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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

DeepOcean

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Please guise, dont use the word immersive, it is really triggering me, for a moment I thought I was on Bethesda.net and that was scary as fuck.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I was semi-shocked (but shouldn't have been) that in the mission when you are walking downstairs with Eveyln Parker in the club to use BD for the first time, she doesn't have underwear on and you can see her vag if you walk in front of her and look up on the stairs. I wasn't trying to look, I just saw it by accident.
You have gazed upon what no mortal (without mods) ever will. Patch 1.05 added underwear to all NPCs.
 

Correct_Carlo

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It's very bizarre that a game with instant nudity in the character creation screen, removed all nudity from the actual gameworld. Even sex scenes don't seem to have nudity, although I've only seen one so far. I don't understand CDPR's reasoning on that.
 

AwesomeButton

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It's very bizarre that a game with instant nudity in the character creation screen, removed all nudity from the actual gameworld. Even sex scenes don't seem to have nudity, although I've only seen one so far. I don't understand CDPR's reasoning on that.
One theory was that it was some retarded legal thing about not being able to sell the game in US supermarkets if it shows genetalia. On the other hand genetalia are still there in the inventory screen. On the yet other hand - it makes sense that people should have underwear, as CDPR officially pointed out.
 

Correct_Carlo

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It's very bizarre that a game with instant nudity in the character creation screen, removed all nudity from the actual gameworld. Even sex scenes don't seem to have nudity, although I've only seen one so far. I don't understand CDPR's reasoning on that.
One theory was that it was some retarded legal thing about not being able to sell the game in US supermarkets if it shows genetalia. On the other hand genetalia are still there in the inventory screen. On the yet other hand - it makes sense that people should have underwear, as CDPR officially pointed out.

No, it makes sense that like 90% of people would have underwear. 100% of people do not wear underwear 100% of the time.
 

Perkel

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It's very bizarre that a game with instant nudity in the character creation screen, removed all nudity from the actual gameworld.

There is nudity in game world. Maybe you are playing censored version or has streamer option enabled ? With those all nodity gets removed from game and most of gore. For example chick in ice tub gets underwear while lady not so complete with tits and holes is completely covered with tarp.

Aside from that there are plenty of npcs with transparent clothing, not so covered nipples. There are also sex scenes with full nudity like in case of alt sex scene.

I also don't understand what is the point of this talk.
 

Turjan

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Valerian and the City of a Thousand Planets. Which is objectively not a good film, but I somehow have a soft spot for it.

I dunno about objectively. I think the film is great for what it is but is let down by terrible leads. But it definitely works as a film and stylistically is amazing. The issue with the film was more with how it was marketed as they just outright didn't know what film they had made nor the audiences that'd go for it. I can tell you, Art School drop outs like me LOL.
But the film had some pretty cool moments however Fifth Element is superior as a Moebius film as it just nails the style and has the character to back it up. So I know what I'd watch instead. Valerian may not be the greatest film ever made but I enjoy it for what it is and it was rare you'd even get Moebius with the current state of Hollywood.
I guess it helps that I saw a dubbed version of the film first. The new voice actors of the leads managed to lift the film to a much more palatable state. If you think the male V in this game sounds try-hard, it's nothing compared to the original Valerian in that film. But yeah, the style is great.
 

Correct_Carlo

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It's very bizarre that a game with instant nudity in the character creation screen, removed all nudity from the actual gameworld.

There is nudity in game world. Maybe you are playing censored version or has streamer option enabled ? With those all nodity gets removed from game and most of gore. For example chick in ice tub gets underwear while lady not so complete with tits and holes is completely covered with tarp.

Aside from that there are plenty of npcs with transparent clothing, not so covered nipples. There are also sex scenes with full nudity like in case of alt sex scene.

I also don't understand what is the point of this talk.

The ice bath chick was fully naked in mine. I haven't seen any nudity in the gameworld at all, apart from that, though.
 

gurugeorge

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Strap Yourselves In
Valerian and the City of a Thousand Planets. Which is objectively not a good film, but I somehow have a soft spot for it.

Yeah shame about that movie. It had bandes dessineés style and pizzazz to spare, but so much was hanging on the miscast leads that it really failed at its job (it's even doubly a shame, as they're both pretty good actors in other things, so it's definitely a case of crucial miscasting).

