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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

just

Liturgist
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Feb 6, 2019
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1,354
Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

I dunno I think Rogue was also a great character too there's a lot of depth there in how she interacts with many of the other reoccurring characters which we really don't see with the other fixers. I think she's definitely the best written fixer because your dialogue with her goes beyond just jobs you can really get into details about her backstory. But I mean she is a companion to Johnny so it makes sense.

I was beyond disappointed with Adam Smasher. He's barely in it and we don't learn a thing about him yet seems like such a fascinating villain. Waste of potential.
morgan blackhand/adam smasher dlc
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.
I've been saying this since day 1, while most people were giggling at T-posing NPCs.
 

Ibn Sina

Liturgist
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Strap Yourselves In
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.

Only Goro and Silverhand are decently written. Goro seems to be a decent and a loyal person, but works for an obviously evil corporation, so he has these shades of grey going for him. Silverhand is in that area too somehow and has some funny quips here and there. All the rest are completely forgettable and underdeveloped

And the way they so heavy handedly want you to form some kind of emotional connection to them is borderline cringe.

Ah no, the Voodoo boys are shit through and through.
 

Slaver1

Arbiter
Joined
Dec 9, 2019
Messages
346
CP2077 is missing too much even to be considered merely a great game, let alone a classic, and will likely struggle to get there even with future DLC/updates. The open world setting is a visually astounding and meticulously crafted backdrop which is a doubled-edged sword that claims its pound of flesh by stripping CP2077 of gravity, weight and immersion. The highlights of the game are carefully scripted moments of care and deliberation very much at odds with what you're seeing the rest of the time. The setting itself falls apart when left to its own devices without the appropriate framing. The game doesn't even have a proper physics system and the animation sticks out like a sore thumb next to the cutting-edge visuals.

I was playing a heavily modded Deus Ex and one conversation between two French ladies in a nightclub left a larger impression on me than the tens of hours I spent playing CP2077: one of them was making arguments for Bob Page's philosphy against another that actually gave me pause, like what the fuck, that's how you're supposed to argue against someone who's "based."

Really disappointed in CDPR after the greatness that was Witcher 3. They need to reorganize their staff and management and arrest the downward spiral now before it's too late.
 

Duralux for Durabux

Guest
I was playing a heavily modded Deus Ex and one conversation between two French ladies in a nightclub left a larger impression on me
How do you even know they are french?
Edit: I forgot that deus ex was Science-fiction,because hearing 2 french girls talking each other don't left a huge mark on oneself but instead this remark "How can you be so stupid?"
 
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Slaver1

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346
The accent and it's a nightclub in Paris. One of the girls was close friends with Chad. (leader of Silhouette.)
And Chad is..... a black. Can confirm, they are french.
Oh yes, and Nicollete Du Clare seems to fancy Chad too. His name is the password on her PC.

Btw, sorry for the cuck rating, bro, was referencing Chad's likely escapades, lol.
 
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gurugeorge

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Strap Yourselves In
Aww, the romance sequence with Judy is really sweet, with quite an imaginative and beautiful preamble. My female character seems to have drifted into having a lesbian relationship with Judy without trying, the little minx.

Somebody mentioned Detroit: Being Human above. I didn't actually play that but I found myself intrigued by Christopher Odd's playthrough so I know it fairly well. It does seem to have good C&C but my god are the themes shallow and trite (or rather, treated shallowly and tritely) compared to this game's. Even though I don't think BDs and Engrams are actually possible, they're still a wonderful philosophical thought-experiment to play with.

Ontology V, ontology.
 

Slaver1

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Joined
Dec 9, 2019
Messages
346
Aww, the romance sequence with Judy is really sweet, with quite an imaginative and beautiful preamble. My female character seems to have drifted into having a lesbian relationship with Judy without trying, the little minx.

Somebody mentioned Detroit: Being Human above. I didn't actually play that but I found myself intrigued by Christopher Odd's playthrough so I know it fairly well. It does seem to have good C&C but my god are the themes shallow and trite (or rather, treated shallowly and tritely) compared to this game's. Even though I don't think BDs and Engrams are actually possible, they're still a wonderful philosophical thought-experiment to play with.

Ontology V, ontology.
Panam romance is well done also but V hasn't yet closed the deal. In fact he's been simping like a motherfucker and not really getting anywhere -- maybe that's why it feels so real.
 

RapineDel

Augur
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Jan 11, 2017
Messages
441
In a city of such size with so many npcs it would be an incredible chore. And it would get more and more annoying with time - the more quests you've cleared the harder it would be to find the remaining.

That's just another problem with modern trends. Oversized worlds with extremely repetitive content, halve the size of the city and you don't have that issue.

Finding quests on your own accord is only a chore if you make it one. I'd prefer to be immersed in the game world and miss out on a few quests then have a bland, boring experience because I want to autistically check off every single quest in the game.
 

