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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,451
Am I missing something or are half of the named "bosses" just complete randos? Did I not read a note somewhere or something?
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,764
Location
Republic of Kongou
What more do you want? Genuinely, what would be your idea of a better mission setup, while keeping with the objective (sabotaging a vehicle)?
For the choices to fucking matter™
Different approaches to complete a mission are completely pointless when one is as good as the other thanks to the poor gameplay, it's the wide as an ocean shallow as a puddle problem. You can't really do much unless you overhaul the game, but the least you could do is make a ghost only, no hax stealth mission (ideally with enemies that have patrol routes instead of staring at walls for easy takedowns).
it has some really promising missions and level design
Good level design needs to act in harmony with the gameplay, Cyberpunk's level design is actually pretty shit since most of the time it's just a realistic building layout with enemies placed at random and pointless gimmicks.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,822
Location
London, UK
Strap Yourselves In
This is something else. You get it from one of the fixers, and you have to assassinate an Animals member in their gym/fight club. And if you do the Beat on the Brat mission first, it gets easier because you're friendly with everyone inside. That's what I found interesting.

Wow, I didn't know that, having not done any of the boxing matches. That's very good, and much more the sort of thing one expects of an RPG.

Such a sadly unfinished game with so much potential - clearly the intention for lots of deliciously knotty C&C was there at some point in the development of the game, there are so many hints of it.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,047
Location
Nantucket
What are the damn DLCs gonna be about? The endings are too different to be a continuation but then again I thought the same thing about various seasons of Telltale games that bullshit a way to bring it all back on track.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,822
Location
London, UK
Strap Yourselves In
Good level design needs to act in harmony with the gameplay, Cyberpunk's level design is actually pretty shit since most of the time it's just a realistic building layout with enemies placed at random and pointless gimmicks.

Perhaps sir would prefer a nice game of chess? ;)
 

alyvain

Learned
Joined
Mar 18, 2017
Messages
376
Every character you interact with is so obviously good, that you start to wonder where are all those bad and evil ones that Night City is apparently so full of.


All of the gangs and people associated with them except for that nomad clan. The groups producing snuff films (we see two of them we think, I think), a club-owning rapist who sells the girls after he's had enough with them, you name it. All the corpos with no exceptions. The padre fixer and the all-American dude fixer.

Well, it's practically everyone except for seven or eight people who are (unsurprisingly) closest to the player character.
 
Joined
Jun 13, 2019
Messages
717
What are the damn DLCs gonna be about? The endings are too different to be a continuation but then again I thought the same thing about various seasons of Telltale games that bullshit a way to bring it all back on track.

Hoping for a DLC that continutes the Nomad ending, in fact now that I think about it, that seems like the most likely way for them to go. I don't see them just adding stuff like "now you're johnny in the past" since it would invalidate having made a character.
V deserves a good ending
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,501
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
What are the damn DLCs gonna be about? The endings are too different to be a continuation but then again I thought the same thing about various seasons of Telltale games that bullshit a way to bring it all back on track.

Could be prequels with different protagonists - for example a DLC where you play as Jackie (joining and leaving Valentinos) would be pretty rad.
 

alyvain

Learned
Joined
Mar 18, 2017
Messages
376
They could have cut some boring districts and stuff, like the badlands. They could even eliminate the driving system altogether, it wouln't be neccesary. It's actually a pleasure to go to places walking at times, so they could have reinforced that making the exploration more intimate like in Vampire: Bloodlines. I'm not in the idea of cutting the sandbox aspect of Cyberpunk 2077. But I see the point, they game could benefited a lot in regards of interactivy and scripting if the map were smaller.

The more cyberpunky-districts are amazing to walk through. They have hidden short-cuts, they are multi-layered. To some extent, they are good for parkouring, especially when you have double-jump-metroidvania legs. As long as you don't fall through a fake roof, of course.

This "big-world" nonsense wasn't good for the Witcher 3 and it is not good now. I think the game would benefit if the world were two or three times smaller, more tight and you didn't have a driver-license.
 

Yoomazir

Educated
Joined
Sep 21, 2020
Messages
267
Allright, finally finished the game, 100+ hours in, Nomad ending, 2 things:

- A 3rd person cutscene, at the very end? Why the fuck didn't they include more of them throughout the game for fuck sake?

- Nomad ending not canon, can't stand seeing Takemura pissed in the credits, so I'm gonna pick another ending that gives me a happy Takemura, and that'll be the canon one, fight me.

Overall I enjoyed beta testing this game, will try the other paths and endings, and then I'll wait 2 more years to play the complete, overhauled, expansions included, version.
 

SoupNazi

Guest
For the choices to fucking matter™
Different approaches to complete a mission are completely pointless when one is as good as the other thanks to the poor gameplay, it's the wide as an ocean shallow as a puddle problem. You can't really do much unless you overhaul the game, but the least you could do is make a ghost only, no hax stealth mission (ideally with enemies that have patrol routes instead of staring at walls for easy takedowns).

Good level design needs to act in harmony with the gameplay, Cyberpunk's level design is actually pretty shit since most of the time it's just a realistic building layout with enemies placed at random and pointless gimmicks.
They matter in the context of you getting different responses from NPCs, and (most importantly) for you to have a different gameplay experience. Again, in complete seriousness, what do you expect? You basically gave me a buzzword.

On one hand you want a ghost only, no hax stealth mission, on the other hand you want options. Which is it? If you want a pure stealth game like that, play uh... I don't know, that game from the 2nd world war where you play a female spy - I forgot what it's called - you basically get that 100 percent of the time, iirc.

I'm just confused about your messaging, call me a retard but I'm not sure what exactly you want/expect from this game. I'm comparing it to the original Deus Ex, and saying that the missions I listed are close to that level of greatness, just need a few improvements in my opinion - but maybe that's where we differ.
 

Robber Baron

Savant
Joined
Jun 15, 2020
Messages
992
>yfw you whistle an enemy through a camera to open you a 15 tech req door from the inside

57c.png
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
They need to fill the city with life. Its the best aspect of the game.

Agree, it feels like a theme park. It's a shame too because there is some really nice verticality in it but since the loot system is so bloated and crap I just can't be bothered. It's one the things I didn't like in TW3 that is worse here.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,014
I dunno, apart from crashes I didn't have any gamebreaking bugs the whole time. Saw maybe two T-Poses.

You definitely need to play this game Pink Mohawk Style to make it fit.
 

OctavianRomulus

Learned
Joined
Aug 21, 2019
Messages
480
DO NOT BUY THIS GAME unless you are part of the braindead "grafeex, cutscenes and titties 10/10" crowd.
Or do when there's several years worth of patches and DLC and the game is discounted as often as Witcher 3.

Not even then. Even without the bugs the game is thoroughly MEH. It's like a half-baked game from 2012 with modern graphics. It really feels like it was made by a different team from CDPR and when TW3 got out that team got into this mess. I have a feeling this wasn't supposed to be so ambitions, it was announced before TW3 even came out, when CDPR were much smaller. I think the success of TW3 was kind of a surprise for them and thought their next game needed to be even bigger to please their crowds. It feels a bit like it was originally supposed to be a more linear experience like the Witcher 2 and I think it would have been much better.
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,450
Well, it's practically everyone except for seven or eight people who are (unsurprisingly) closest to the player character.

Exactly, there's nothing interesting about people you have to work with or form friendships. They are good people. The nomad family purely consists of saints it seems. The main guy even goes
on a suicide mission
for you. Even fucking fixers give you goody two shoes missions 90% of the time.

Everything is black and white like in a cartoon.

I don't know if you played Disco Elysium, but i would say Evrart Claire and Joyce Messier are good examples of good, nuanced characterisation
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,178
Location
Azores Islands
Regarding the planned dlc, cdpr will probably do it like the witcher, the game saves before the ending stretch and you can always return to that once the dlc is released.
 

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