than 30 seconds now!
     
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  25. Gargaune Magister

    Gargaune
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    Eh, I seem to recall hosts having the ability to block off-site embedding if it's an issue for them. Besides, when it comes to the Nexus, a readily available image is more likely to drive traffic to a mod, I'd imagine. But that's an aside, I was just curious whether I'd missed something about Nexus embedding in particular.

    :happytrollboy:
     
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