It needed young unknown alpha-ish male and female leads with something to prove, wanting to make a big splash, not emo weenies. It's even more odd in that sense, because the French are obviously very fond of the square-jawed alpha male style of character, as well as the "powerful sex kitten" female lead type, and that's what was in the comic:-

Valerian_and_Laureline.jpg
 

RobotSquirrel

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It needed young unknown alpha-ish male and female leads with something to prove, wanting to make a big splash, not emo weenies. It's even more odd in that sense, because the French are obviously very fond of the square-jawed alpha male style of character, as well as the "powerful sex kitten" female lead type, and that's what was in the comic:-

They went with those actors because its what Hollywood recommended. Problem was they didn't even bother to see if they had chemistry. To add further insult to injury it was later revealed the girls not even into guys lol. So yeah massive miscast.
And really both of them should've been French it would've made it work a bit better. It was also a huge missed opportunity to not show at least some hint of Medieval France given that is basically how the entire story began but I mean that could easily be a movie in itself.
 

Correct_Carlo

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I still threat still in General RPG Discussion? Is the moderation sleeping or something?

However disappointed you are with the game, it's definitely an ARPG. I've played it a bit longer now, and while the perks are very, very, dull in that most just make things you can already do slightly better/faster, on very hard the game eventually does get difficult enough that you will need to specialize in something.

This didn't happen to me in my first playthrough. I face stomped everything 25 hours into the game. In retrospect, I think it was because I had crafting maxed out that playthrough and upgrading weapons is super unbalanced and OP if you max crafting. You can just keep upgrading your favorite weapon for cheap, not have to invest a single skill point in anything else, and destroy everything you encounter.

This run, I am doing a strict Ghost/Intelligence/Reflexes run, with zero points in any of the other trees (save for a single point in body for carry weight) and the game seems more balanced and is much more of a challenge. I actually have to think about skill points and stuff.

At least for the time being, anyway. I feel like Hacking is very quickly going to become an instant win button if I further invest the perk points that increase quickhack damage.
 

DeepOcean

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Ping + that perk that removes cooldowns once you kill someone that is affected by a quickhack + that legendary system that allows ultimate hacks to jump

Ping + that perk that removes cooldowns once you kill someone that is affected by a quickhack + contagion + more damage for quickhacks for enemies that are unaware + perks with debuffs for enemies affected by poison

You are pratically playing a walking simulator by level 15 to 20 even on very hard.
 

RobotSquirrel

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This run, I am doing a strict Ghost/Intelligence/Reflexes run, with zero points in any of the other trees (save for a single point in body for carry weight) and the game seems more balanced and is much more of a challenge. I actually have to think about skill points and stuff.
Yeah my impression was that the more you spread out your points the more fun the system was. Point dumping was absolutely pointless as the high level perks don't seem worth it you just pick what you think is useful and see if you can combine any of them rather than take everything. You can tell they didn't test all of the options as some like human shield just outright don't even work. From my experience there's nothing stopping you from maxing out all the good stuff by the level cap so to me its not a good system. You have to place limitations on the player to encourage multiple playthroughs letting them do everything is just going to make your game throwaway.
 

Correct_Carlo

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Ping + that perk that removes cooldowns once you kill someone that is affected by a quickhack + that legendary system that allows ultimate hacks to jump

Ping + that perk that removes cooldowns once you kill someone that is affected by a quickhack + contagion + more damage for quickhacks for enemies that are unaware + perks with debuffs for enemies affected by poison

You are pratically playing a walking simulator by level 15 to 20 even on very hard.

The biggest problem with hacking is that it's no fun to use because it's a literal win button. Even if you have a super strong weapon, you still have to contend with things like recoil and aiming, so there's still some skill involved. With hacking, you just hold down one button (which literally makes time stop) and aim and push another button once. It's dull as shit.

Making it fun would require a ground up redesign, but they could make it slightly better by:

1. Removing the fact that time stops when you hold the tab button to pull up the hack menu. People should still be able to shoot at you while you are hacking them. In the least, they should have made this a high level perk.
2. Same with Breach Protocol. You should only be able to do it from a safe space. They should make the world go on around you while you play the mini-game.
3. Make it so you have to have line of site to hack. No quickhacking with cameras or ping. If they insist on both then, at least, make these features, like, level 20 unlockable perks.

