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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Ezeekiel

Liturgist
Joined
Dec 19, 2016
Messages
1,783
RWD cars in this are just hilarious. If you go slow they have a super tight turn radius... And apparently that stays that way if you go fast (lots of mid-range and up modern day cars have parameter steering...) because you can do a 180 or even 360 just by holding the left or right key for a split second too long... Every minor turn results in screeching tires and driving in general is like you're on ice with minimal traction at all times. Those Tyger Claw quadras or whatever they are are godawful.

AWD vehicles are infinitely more bearable, the Caliburn is especially nice... But still, whoever thought up the driving systems, seat height etc (no mirrors anywhere, cameras nonfunctional) has obviously never driven a car in his or her life.
Reminds me of those inner city university student activist -types who hate the idea of anyone owning a car and refuse to get their driver's license. CDPR probably hired one of those.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,056
If someone thinks Cyberpunk is a 7/10 game, that makes Sleeping Dogs what? 11/10?
So V's got cigarette burns on his upper inner wrist. I bet it connects with his mentioning a shitty father. Figures.

The burns shouldn't look like that after so long, though. They should look like normal scar tissue.

They're welts from when you got an injection at Viktors.
Apparently harder to heal than gunshot wounds.

DETROIT: Become Human. The world design and settings are fantastic
Nigga you have to be joking, the world design makes absolutely no sense. Nothing is thought out further than "this will be a plot device".
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,345
Finally did the M’ap Tann Pelen to Transmission quests.
While the quests had their moments, I found it weird that you could just give in to your anger and kill the whole party in the end. That doesn't make any narrative sense. I can understand why they let the player do that, but come on... They let you into the heart of their organization with full access to your arsenal, which also still works after you lay in a tub full of ice water for what was probably hours? Yeah, totally makes sense. As much as I disliked those chars.

Oh that's interesting, if you
side with Netwatch
you get a different result (well, the same in terms of bodycount, but the circumstances are different). I wonder if anything else happens with the Voodoo Boys if you
leave them peacefully
at that point.
I somehow doubt it. I don't think the game has any meaningful branching in its main quest. Also, I don't even know what
the Netwatch guy
had to say. I was still a bit trigger-happy after that encounter with Little Miss Hulk. Fortunately it's a "kill first - ask questions later" kind of game.

Just re-did those missions, this time with a bit more info from Clouds mission(I bypassed the whole first floor there the first time)

before I was missing that bit about them fucking Evelyn over after the job, prolly from not examining her booth so I gave intel to netwatch but this time I wanted to kill all of them myself, selfish fucks!
rating_rage.gif
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,223
Location
Adelaide
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
 

Duralux for Durabux

Guest
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Probably implemented to punish those who abuse duplication bugs.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
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Messages
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Weren't there people reporting they have over 8MB savefiles and the game still works? I'm thinking CDPR phrased it that way in the patch notes because it's easier to understand.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Probably implemented to punish those who abuse duplication bugs.
You could just reach the limit with normal crafting. No bugs necessary. Every piece of data exceeding 8 MB got just truncated.
Also, why think of intent, if laziness is enough of an explanation. It was just their old system, inherited from Witcher 3.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Weren't there people reporting they have over 8MB savefiles and the game still works? I'm thinking CDPR phrased it that way in the patch notes because it's easier to understand.
No, it was impossible for savefiles above 8 MB (8192 kB) to work. Those reports came probably from console users, where the saved file always shows at 12 MB size, regardless of the actual save data.

The save process had a fixed buffer length of 8 MB. If you had more data, the surplus, including the end of file marker, were just discarded. Which is also the reason why corrupted saves can't be fixed. You can't recover data that aren't there.
 
Last edited:

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,536
Location
Poland
Strap Yourselves In Codex Year of the Donut
The save process had a fixed buffer length of 8 MB. If you had more data, the surplus, including the end of file marker, were just discarded. Which is also the reason why corrupted saves can't be fixed. You can't recover data that aren't there.

Well, at least it's not an architectural issue. It's not like they have the magic size hardcoded all over.

Shit, I'm halfway through the game and it has bad characters with no depth or development, except for Silverhand.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,354
wait wait so you're telling me the game was hard coded with an 8MB filesize limit on saves?! lol what the hell maybe I gave them too much credit afterall. If it was a legit implementation issue like I suggested it could've been that's forgivable, but this is some AVGN what the hell were they thinking level stuff. Stuff like this shouldn't ever happen ever.
Probably implemented to punish those who abuse duplication bugs.
lmao they should double down on this bug and make some sort of ending out of it
your brain is fried and now you're johnny coz you were fucking around with crafting instead of saving yourself
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,026
has bad characters with no depth or development

No exposition dumps != no depth
Most of the main and side characters are very well written, it's harder to name a badly written character. I'll probably remember if I think hard enough, but right now I don't have a single outright badly written character on my mind
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,536
Location
Poland
Strap Yourselves In Codex Year of the Donut
has bad characters with no depth or development

No exposition dumps != no depth
Most of the main and side characters are very well written, it's harder to name a badly written character.

It's hardest to name truly interesting, fascinating characters. They've put all their efforts solely on Silverhand and it shows. Compare to Witcher 1 and 3.
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
Playing this game more and more I feel like the biggest flaw and the main critiques for people not enjoying the world is how the quests are presented to you.

This game, like Witcher 3 is mostly just going to different pieces of content on the map, everything in between is purely scenery. It works in Witcher 3 where you're just riding empty fields on your horse but here you've got a bunch of narrow streets and cars to deal with and much as I hate fast travel it's pretty much a must in this game to avoid it getting too awful.

Now CDPR have a history of introducing quests in uninteresting ways. Witcher 3 does it pretty poorly but it works due to Geralt's profession, most of the quests you get off task boards in generic towns. It doesn't get much lamer then that but it works in the context of them being "contracts/wanted posters".

They do the exact same thing with Cyberpunk but instead it's random phone calls and texts, if you drive around the city early on for 5-10 minutes you'll suddenly have a full quest log and have no idea about anything you've agreed too.

The open world could have came alive if you came across all these quests purely through exploration. Exploring a dark alley and having an NPC pull you aside, wandering the street and suddenly having to get involved with an AI car trying to commit suicide (this does happen but it's in the form of a fetch quest instead), hearing about an underground casino with a dark side whilst talking with/eavesdropping with locals on the street). There's enough content in the game, it just needed to be far more then calls/texts and dots on the maps.

All the crap about their needing to be GTA bowling, dancing and dart throwing is nonsense, the open world feels pointless purely because of the quest presentation.
 

just

Liturgist
Joined
Feb 6, 2019
Messages
1,354
now that you mentioned a casino game really needs one
was happy to found one but angry chinese people started shooting at me instead. i never meant to cause any trouble maybe they felt threatened by chad looking caucasian male.
guess poker and slots are to degenerate even for this world
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,345
It's hardest to name truly interesting, fascinating characters.

I like Goro, seems like I can talk to him for hours without getting bored.

Game's missing lots of branches they've cut which prolly hurt most of the characters as well.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,368
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It's hardest to name truly interesting, fascinating characters.

I like Goro, seems like I can talk to him for hours without getting bored.

Game's missing lots of branches they've cut which prolly hurt most of the characters as well.
True on both accounts. Claire was also well written IMO. I'm sorry the fixers are so underdeveloped. They are not even fully implemented according to the game's original vision, I'd wager.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,223
Location
Adelaide
The save process had a fixed buffer length of 8 MB. If you had more data, the surplus, including the end of file marker, were just discarded.
Just saw that explanation in the CP technical forums. Thanks for explaining it though you did it better than them. Makes a lot more sense. The press made it sound like it was just an arbitrary "lets change a number" which isn't entirely accurate they would have had to have changed how EOF is written to fix the issue so that it would fit inside the buffer so its a lot more complicated than just changing a variable. Remind me to stop reading games journalism for bug reports because they just haven't reported this properly at all the information on the forums and from modders was more reliable.

That said they still have a massive bug in the form of that Crafting item leak so they're not out of the woods yet. That ones gonna be a lot harder to fix I would imagine because it might not be happening on every item.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,026
It's hardest to name truly interesting, fascinating characters. They've put all their efforts solely on Silverhand and it shows. Compare to Witcher 1 and 3.

Well CDPR cut corners everywhere and the narrative is structured in such a way that you don't really spend a lot of time with other characters. That said what time you do spend with them is absolutely authentic.
Takemura, Judy, River, Rogue, Peralez couple, that Jesus dude - a lot of memorable and interesting characters. Wish there was more of them ofcourse
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,345
fixers are so underdeveloped. They are not even fully implemented according to the game's original vision, I'd wager.

As a Streetkid Padre asks to come and have a chat after the heist, I don't recall I got the text(call?) as a Nomad, anyway I thought there is gonna be some heart to heart since V & Padre & Jackie have history... nope same 3 meh dialogue options :/
 

|NOVVAK|

Novice
Joined
Dec 12, 2020
Messages
29
The open world could have came alive if you came across all these quests purely through exploration. Exploring a dark alley and having an NPC pull you aside, wandering the street and suddenly having to get involved with an AI car trying to commit suicide (this does happen but it's in the form of a fetch quest instead), hearing about an underground casino with a dark side whilst talking with/eavesdropping with locals on the street). There's enough content in the game, it just needed to be far more then calls/texts and dots on the maps.
In a city of such size with so many npcs it would be an incredible chore. And it would get more and more annoying with time - the more quests you've cleared the harder it would be to find the remaining.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,050
Strap Yourselves In
How is 1.06? 1.05 caused drop in performance for me in pc, don't know if I should update.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,476
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.

Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

And the way they so heavy handedly want you to form some kind of emotional connection to them is borderline cringe.
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,223
Location
Adelaide
Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

I dunno I think Rogue was also a great character too there's a lot of depth there in how she interacts with many of the other reoccurring characters which we really don't see with the other fixers. I think she's definitely the best written fixer because your dialogue with her goes beyond just jobs you can really get into details about her backstory. But I mean she is a companion to Johnny so it makes sense.

I was beyond disappointed with Adam Smasher. He's barely in it and we don't learn a thing about him yet seems like such a fascinating villain. Waste of potential.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
There's flashes of development, although a lot of it is in subtext or buried away in computer files or shards. 'I had five husbands. Great family tragedy' as the fixer trades broken dolls to snuff film makers and shafts everyone around her. You get a glimpse of Goro's day job when he executes someone right in front of you. Viktor's about the only character without a private evil side that I've found in the fluff, although some just aren't mentioned like Misty. The game playing with the surface level to things would probably work a bit better if it wasn't reasonable to snark about it applying to everything in game.

Johnny when female V gets too whiny.

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