Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,940
Insert Title Here Pathfinder: Wrath
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,826
-punk = anti-transcendent/hyper-materialistic
If that was all it took, then 1984 would be cyberpunk.

1984 isn’t anti-transcendent lol.
It pretty much is when detached from the writer and/or his other works, only that the economic layer at the forefront of cyberpunk is replaced by the political one in 1984.

Author isn’t dead tho.
Depends on one's perspective.
 
Joined
Dec 9, 2013
Messages
231
Location
Calgary
just under sixty hours, beaten. Done with this. Patch 1.05 hit as I quit the game after beating it.

I am moving on and not wasting anymore time or money on it. I really did enjoy the later parts of the story, and the side missions that were part of the main story at one point.

Good enough for me, I had enough fun on my PC to warrant the cost. However, I will be waiting a long time to go back. There is so much work to be done on this game, yes you "beat" the game, however that is the only part that works if you stay within those bounds.

The city is empty, dead, and just a long ass way to get to the next mission.

So long and farewell Cyberbug 2077
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Downloading the patch at the moment. Given I have time at the moment, just one question: I don't really see colors right, and here's a pic of the same V I already posted a few times, with exactly the same gear as in the last pic, but in the apartment. Somehow, I have the feeling he never looks like that anywhere else.
SBjF7vf.jpg

Is that just due to my color vision, or is the outside lighting that different that it always looks different even with normal color vision?
 
Joined
Dec 17, 2013
Messages
5,397
My two cents so far (played through Act 1 to the beginning of Act 2):

- Most of the edgelord criticism on the Codex is retarded, and clearly made by people who watched streams instead of actually playing the game. The PC version has bugs for sure, but it's not that buggy, about par for the course for a large open world game.
- The game, similar to all other CDProjektRed's games, is designed around the narrative, rather than around gameplay/world, as some other studios do it. The narrative is quite good, especially in terms of individual dialogues and quests, and CDR is still a master of this, but similarly, the world and gameplay suffer as in their other games.
- One thing I found really annoying is being constantly bombarded by various things as you play. You constantly get phone calls, messages, emails, flashing reminders on UI, quest markers and compasses on your screen, people calling you incessantly to feed you quests and tasks and gigs, and on and on and on. At some point, it almost feels like work, or sensory overload, and you long for the quieter, more desolate RPG worlds of the past.
- I think Witcher 3 is a better game. The main character is more interesting and cooler, the pacing and basic gameplay (with some mods) is more fun, and it feels more like a game than work.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,941
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Downloading the patch at the moment. Given I have time at the moment, just one question: I don't really see colors right, and here's a pic of the same V I already posted a few times, with exactly the same gear as in the last pic, but in the apartment. Somehow, I have the feeling he never looks like that anywhere else.
Is that just due to my color vision, or is the outside lighting that different that it always looks different even with normal color vision?

Some of it's due to lighting but his colours appear to be more like white and navy and lighter blue here while in the crouching pic it looked more like white and grey.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
I can't really decide which mixed breed she is. She is definitely south european, mixed with what? Native americans? Maybe hindu? She is kinda dark, is that just heavy tan, or some negro blood? Facial features are nothing like negro or native americans, its weird that she is so dark skinned in game.

She is from the Outer Worlds school of art design. Ambiguously ethnic brown people. Because the entitled bigoted HUWYTE SJWs who design this stuff see everyone not like them as 'people of color' = brown.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Speaking about Outer Worlds, CP2077 feels a lot like a mix of Witcher 3, Fallout 4 and Outer Worlds.

If Obsidian nails the next Outer Worlds, CP2077 will be always compared to it and Obsidian will be in a very nice position.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,406
Divinity: Original Sin Divinity: Original Sin 2
Except the bugs, glitches, etc, is this game good, enganging?

Does it have potential (after it's pathed out) to be good a FPS RPG?
 
Last edited:

BlackGoat

Arbiter
Joined
Sep 15, 2014
Messages
505
Currently torn between clearing all out this side content or just mainlaining the QUEST and getting it out of the way til they fix this jank, tho my enthusiasm will never be greater than it is right now.
It's FUN for the most part, if I ignore all my other gaming needs. Getting consistent 60fps on ultra/high settings after giving up on raytracing despite my RTX CARD.
Funny how quickly CD PROJEKT went from heroes of the disenfranchised or whatever to evil pieces of shit lol
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Bladerunner was being retroactively called part of the cyberpunk genre 20 odd years ago when I was writing long essays on the subject at university.
"Retroactively" is the keyword here. The Internet unfortunately unlocked the door to all sorts of disturbing historical revisionism, even in popular culture. As someone who watched that movie in theaters back in the 80's and was a fan for years, it really frustrates me arguing about what it was or wasn't with people who most likely weren't even born back then. The word cyberpunk, no matter when it was first coined, had never been used in popular culture before the 90's, and nobody ever described these movies as "cyberpunk" back in the 80's, nobody had even heard of that word in those days, possibly other than the readers of some obscure scifi novel no one else cared about. Blade Runner's influence on today's cyberpunk genre is pretty obvious, but it's entirely stylistic and superficial. In terms of the story, it has nothing to with "cyberpunk".

The cyberpunk genre in literature goes back to the late 70s. I think actually the biggest influence on everything in this area is Judge Dredd, who dates back to the late 70s. Megacity One is the blueprint of the cyberpunk dystopia. All you need to add to Megacity One to make cyberpunk as we know it is computers and Hong Kong at night (specifically mentioned by Scott as an influence on the aesthetic of the movie). I think a lot of highbrow people were probably influenced by 2000 AD, but because it was a cheap British comic it was too embarrassing to admit :) But Dredd's writers were smart British yoof who'd read Ballard, Dick and Burgess. The French comic artist Moebius is also a big influence on everything in this area too (he directly influenced Ridley Scott).

You're right that the movie wasn't connected to the genre in the public consciousness till the 90s. But nerds who had read Neuromancer and 2000 AD made the connection in the 1980s.

As previously mentioned, cyberpunk genre in literature was not called as such in the 70's. Featuring a "dystopian megacity with neon lights" is not enough material to categorize a movie as cyberpunk, unless that categorization is purely superficial and/or personal It's not even a common feature or a theme in so called cyberpunk movies. IMO to place a movie/story into "cyberpunk" subcategory, it should at least deal with cybernetics as in human-machine connection, human enhancement/augmentation, or cyberspace, VR/AR etc. in terms of the technologies featured. There's no other subject in sci-fi that can specifically be attributed to "cyberpunk". The "punk" part in the movie/story could simply represent a style choice or a rebellious social movement, both of which should be reminiscent of the punk style/movement of the 70's. Otherwise I see no particular reason to categorize a sci-fi movie/story as "cyberpunk" and BR has none of that.

The first proto-cyberpunk novel was The Stars My Destination. Androids is cyberpunk though unclear if Bladerunner is. The themes of humanity are a bit focused on the replicants who are technically human. The robot animals stuff kinda helps as well. The Voight-Kampf test is of course based on the Turing Test. Even Asimov probably counts as Cyberpunk. Humaniform robots, interspecies relationships, dystopian cityscapes or the reverse if you are talking about Aurora.

I recently read Stars and its kind of sad how much The expanse lifts from it. Great novel, that and Nova are short but insanely epic space operas.

Does the expanse really lift that much? There are only a few aspects of stars I'd call iconic enough to be lifted. Jaunting obviously, and one or two more. Anything else is pretty generic.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,974
Location
London, UK
Strap Yourselves In
Except the bugs, glitches, etc, is this game good, enganging?

Does it have potential (after it's pathed ou)t to be good FPS RPG?

Good and engaging are two different things and they're kind of split in this. I still maintain my 6/10 score because while I've had a lot of fun with it (especially pottering about in the open world, doing fixer quests and the micro quests from the police), and so it's been engaging for me, objectively speaking it's got a lot of problems that are probably baked into the game because of SJW devs and shitty management decisions (shortcuts to get the game out, I'd wager). I also maintain that if they actually finish the game and polish it, and release some DLC that puts back the content they had to cut to get the game out, it will probably hover around 8/10 for most people.

A lot depends on how much you're willing to forgive some bad design elements for the sake of immersion - for the sake of your reality detection threshold being fooled into dreaming that you're "in" this cyberpunk dystopia, because of the excellent graphics and art design. Here and there, the immersion in this sense is truly remarkable and like nothing in any game so far. If you enjoy that kind of immersion then you'll definitely want to experience this, and probably find the game engaging enough to play despite its flaws. If you think that sort of immersion is meaningless and for nancies and soy boys, then you'll probably hate the game.

That also applies to the term "RPG" - you can definitely play a role in the sense of pretending you have a particular personality, or prefer a particular combat style. The conversations allow that, and the combat and progression allow that. But in terms of gameplay it's really only barely an RPG with some elements of immersive sim. The C&C is patchy and front-loaded - the alternative paths in the quest they showed in the demo is pretty much the best C&C they've got; in the rest of the content it's only vestigial and half-baked. The game does a little bit better on the immersive sim side of things - on questing around the world there are often alternative ways of doing things. But again, not nearly as much as one might prefer.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
WitcherPunk: Electric Cyber Boogaloo

Around 50 hrs, some observations:

Nowhere near ending MQ as I have been doing a lot of sight seeing and durdling around enjoying the graphics on my Master Race PC.

I had no hype for this game, pretty much avoided following its progress over the years. I expected Witcher 3 with guns in sci fi world. Thats exactly what I got.

It follows the design philosophy from W3 to a tee, quests, characters, open world with minimal interactivity, shitty itemization, monster nests (generic MMO mooks).

Most of the bugs so far are graphical glitches that dont really bother me so eh. Has not significantly impacted my play through.

Character leveling is an improvement on W3, at least here you can specialize your V in a certain direction that is meaningful, a decent upgrade on "here is your Geralt, it is slightly different but much like the other Geralts".

Combat is better than W3 (not a high bar), though first person melee is garbage. I do understand the forced first person view, it does reinforce the immershun stuff.

Johnny S is the Geralt of this game and would have been better as main character, but CDPR wanted to have the dress up dolly I am a special snowflake character creation bullshit that seems to appeal to the mouth breathing mongoloid masses.

Never imagined I would praise Bethesda for Fallout but as much as I laugh at their "environmental storytelling" it actually does work within open world design and gives some incentive to exploration. The question mark spam on your map is just atrocious, following a dotted line is not compelling open world gameplay. The best fun I had within the game world of Night City was randomly wandering around and finding some small narrative element within the city eg. some gangster beaten to death by a pack of kids. This stuff adds life to the world and would have been so much improved to put more of that in.

'Normal' difficulty is actually easy, hard is standard mode, so play at least hard for any amount of challenge. But thats been a trend for a long time now due to casualizing of games.

As much as I hate the Ubisoft Farcry kill bandit camp repeat gameplay, there is something addictive about jumping into Cyberpunk for a quick drive and a shootup with gangs. Obviously this could be massively improved with a ranking system for the different gangs or some kind of over arching gang war you can influence. But would probably require way to much work and/or interfere with quests so will never be done.

Compared to Witcher 3 which I always find a MASSIVE chore to get started playing, always feels like I need a huge time investment to get going, I have re started that game many times and will most likely never finish it. Cyberpunk is the opposite, really easy to jump in and play. I guess thats the popamole/casual gamer design philosophy of AAA studios so at least CDPR got something right.

RPG 'romances' are degenerate decline, so I dont give two fucks about that shit, but main characters are good, maybe not quite on par with Witcher.

Conclusion: A couple years, some quality DLC, and a good overhaul mod I will rate this game about equal with Witcher 3. Possibly a bit higher as combat is superior. I hope it does get to this stage and CDPR have not committed hara-kiri with the awful release as it has potentail to be gud game.
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
Something I've noticed is you'll sometimes need to enter a building and there will be various ways to get in, each way requiring a different skill check.

However more times then not there will be an incredibly easy, obvious way to get in that doesn't require a skill check at all such as climbing a couple of boxes into a hole in the wall, making the other checks feel a bit useless.

It feels like they saw the mainstream appeal they were getting and watered everything down a little ways into development but didn't have the time or knowledge to flesh out all the mainstream GTA style elements they were promising people and riding the hype train on.
 

Kruno

Arcane
Patron
Village Idiot Zionist Agent Shitposter
Joined
Jan 2, 2012
Messages
11,478
Does it have potential (after it's pathed ou)t to be good FPS RPG?

My play styles throughout the game were:

------------------------------
Ninja - Hide, run amok and kill 1 or 2 enemies, go back to step 1.

Mantis Destroyer - Equip mantis blades, jump between enemies, 1 shotting them and cleaning up an entire room quickly. This requires you to reap health off enemies quickly enough, meaning you have to take multiple perks that enable this. This method of play isn't always viable though.

Sniper - Exactly what you think it is.

Pistol Sneaker - Like how you would play No One Lives Forever with stealth.
------------------------------

If the game had more complex level/building design it could be much better.

This game will never reach its full potential because at some point they are going to have to move onto another project. Game has another 3 years of serious work left on it, but the development cycle has moved on, and it is now in the fix things as required phase.

The game is done, they will not add a fully featured parkour system.
They will not add a 50 hour story campaign to the game.
They will likely do a big rebalance (because it doesn't require new content or major refactoring of the code base to add new concepts).
They will not seriously rework the map.
They will not add significant functionality to the base game.

What you see now will be polished and that is all. Forget role playing elements, and forget any kind of serious net runner gigs.

Go play the new Shadowrun trilogy.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Oh and I forgot to say really disappointed by the music (radio), they should have lent way harder into synth. Synth Wave has made a big comeback recently and there are tons of great bands that would have been perfect for this game.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,974
Location
London, UK
Strap Yourselves In
That also applies to the term "RPG" - you can definitely play a role in the sense of pretending you have a particular personality, or prefer a particular combat style.

That's not how RPGs really work.

As I pointed out in the next few sentences. But I think the Codex is a bit too fascistic about defining roleplaying purely in terms of gameplay, the element of goofing off and pretending is also part of it, and this game has that quite well.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,737
-punk = anti-transcendent/hyper-materialistic i.e. based. When the transcendent have gotten lost with their heads in the clouds (like late 70s/now) then it comes as a welcome corrective.
"A Treatise on Human Nature" by David Hume is then a punk book, the punkest book out there.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom