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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Crafting and rare door openings seemed pretty useless early game, but I kept going with the tech stat since I was committed. Have to say, after getting the perk that lets you craft epic items I made a revolver that nearly doubled the damage output of what I had before, along with insanely high crit bonuses. Seriously like +50% crit chance and +70% crit damage bonus. I don't know if stealth hits automatically count as crits or not, and it probably doesn't matter since I kill 99% of enemies in one shot already, but still... that was a fucking huge upgrade. Shame there's no way I'm getting 20 in tech since my playlist requires maxing cool and reflexes.

Anyway... it's still probably worthless overall, you find plenty of great weapons and I'll probably find a legendary revolver in 10 minutes that beats it, but for a hot second there it was a nice dopamine hit when the numbers went up up up.
 

Owl

Cipher
Patron
Joined
May 21, 2014
Messages
210
Codex USB, 2014
3fytz3n42.gif
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,149
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Since everyone else is playing this garbage, I decided to check out something similar (SEVERAL Codexers like PorkyThePaladin have described CP77 as an incredible playable movie.)
DETROIT: Become Human. The world design and settings are fantastic and the story is immaculately told through gameplay as only David Cage can deliver. The amount of C&C is UNBELIEVABLE, from small actions affecting the present and future, to large actions like the deaths of characters significantly altering how things play out. The game takes all these choices into account and is VERY satisfying.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
32,798
Since everyone else is playing this garbage, I decided to check out something similar (SEVERAL Codexers like PorkyThePaladin have described CP77 as an incredible playable movie.)
DETROIT: Become Human. The world design and settings are fantastic and the story is immaculately told through gameplay as only David Cage can deliver. The amount of C&C is UNBELIEVABLE, from small actions affecting the present and future, to large actions like the deaths of characters significantly altering how things play out. The game takes all these choices into account and is VERY satisfying.

4/10 too obvious
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,026
Since everyone else is playing this garbage, I decided to check out something similar (SEVERAL Codexers like PorkyThePaladin have described CP77 as an incredible playable movie.)
DETROIT: Become Human. The world design and settings are fantastic and the story is immaculately told through gameplay as only David Cage can deliver. The amount of C&C is UNBELIEVABLE, from small actions affecting the present and future, to large actions like the deaths of characters significantly altering how things play out. The game takes all these choices into account and is VERY satisfying.

Tried it when it went free on PS+. Never managed to finish a single David Cage game and this was no exception.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,149
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Since everyone else is playing this garbage, I decided to check out something similar (SEVERAL Codexers like PorkyThePaladin have described CP77 as an incredible playable movie.)
DETROIT: Become Human. The world design and settings are fantastic and the story is immaculately told through gameplay as only David Cage can deliver. The amount of C&C is UNBELIEVABLE, from small actions affecting the present and future, to large actions like the deaths of characters significantly altering how things play out. The game takes all these choices into account and is VERY satisfying.

4/10 too obvious

8seYXZX.png
 

SoupNazi

Guest
That's actually pretty sad because I used super-jump and the game had trouble even acknowledging that I could easily hop on the roof. It's the same issue I pointed out on previous pages: too many solutions open for every type of build. Imagine if super/double jumping was expected by NPCs or the walls would have some sort movement detection if you try jumping above. All those cool ways you have listed that now I want to try wasted by this cyberware. If it was locked behind Stret Cred 30 then maybe but I easily farmed SC to level 20 in starting district by doing hand-placed side-jobs. I mean leg-implants should be late-game upgrades as they take depth away from the mission we are discussing. Although what you said is still better than just putting everything in one spot or making hard to miss when doing fixer gigs.
I mean, that's kind of on you though isn't it? I'm not suggesting you have to LARP but I don't understand this approach to games. I agree that again, the game should be prepared for you using the super jump / double jump to bypass stuff, and have responses to it (and NPCs should ideally use those augs themselves). But I'm happy with missions that give you all these options, and frankly in a game like this which I'm unlikely to replay more than 1 time I'm happy that I can explore those options in one-two playthroughs. Personally I choose to look at it as impressive that the mission doesn't break the moment you essentially "skip" a checkpoint or don't use one of the paths the game tries to feed you. But maybe that's just my low standards for AAA gaming. :lol:
 

502

Learned
Joined
Mar 28, 2020
Messages
307
Location
Ankara
They way they zeroed in on the 8MB limit, in holiday season no less, made me fabulously optimistic™ for the game's future. The schizo disconnect between the "story" and the "open world" is still there, crafting and itemization are still turbo autistic, etc. but the foundation is decent and I'm hopeful.

