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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

SoupNazi

Guest
Oh well, that's good to know. Maybe I should finally bump up the diff to Very Hard, as the combat really is getting too easy (for my lvl 30).
Honestly, it's too easy even on Very Hard. As far as I can tell the only thing that really changes is enemy damage (i.e. how fast YOU get killed). Nothing else. It's good that it doesn't, or doesn't seem to, introduce more HP bloat, but there's definitely nothing in terms of more grenade usage and I doubt the health item usage is based on difficulty. Probably you just don't notice... but that's just my guess. I have only played full playthroughs on Very Hard from the start - test difficulty options sometime mid-game during my first run.
 

Agame

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Oh well, that's good to know. Maybe I should finally bump up the diff to Very Hard, as the combat really is getting too easy (for my lvl 30).
Honestly, it's too easy even on Very Hard. As far as I can tell the only thing that really changes is enemy damage (i.e. how fast YOU get killed). Nothing else. It's good that it doesn't, or doesn't seem to, introduce more HP bloat, but there's definitely nothing in terms of more grenade usage and I doubt the health item usage is based on difficulty. Probably you just don't notice... but that's just my guess. I have only played full playthroughs on Very Hard from the start - test difficulty options sometime mid-game during my first run.

I think its literally impossible to ever make this game 'hard' with the current systems. With the ability to shoot through walls and hacking through cameras to kill entire groups means you could bump up enemies to aim bot one shot you on sight and its irrelevant. All it does is hurt 'in your face' builds like melee, shotguns etc. Not sure how they can ever make it challenging without completely overhauling the quickhacks.
 

gurugeorge

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Strap Yourselves In
Oh well, that's good to know. Maybe I should finally bump up the diff to Very Hard, as the combat really is getting too easy (for my lvl 30).
Honestly, it's too easy even on Very Hard. As far as I can tell the only thing that really changes is enemy damage (i.e. how fast YOU get killed). Nothing else. It's good that it doesn't, or doesn't seem to, introduce more HP bloat, but there's definitely nothing in terms of more grenade usage and I doubt the health item usage is based on difficulty. Probably you just don't notice... but that's just my guess. I have only played full playthroughs on Very Hard from the start - test difficulty options sometime mid-game during my first run.

I think its literally impossible to ever make this game 'hard' with the current systems. With the ability to shoot through walls and hacking through cameras to kill entire groups means you could bump up enemies to aim bot one shot you on sight and its irrelevant. All it does is hurt 'in your face' builds like melee, shotguns etc. Not sure how they can ever make it challenging without completely overhauling the quickhacks.

There seems to be a lost opportunity for gameplay in some sort of game of wits between you and the enemy netrunner (and most full sized outposts have one). Like they could counter or block your quickhacks in some way. Time is slowed down during hacking anyway, so there's scope for another minigame maybe (I think the hacking minigame is ok, but you'd need something different that represented countermeasures, maybe something like a quick and not too big game of Battleships? Or maybe a mini-Pacman type of thing? Something where you have more error-correction possibilities the higher your abstract skill level.)
 
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SoupNazi

Guest
I think its literally impossible to ever make this game 'hard' with the current systems. With the ability to shoot through walls and hacking through cameras to kill entire groups means you could bump up enemies to aim bot one shot you on sight and its irrelevant. All it does is hurt 'in your face' builds like melee, shotguns etc. Not sure how they can ever make it challenging without completely overhauling the quickhacks.

I disagree. One thing is that it could be made more difficult by implementing something like FEAR's AI, which is probably impossible. But second thing to do is to go hard on the rock-paper-scissor system the game tries to have, but doesn't commit to. Boiled down to the basics:

- high-powered single-shot weapons (pistols, revolvers, precision / sniper rifles) should be countered by melees who can dodge them. They can already do this. They just don't do anything else, just dodge while in place, instead of advancing, or getting to cover, or whatever.
- fast shooters (SMGs, assault rifles) should be countered by high-powered single-shots. Again, there's a hint of this - snipers are quite powerful and do a lot of damage. But they are never in the appropriate distance that would stop you from popamole headshotting them from cover even with your basic peashooter
- melee should be countered by fast shooters

That's just putting it simply, I'm way too drunk to elaborate, but even after half a bottle of scotch, I have this figured out. :lol:

Additionally, players who specialize in combat should not be able to get immunity from the damaging quickhacks (burn, shock which is quite easy to get) AND enemies should use quickhacks far more often. In my opinion enemies use quickhacks (and use them via cameras) only in the first mission against Maelstorm if you get in a fight with them to get the Flathead. After that they are rarely, if ever, used by the AI. Huge mistake. It should be that if you get so good at shooting (which involves player skill - which I like!), you can still get hampered or even wtfpwned by the netrunners, who are supposed to be powerful - but the game never uses them again post the mission to get the Flathead. I kept getting "overheat" in that mission, got it like 20 times just fighting my way out after the initial squabble over the price. Just in that one mission, which took what - 20 minutes, max? So 1 overheat per minute.

