Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,550
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
A couple of immersion breakers:

- Already mentioned, I think: The cop sidequests and gigs. The cop-lady keeps on giving jobs to a street hustler she doesn't quite know, this is just stupid.

- The clothes in ghetto thriftstores may cost more than the designer pieces in vogue boutiques at the center of the corpo area. Furthermore, level scaling armour doesn't really work in this game: a strewn T-shirt that "looks like it's dug from a dumpster" has a much better armour value than a Arasaka tactical vest.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,517
Location
Grand Chien
A couple of immersion breakers:

- Already mentioned, I think: The cop sidequests and gigs. The cop-lady keeps on giving jobs to a street hustler she doesn't quite know, this is just stupid.

- The clothes in ghetto thriftstores may cost more than the designer pieces in vogue boutiques at the center of the corpo area. Furthermore, level scaling armour doesn't really work in this game: a strewn T-shirt that "looks like it's dug from a dumpster" has a much better armour value than a Arasaka tactical vest.
Dude hardly anything in this game makes sense.

It really annoyed me the way fixers introduce themselves arbitrarily when you waltz into their districts. How the fuck does that make any sense.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,327
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I'm going to say it - Cyberpunk 2077 is the best game I've ever played.
The best interactive movie, that's up to personal taste, but the best game? Battle Brothers is closer to my understanding of the best game - infinite replayability, addictive loop, stripped of elements that detract from gameplay, manages uncertainty well - light gambling elements. It can still be savescummed, but that's as always the player's decision.

t's the first game I've played where I feel truly immersed
I've never felt more immersed in my character's feelings than when getting hit with an axe in Battle Brothers and being left injured at 5HP. It was as if I got hit. Same with me beheading some armored up knight too.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,327
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Dude hardly anything in this game makes sense.

It really annoyed me the way fixers introduce themselves arbitrarily when you waltz into their districts. How the fuck does that make any sense.
It made economic sense for the devs in the last two weeks of November :lol:
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,017
It really annoyed me the way fixers introduce themselves arbitrarily when you waltz into their districts. How the fuck does that make any sense.

>Ehm. Mister Fixer, our radars are detecting another faggot in the vicinity of our district.
>ring~ring. Mushi mushi? Heeeellooo faggot!
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,073
Location
Romania
This loot system reminds me of The Outer Worlds.
You have the same weapons, ranged and melee, and they go through various, increasing tiers. TOW also had this problem but instead of Common, Uncommon, Rare, Epic, Legendary ranks, it had Mk.1, Mk.2, Mk.3 etc.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,550
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
A couple of immersion breakers:

- Already mentioned, I think: The cop sidequests and gigs. The cop-lady keeps on giving jobs to a street hustler she doesn't quite know, this is just stupid.

- The clothes in ghetto thriftstores may cost more than the designer pieces in vogue boutiques at the center of the corpo area. Furthermore, level scaling armour doesn't really work in this game: a strewn T-shirt that "looks like it's dug from a dumpster" has a much better armour value than a Arasaka tactical vest.
Dude hardly anything in this game makes sense.

It really annoyed me the way fixers introduce themselves arbitrarily when you waltz into their districts. How the fuck does that make any sense.
Well fixers harrassing calling you makes a bit more sense that the copper, given that you're connected to the local net anyways, and perhaps they sense potential profitable deals. Then again, would have been nice to have a separate decker character class, now everyone's a hacker, no matter the background.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
For giggles I just went through the Panam part of the questline in my head, and realized what horribly written interactive cutscene/railshooter it was, so ima share that with y'all.
No need to even put "Ghost Town" in spoilers, because nothing happens. :hahano:

Ride on the passenger seat for 15 mins.
Walk behind Panam for 5 mins so player can stare at her ASSet.
Press F to pick up crate.
Walk back (staring optional).
Press F to put crate in trunk.
Enter passenger seat again, ride 5 mins.
Press F to start power.
Press F to connect 1st cable.
Press F to connect 2nd cable.
Press F to wait.
Wait for Panam to tell you, then... press F.
Shoot 5 guys. Finally some action.
Press F to enter car, 5 mins ride.
Shoot 6 guys.
Press F to enter car. 5 mins ride.
Press F to exit car, watch Panam talking.
Follow dat ass again.
Press F to drink beer.
Press F to sleep.
There was of course a lot of linear talking to fill time, but that's pretty much it. Not making this up.

Her next mission is basically the same gameplay, plus Star Trek: Discovery makes-no-sense writing quality on top.
Come to think of it, Panam IS an angry irritating version of Micheal Burn'em the writer had a far to big hard on for. It's "The badass Panam Show" and the player just tags along to carry boxes. :hahano:
 
Last edited:

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,550
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
PSA: According to internet rumor, having your save file over a certain size will corrupt it and render it unusable.

https://support.gog.com/hc/en-us/ar...d-cannot-be-loaded-?product=gog&as=1649904300

https://www.reddit.com/r/cyberpunkgame/comments/kfpwt5/psa_steampc_crossing_about_6_mb_in_your_save/

5bf.jpg
I don't know if someone already mentioned, but this is more or less confirmed now:

https://www.eurogamer.net/amp/2020-...mount-of-items-to-avoid-corrupting-save-files

In the latest of a long litany of issues, reports are now coming in that Cyberpunk 2077 save files are becoming permanently corrupted for players if they exceed 8MB in size.

