Steam says I'm at 92 hours.
Good
Story is alright, the animations for the characters is on a whole other level, lots of very subtle things in the facial animations, excited/impatient characters bobbing their knees, etc
the bandit camps and side gigs are great, each of them is a small little morsel of gameplay and most of them are deus-exy in that they allow you to do shit like approach from different angles. i cannot state enough how much fun it is to discover alternate routes for what is presented as a "walk in the front door" scenario.
once you get the double jump cyberware the game is basically a different game. you need to sneak into arasaka's warehouse at one point. tense stealth one playthrough 1, hilarious "leap over all the rooftops" game in the other two playthroughs. I have a cyberware mod in my current playthrough that blinds anyone who detects me in stealth for 40 seconds.
There's so many broken skills and abilities in this game and CDPR just kind of lets you break the game, they really don't seem to mind.
it's great that basically every build is viable
Bad
Phonecalls. make it so you can't sprint, jump as high, use your double jump, etc. They happen constnatly and I am STILL getting called 44.5 hours into this run. Just. Fucking. Enough.
Story mode is full of boring console sequences, include two unskippable moments where you play as Johnny with a 'one-shot kill' gun. Replays aren't good either, lots and lots of turret sequences, "shoot the car as it drives after you" and hammering the "skip ahead" button since dialogue options barely matter
No rocket/grenade launchers (whyyyyyyyyy)
vehicles are floaty and terrible, driving around night city is a pain in the ass sometimes, requiring long pointless detours to get to something 100m away.
lack of reactivity annoying as hell, can run around pacifica killing voodoo boys and then take quests from them with zero reactivity
overall the storymode stuff is basically any generic console AAA game - fun to play and interesting ONCE, but the real meat of the game is all of the smaller quests scattered around the map that are built with multiple entrances and exits (this is not present in the story quests)
Good review. Yeah I've found that the game is a bit schizophrenic in this way. Played through
once, the story is good, even brilliant in places, but it becomes unbearable to go through again once you've already done it - mainly because a lot of it is presented in a way that takes control away from you. That's fine on a first playthrough, where it's exciting and you don't know what's going to happen. But it's awful the second time round - especially when you also know that most of the dialogue choices have no consequence.
But then Cyberpunk 2077 is also this
other game which is filled with those bite-sized morsels of gameplay that are very moreish, very addictive, especially if you're really immersed in the city vibe (either in the hot dusty day, or the wet bladerunnery night).
The stuff I've been finding most interesting and most looking forward to, are the little bits of flavour text on the shards left in satchels and on victims by some of the police report spots. There are tons of microscopically tiny little stories on those shards, quite well-written, some leading on to other micro quests, some not, and they cumulatively tell a story about NC that makes it feel real and solid and goes in parallel with the main story. Granted after a while, you realize that most of them seem to be about betrayal/revenge - but on the other hand, that also seems about right for the vibe of the place.