After that, I saw a message like that maybe 20 times more throughout the whole playthrough, so roughly 1 enemy quickhack per every 2 hours.

Edit: and of course as a netrunner character you SHOULD be able to get immunities or defend yourself from enemy quickhacks, but be more vulnerable to bullets and shit, like by not being able to equip heavier armor or whatever.
 

Agame

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There absolutely should be some kind of defense against full netrunner characters, either some kind of duel off with enemy netrunner (not sure I like this) or some kind of diminishing returns to using quickhacks. Maybe enemy defenses slowly adapt over time from the first quickhack you use, so forcing you to at least fight some enemies with conventional weapons.

As cool as it is to shoot through walls I think the tech guns are a mistake, the only way to counteract them would be make every enemy in the vicinity bumrush your position after your first shot, doesnt seem like that great an idea as every fight would be exactly the same then.

Its entirely possible that CDPR could do some massive combat 2.0 overhaul at some stage but I see that as incredibly unlikely, beyond them just tweaking numbers here and there. At least with Witcher 3 mods could make game harder pretty easily as core combat in that game forces you to fight up close and risk getting hit. I cannot see mods doing anything with Cyberpunk to make certain character builds harder as they are baked in systems.
 

typical user

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Nov 30, 2015
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Can you elaborate what is great about this quest (put it in a spoiler)? If you mean scoping out and infiltrating Arasaka warehouse then I stealthed through it and found it pretty basic on that manner. Unless you mean the opening dialog with Goro which was decent.

Totally agreed on Takemura. Also, best character in the game in my opinion / maybe tied with Johnny (in case of redemption).

When it comes to that mission:

Like I mentioned, it's imperfect. But it shows the potential the game has, and sadly has been missed (which is what the whole conversation was started about). The prep itself is great, one of the best one-on-one interactions in the game, but I'm talking about the mission itself - and hilariously, it has even better potential if you DON'T do the preparation (you can skip it).

- one "open" entrance you can shoot your way through
- one "closed" gate entrance that you were supposed to be able to tank through with a heavy vehicle (not sure if it's possible in the current game)
- "sideways" bridge you can stealth/shoot through
- stealth in by stealing a vehicle (would be an incredible moment if the game didn't just straight up tell you, but taught you that this /might/ be possible)
- stealth in by climbing the AC unit or whatever it is, then sneak through
- (my favorite) stealth in by climbing the "AC unit", then just run along the top of the fence to reach the side entry, completely bypassing the outside of the mission
- given you have the right augs / know the double-dodge exploit, jump in from an adjacent roof (like when in Deus Ex you could reach Maggie Chow's apartment by mine-climbing)
- knowing the crouch-slide-to-avoid-damage exploit, drop in from the construction site

Again, that's just off the top of my head and I haven't replayed it all that many times to explore everything, I'm almost certain there are more ways, and more ways could be easily added if the devs really paid attention to missions like this. Keep in mind this is just for the entry, afterwards you still have choices of:

- straight up sneaking through to one of the warehouse entrances
- underground tunnels via grates
- top floor entry
- shooting through

etc. And then inside the warehouse, you have a few more choices again.

All that said, the game doesn't encourage you to do any of this, it doesn't show you these things properly, there's no "Liberty Island" mission that teaches you that levels like that can be approached 20 different ways, so I'm not saying the game design is excellent as it is. All I'm saying is, it has potential and the game is systems-based enough for you to play around with it, and devise your own way of approaching the problem. I just wish the devs also thought about those ways, and included some responses to taking certain approaches so that the game recognizes your "innovative" thinking.