Robber Baron

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That's just another problem with modern trends. Oversized worlds with extremely repetitive content, halve the size of the city and you don't have that issue.

I disagree, Night City's size is just right. It's fun to walk/ride around and is interesting to explore because of how diverse each district is.
 

Grampy_Bone

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Jan 25, 2016
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Wandering the world randomly in search of maps
Anyway... it's still probably worthless overall, you find plenty of great weapons and I'll probably find a legendary revolver in 10 minutes that beats it, but for a hot second there it was a nice dopamine hit when the numbers went up up up.

I've noticed crafted legendaries have more mod slots than looted ones, and the ability to craft exact the weapons you want at the highest level available is useful instead of relying totally on RNG. Looted Purples and Oranges are actually pretty rare, at least for me. So I don't think crafting is bad anymore. It's just that Normal isn't tough enough to warrant it. On Hard/Very Hard it seems worth it.
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
That's just another problem with modern trends. Oversized worlds with extremely repetitive content, halve the size of the city and you don't have that issue.

I disagree, Night City's size is just right. It's fun to walk/ride around and is interesting to explore because of how diverse each district is.

It looks fantastic but I disagree that it's interesting to explore. Exploring feels like a waste of time given no effort has been put into finding content through exploration.
 

Robber Baron

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It looks fantastic but I disagree that it's interesting to explore. Exploring feels like a waste of time given no effort has been put into finding content through exploration.

You literally get calls to start new side quests as you explore and get near their objectives
 

Slaver1

Arbiter
Joined
Dec 9, 2019
Messages
346
That's just another problem with modern trends. Oversized worlds with extremely repetitive content, halve the size of the city and you don't have that issue.

I disagree, Night City's size is just right. It's fun to walk/ride around and is interesting to explore because of how diverse each district is.
They should have created hubs like Deus Ex and gone to town making every inch come alive and interactive.
Unfortunately CDPR have commercial rather than strictly artistic incentives these days. They wanted to have their cake and eat it with the GTA openworld/ Borderlands shlooter juxposition & exhausting console marketing cycle . There's simply not enough enough focus and artistry woven into the overall product. It's compromised from the top down.
 

Robber Baron

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Joined
Jun 15, 2020
Messages
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They should have created hubs like Deus Ex and gone to town making every inch come alive and interactive.
Unfortunately CDPR have commercial rather than strictly artistic incentives these days. They wanted to have their cake and eat it with the GTA openworld/ Borderlands shlooter juxposition & exhausting console marketing cycle . There's simply not enough enough focus and artistry woven into the overall product. It's compromised from the top down.

I agree that they wanted to cash in on the GTA crowd, but the Night City is an absolute spectacle to explore and I'm glad they went above than just copying HR and MD
 

RapineDel

Augur
Joined
Jan 11, 2017
Messages
441
It looks fantastic but I disagree that it's interesting to explore. Exploring feels like a waste of time given no effort has been put into finding content through exploration.

You literally get calls to start new side quests as you explore and get near their objectives

Which is precisely the problem. You do one 10 minute drive around the city and you've got a shitload of meaningless quests in your log which feel like they have zero context to them.
 

Robber Baron

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Jun 15, 2020
Messages
1,026
It would've been better if half the doors weren't locked and the other scenery vendors actually sold you stuff. Otherwise the worlds fine.

No point in either, just more smoke and mirriors. It's not sandbox like GTA, it has zero sandbox systems or mechanics in place. It's just a bombastic looter-shooter visual novel set on a huge ass beautifull sci-fi map.

Which is precisely the problem. You do one 10 minute drive around the city and you've got a shitload of meaningless quests in your log which feel like they have zero context to them.

Don't these quests trigger when you're on foot only? I never had an exclamation mark quest trigger while inside the car. So you really only start them when walking on foot near the target place. And I've spent the first 5 hours of prologue and then like 8 hours of post prologue just walking the map.
 

Slaver1

Arbiter
Joined
Dec 9, 2019
Messages
346
They should have created hubs like Deus Ex and gone to town making every inch come alive and interactive.
Unfortunately CDPR have commercial rather than strictly artistic incentives these days. They wanted to have their cake and eat it with the GTA openworld/ Borderlands shlooter juxposition & exhausting console marketing cycle . There's simply not enough enough focus and artistry woven into the overall product. It's compromised from the top down.

I agree that they wanted to cash in on the GTA crowd, but the Night City is an absolute spectacle to explore and I'm glad they went above than just copying HR and MD
I was thinking along the lines of the original Deus Ex where you go from New York to Hong Kong for example and the whole vibe changes. CDPR can still design relatively large areas that give the illusion of living breathing cities but they could DO so much more systemically & narrativewise with narrower zones to focus on.
 

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