They could have also done neither and made hacking purely a debuffing skill. It'd be interesting if there were no damage hacks, just things like blinding, weakening, stunning, and etc.
 

gurugeorge

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It needed young unknown alpha-ish male and female leads with something to prove, wanting to make a big splash, not emo weenies. It's even more odd in that sense, because the French are obviously very fond of the square-jawed alpha male style of character, as well as the "powerful sex kitten" female lead type, and that's what was in the comic:-

They went with those actors because its what Hollywood recommended. Problem was they didn't even bother to see if they had chemistry. To add further insult to injury it was later revealed the girls not even into guys lol. So yeah massive miscast.
And really both of them should've been French it would've made it work a bit better. It was also a huge missed opportunity to not show at least some hint of Medieval France given that is basically how the entire story began but I mean that could easily be a movie in itself.

Yeah, if you watch much of the French tv thrillers and stuff, there are a shit-ton of handsome young men and ultra-cute women in them who are also good actors that they could have used.
 

gurugeorge

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This run, I am doing a strict Ghost/Intelligence/Reflexes run, with zero points in any of the other trees (save for a single point in body for carry weight) and the game seems more balanced and is much more of a challenge. I actually have to think about skill points and stuff.
Yeah my impression was that the more you spread out your points the more fun the system was. Point dumping was absolutely pointless as the high level perks don't seem worth it you just pick what you think is useful and see if you can combine any of them rather than take everything. You can tell they didn't test all of the options as some like human shield just outright don't even work. From my experience there's nothing stopping you from maxing out all the good stuff by the level cap so to me its not a good system. You have to place limitations on the player to encourage multiple playthroughs letting them do everything is just going to make your game throwaway.

I think it would be a good system if it was tidied up a bit and polished, and actually had a purpose - i.e. if there was actually a use for some of the OP perks, some difficulty to the game that meant you needed them more as the game progressed. It's definitely the best system CDPR have ever made, that's for sure.
 

Semiurge

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I finally finished the six standard endings. I guess I shouldn't have chosen the "Johnny Silverhand is cancer" dialog option that often, so I didn't get the special ending. I have already said enough about the gameplay itself in this thread, so no need to repeat this. I see that it's objectively not a very good game, but somehow, it resonates with me on a certain level, which is why I spent about 240 hours on it and enjoyed it well enough. Maybe, it's the blatant nostalgia I feel for the genre. It basically breathes the 80's, and given I moved to my own "Night City" during that time, without knowing a single soul there, it's a homerun on that level. That was a great time, anyway, of course with much less slaughtering of your fellow citizens. I sometimes just like the less than perfect works, which is also true for the film the male voice actor of V is known for, Valerian and the City of a Thousand Planets. Which is objectively not a good film, but I somehow have a soft spot for it.

But this is about the endings, which means the story. As an interactive movie, the game works quite well, even if the story doesn't really gel with the open world gameplay. I guess everyone knows what the story is about, and there's just one mission where most endings are decided, given you played at least the Panam side quests and those of Rogue. You even decide your main love interest by a phone call you do during that mission, provided you have done both possible "romances". This makes it easy to just play through all endings in sequence. Also, I guess those endings are the main reason why you have character creation in this game. It's one of the few places where the third person look is used to convey the message effectively.
The rest concerns ending spoilers, so spoilers it is from here on.
Suicide
The quickest way to end the game, you can just use the gun you are given by Vic. It's the only ending, except the secret one, where nobody else dies. This is also the subject of the conversation between V and Johnny, where Johnny - surprisingly - has no issues with agreeing to the plan.
x45EQCo.jpg

I guess this scene is one of the main reasons why we got the underpants patch. Most of the scene is a full frontal view of the sitting, stripped V. As usual, I didn't notice he was naked until the scene had started.
Of course, the game drives it home in the epilog that suicide is always a shitty option for the friends who get left behind. The reactions cover the spectrum from deeply sad to outright vicious. This doesn't make much sense in the case of Vic and Misty, given they provided the gun for exactly this purpose. It's understandable when it comes to the romantic interests, as they weren't involved in the decision at all. It's a touching, well done scene, nevertheless. And no, this option didn't really win the trophy for most soul-crushingly depressing ending for me.

The Devil
The game isn't really very subtle in its warnings, so I guess it becomes clear at some point that you made a mistake. At the latest, this would be during Yorinobu's final words, which is also a very well done scene. You got abused to settle a family power struggle. I guess Takemura is there to somehow soften the impact of Johnny's or Misty's warnings, but I guess he is a good example that personal sympathy isn't always the best base for decisions. If the "becoming personal property of the company" part didn't deter you, the "Press F to surrender" is also a bit overdone. V's amulet, his promise to himself, is used in all endings to express his feelings, and here it is defiance. He puts the amulet on to tell himself that he will get to that one day in the future. Still, there's the terror in his look when he slowly gets erased.
IyHfhGA.jpg

I think this straight look into the camera is a good way to get the player on a guilt trip. The epilog makes it clear that V just disappears. There doesn't seem to be a way to contact his copy in any form.
You can also reject the contract, which means you wil take a shuttle home to Earth. After a short triumph and a middle finger toward that obnoxious physician, V realizes that he completely betrayed his dreams.
DlWxf6o.jpg

This is the only ending where V gets a message from Hanako Arasaka. Totally biz, of course.

Temperance
Here it comes, the most depressing ending. Here, V leaves his body to Johnny. I tried it from both quests, Panam's and Rogue's. In Panam's quest, it's V in the driver seat, in Rogue's , it's Johnny. The dialog uptions in cyberspace differ in both cases, as V is obviously much more concerned than Johnny. If Johnny doesn't cross the bridge in cyberspace, he basically destroys all bridges he has in Night City. Johnny already said it earlier in the game that, after all that time, he really has only two people who are actually willing to interact with him left in town, which are Rogue and Kerry, and while he knows V's friends, they see him as the construct that destroys V. He's left in Night City without anyone in the end. If you do Panam's quest, Rogue despises him and makes it clear that he should never return to Night City. Panam vows she will hunt him down. He avoids contacting Kerry or anyone else who knew V. If you do Rogue's quest, Rogue is also dead, so he is completely alone. Furthermore, V was Kerry's boyfriend in that version of my game, so contacting Kerry was even less of a good idea here (hey< I took your bf's body, but it's not available for you anymore, ha ha).

Johnny here rather literally buries V's dreams by giving his amulet a space in the Columbarium, subtly labeled "V, Dreamer", in case you didn't get what that means. If Rogue is dead, he also gets her a space. I guess the story with the talented kid whom he buys a guitar is meant to soften the blow somewhat. There will be at least one person in Night City who has a positive memory of him. Yay.
QyZkpqe.jpg

You may see a changed Johnny Silverhand as a good thing, but in the end, he came over as a broken man. Well, I guess he has many years in front of him to get over it, but it's a start from zero in a different town.

The Sun
I really like this one. Johnny does his quest with Rogue, who doesn't survive. V decides to go back into his body to live out his last days. Rogue's quest was pretty epic, the interlude in Night City (I had Kerry as romantic interest for V here) was a nice change of pace (their last exchange was well done, with Kerry having his own "There, I finally said it" moment), and the end in space is of course also epic, even if the end isn't completely clear. Except that V will die in some spectacular manner or succeed and die shortly after. Which is very "Cyberpunky".
ZQHnjCx.jpg

Very nice.

The Star
Panam's quest, where Saul conveniently dies. Plus some extras. Not sure how it plays in other constellations, but I had Panam as V's romantic interest here. Missions are okay, although the end wins the medal for most pointless driving scene. You can also see here when symbolism wins over setting considerations. No idea why the tunnel they used to flee in the end even exists when the corpos already know about it. Anyway, instead of the bridge to the light, we have the tunnel as a symbol of rebirth here. The amulet, as a symbol of V's old dreams, gets blown away by the wind in favor of his new life, which isn't alone. I guess that, even without Panam, he has lots of friends in this ending, so the imagery ends in a very positive light. Star light, of course, given the title.
Y07l6nW.jpg

Of course, even here, the last you hear is V having pain when the screen fades to black. So far for "happy ending".
I guess I need a bit of a break from the game now. The story is emotionally quite engaging, at least I think so. And no, I won't forget the game in two weeks. I don't really replay games often, but let's see if anything happens to the game that will make me do this in a few months from now. As CDPR games don't really tend to be very moddable, I don't see this becoming any mainstay like many Bethesda games, at least as far as the single player game is concerned. Anyway, I enjoyed the game for the most part.

So that's CP77 in potato mode. Sure looks like it...
 

Correct_Carlo

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t and polished, and actually had a purpose - i.e. if there was actually a use for some of the OP perks, some difficulty to the game that meant you needed them more as the game progressed. It's definitely the best system CDPR have ever made, that's for sure.

Nah, Witcher 1 was wicked hard on its most difficult setting and you had to actually strategize. People rightly hate the weird "not quite RTWP, not quite ARP" combat, but its stats, skills, potion system, and difficulty were perfectly balanced.

Witcher 2's and Witcher 3's stat/skills systems were shit, though.
 

LudensCogitet

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Why... WHY is the crouch button the same as the skip dialog button in a game that has dialog during cover-based shooter combat?
 

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