That's actually pretty sad because I used super-jump and the game had trouble even acknowledging that I could easily hop on the roof. It's the same issue I pointed out on previous pages: too many solutions open for every type of build. Imagine if super/double jumping was expected by NPCs or the walls would have some sort movement detection if you try jumping above. All those cool ways you have listed that now I want to try wasted by this cyberware. If it was locked behind Stret Cred 30 then maybe but I easily farmed SC to level 20 in starting district by doing hand-placed side-jobs. I mean leg-implants should be late-game upgrades as they take depth away from the mission we are discussing. Although what you said is still better than just putting everything in one spot or making hard to miss when doing fixer gigs.

Speaking of exploration. I still can't wrap it around my head why developers insisted on minimap when I barely use it thanks to floating markers. It's only useful when driving since there is no GPS on the road like in Watch Dogs: Legion or traffic signs in Mafia: Definitive Edition. Once I turned the map off the game became much better when roaming on foot. Unfortunately the half-assed fast-travel system makes me want to utilize cars as the city is not that big and driving around is mostly pleasant.

Which again made me remember. The driving is almost perfect bar two issues: almost 0 mass and input lag. Vehicles react with slight delay when I have low framerate and they fly like crazy even on low speed or drift like in GTA IV. If the downforce was increased and lowered with increasing speed the driving would be golden. The input lag as far as I know is related to gamepad smoothing out option which for some reason is not disabled when you use K + M. There is a mod on Nexus Mods although I don't know if it is working on patch 1.06. Anyway it takes those 2 tweaks for cars/bikes to be pleasant to drive.
 

MasPingon

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Castle Rock
can we please permaban all those who post and reply with autoplaying videos, please?

Fuck yes, this thread is turning into plebbit because of salty retards.

It is becoming annoying I must agree. If I wanted to read reddit stupidity I'd go there, the people constantly linking to it especially with auto-play videos should get a warning and then the banhammer it is outta control.
This thread was taken over by people with low standards and digusting simps looking to get laid by cyber trannies. What did you expect? Observe this spacies and learn it's behaviour.
 

res11

Novice
Joined
Dec 3, 2019
Messages
46
So is it possible to defeat Oda with a shit build?
Trick question, there are no shit builds since the game is easy as fuck.
It was easy as fuck until this point for me, which is why I'm now stuck with a shitty build and shitty vanilla weapons

You should always get the fuck out of his melee range, always sprint around (absolutely no "regular' jogging) and try to cheese him on those construction walls. He often gets stuck there during those rapid melee combos. Just a game of hide and seek, and take it methodically and calm as if it were a Dark Souls boss - I also had around 160hp then and it probably took me 20+ tries.

Take solace that after that, nothing will be even remotely as hard.
Ended up using the cripple hack which somehow worked on him. The other hacks were completely useless.
 

Semiurge

Cipher
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Apr 11, 2020
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Asp Hole
(I love that it hums too, and does that thing of extra purring when you hit :) )

So the dildos will make that sound that rulers do when you bend one and let it go? Cool.

MUH BEAUTIFUL HALF-BREED! Mud Baby Ameri-mutt Master Race! This is the "hottie" that some people have been spunking over for 250+ pages. Also did you notice that both your 'hetero' romance options are with negros? Half-nagger Panam and half-nagger River Ward. MUCH SJW. SO PROGRESSIVE. MUCH WOW!


58c.png

If you're of the anglo-saxon persuasion, here is a good demonstration of your ancestral prowess:

8vD8U0B.jpg
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Oh well, that's good to know. Maybe I should finally bump up the diff to Very Hard, as the combat really is getting too easy (for my lvl 30).
Honestly, it's too easy even on Very Hard. As far as I can tell the only thing that really changes is enemy damage (i.e. how fast YOU get killed). Nothing else. It's good that it doesn't, or doesn't seem to, introduce more HP bloat, but there's definitely nothing in terms of more grenade usage and I doubt the health item usage is based on difficulty. Probably you just don't notice... but that's just my guess. I have only played full playthroughs on Very Hard from the start - test difficulty options sometime mid-game during my first run.
When I tested the difficulty settings, I didn't notice any difference. Then again, it may have just bugged out *shrug*.
 

DalekFlay

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New Vegas
Honestly, it's too easy even on Very Hard. As far as I can tell the only thing that really changes is enemy damage (i.e. how fast YOU get killed). Nothing else. It's good that it doesn't, or doesn't seem to, introduce more HP bloat, but there's definitely nothing in terms of more grenade usage and I doubt the health item usage is based on difficulty. Probably you just don't notice... but that's just my guess. I have only played full playthroughs on Very Hard from the start - test difficulty options sometime mid-game during my first run.

