Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,610
Imagine if bullets and consumables had weight, just like an RPG
Well, 'nades do have weight, at least.
But bullets and healing injectors do not
Imagine if bullets and consumables had weight, just like an RPG
There might be a few body check doors with safes that have around 700 eurodollars but nowhere near how common hacking points are.
The issue here is the number of mod slots your legendary item has. Inner and outer torso legendaries can have maximally four mod slots, all other legendary clothing items maximally 3 slots. However, the moment you pick the item up, the number of mod slots gets rolled randomly, and the mods they get filled with are random, too. Which means, you can have legendaries that aren't better than rares (2 or 1 mod slots, respectively), and only a minor percentage of them are truly legendary.
And that's exactly the point where the reloading comes in...
Pistols are next in line for the OP award coming in 3rd. Same reason, insta-kill headshots over & over no matter how many HPs the enemy has so long as you pick a few supporting perks. This build is probably tied with a pure 'mage' build using hacking because the netrunner can also kill nearly everyone from a distance with no threat to themselves at all. Literally outside of the building in most cases like the sniper.
The only viable build if you want a 'challenge' would be assault rifles / SMGs since they are inherently shit the way the game set them up, and especially Light Machine Guns which are just awful in all ways.
It can make finding legendary gear very disappointing, and I'm talking about hand-placed loot here. Unless they want to encourage save scumming.The issue here is the number of mod slots your legendary item has. Inner and outer torso legendaries can have maximally four mod slots, all other legendary clothing items maximally 3 slots. However, the moment you pick the item up, the number of mod slots gets rolled randomly, and the mods they get filled with are random, too. Which means, you can have legendaries that aren't better than rares (2 or 1 mod slots, respectively), and only a minor percentage of them are truly legendary.
And that's exactly the point where the reloading comes in...
To be honest, rolling item properties on opening container or picking it up is COMPLETE shit.
Styg got rid from that shit in like early access of Underrail, in the beginning of it actually.
How they can't see it's bad and bullshit mechanics?
Unless they want to encourage save scumming.
The difficulty curve between areas in this game is quite harsh. While Maelstrom and Tyger Claws are easy mode for me now - although my V gets occasionally one-shot if I'm careless - Inner City and Pacifica have the opposite problem. Yes, stealth from very far away works well, but as soon as the gangsters get closer, it's bullet sponge and health inhalator spam time.I'm finding assault/smg easier than melee so far, hardest difficulty. Just a bit more boring because perks kind of reinforce cover play before your armour and cyberware make it possible to just bounce in. Thing with any ranged weapon I'm noticing is how frequently the AI glitches at even medium distance. Other side to it is how few opponents are hard counters to some things - smart guns do have the occasional hard counter,, but any amount of clearing Tyger Claw brothels out will show that very few have that immunity tattoo and those who do must have smart katanas. I've kept to power weapons as a result. Game needs them to go through a fair few systems and look at balance but this is known already.Oda annoyed my melee build because of it
Not with hand-placed legendaries. However, you better save some distance away, but it doesn't need to be too far.Unless they want to encourage save scumming.
I think savescumming is punished here. A lot of times whenever I checked some container for loot and then restarted - its tier would degrade. Like I was in a shootout and grabbed a blue mask, then got killed, restarted, decided to pick up the mask again - and it was green. I decided to restart again out of curiosity and the mask got white. It was white on that save ever since.
The difficulty curve between areas in this game is quite harsh. While Maelstrom and Tyger Claws are easy mode for me now - although my V gets occasionally one-shot if I'm careless - Inner City and Pacifica have the opposite problem. Yes, stealth from very far away works well, but as soon as the gangsters get closer, it's bullet sponge and health inhalator spam time.
I found melee easy mode, even when specced for assault rifles, at least on lower levels. Admittedly, it doesn't work that well on my current level anymore (28), given I didn't put any points into it, except the regeneration one.The difficulty curve between areas in this game is quite harsh. While Maelstrom and Tyger Claws are easy mode for me now - although my V gets occasionally one-shot if I'm careless - Inner City and Pacifica have the opposite problem. Yes, stealth from very far away works well, but as soon as the gangsters get closer, it's bullet sponge and health inhalator spam time.
Didn't find that particularly with melee build 'on level' (below 'very high' danger), although true enough with getting two shot by snipers if careless. Feels a bit like how W3 handled 'overlevelled' opponents rather than a curve.
I found melee easy mode, even when specced for assault rifles, at least on lower levels. Admittedly, it doesn't work that well on my current level anymore (28).
I found melee easy mode, even when specced for assault rifles, at least on lower levels. Admittedly, it doesn't work that well on my current level anymore (28).
Actually found the reverse that it got easier as I got cyberware and armour, much less sneaking about because I could pick and choose quick entry and had more room for brain farts without needing to find something to duck behind to huff on something. My blade is parked at level 27 at the point of no return.
Hmm, I'm not sure what we are talking about here exactly. Yes, on Tyger Claws turf, I can waltz right in, ignore the pew-pews (especially SMG's) and kill them easily with an assault rifle. Unless they have a sniper hidden somewhere. Maelstrom have those annoying netrunners with their constant "Overheat", but are quickly disposed of. Animals are often bullet sponges to no end.
Ugh. I already feel that replaying the whole
section is going to get VERY OLD VERY FAST. I'm on my 3rd playthrough and I could barely do it again...Heist final + JS Arasaka Tower stuff + car chase + ripperdoc reviving you + JS first encounter
You can't skip through the Dexter Deshawn talk in the limo either. Among other things. Gets really fucking old...
GTA5 launched 7 years ago, only on 2 platforms, and sold 11.21 million in 24 hours. They have 13 million in 10 days.It's nowhere near the 20-30 million the investor monkeys were expecting, so -10% again tomorrow.
>game is a hit in China!
>will sell millions!!!!
Watching the bankier forum is more fun than the game was.
Also
Not a fanboy, by the way.
They beat GTA5 launch sales. Also they didn't say 20-30mln in first few days but in 2 years. Imho they should get it easily in just 12 months.
https://www.ign.com/articles/2015/0...ts-sales-surpassed-6-million-in-first-6-weeksGTA5 launched 7 years ago, only on 2 platforms, and sold 11.21 million in 24 hours. They have 13 million in 10 days.
They didn't beat shit.
can't even display more than 9999 items in a container.
That's probably because the UI coders didn't want the number overlapping the contents text and didn't want to make the UI asymmetrical. The problem is more navigating a list that just goes up and down its a poor use of screen real estate this is something Deus Ex did better where the loot items were spread out horizontally rather than vertically makes sense as our screens are larger in the horizontal so to convey that sort of information you'd want to do it that way rather than how its done here in Cyberpunk. (deus ex didn't support stacking though which sucked multiple items are shown in duplicate).If anyone still wonders why this marvel of coding cannot survive savegames larger than 8 MB... it can't even display more than 9999 items in a container.