orcinator said:
Just a large outpost with multiple ways to enter.
Sure, if you want to look at it that way. But then you can also get inside the warehouse multiple ways (after entering the compound using one of the multiple ways, including stealing the faction's vehicle). And then in the warehouse itself you can reach the objective multiple ways. What more do you want? Genuinely, what would be your idea of a better mission setup, while keeping with the objective (sabotaging a vehicle)?
orcinator said:
Linear setpiece that supposedly has multiple routes but I randomly got instakilled when I tried to take a shortcut across the floats so I stopped trying. Also boring boss fight.
Only interesting aspect is that you don't get a quest marker telling you to "save samurai man (optional)"
Yeah, boss fights in this game are stupid. I didn't get killed on the floats - got on two in two separate tries:
https://streamable.com/?page=1 (here I also bypassed the elevator ride even though it was probably pointless)
https://streamable.com/?page=1 (shitty video, but proves it's a different float)
orcinator said:
This was the one good quest I mentioned. What makes it good is that it takes away your regen inhalers. Sadly it's short and you can just instawin with hacks.
I mean... you can instawin any game by installing a trainer. Or win even more by not playing and watching a YT playthrough instead. I don't know, I don't mind criticizing games but if you are so compulsive that you can't just stop yourself from abusing the game's inconsistencies in a way that makes it NOT FUN for you, maybe you should consider a different approach.
orcinator said:
Was that the one for the Beat on the Meat mission or the boss fight at the GIM or something else? Neither of those were particularly interesting.
This is something else. You get it from one of the fixers, and you have to assassinate an Animals member in their gym/fight club. And if you do the Beat on the Brat mission first, it gets easier because you're friendly with everyone inside. That's what I found interesting.
orcinator said:
Ultimately the problem with the game is that the braindead enemies, infinite near-instant healing (far worse mechanic than the classic CoD health regen) and shitty RPG mechanics make it so there really is no interesting way to approach a mission no matter how many "choices" (preferences, really) it presents.
Totally agreed on the braindead enemies, and I too had something like 200+ regen items by the endgame but on Very Hard difficulty you rarely get the chance to use them because by then you're usually dead. I dunno, I understand your problems with the game and I definitely agree it needs improvements and is far from perfect. But that's what I was saying in the first place - it has some really promising missions and level design that, if improved a little bit, could be legendary. There are clear signs of potential in this game which I haven't seen in a long time in any FPS. :shrug: