I think its literally impossible to ever make this game 'hard' with the current systems. With the ability to shoot through walls and hacking through cameras to kill entire groups means you could bump up enemies to aim bot one shot you on sight and its irrelevant. All it does is hurt 'in your face' builds like melee, shotguns etc. Not sure how they can ever make it challenging without completely overhauling the quickhacks.
I disagree. One thing is that it could be made more difficult by implementing something like FEAR's AI, which is probably impossible. But second thing to do is to go hard on the rock-paper-scissor system the game tries to have, but doesn't commit to. Boiled down to the basics:
- high-powered single-shot weapons (pistols, revolvers, precision / sniper rifles) should be countered by melees who can dodge them.
They can already do this. They just don't do anything else, just dodge while in place, instead of advancing, or getting to cover, or whatever.
- fast shooters (SMGs, assault rifles) should be countered by high-powered single-shots. Again, there's a hint of this - snipers are quite powerful and do a lot of damage. But they are never in the appropriate distance that would stop you from popamole headshotting them from cover even with your basic peashooter
- melee should be countered by fast shooters
That's just putting it simply, I'm way too drunk to elaborate, but even after half a bottle of scotch, I have this figured out.
Additionally, players who specialize in combat should not be able to get immunity from the damaging quickhacks (burn, shock which is quite easy to get) AND enemies should use quickhacks far more often. In my opinion enemies use quickhacks (and use them via cameras) only in the first mission against Maelstorm if you get in a fight with them to get the Flathead. After that they are rarely, if ever, used by the AI. Huge mistake. It should be that if you get so good at shooting (which involves player skill - which I like!), you can still get hampered or even wtfpwned by the netrunners, who are supposed to be powerful - but the game never uses them again post the mission to get the Flathead. I kept getting "overheat" in that mission, got it like 20 times just fighting my way out after the initial squabble over the price. Just in that one mission, which took what - 20 minutes, max? So 1 overheat per minute.
After that, I saw a message like that maybe 20 times more throughout the whole playthrough, so roughly 1 enemy quickhack per every 2 hours.
Edit: and of course as a netrunner character you SHOULD be able to get immunities or defend yourself from enemy quickhacks, but be more vulnerable to bullets and shit, like by not being able to equip heavier armor or whatever.