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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Vatnik Wumao
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Oct 2, 2018
Messages
19,453
How can people choose corporate ending, when corporate fucked you up. Don't you remember beginning where a foe of your corporate boss just thrown you away from the corporation? Corporations are just worst thing in the world in cyberpunk world, that's why you have a fucking posters with people contemplating suicide by gunshot to the head if something goes wrong in corporate life.
That's part and parcel of corporate life, but Hanako takes after Saburo in valuing the keeping of one's word. Goro confirms this as well.
 

Stavrophore

Most trustworthy slavic man
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I can't really decide which mixed breed she is. She is definitely south european, mixed with what? Native americans? Maybe hindu? She is kinda dark, is that just heavy tan, or some negro blood? Facial features are nothing like negro or native americans, its weird that she is so dark skinned in game.
 

Lord of Riva

Arcane
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Strap Yourselves In Pathfinder: Wrath
How can people choose corporate ending, when corporate fucked you up. Don't you remember beginning where a foe of your corporate boss just thrown you away from the corporation? Corporations are just worst thing in the world in cyberpunk world, that's why you have a fucking posters with people contemplating suicide by gunshot to the head if something goes wrong in corporate life.

Goro is bro, bro gives his word.
 

TheHeroOfTime

Arcane
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Nov 3, 2014
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S-pain
Ok I give it up, the itemisation in this game has it's moments

3DKIdgB.png
 

hivemind

Cipher
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Pretty Princess
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regarding Panam

She is actually extremely based even if you can't date her.

I considered for a while taking her up on her offer of help for the end, but I listened to Johnny about their lives being on me and I couldn't really imagine any of them walking out alive after hitting the tower.

Then when all the nomads called me during the epilogue while I was checked out just broke my heart.


Same ending path on my first playthrough, but I decided against becoming an engram since Goro wasn't there to reassure me that Arasaka won't fuck me over and not even bother to find a new body. :negative:

Then again, I'm not that knowledgeable about the lore, but I don't believe that becoming an engram represents an actual transfer of consciousness rather than just a copy, so better to have 6 months rather than none.

The engram thing got me spooked as well and that's why I primarily didn't go with the Alt option and bet on Arasaka because if anyone could keep me alive it would be them. :/


But when I was already on the moon I couldn't really think of going back. It's pretty much six months of having a terminal disease(as per Goro's words), and at that point I'd really take the odds of my own evaluation of engram life being wrong and betting on it being an eventual Resurrection rather than corporate slave-hell. Not great odds but I'll always bet on life desu.
 

Stavrophore

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regarding Panam

She is actually extremely based even if you can't date her.

I considered for a while taking her up on her offer of help for the end, but I listened to Johnny about their lives being on me and I couldn't really imagine any of them walking out alive after hitting the tower.

Then when all the nomads called me during the epilogue while I was checked out just broke my heart.


Same ending path on my first playthrough, but I decided against becoming an engram since Goro wasn't there to reassure me that Arasaka won't fuck me over and not even bother to find a new body. :negative:

Then again, I'm not that knowledgeable about the lore, but I don't believe that becoming an engram represents an actual transfer of consciousness rather than just a copy, so better to have 6 months rather than none.

The engram thing got me spooked as well and that's why I primarily didn't go with the Alt option and bet on Arasaka because if anyone could keep me alive it would be them. :/


But when I was already on the moon I couldn't really think of going back. It's pretty much six months of having a terminal disease(as per Goro's words), and at that point I'd really take the odds of my own evaluation of engram life being wrong and betting on it being an eventual Resurrection rather than corporate slave-hell. Not great odds but I'll always bet on life desu.


Hivemind, do you play a heterosexual male? Because that's the only way to romance Panam. You don't play a man with vagina, or lady with dick?
 
Vatnik Wumao
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Hivemind, do you play a heterosexual male? Because that's the only way to romance Panam. You don't play a man with vagina, or lady with dick?
Pretty sure that all romance options only take body type and voice into consideration ergo a male body type with male voice and a vagina would count as 'heterosexual' for Panam.
 
Vatnik Wumao
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Oct 2, 2018
Messages
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On a different note,
Given that Johnny taking over is a Theseus' ship sort of situation, wouldn't it be possible that letting Johnny take over the body would nonetheless mean that V's stream of consciousness is preserved? Johnny himself (and Victor) mentioned early on that your two personalities were becoming intertwined, so giving him your body seems more to be the case of a person with multiple personality disorder discarding his original personality in favor of the second one.
 

Stavrophore

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On a different note,
Given that Johnny taking over is a Theseus' ship sort of situation, wouldn't it be possible that letting Johnny take over the body would nonetheless mean that V's stream of consciousness is preserved? Johnny himself (and Victor) mentioned early on that your two personalities were becoming intertwined, so giving him your body seems more to be the case of a person with multiple personality disorder discarding his original personality in favor of the second one.

You would become someone like johny avatar was to you before the ending, to real johny in your body ;)
 

Koolz

Learned
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185
https://www.globenewswire.com/news-...ass-action-lawsuit-against-CD-Projekt-SA.html
CD PROJEKT SA CLASS ACTION ALERT: Wolf Haldenstein Adler Freeman & Herz LLP announces that it is investigating a potential securities class action lawsuit against CD Projekt SA
December 18, 2020 23:30 ET | Source: Wolf Haldenstein Adler Freeman & Herz LLP


NEW YORK, Dec. 18, 2020 (GLOBE NEWSWIRE) -- Wolf Haldenstein Adler Freeman & Herz LLP announces an investigation of potential securities claims on behalf of shareholders of CD Projekt S.A. (OTC: OTGLY, OTGLF) (the “Company”) resulting from allegations that CD Projekt may have issued materially misleading information to their shareholders and investing public.

All investors who purchased the American Depositary Receipts (“ADR’s”) of CD Projekt SA and incurred losses are urged to contact the firm immediately at classmember@whafh.com or (800) 575-0735 or (212) 545-4774.

If you have incurred losses in the ADR’s of CD Projekt SA, please contact Wolf Haldenstein to learn more about your rights as an investor in CD Projekt SA.

On December 18, 2020, Market Insider reported that “Sony announced on Friday that it was pulling [Cyberpunk 2077] from its PlayStation Store and offering full refunds to players following a wave of complaints about the long-awaited title.” The Market Insider report also quoted the Company’s co-CEO stating during an analyst call that “[a]fter three delays, we were too focused on releasing the game,” and “[w]e ignored signals about the need for additional time to refine the game on the base last-gen consoles.”

On this news, the Company’s share price fell $3.49 per ADR, or 15%, to close at $18.50 per ADR on December 18, 2020.

Wolf Haldenstein has extensive experience in the prosecution of securities class actions and derivative litigation in state and federal trial and appellate courts across the country. The firm has attorneys in various practice areas; and offices in New York, Chicago and San Diego. The reputation and expertise of this firm in shareholder and other class litigation has been repeatedly recognized by the courts, which have appointed it to major positions in complex securities multi-district and consolidated litigation.

If you wish to discuss this action or have any questions regarding your rights and interests in this ongoing situation, please immediately contact Wolf Haldenstein by telephone at (800) 575-0735 or via e-mail at classmember@whafh.com.

Contact:

Wolf Haldenstein Adler Freeman & Herz LLP
Kevin Cooper, Esq.
Gregory Stone, Director of Case and Financial Analysis
Email: gstone@whafh.com, kcooper@whafh.com or classmember@whafh.com
Tel: (800) 575-0735 or (212) 545-4774

This press release may be considered Attorney Advertising in some jurisdictions under the applicable law and ethical rules.

Edit: this also just showed up on the CDPR forums: https://forums.cdprojektred.com/index.php?threads/save-files-are-corrupted.11052596/page-5
KHfi9eb.png


FUCKING JOOS AT IT AGAIN. WANT TO SWINDLE THE POLISH PEOPLE.


This isn't a surprise. Imagine you are an investor with millions into the company and are promised good results on their latest project.

Only that latest project turns out to be nothing like what was promised, Huge Companies like Sony decide to completely pull the said project off their sales and you watch your investment vanish and become minus.

What are you supposed to average down millions and million. No you get out the Class action lawsuit.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,453
On a different note,
Given that Johnny taking over is a Theseus' ship sort of situation, wouldn't it be possible that letting Johnny take over the body would nonetheless mean that V's stream of consciousness is preserved? Johnny himself (and Victor) mentioned early on that your two personalities were becoming intertwined, so giving him your body seems more to be the case of a person with multiple personality disorder discarding his original personality in favor of the second one.

You would become someone like johny avatar was to you before the ending, to real johny in your body ;)
As I understand it, the Johnny taking over ending is tied to Alt casting you out of your body as an engram and leaving just the Johnny personality therein.
 

hivemind

Cipher
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Pretty Princess
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2,386
On a different note,
Given that Johnny taking over is a Theseus' ship sort of situation, wouldn't it be possible that letting Johnny take over the body would nonetheless mean that V's stream of consciousness is preserved? Johnny himself (and Victor) mentioned early on that your two personalities were becoming intertwined, so giving him your body seems more to be the case of a person with multiple personality disorder discarding his original personality in favor of the second one.
I think that's cope unfortunately :despair:

I did parts of the Johnny ending as well and Alt pretty much spells it out for you. The body considers V a hostile presence. It went from Johnny being the cancer to you being the cancer. In the end it's all just him, and you are there as a memory, a phantom friend. The best V is getting is becoming an engram(lol) and being eaten by Alt instead of vibing in mikoshi(which arguably is even worse)
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
Ok my character has a male's body, but a female's voice, who the fuck am i? Who can i hook up with?
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,453
On a different note,
Given that Johnny taking over is a Theseus' ship sort of situation, wouldn't it be possible that letting Johnny take over the body would nonetheless mean that V's stream of consciousness is preserved? Johnny himself (and Victor) mentioned early on that your two personalities were becoming intertwined, so giving him your body seems more to be the case of a person with multiple personality disorder discarding his original personality in favor of the second one.
I think that's cope unfortunately :despair:

I did parts of the Johnny ending as well and Alt pretty much spells it out for you. The body considers V a hostile presence. It went from Johnny being the cancer to you being the cancer. In the end it's all just him, and you are there as a memory, a phantom friend. The best V is getting is becoming an engram(lol) and being eaten by Alt instead of vibing in mikoshi(which arguably is even worse)
Yeah, but I think that the continuity of conscience issue is the most vital one. If Alt deleting the original personality from V's body doesn't alter the mental continuity, then letting the Johnny personality take over is basically the only one in which you actually get to live for a long time (unlike the 6 months as V bullshit). Think of it as having your partitions switched inside your psyche for you to think that the Johnny personality is you and the deleted V one which you can still recall in terms of memories wasn't, but ultimately you are the same individual as before consciencewise.
 

Stavrophore

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Ok my character has a male's body, but a female's voice, who the fuck am i? Who can i hook up with?
Welcome to the trancel life.

Your fate is to become a second grade netrunner and shitpost on nightcitycodex choombah

Nah, he will post about social justice for mangina on Swedenborg bot forum.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,453
Ok my character has a male's body, but a female's voice, who the fuck am i? Who can i hook up with?
Welcome to the trancel life.

Your fate is to become a second grade netrunner and shitpost on nightcitycodex choombah
No, seriously do i have a chance with Panam?
Since you have a male's body fully (junk and all presumably), a female voice indicates extremely low T and thus makes you an incel with no chance of scoring womyn. :M
 

gurugeorge

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Steam says I'm at 92 hours.

Good
Story is alright, the animations for the characters is on a whole other level, lots of very subtle things in the facial animations, excited/impatient characters bobbing their knees, etc
the bandit camps and side gigs are great, each of them is a small little morsel of gameplay and most of them are deus-exy in that they allow you to do shit like approach from different angles. i cannot state enough how much fun it is to discover alternate routes for what is presented as a "walk in the front door" scenario.
once you get the double jump cyberware the game is basically a different game. you need to sneak into arasaka's warehouse at one point. tense stealth one playthrough 1, hilarious "leap over all the rooftops" game in the other two playthroughs. I have a cyberware mod in my current playthrough that blinds anyone who detects me in stealth for 40 seconds.
There's so many broken skills and abilities in this game and CDPR just kind of lets you break the game, they really don't seem to mind.
it's great that basically every build is viable

Bad
Phonecalls. make it so you can't sprint, jump as high, use your double jump, etc. They happen constnatly and I am STILL getting called 44.5 hours into this run. Just. Fucking. Enough.
Story mode is full of boring console sequences, include two unskippable moments where you play as Johnny with a 'one-shot kill' gun. Replays aren't good either, lots and lots of turret sequences, "shoot the car as it drives after you" and hammering the "skip ahead" button since dialogue options barely matter
No rocket/grenade launchers (whyyyyyyyyy)
vehicles are floaty and terrible, driving around night city is a pain in the ass sometimes, requiring long pointless detours to get to something 100m away.
lack of reactivity annoying as hell, can run around pacifica killing voodoo boys and then take quests from them with zero reactivity

overall the storymode stuff is basically any generic console AAA game - fun to play and interesting ONCE, but the real meat of the game is all of the smaller quests scattered around the map that are built with multiple entrances and exits (this is not present in the story quests)

Good review. Yeah I've found that the game is a bit schizophrenic in this way. Played through once, the story is good, even brilliant in places, but it becomes unbearable to go through again once you've already done it - mainly because a lot of it is presented in a way that takes control away from you. That's fine on a first playthrough, where it's exciting and you don't know what's going to happen. But it's awful the second time round - especially when you also know that most of the dialogue choices have no consequence.

But then Cyberpunk 2077 is also this other game which is filled with those bite-sized morsels of gameplay that are very moreish, very addictive, especially if you're really immersed in the city vibe (either in the hot dusty day, or the wet bladerunnery night).

The stuff I've been finding most interesting and most looking forward to, are the little bits of flavour text on the shards left in satchels and on victims by some of the police report spots. There are tons of microscopically tiny little stories on those shards, usually in the form of snippets of conversations, quite well-written, some leading on to other micro quests, some not, and they cumulatively tell a story about NC that makes it feel real and solid and goes in parallel with the main story. Granted after a while, you realize that most of them seem to be about betrayal/revenge - but on the other hand, that also seems about right for the vibe of the place.
 
Last edited:
Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
Steam says I'm at 92 hours.

Good
Story is alright, the animations for the characters is on a whole other level, lots of very subtle things in the facial animations, excited/impatient characters bobbing their knees, etc
the bandit camps and side gigs are great, each of them is a small little morsel of gameplay and most of them are deus-exy in that they allow you to do shit like approach from different angles. i cannot state enough how much fun it is to discover alternate routes for what is presented as a "walk in the front door" scenario.
once you get the double jump cyberware the game is basically a different game. you need to sneak into arasaka's warehouse at one point. tense stealth one playthrough 1, hilarious "leap over all the rooftops" game in the other two playthroughs. I have a cyberware mod in my current playthrough that blinds anyone who detects me in stealth for 40 seconds.
There's so many broken skills and abilities in this game and CDPR just kind of lets you break the game, they really don't seem to mind.
it's great that basically every build is viable

Bad
Phonecalls. make it so you can't sprint, jump as high, use your double jump, etc. They happen constnatly and I am STILL getting called 44.5 hours into this run. Just. Fucking. Enough.
Story mode is full of boring console sequences, include two unskippable moments where you play as Johnny with a 'one-shot kill' gun. Replays aren't good either, lots and lots of turret sequences, "shoot the car as it drives after you" and hammering the "skip ahead" button since dialogue options barely matter
No rocket/grenade launchers (whyyyyyyyyy)
vehicles are floaty and terrible, driving around night city is a pain in the ass sometimes, requiring long pointless detours to get to something 100m away.
lack of reactivity annoying as hell, can run around pacifica killing voodoo boys and then take quests from them with zero reactivity

overall the storymode stuff is basically any generic console AAA game - fun to play and interesting ONCE, but the real meat of the game is all of the smaller quests scattered around the map that are built with multiple entrances and exits (this is not present in the story quests)

Good review. Yeah I've found that the game is a bit schizophrenic in this way. Played through once, the story is good, even brilliant in places, but it becomes unbearable to go through again once you've already done it - mainly because a lot of it is presented in a way that takes control away from you. That's fine on a first playthrough, where it's exciting and you don't know what's going to happen. But it's awful the second time round - especially when you also know that most of the dialogue choices have no consequence.

But then Cyberpunk 2077 is also this other game which is filled with those bite-sized morsels of gameplay that are very moreish, very addictive, especially if you're really immersed in the city vibe (either in the hot dusty day, or the wet bladerunnery night).

The stuff I've been finding most interesting and most looking forward to, are the little bits of flavour text on the shards left in satchels and on victims by some of the police report spots. There are tons of microscopically tiny little stories on those shards, quite well-written, some leading on to other micro quests, some not, and they cumulatively tell a story about NC that makes it feel real and solid and goes in parallel with the main story. Granted after a while, you realize that most of them seem to be about betrayal/revenge - but on the other hand, that also seems about right for the vibe of the place.


I forgot a minor gripe:

Doors: They can either be picked, forced open, or you need a keycard. You can't hack a single door in the game. Tearing a fence door off takes technical ability. I really wish they'd had strength, lockpick and hacking options for each door that was like this.

I spent like 30 hours just doing every gig and quest in night city and it's a brilliant little open world game full of fun little things. Then I did a 20 hour run doing just sidequests and main plot shit. These are two diametrically opposed games. One is an action rpg that would fit in on the 360 generation, and one is an open world exploration levelup game, and they really needed more cohesiveness.
 

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