I definitely still die pretty quickly on "hard" at level 30ish, but then I haven't put much into body. Still it reminds me of Deus Ex 3's "give me Deus Ex" difficulty where you died super fast. Of course when you're playing stealthy, I think this is a good thing.
 
Joined
Mar 3, 2010
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Italy
as a hacker, once you hit level 14 you automatically can't die anymore:
ping
mark people through walls
kill people through walls
blind the potential lone asshole looking for you
move four steps away
repeat until earth is devoid of human life
 

Turjan

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Mar 31, 2008
Messages
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Finally did the M’ap Tann Pelen to Transmission quests.
While the quests had their moments, I found it weird that you could just give in to your anger and kill the whole party in the end. That doesn't make any narrative sense. I can understand why they let the player do that, but come on... They let you into the heart of their organization with full access to your arsenal, which also still works after you lay in a tub full of ice water for what was probably hours? Yeah, totally makes sense. As much as I disliked those chars.
 

gurugeorge

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Strap Yourselves In
Finally did the M’ap Tann Pelen to Transmission quests.
While the quests had their moments, I found it weird that you could just give in to your anger and kill the whole party in the end. That doesn't make any narrative sense. I can understand why they let the player do that, but come on... They let you into the heart of their organization with full access to your arsenal, which also still works after you lay in a tub full of ice water for what was probably hours? Yeah, totally makes sense. As much as I disliked those chars.

Oh that's interesting, if you
side with Netwatch
you get a different result (well, the same in terms of bodycount, but the circumstances are different). I wonder if anything else happens with the Voodoo Boys if you
leave them peacefully
at that point.
 

gurugeorge

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People have been talking about the jumpy legs so I tried them, I must say I found them rather underwhelming. It's not exactly Warframe or Titanfall is it? :)
 

Bad Sector

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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Well it wasn't bad, just felt like a stupid choice and it's funny the amount of times the game tells you that, Johnny, Misty, "Hell"man, etc.

It wasn't my first choice TBH (my first choice was
going with the nomads because it felt like a better idea to make matters in my hand
since that is basically how played most of the game) though
in the long run all endings end up similarly with you waiting to die at some point down the line -with the exception of the suicide ending of course- which i guess lives some room for DLC
).

As for the Arasaka ending i actually didn't found it stupid (it was my next choice) because
it makes the most sense that since they made the biochip and have its inventor available right there, they'd be in the best position to fix my case - the only issue was if they'd do that and it all relied on if you trusted Hanako or not, but the way the game presents Arasaka and Takemura, they never really lie to you... which ends up being the case in the ending too, they did kept their promise and try to fix you you after all
.

Johnny, Misty, etc told you it is a stupid choice, but they have beef with Arasaka, however that is because
of Jackie's death for Misty, which only happened because of the heist and not because someone from Arasaka woke up and killed Jackie for no reason -if anything V and Jackie killed way more Arasaka men during the heist- and because of Alt's abduction for Johhny, but V has done similar, if not worse, things during the game for fixers
. And besides, when Johhny says that pretty much everything is a stupid choice during the entire game, he loses a bit of credibility for me :-P.

Game is easy.
Slaps F5 every 5 seconds and F9 every 15.

You can't save during combat though, you need to move far away (and this isn't always possible).
 
Joined
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Germania
If you're of the anglo-saxon persuasion, here is a good demonstration of your ancestral prowess:

8vD8U0B.jpg
FYI, Caesar and Cicero never saw an Anglo-Saxon in England. They were a Germanic tribe that settled in England in the 5th century.

But whatever they did see does clearly still exist in Bongland. The Romans, Anglo-Saxons and Vikings apparently weren't completely successful with their efforts to cleanse the island.
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
So V's got cigarette burns on his upper inner wrist. I bet it connects with his mentioning a shitty father. Figures.

The burns shouldn't look like that after so long, though. They should look like normal scar tissue.
 

Fedora Master

STOP POSTING
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Edgy
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So V's got cigarette burns on his upper inner wrist. I bet it connects with his mentioning a shitty father. Figures.

The burns shouldn't look like that after so long, though. They should look like normal scar tissue.

They're welts from when you got an injection at Viktors.
 

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