Just started a very hard run. The game is in dire need of a proper hardcore tryhard mode with consumable restrictions. Official or user made.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,026
Just started a very hard run. The game is in dire need of a proper hardcore tryhard mode with consumable restrictions. Official or user made.

You can impose those restrictions by yourself, like 20 perks max per playthrough, 5 healthpacks max at any time or some other shit. Funny enough that is what JRPG fans do to make their fav games harder with those lvl1 runs and so on.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
They way they zeroed in on the 8MB limit, in holiday season no less, made me fabulously optimistic™ for the game's future. The schizo disconnect between the "story" and the "open world" is still there, crafting and itemization are still turbo autistic, etc. but the foundation is decent and I'm hopeful.
While they tried to downplay the issue in the beginning, people refunded the game because of the error. Also, the expectation that the game wouldn't be able to bear any expansion content without breaking if this limit stayed in place started circulating, and that's bad for business.
The suggestion by that moderator to just not play the game certainly didn't help their case.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Finally did the M’ap Tann Pelen to Transmission quests.
While the quests had their moments, I found it weird that you could just give in to your anger and kill the whole party in the end. That doesn't make any narrative sense. I can understand why they let the player do that, but come on... They let you into the heart of their organization with full access to your arsenal, which also still works after you lay in a tub full of ice water for what was probably hours? Yeah, totally makes sense. As much as I disliked those chars.

Oh that's interesting, if you
side with Netwatch
you get a different result (well, the same in terms of bodycount, but the circumstances are different). I wonder if anything else happens with the Voodoo Boys if you
leave them peacefully
at that point.
I somehow doubt it. I don't think the game has any meaningful branching in its main quest. Also, I don't even know what
the Netwatch guy
had to say. I was still a bit trigger-happy after that encounter with Little Miss Hulk. Fortunately it's a "kill first - ask questions later" kind of game.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Some Youtuber played the game for 183 hours and then proceeds to rant about how awful it is. When asked why he played it for 183 hours he says "I had to complete everything on the map".

Pretty sure its because of people like this we have such garbage games these days.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
I'd like to see the enemies using airhypos (I think they're called) occasionally, I mean there are so many of the fuckers lying around everywhere you'd think they'd have the brains to use them. The only enemy I've seen use an airhypo is the special forces cyberpsycho on Pacifica pier, and the game seems to think that makes him super difficult. You don't want it too often ofc otherwise fights would drag on too much, but maybe once every fight if someone used it, it would be a pleasant surprise, and add a bit of realism and a teensy bit of challenge.

It's quite jarring when you're the only person in the whole of Night City who seems to have the brains to use these thing that are lying around everywhere, and huff them like there's no tomorrow.

And speaking of huffing them like there's no tomorrow, what happened to CDPR's cool thing of you building up toxicity? That would be a nice thing to add IMHO, given that the gameplay is set up as it is, and is unlikely to change any time soon. You could have the antitoxins be moderately available but rarer than the airhypos. That might balance it out a bit. You even have a biomonitor built into your cyberware, so it would make sense to tell you when you're getting into the yellow, then the red.

**********

Re. the combat AI, I really do think the game does have proper responsive AI in there somewhere, because it does seem to work perfectly well about a quarter of the time (maybe less, about 1/6 of the time if you're sniping the fools). For example, in both runs I've done at the old petrol station in the Panam quest, the AI has been pretty good, actually quite sneaky.

I think this is probably one problem they'll be able to fix in the not to distant future.

If you leave an NPC on low-ish health to duck behind cover, they do occasionally use healing. There's no animation but there is the sound effect. Usually they die too quickly though as they leave it much too late. As with much else, and you suggest there, I suspect there's plenty of room for tweaking towards something a bit better. Like NPCs who avoid bullets by using time cyberware but are quite happy doing it while popping away from a distance with a low damage pistol rather than using it to enter and leave melee.
 

Agame

Arcane
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Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
And I figured out combat regen does work its just terrible and a waste of time and perks. It takes a long time to start, its extremely slow to regen, and it only goes to like 60% of max health.

Sad.
 

