Agame
Arcane
News flash: I'm downloading a 993MB update right now. A new hotfix?
Allegedly fixed 8 mb save corruption.
I consider this decline as it was a great way to wreck crafting exploits.
News flash: I'm downloading a 993MB update right now. A new hotfix?
Game is so bad, you are excited for an update. Is it really that bad?News flash: I'm downloading a 993MB update right now. A new hotfix?
From steam:If you're browsing in Windows and using Chrome, don't know about others, embedded Reddit's videos start automatically.Just out of curiosity, what are these autoplaying videos you're talking about? I'm not seeing any of these videos autoplaying, maybe we're running different browsers or something?
Fortunately, I'm usually browsing from my Samsung Tab S6 tablet where the Android Chrome never allows autplaying of videos ever. For some reason embedded reddit videos slip through on desktop Chrome.
Concentrate on the text more and look for subtext lessGame is so bad, you are excited for an update. Is it really that bad?
For me it was great because of the Hong-Kong setting. I played mostly for the story, can't say I was burning with anticipation of the next trash combat.Sleeping Dogs is fun for Hong Kong GTA with Bamham combat but just like Bamham you can just mash the dodge and attack buttons to finish it, and just like most Canadian games the good bits are copy-pasted to shit and there isn't enough environmental objects to smash people with to make up for the lack of variety for the combat. I guess it's slightly better than generic 3rd person shooters like Saints Row past 2 and cover shooters like GTA past 3.
For me it was great because of the Hong-Kong setting. I played mostly for the story, can't say I was burning with anticipation of the next trash combat.Sleeping Dogs is fun for Hong Kong GTA with Bamham combat but just like Bamham you can just mash the dodge and attack buttons to finish it, and just like most Canadian games the good bits are copy-pasted to shit and there isn't enough environmental objects to smash people with to make up for the lack of variety for the combat. I guess it's slightly better than generic 3rd person shooters like Saints Row past 2 and cover shooters like GTA past 3.
When I went to update the game, it warned me I needed 50GB of temporary storage so it must be touching a lot of files.I feel like there is a lot undocumented changes, ~1GB to remove a savegame limitation? How would this update have to work, is it swapping whole .archive files or something?
Concentrate on the text more and look for subtext lessGame is so bad, you are excited for an update. Is it really that bad?
Can you name some? because I'm still on my "find more than one mission that isn't completely braindead" quest.
I get why people praise it since it's an issue of standards vs literal garbage but AAA games really are homogenized messes at this point, notBotW clones from fucking Ubisoft brings it close to home.For me it was great because of the Hong-Kong setting. I played mostly for the story, can't say I was burning with anticipation of the next trash combat.
It was a competent open-world game that isn't filled with Ubisoft collectathons and is memorable for hot asian pussy.
7/10
Off the top of my head:
- Takemura's float garage infiltration
After around 40 hours I finished yesterday the main plot of Cyberpunk 2077. I have enjoyed the game like a pig, mainly because of its plot, characters, setting and world. The game is truly brilliant in those respects. Where CD Projekt, as it is not surprising, stands out. However, the game has several problems in the rest of its facets. On its RPG side, resembling games like Fallout: New Vegas or the recent The Outer Worlds, it suffers from a poor dialog system in which only those decisions we make near the end matter. There are few dialogue options that depend on how we have constituted our character. There are no attributes like charisma, or abilities that give us extra dialogue. V is a predefined character, and only a few dialogue options depend on its origin. There's C&C, but in very small doses. As a looter shooter, resembling games like Borderlands, it pales because of an inconsistent AI (which sometimes gets stuck in the middle of a shootout, sometimes they are able to rotate and catch us from behind). And from an uninspired gear loot system. With weapons that only vary mainly at the level of numbers, and very few actually provide something new at the playable level. The interesting jumps are when we go from power weapons to smart ones, for example. But the game holds few surprises in this regard. Finally in its sandbox facet, resembling games like GTA, the game fails at the level of interaction with the city. Few leisure activities to do, NPCs with very poor routines and a broken launch cop system. It feels from several generations ago. Night city is undoubtedly the best city ever created in a video game in terms of physical design and setting. But it doesn't feel alive enough. There are many surprises, mind it. But it could have been much more.
And a simple fix for the stupid 'stimpack' spam trivializing healing would be make all healing over time/slow regen (like Witcher swallow). Would make combat harder and more tacticool.
Can you elaborate what is great about this quest (put it in a spoiler)? If you mean scoping out and infiltrating Arasaka warehouse then I stealthed through it and found it pretty basic on that manner. Unless you mean the opening dialog with Goro which was decent.
They do use the health items quite regularly, even the ones in "random crime happening" world events. It's just that the combat is usually too easy that you don't end up giving them the time to. But right now I'm using a revolver that basically gets everyone to 10 percent health with 1 shot, and if I leave them instead of finishing them off, even the most basic of grunts will then try to heal about 1/2 times.And a simple fix for the stupid 'stimpack' spam trivializing healing would be make all healing over time/slow regen (like Witcher swallow). Would make combat harder and more tacticool.
I'd like to see the enemies using airhypos (I think they're called) occasionally, I mean there are so many of the fuckers lying around everywhere you'd think they'd have the brains to use them. The only enemy I've seen use an airhypo is the special forces cyberpsycho on Pacifica pier, and the game seems to think that makes him super difficult. You don't want it too often ofc otherwise fights would drag on too much, but maybe once every fight if someone used it, it would be a pleasant surprise, and add a bit of realism and a teensy bit of challenge.
It's quite jarring when you're the only person in the whole of Night City who seems to have the brains to use these thing that are lying around everywhere, and huff them like there's no tomorrow.
They do use the health items quite regularly, even the ones in "random crime happening" world events. It's just that the combat is usually too easy that you don't end up giving them the time to. But right now I'm using a revolver that basically gets everyone to 10 percent health with 1 shot, and if I leave them instead of finishing them off, even the most basic of grunts will then try to heal about 1/2 times.And a simple fix for the stupid 'stimpack' spam trivializing healing would be make all healing over time/slow regen (like Witcher swallow). Would make combat harder and more tacticool.
I'd like to see the enemies using airhypos (I think they're called) occasionally, I mean there are so many of the fuckers lying around everywhere you'd think they'd have the brains to use them. The only enemy I've seen use an airhypo is the special forces cyberpsycho on Pacifica pier, and the game seems to think that makes him super difficult. You don't want it too often ofc otherwise fights would drag on too much, but maybe once every fight if someone used it, it would be a pleasant surprise, and add a bit of realism and a teensy bit of challenge.
It's quite jarring when you're the only person in the whole of Night City who seems to have the brains to use these thing that are lying around everywhere, and huff them like there's no tomorrow.