In the begining I wasnt really feeling for this game, the combat was clunky and I was mostly farming for street creeds on NCPD hotspots and doing side gigs after the biochip main mission. In the beginning, the side gigs were just a bunch of smalll side gigs, rescue ripper doc from gangers, rescue ganger from his ex gang, kill cyberpsycho, I was really afraid most of those missions would be just Ubisoft bs (NCPD hotspots are just Ubisoft bs), I was finding it okay at best, just cyber GTA until I got the more interesting gigs. I got a gig where I needed to kill the owner of a club, I imagined it would be just a fairly simple mission and blast a few gangster and be done like the ones before until I decided to make a few tests.
It was a two floor club where the target was on the second floor. In the beginning, I was thinking about just go guns blazing until I saw a side gate, got in there and got on a stairs up on a nearby building. There was a door in there where I could use technical ability to open but as I didnt have enough technical ability, I was thinking that I had no choice. Until I noticed, the club building was reasonably close to the building I was, so I jumped from the building I was into the roof of the nearby club. I headshot a guard in the balcony, then I realized I was right on the bedroom of the target, killed him and then it was mission over, if I wanted, I could leave the club and end the mission but I decided to just shoot the rest of the gangers and loot their shit. I'm not sure but that door I couldnt open on the nearby building, I bet I could go through there and one tap the target without even getting inside the club through his window. It was a nice level, sure, it is no sandbox Deus Ex or Dishonored level but it was in there that I realized the game wasnt just cyber GTA and it was actually a little incline from the overwhelming cutscene ridden main missions.
It was a pretty detailed little level for an open world game, if it was GTA, it would be just a shooting gallery from start to finish with scripted shit all over it and if you deviated a single bit from the path, it was mission over.This wasnt the only mission that offered multiple access routes but some smaller missions end so quickly that you barely notice if you go to eliminate the targets on a lethal way. Far more annoying than the pedestrian ai is the enemy ai, I grabbed a guy right in front of his dude and I just dragged him into the room behind me and he didnt get hostile immediately, WTF. It was a nice little incline on the middle of alot of popamole.