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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

JustMyOnion

Educated
Joined
Jul 3, 2015
Messages
97
I'm glad this video exists. They nicely articulate the idea that the reason Cyberpunk sucks so hard, is that CDPR decided to scrap and rebuild their entire game around Keanu Reeves. He only joined the game 6 years after they began working on it, but it's pretty much his story, and they had to throw out the entire RPG concept to accomdate him. So yes, Cyberpunk sucks, and it's Reeves's fault to a large extent. He is on record saying, he insisted CDPR put more and more of him in the game.
I didn't follow development at all so hearing about this whole Keanu thing that far into development literally made me go what the fuck.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
Was it actually stated that they reworked overall VO and deleted stuff in order to make room for more Keanu Reeves?

I think the established story was that "Keanu enjoyed doing VO so much that we added more lines for him", meaning stuff like Johnny's witticisms, ironic remarks and random monologues, not that they reworked the entire game and deleted stuff to make room for more Johnny/Keanu.
 
Joined
Jun 13, 2019
Messages
808
Was it actually stated that they reworked overall VO and deleted stuff in order to make room for more Keanu Reeves?

I think the established story was that "Keanu enjoyed doing VO so much that we added more lines for him", meaning stuff like Johnny's witticisms, ironic remarks and random monologues, not that they reworked the entire game and deleted stuff to make room for more Johnny/Keanu.
Yeah that was my understanding especially after playing the game. Him weighing in and commenting on a whole bunch of situations and quests seem like stuff they just added as extra after finishing the main quest.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,476
Its just cope for delusional fanboys and shills that every cool feature was removed because of Keanu and will be back in the game as a DLC lol
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,610
Pillars of Eternity 2: Deadfire
A mod to remove the level scaling on weapons and revamp the itemization (for example armor) would be very welcome here.
Something like Witcher Enhanced Edition, I guess. Only it should fit better here.

Also some modifications to the driving physics...
 
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Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
655
Location
Keep on the Borderlands
BUT I DID GET CLOSE TO HIM USING THE TOOLS YOU GAVE ME AND BEAT HIM UNCONSCIOUS WITH MY DILDO YOU BASTARD GAME!!!

*sassafrassarassa*

That thing is OP. Craftable to 1300+ dps with multi-elementary damage. Absolutely degenerate.

Was the dead daughter there for exposition only? For some reason you can pick her up so I jackassed her to the end of the pier expecting a different quest ending.

Regina's Watson gigs are the least satisfying, but given Watson is the starting neighborhood, they are essentially tutorial gigs.

Also, why did the Haitians settle on the *West* coast, and where did they develop these mighty hacking skills? We wuz tech kangz.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,610
Pillars of Eternity 2: Deadfire
Regina's Watson gigs are the least satisfying, but given Watson is the starting neighborhood, they are essentially tutorial gigs.

That gives me hope. I just started questing in Japantown, but the first side quests here do seem more involved/complex then most of the Watson side content.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
Hard agree on this. There was some quest where I had to place a bug on a computer and I was told I had to do it stealthily so they wouldn't know to check for it. All that meant was "don't be seen" though, you could kill every guard in the place and still get praise and a bonus. As if they're not gonna wonder why all their guards were shot in the head.
I would personally much more appreciate some added challenge in cases when you get discovered. A time limit, reinforcements, something. The mission with
Takemura to kidnap Hanako on the float
for example is excellently made in terms of level design, absolutely beautiful with many routes, and the added danger of falling down. But it's SO boring and simple to stealth through it because there's not enough enemies, and for supposedly a high-security level event, nothing really happens if you are found out. It needed high-octane action jumping left and right, getting chased across the platforms, and a time limit (as much as I normally abhor them) to reach the final objective if you get discovered.

There are a few missions like that which are just excellent and have a huge potential to be even better if only the game reacted better to how you're doing.
Man, CDPR arent good at making gameplay, their gameplay designers and game design culture sucks hard, you only need to judge their results. Even assuming they knew what they were doing, what I'm extremely skeptical of, as they never made a game with good gameplay even in popamole terms, it is obvious they were going for quantity and not quality with this game, to have reinforcements, they would need to expand that level, what meant a bigger budget for said level and they were already rushing like mad. Man, that level would be perfect to have a few rooms in the end packed with enemies depending if you were found or not during the mission but, of course, lets not let gameplay get in the way of mah storyfagness, that is what CDPR bet all their chips anyway with Keanu Reeves and shit, unfortunately for them, that bet didnt pan out as good as they hoped.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Is there a way to play BD on your own? I just bought BD from Stefan for 16k. I got an objective to play it but I can't. I went to rest in the car to maybe do it and visited Judy to see if she knows it but nada.

So far I can only ask Stefan's player for his to use.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,348
Is there a way to play BD on your own? I just bought BD from Stefan for 16k. I got an objective to play it but I can't. I went to rest in the car to maybe do it and visited Judy to see if she knows it but nada.

So far I can only ask Stefan's player for his to use.

gotta use stefan's next-gen rig for only 4k extra eddies, it has ray-tracing and shit, totally worth it.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
The pedestrians spawn into the gameworld very close to the player, it's a game design decision so there was no reason to make extensive AI for something that spawns and despawns in a matter of seconds (if you drive or walk fast) - it's resources managment. There're several types of spawns too - those who just walk, those who stay in place, special spawns that do some kind of animation on spawn and then walk away. I'm pretty sure it was the same in Novigrad just different pools of spawns for different districts just like Cyberpunk. Villagers had more predefined action markers and routines because villages are smaller.

Well, technically everything spawns and despawns around you as you walk. However in Witcher 3 the NPCs were in predefined locations and often had specific paths they could walk around and custom logic. What spawned/despawned was the entity that represented the NPC, however the abstract information about that NPC was always there. I do not know how the crowd spawns work in CP2077 (my guess they the engine selects random points in the world that are 'empty' and spawns characters there as you walk around), but at least in terms of behavior they are more simplistic than what you'd find in Witcher 3, even in Novigrad. However overall Witcher 3 has much less NPCs and indeed the reason is most likely the number of NPCs that CP2077 has. Though i'd like it if at least those that stand around would be a bit more involved.

All in all I think pedestrians in CP do their job just fine - creating a backdrop for a sprawling city, they could've had more dialog lines AND there could've been more predefined spawns in some quests locations with some unique lines.

There are several ways the pedestrians and generic NPCs could become a tiny bit more interesting without having to assign lines for each one. For example they could gaze around 'interesting' places (e.g. kiosks, stores, etc) as they walk or even stop to check them out for a bit. Similarly they could stop and gaze at the ads for a bit. With a bit of more involvement (though not much as the animations already exist in the game) there could be places they can stop and take a seat (e.g. in parks), perhaps even take a smoke. If you killed/incapacitated them they could randomly drop money or perhaps a generic shard like those you randomly find around (i mean the repeated ones) or with some news (i.e someone was reading/watching the latest news).

You get the idea, simple stuff that applies to all generic NPCs, not specific instances.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,845
Location
Sweden
Parts of the city feels oddly empty at times but I must say that when you spend time in certain areas during "rush hour", it's pretty impressive how crowded it all feels. I think everyone would enjoy a bit more simulation but as a "backdrop", the city can be damn impressive at times. Way more than I thought when I first started playing.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,075
Location
London, UK
Strap Yourselves In
BUT I DID GET CLOSE TO HIM USING THE TOOLS YOU GAVE ME AND BEAT HIM UNCONSCIOUS WITH MY DILDO YOU BASTARD GAME!!!

*sassafrassarassa*

That thing is OP. Craftable to 1300+ dps with multi-elementary damage. Absolutely degenerate.

Was the dead daughter there for exposition only? For some reason you can pick her up so I jackassed her to the end of the pier expecting a different quest ending.

Regina's Watson gigs are the least satisfying, but given Watson is the starting neighborhood, they are essentially tutorial gigs.

Also, why did the Haitians settle on the *West* coast, and where did they develop these mighty hacking skills? We wuz tech kangz.

Magic negroes are the funniest shit. I mean sure, there are a few smart cookies here and there obviously, but the idea that you'd get a whole colony of them with "advanced netrunning skills" is just ...well, um, let's just say it's highly unlikely :) (I used to lap that stuff up, e.g. I loved the Rastas in Neuromancer, and that sequence where the hero is pulled out of his virtual conversation on the beach with Wintermute by the sound of dub is classic.)

Yeah I've been assiduously upgrading that thing as I go, I'm a crafter so I'm gonna make it Epic at some point. The fact that you can beat people up with a dildo is almost worth the game's price of admission on its own, and you can prize it out of my cold, dead hands. (I love that it hums too, and does that thing of extra purring when you hit :) )

So far as I know, she was only for the exposition.
 

Keshik

Arcane
Joined
Mar 22, 2012
Messages
2,260
I include the Arasaka ending too, if anything it is the most different of the other endings - as if you were transported to another game and both outcomes have this weird feeling (especially

Well it wasn't bad, just felt like a stupid choice and it's funny the amount of times the game tells you that, Johnny, Misty, "Hell"man, etc. The
suicide
ending is also worth seeing just for the phone calls at the end, poor Judy and Panam.
 

Druid Ardun

Guest
Also, why did the Haitians settle on the *West* coast, and where did they develop these mighty hacking skills? We wuz tech kangz.

Magic negroes are the funniest shit. I mean sure, there are a few smart cookies here and there obviously, but the idea that you'd get a whole colony of them with "advanced netrunning skills" is just ...well, um, let's just say it's highly unlikely :) (I used to lap that stuff up, e.g. I loved the Rastas in Neuromancer, and that sequence where the hero is pulled out of his virtual conversation on the beach with Wintermute by the sound of dub is classic.)

Negromancers were the most unrealistic aspect of Cyberpunk.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
Already have 15 hours into this garbage so no refunds for me. I gotta drag myself to finish it now. Wish I was playing a better game now. It wouldn't be good even if it didn't have bugs. Fucking piece of shit.
 

Hellion

Arcane
Joined
Feb 5, 2013
Messages
1,698
Speaking of the Voodoo Bois, after doing their "final" quest and
killing everyone
, did anyone else receive a phone call from
Placide, that was essentially just static? That thing really creeped me out. I almost expected him to haunt me for the rest of the game.
 

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