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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
But I think the Codex is a bit too fascistic about defining roleplaying purely in terms of gameplay, the element of goofing off and pretending is also part of it, and this game has that quite well.

https://en.uesp.net/wiki/Oblivion:Roleplaying :smug:

Yes those are all ways of goofing off and pretending. What's your point?

That poofters who engage into this kind of faggotry should be relentlessly mocked out of our hobby, duh.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?
150087-planescape-torment-windows-front-cover.png

"So long ladies, I'm gonna go kick some ass in Hell" does not feel very "powerless". I think the ending movie from PST misses a final scene with some demons saying "oh shit, i'm outta here"
 

Correct_Carlo

Arcane
Joined
Jul 19, 2012
Messages
8,750
Location
Pronouns: He/Him/His
I requested a refund with Steam after having played 25 hours. I like the game enough that I'll definitely buy it and play it, say, a year from now, but I'm not fucking with it now.

Requesting a refund to my steam wallet with 25 hours of playtime is a ballsy gambit. Will it pay off? I doubt it. I don't need the money or anything, I just decided I'm going to wait to play the game until it's in a better state so I thought I might as well try to get a refund to send a message.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,409
This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?
150087-planescape-torment-windows-front-cover.png
I don't quite agree with that.

In Planescape: Torment you WANT to kill yourself, because the alternative is worse than death. And the whole game, right from the beginning, is more or less a testament of the initial Chosen One being successful in cheating death (and creating the whole mess).
By the way, it's also not a very challenging game, in the sense that you can't really lose, because you're literally immortal and there is no penalty for death in game.
 

Chickenhawk

Barely Literate
Joined
Dec 20, 2020
Messages
4
Its weird to see people who think Silverhand should be the MC when he was supposed to be 1/5 characters of similar significance.

Was this always the plan? Because at one point Bowie was supposed to be JS, and I just can't imagine having David Bowie and 4 randos of 'equal importance.' Seems plausible that originally they had one character in mind, fucked around with "well what if there were 5," and then someone with similar star power to Bowie expressed interest in the project and they went back to that.

In the Cyberpunk 2013/2020/2077 lore Morgan Blackhand and Saburo are as relevant as Silverhand. Even Smasher has a similar amount of backstory. There are other relevant characters as well. Remember like Witcher CDPR didn't invent the IP. Its like 40 years old.


Yes. But you see, those people are fake and so it is hard to hire them for real world voice acting to portray themselves. As it is CDPR would have to hire voice actors, and having 5 A list actors and/or rock stars seems like it would cut too deep into AAA producers' coke budgets to be feasible.
 
Joined
May 15, 2013
Messages
115
So, people were posting their Vs a bit ago. Here's mine at a point when I had a decent outfit.
myV.jpg


Also, those three story progression bars at the top of the journal...I thought they were, like, Johnny/Rogue's questline, Takemura's, and...the third one. Evelyn's/Judy's/Etc. I've been trying to do all three in relative tandem, but after doing all that, recognition is at 45%, and the other two have been sitting at about 10 since forever.

Am I doing something wrong? Do those progress in some other way?
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,899
Location
London, UK
Strap Yourselves In
But I think the Codex is a bit too fascistic about defining roleplaying purely in terms of gameplay, the element of goofing off and pretending is also part of it, and this game has that quite well.

https://en.uesp.net/wiki/Oblivion:Roleplaying :smug:

Yes those are all ways of goofing off and pretending. What's your point?

That poofters who engage into this kind of faggotry should be relentlessly mocked out of our hobby, duh.

What's your hobby? Wanking over graph paper? ;)

But seriously, there's nothing about roleplaying in that sense that precludes thoughtful gameplay. Is it too much to want it all?
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,544
Location
Russia atchoum!
So far as film noir goes, there's obvious borrowings in the game (and much of cyberpunk generally).

I'm even not sure game has noire elements. Not that I expert on noire genre - for me game's plot seems like typical revenge kid of plotline, with all the Arasaka and all. Is it typical for nore at all? Visuals of course, but it's secondary, and mostly for films, I'm not sure these are used in literature original source.

P.S. Been wanting to read Dashiell Hammett's The Maltese Falcon for long time, but couldn't find it in net on Russian sadly.

Game has many faults but the narrative isn't one of them. I love the oppressing feeling, that you are fucked no matter what. The game hammers the point that you are a broken thing and easily discarded, not just about you but about many other characters as well, for example like evalyn and jackie. This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?

Sadly, gamemechanics contradicts all these completely.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I requested a refund with Steam after having played 25 hours. I like the game enough that I'll definitely buy it and play it, say, a year from now, but I'm not fucking with it now.

Requesting a refund to my steam wallet with 25 hours of playtime is a ballsy gambit. Will it pay off? I doubt it. I don't need the money or anything, I just decided I'm going to wait to play the game until it's in a better state so I thought I might as well try to get a refund to send a message.

Honest question, what problems are you having? I'm amazed how smooth my experience has been considering how many people are complaining.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
But I think the Codex is a bit too fascistic about defining roleplaying purely in terms of gameplay, the element of goofing off and pretending is also part of it, and this game has that quite well.

https://en.uesp.net/wiki/Oblivion:Roleplaying :smug:

Yes those are all ways of goofing off and pretending. What's your point?

That poofters who engage into this kind of faggotry should be relentlessly mocked out of our hobby, duh.

What's your hobby? Wanking over graph paper? ;)

aaf.png
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,348
So, people were posting their Vs a bit ago. Here's mine at a point when I had a decent outfit.

Also, those three story progression bars at the top of the journal...I thought they were, like, Johnny/Rogue's questline, Takemura's, and...the third one. Evelyn's/Judy's/Etc. I've been trying to do all three in relative tandem, but after doing all that, recognition is at 45%, and the other two have been sitting at about 10 since forever.

Am I doing something wrong? Do those progress in some other way?
left is sidequests. judy, panam, ...
middle is how much you suck up to johnny. can get different ending if high enough.
right is whatever, no effect on anything
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Does anyone know what's the max level? or better yet how many attributes can you max?

Are there any timed quests? Some quests say its important to meet tonight or something but I have shit to do elsewhere. So far I only failed one quest, which is Happy Together neighbor or something.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,706
Location
I cum from a land down under
Insert Title Here
1.05 patch seems to have lowered draw distance even on "high" setting. Noticing a lot more pop in, and I barely noticed any before. Driving feels a lot more smooth, so I'm guessing these two things are related. Otherwise performance is roughly the same in my experience.

I'm also pretty sure they toned down the post processing film effects like chromatic aberration, which is a bummer as I thought this was the first game ever they looked good in due to matching the Blade Runner aesthetic.

Don't worry bro, I am sure there will be some heinous eye-bleeding ENB for that soon enough.

Agree with you though, this is the first game I have ever run with those effects toggled on.

Still desperately needs a mod for much longer nights and higher frequency on rain/fog. The default blue sky sunny day makes everything look washed out and shitty.

I mean shit, its called Night City, and the actual period of darkness is about 4 or 5 hours...
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,436
Location
Grand Chien
I requested a refund with Steam after having played 25 hours. I like the game enough that I'll definitely buy it and play it, say, a year from now, but I'm not fucking with it now.

Requesting a refund to my steam wallet with 25 hours of playtime is a ballsy gambit. Will it pay off? I doubt it. I don't need the money or anything, I just decided I'm going to wait to play the game until it's in a better state so I thought I might as well try to get a refund to send a message.

Honest question, what problems are you having? I'm amazed how smooth my experience has been considering how many people are complaining.
My main problem is that the game isn't finished
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I mean shit, its called Night City, and the actual period of darkness is about 4 or 5 hours...

The game definitely looks way better at night or dawn/dusk. I guess they thought they'd get complaints if they only had one time of day, but honestly I doubt it.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
So, people were posting their Vs a bit ago. Here's mine at a point when I had a decent outfit.
myV.jpg


Also, those three story progression bars at the top of the journal...I thought they were, like, Johnny/Rogue's questline, Takemura's, and...the third one. Evelyn's/Judy's/Etc. I've been trying to do all three in relative tandem, but after doing all that, recognition is at 45%, and the other two have been sitting at about 10 since forever.

Am I doing something wrong? Do those progress in some other way?
Looks like Adam Sandler.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,899
Location
London, UK
Strap Yourselves In
I recently came across something that encapsulates the game's unfinished state. There's a large industrial complex you can find if you wander around slightly on the outskirts of the city,
called "Impala Automatics"
and upon approach the police give you an alert about
it not having paid its rent and refusing a court order
, so it's got to be taken down by any means necessary. It feels, on approach, like a nice reward for going out of one's way and exploring that area. One's anticipation builds.

It's a fairly sizeable mini-quest that's a bit tricky, but combat-wise it's fun, and in particular it has plenty of scope for lots of hacking via security cameras (though of course one could have approached it in assault mode, but the char I was playing at that point is more of a hacker/stealth type). I had a great time carefully taking down
lots of robots and the staff wandering around
via security camera hacking, which thinned out the mobs there quite nicely. It even had
a couple of giant robots
in the main building.

It has a bit of backstory that you can read on computer screens there, but it isn't nearly fleshed-out enough for the trouble it gives you. For the size of the complex, and its placement as an obvious exploration reward, one expects more. There are also two buildings that are "blank" (locked) where you'd expect to find juicy details and info about what went wrong. The setup is all there for a nice mini-quest, and the combat is fun, but the payoff in terms of lore just isn't there.

One very much gets the impression that it's a half-finished job.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
This is not a hero power fantasy self-insert as in 99% of rpgs. Can anyone give me another example where an RPG made you feel so powerless against your own inevitable demise no matter how much you thrash against your fate?
150087-planescape-torment-windows-front-cover.png
I don't quite agree with that.

In Planescape: Torment you WANT to kill yourself, because the alternative is worse than death. And the whole game, right from the beginning, is more or less a testament of the initial Chosen One being successful in cheating death (and creating the whole mess).
By the way, it's also not a very challenging game, in the sense that you can't really lose, because you're literally immortal and there is no penalty for death in game.
I mean, the theme is the same - no matter how much you struggle, your fate is sealed one way or the other. Although I guess Zen Master has something to say about that.
 

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