Robber Baron

Arbiter
Joined
Jun 15, 2020
Messages
1,026
If you leave an NPC on low-ish health to duck behind cover, they do occasionally use healing. There's no animation but there is the sound effect. Usually they die too quickly though as they leave it much too late. As with much else, and you suggest there, I suspect there's plenty of room for tweaking towards something a bit better. Like NPCs who avoid bullets by using time cyberware but are quite happy doing it while popping away from a distance with a low damage pistol rather than using it to enter and leave melee.

I had an enemy flanking me succesfully for the first time in 92 hours yesterday. Like he literally decided to evade the frontal encounter and moved on my flank through a side alleyway. I was so shocked I missed 2 shots and he killed me. Might have been just a pathfinding bug I don't know sure as hell took me by suprise
 

snoek

Cipher
Joined
May 5, 2003
Messages
1,125
Location
Belgium, bro
And a simple fix for the stupid 'stimpack' spam trivializing healing would be make all healing over time/slow regen (like Witcher swallow). Would make combat harder and more tacticool.
You can install some kind of body mod for that.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
I had an enemy flanking me succesfully for the first time in 92 hours yesterday. Like he literally decided to evade the frontal encounter and moved on my flank through a side alleyway. I was so shocked I missed 2 shots and he killed me. Might have been just a pathfinding bug I don't know sure as hell took me by suprise

I've seen similar but also seen them, on the street spawns, leave their designated area and killing them triggers the police response teleporting in. It's like there's piles of derp to dig through at times. The AI certainly seems to be more aggressive (better?) in buildings, perhaps it's a distance to player thing where further away is more likely to leave the AI popping up and down in cover throwing out the odd grenade.
 

Child of Malkav

Erudite
Joined
Feb 11, 2018
Messages
3,100
Location
Romania
Driving through the streets of Night City with a car is hell. Holy shit, the people and the the other vehicles are just obstacles, nothing more. It becomes an exercise in frustration trying to avoid NPCs that jump in front of my car trying to give me a wanted state. It's all one big obstacle course. There's no AI in this game.
 

Agame

Arcane
Patron
Joined
Mar 29, 2015
Messages
1,707
Location
I cum from a land down under
Insert Title Here
Driving through the streets of Night City with a car is hell. Holy shit, the people and the the other vehicles are just obstacles, nothing more. It becomes an exercise in frustration trying to avoid NPCs that jump in front of my car trying to give me a wanted state. It's all one big obstacle course. There's no AI in this game.

Actually one weird effect I have noticed, if you drive on a double lane road and aim at the gap between two cars they will move apart enough to let you through. Unfortunately I have also found cars on the highway just dead stopped for no reason. So you can be burning along at 150+ with cars doing the weird synchronized avoidance letting you pass through and then pile drive into a car thats stalled in the middle of the highway.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Joined
Nov 23, 2014
Messages
17,367
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I met this guy called Placide.
...
Pardon me, but back in Alabama, we wouldn't let a man who wears earrings plan a military operation.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,366
Since everyone else is playing this garbage, I decided to check out something similar (SEVERAL Codexers like PorkyThePaladin have described CP77 as an incredible playable movie.)
DETROIT: Become Human. The world design and settings are fantastic and the story is immaculately told through gameplay as only David Cage can deliver. The amount of C&C is UNBELIEVABLE, from small actions affecting the present and future, to large actions like the deaths of characters significantly altering how things play out. The game takes all these choices into account and is VERY satisfying.
They are different genres. Just check the title: Detroit become human Is high fantasy god game like populous, not just sci fi rpg.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Driving through the streets of Night City with a car is hell. Holy shit, the people and the the other vehicles are just obstacles, nothing more. It becomes an exercise in frustration trying to avoid NPCs that jump in front of my car trying to give me a wanted state. It's all one big obstacle course. There's no AI in this game.

Actually one weird effect I have noticed, if you drive on a double lane road and aim at the gap between two cars they will move apart enough to let you through. Unfortunately I have also found cars on the highway just dead stopped for no reason. So you can be burning along at 150+ with cars doing the weird synchronized avoidance letting you pass through and then pile drive into a car thats stalled in the middle of the highway.

At least if you follow a set path to a quest objective, there won't be any car crossing your path, no civilian jumping in front of your car or anything. Your path will be completely free, except during explicit driving missions or the occasional stopped car at an intersection. This path you see in the mini-map is more or less a no-go area for any vehicle or NPC.

Even when I just drive around, I have no issue with running high speed through the city. Of course, motorbikes are much easier to use.

One thing I find funny is that if you run, collision is off.
 

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