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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

gurugeorge

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Underrail is a perfect example of how to create a perk system with almost endless replayability

True, and there are lots of games like that, but they're turn-based with high abstraction, which offers more scope for representing interesting things-to-do in the game. And that's one good reason why many here prefer that type of game.

But I was thinking in the context of this type of game that's "action" with lots of twitch control, where things have to be represented graphically with high versimilitude , and I don't see how this game is particularly worse than many other games of its type. If you can't represent lots of interesting things abstractly, then you have to have fewer interesting things, and pad out the skill tree with percentage point increases that, at the very least, represent some commitment to a specialization.

Or I suppose you could have on the skill tree only the interesting things that you can represent in this context - but that would make the skill tree relatively bare, and there would be long stretches were you didn't get a little jag of reward.

I think you could say where this game sins is in not distinguishing for the player, which of the skills are important and which are just padding - but that would be an odd complaint from people like us, who are experienced enough to be able to tell just by hovering for the descriptions. It would be a complaint to make on behalf of causal players! :)
 

Agame

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Are MAX-TAC even in the game aside from that moment where they wreck some hobos in the prologue?

You see them once or twice in static locations, and they teleport in after you if there's a high enough bounty.

Don't expect anything cool.

Prologue is a massive fucking tease, setup for pre release 'gameplay' footage that makes you think the world has all this stuff happening in it outside of what player is doing. As someone said previously reality is the entire city is functioning on the AI level of the chickens running around in Witcher 3. (actually to be honest the chickens are probably more dynamic and interesting...)
 

DalekFlay

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Been messing around with the ray traced lighting and while it can really enhance things sometimes, it can also look totally fucked other times. They are white people:

eytkUtU.jpg


It went back to normal a few seconds later when the car doors were shut or whatever, but whatever illumination algorithm it uses leads to weird shit like this in certain conditions relatively frequently. Give me developer designed artistic lighting any day.
 

Child of Malkav

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Been messing around with the ray traced lighting and while it can really enhance things sometimes, it can also look totally fucked other times. They are white people:

eytkUtU.jpg


It went back to normal a few seconds later when the car doors were shut or whatever, but whatever illumination algorithm it uses leads to weird shit like this in certain conditions relatively frequently. Give me developer designed artistic lighting any day.

That guy looks like Raphael from BG3.
 

Gerrard

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You cannot be serious.

I guess it depends on what kind of core gameplay you have a bias toward. These modern open world checklist games are all very similar, really. I haven't even played a ton of them but "enter setting, get main mission cutscene or side quest bare bones story setup, follow marker to location, do the combat type thing, press 'F' on the thing, go on to the next" is the basic formula for all of them.
How the FUCK is this any different from Cyberpunk? How can you say it does "open world gameplay" better if it barely even uses the fact that it's an open world?

We should have a "Decline enabler" tag for people like you.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I just ghosted that part where

infiltrate the Arasaka warehouse

It was much more simple than what I remember original Deus Ex Naval Shipyard for example, but much more open in terms of navigation through the place.

Should I finish the whole Takemura line before I do the other parts of the main quest?
 

SoupNazi

Guest
I just ghosted that part where

infiltrate the Arasaka warehouse

It was much more simple than what I remember original Deus Ex Naval Shipyard for example, but much more open in terms of navigation through the place.

Should I finish the whole Takemura line before I do the other parts of the main quest?
You don't need to, but those are the best missions in the game, so savor them.
 

Agame

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I just ghosted that part where

infiltrate the Arasaka warehouse

It was much more simple than what I remember original Deus Ex Naval Shipyard for example, but much more open in terms of navigation through the place.

Should I finish the whole Takemura line before I do the other parts of the main quest?

When I did that section all the guards were green (friendly) so I waltzed through literally being ignored by everyone. Assuming its a bug, I did do the 'steal a truck' entry option but I cannot imagine its working as intended for you to do the whole map without the guards going hostile.

Or maybe I had the bug where your dick is hanging out of your pants and thats some kind of secret sign that I am part of Arasaka super swinging dick club? +M
 

Agame

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Been messing around with the ray traced lighting and while it can really enhance things sometimes, it can also look totally fucked other times. They are white people:

eytkUtU.jpg


It went back to normal a few seconds later when the car doors were shut or whatever, but whatever illumination algorithm it uses leads to weird shit like this in certain conditions relatively frequently. Give me developer designed artistic lighting any day.

"The Great Replacement"

Its happening people!!!

:dance:
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
The concept art certainly looks nice enough, but then again you could say the same thing for Mass Effect really.

The game has some great 80s/early 90s comic book styled 2D art in general. My aunt was collecting comic magazines which had comics like Judge Dredd and other similar tech/cyberpunk styled stories (among others) in her youth and i grew up reading those. The tarot murals you find throughout the game look like they were taken straight out of some of those magazines and i was disappointed to see that they aren't available among the bonus material you get on GOG :-/.
 

DalekFlay

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How the FUCK is this any different from Cyberpunk? How can you say it does "open world gameplay" better if it barely even uses the fact that it's an open world?

I'm saying it does it better for me, as in the core gameplay loop of stealth headshotting a bunch of dipshits in a cyberpunk world is more pleasing than whacking goblins in a Tolkien world. I'm not saying the game is Morrowind or Gothic 2, I wish it were (but it was never going to be).
 

ChildInTime

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Jun 13, 2019
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I just ghosted that part where

infiltrate the Arasaka warehouse

It was much more simple than what I remember original Deus Ex Naval Shipyard for example, but much more open in terms of navigation through the place.

Should I finish the whole Takemura line before I do the other parts of the main quest?
Leave Takemura for the last. Do the other two first.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It felt really satisfying to get in from an unexpected direction using double jump, then sneak around the place, and finally using double jump again, to jump on the contracting roof as it was moving and let it carry me out of the building.
 

Perkel

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It's nowhere near the 20-30 million the investor monkeys were expecting, so -10% again tomorrow.
>game is a hit in China!
>will sell millions!!!!
Watching the bankier forum is more fun than the game was.
:lol:

Also
2020-12-22-211209.png

Not a fanboy, by the way.

They beat GTA5 launch sales. Also they didn't say 20-30mln in first few days but in 2 years. Imho they should get it easily in just 12 months.
 

gurugeorge

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For those of you who've gone the Rambo route or heavily into Body, how do you get your monies? As a hacker who dutifully breaches all the access points I'm swimming in wads of cash and I'm stuffed to the gills with cyberware. I'm presuming that there must be some rough equivalent to all that moolah in those places that you have to force doors open?

Also, for all you other mages out there, what cyberdeck are youz using? I've got the Raven mk 4 and the Stephenson mk4, the former seems more tailored to covert action, the latter to combat quickhacking.
 
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For those of you who've gone the Rambo route or heavily into Body, how do you get your monies? As a hacker who dutifully breaches all the access points I'm swimming in wads of cash and I'm stuffed to the gills with cyberware. I'm presuming that there must be some rough equivalent to all that moolah in those places that you have to force doors open?
Just picking up every weapon that enemies drop and selling them has been enough money. Melee has been pretty boring compared to shooting though so I probably won't finish this run.

There might be a few body check doors with safes that have around 700 eurodollars but nowhere near how common hacking points are.
 

fantadomat

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It's nowhere near the 20-30 million the investor monkeys were expecting, so -10% again tomorrow.
>game is a hit in China!
>will sell millions!!!!
Watching the bankier forum is more fun than the game was.
:lol:

Also
2020-12-22-211209.png

Not a fanboy, by the way.

They beat GTA5 launch sales. Also they didn't say 20-30mln in first few days but in 2 years. Imho they should get it easily in just 12 months.
They also beat GTA5's refunds.
 

gurugeorge

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OK, this is the first time I've been legitimately mad at the game.

The cyberpsycho on the pier in Pacifica, I stealthed and approached, wore him down with a couple of short circuits then hit him with a Cyberware Malfunction so that I could disable him long enough to beat him unconscious with my dildo. (All cyberpsychos eventually succumb to my mighty dildo :) )

I was quite proud of myself, and already feeling sympathetic to the guy because I'd guessed pretty much what had happened
after discovering a dead tortured girl in the van under the pier
and noticing that some of the dead were goombahs and not civs. My suspicion was confirmed by
the shard on the goombah who'd been tortured to death by the psycho
. While I was faffing around trying to message Regina, I suddenly noticed that the cyberpsycho had apparently committed suicide or something - he'd gone splat and lost over a thousand health all on his own, spontaneously, whereas previously he'd just been writhing on the ground.

Imagine my annoyance when there was a canned response from Regina saying something like "yeah I understand you had to zero him, he was special forces, so it's understandable that you weren't able to get close enough to him, shame."

BUT I DID GET CLOSE TO HIM USING THE TOOLS YOU GAVE ME AND BEAT HIM UNCONSCIOUS WITH MY DILDO YOU BASTARD GAME!!!

*sassafrassarassa*
 

Semiurge

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Someone on reddit said before picking up legendries save and load to choose their stats, is that true? I thought at least Unique and Legendries would be really unique and you just needed to upgrade them to your level later or something, not be randomized as well.

Then they work exactly like in Witcher 3. The so called "relics" are all level scaled.
 

Semiurge

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Holy shit, they need to do something about the AI and sniper rifle.
Just stand nearby an enemy camp, and start sharpshooting everyone. They all stay in position, no movement, only becoming slightly alert and wondering what's going on. But they don't run. They don't move. They hardly look for you.

Fuck. They are like the innocents in Blood, killing them was supposed to be unenticing so that the game could be released, they just won't scream and blow apart into gibs no matter what. No wait, even those homos will run from you, so those CP77 enemies are more like sheep in a pen.
 

Xeon

Augur
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Apr 9, 2013
Messages
1,858
For missions that have an optional objective of not being seen, I kinda wish they force you to stay hidden and not leave evidence of you being there or something.

I just knocked everyone from far away using the cameras and then ran in looting and hacking everything while still completing the optional objective of being hidden, I don't see the point of staying unseen if you get rid of all witnesses either way.
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
So out of curiosity i loaded an earlier save and tried all the alternative routes for the endings - each one adds a few hours so it isn't like DXHR's "press button to get different cutscene", which was nice. I have to say that each ending sort of remind me of 80s/90s sci-fi movies, though i can't exactly pinpoint which movies. But they have that trippy/freaky feeling i associate with the movies i watched back then and each one is a bit different in its tone from the others.

If you finish the game i recommend checking the other endings out.
 

Semiurge

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Whole concept of putting Keanu Reeves in the game feels so off to me. Couldn't stop seeing an actor from real life in Silverhand. I wonder how many people would have liked the character of Johnny "terrorist" Silverhand, if he had nothing to do with Keanu Reeves.

A lot of people liked Anders from Dragon Age 2. He blew up a mage tower. Also the name.

tenor.gif

Does it really? I think it would look ok with 3rd person cutscenes.

photomode_22122020_01scjll.png

photomode_22122020_209lk6u.png

photomode_22122020_209ajmb.png

giphy.gif


Cowboy hat and boots? That's faggot stuff! You wanna call it by its name? That's strictly for fags!
 

Darkwind

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Melee has been pretty boring compared to shooting though so I probably won't finish this run.

It is all boring TBH. As mentioned above sniping is simply broken. If you get out a certain distance the AI 'turns off' and even if you are up close when the AI is 'active' it is still fish in a barrel because you can shoot through several layers of thick material (steel, rock, etc) and the AI won't attempt to move away from you even though they can't return fire.

Melee is second behind that in lack of skill because V moves SO fast, especially with some moderate cyberware, that it becomes once again fish in a barrel. I sprint forward and in a few seconds there are 4-5 heads on the ground before the enemy even reacts. On the one hand, this is a kick ass power fantasy because I would imagine an actual Street Samurai with Wired Reflexes would move exactly like this and be that lethal. On the other hand, you are like Geralt on steroids and combat is trivial unless you just like hitting the 'I win' button over & over even on the hardest difficulty.

Pistols are next in line for the OP award coming in 3rd. Same reason, insta-kill headshots over & over no matter how many HPs the enemy has so long as you pick a few supporting perks. This build is probably tied with a pure 'mage' build using hacking because the netrunner can also kill nearly everyone from a distance with no threat to themselves at all. Literally outside of the building in most cases like the sniper.

The only viable build if you want a 'challenge' would be assault rifles / SMGs since they are inherently shit the way the game set them up, and especially Light Machine Guns which are just awful in all ways.
 

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