Though initially reported as affecting games across all platforms, some now suggest it's just a PC issue. However, without confirmation from developer CD Projekt Red either way, players have been advised to "keep a lower amount of items and crafting materials".


In a response posted on the GOG website, CDPR has confirmed that once corrupted, there's no way to recover the save, so it recommends you keep "a lower amount of items and crafting materials".

"Unfortunately the save is damaged and can't be recovered. Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials," the message said.
 
Last edited by a moderator:

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,372
OST for this game is fucking outstanding. Especially Refused song here which even has ingame lore that this was the last song from Samurai before Johny went and blow up Arasaka HQ, basically talking black dog as his psyche that steers him. In string of fate he became actual black dog in V head and despite being used in different context is fits perfectly too.

There are so many themes strings cut across game that is hard to even start to talk about them. And not just in "this is cyberpunk so we talk shit about cyberpunk".



"I'm on stage and almost can't breathe. I'm so damn full of... hatred. Then I let it all out into a mic. And I realize it didn't help. I don't feel any better."
 
Last edited:

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,176
Location
Adelaide
reports are now coming in that Cyberpunk 2077 save files are becoming permanently corrupted for players if they exceed 8MB in size

So they're using an older array method. If they went with a dynamically allocating array type like a vector this could expand beyond 8MB no problem.
Of course a better idea would be to simply not have such terrible itemisation and give the player a reason to continue using the same weapon through the entire game. A lot of players myself included tended to hoard their loot thinking it might come in handy later and then we just never sold it because eh forgot! Gotta say though if you exceeded 8MB on an array that's pretty impressive since all the game would be tracking is an ID for each item and possibly the mods you had installed so overall not all that heavy but the loot model they used was a recipe for disaster.
Their game design is the problem not the limitation of arrays lol.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Is there any reason why food texture is so horrible in every damm game? Jesus christ, food looks like a cardboard.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,313
Location
Terra da Garoa
The missions try to be Deux Ex but there's no multiple paths tied to skills, it's basically "kill everyone" or "sneak around". Your l33t hacking skills and cyberware don't open new paths, just help you sneak or shoot everyone.
That's simply untrue. I can recall plenty of alternate routes i found either by exploration or hacking. In one side mission i walked above the entire area via hidden path and found a hand placed epic rifle. In a certain shady ripperdoc clinic you can hack open a door which (unsurprisingly) leads to a scavengers den. Also, there are many doors which provide shortcuts if you pass a skill check. Some window shutters can be hacked to provide shortcuts, for example you don't have to persuade your way to see Fingers. You can just open a window from the outside and jump your way in. There's multiple ways to enter the Clouds brothel VIP area.
These "multiple ways" are all like 5m from each other, don't change the story/rewards in absolutely anything and only check Body or Technical Ability, without requiring any consumables, skills or augs. Multiple paths is what Deus Ex offers, not deciding if you'll enter a small room by the door or the window right next to it, especially when the game doesn't react at all to that choice.

It reminds me of Deux Ex: Invisible War, when the PS2 couldn't load large areas so every navigational puzzle was "use multitool to unlock door OR crawl in the air vent right besides the door". Also, note that all your examples are from side-quests. The main missions are all extremely rail-roaded, every player will play the same except some will go stealth and others will shoot everyone.

The only main quest that I remember having real multiple paths was the setup for the Arasaka parade, where you need to enter the compound. You can go guns blazing, stealth OR steal an Arasaka truck. But the game is so broken and lazy that there's literally endless trucks entering the compound one after another, you can hijack them right in front of the guards with no consequence (not even the police will come) AND the game bugs out once you enter the truck, making all guards permanently friendly even as you invade restricted access areas and the alarms go off.

This game is a mess, the more I think about it the more disappointed I get.

It really annoyed me the way fixers introduce themselves arbitrarily when you waltz into their districts. How the fuck does that make any sense.
Forget giving you quests, why the fuck are local gang leaders spamming your inbox with used car offers?

Game should at least have the dignity of a per-faction/fixer reputation system... I never did quests for Regina but she keeps calling me every 5 seconds saying I'm amazing and that she has a new job for me. Or an used car.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,354
theres no option to decline soy chili
fuck jackie, river is the real bro saving you from eating xenoestrogens
id rather kiss him on that tower than go back to eat that shit
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,550
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Is there any reason why food texture is so horrible in every damm game? Jesus christ, food looks like a cardboard.
I guess it really depends what kind of cuisine devs are familiar enough with. For example, potatoes are rather well rendered in this game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom