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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Come to think of it, the story would be more believable if Yorinobu and Saburo Arasaka roles in the hotel are switched and the Relic contains the memory of none other than Mr. Saburo Arasaka himself. The old man comes to Night City for whatever business reason. He brings with him one of the relics he uses to 'backup' his mind in case something happens along the way or if his aged body gives up. Somebody knows that Mr. Arasaka always travels with a Relic and sees an opportunity to steal it. The memories of the most powerful man in the word are worth a fortune (unlike those of a forgotten rockerboy and wannabe terrorist). The plan however goes to hell once Yorinobu comes to visit and kills his father; then he takes over the family company and he has all the other relics of his father destroyed. So V find himself/herself with the vengeful ghost of Mr. Saburo Arasaka in the head slowly taking over and (s)he must struggle to survive while taking a part in shaping the destiny of the most powerful corporation in the world.
This sounds oddly similar to that recent "my dad works at nintendo"-tier copypasta with that part about different narrators and "childhood heroes" thing from 2018 char. creator.
 

Twiglard

Poland Stronk
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Strap Yourselves In Codex Year of the Donut
Silverhand with his Polish VO is by far the single greatest thing about CP2077.

I never imagined Keanu to be out of character of Keanu, but there we go lmao.

The Polish voiceover is greatly underwhelming. They use a ton of lazy loanwords, to the point it sounds half-English. Overall it feels like a mediocre dubbed movie. No native feel at all, and it doesn't even seem like it was originally written in Polish.

In English, Keanu sounds like he's trying to prove that he's seen it all, and nothing surprises him. And up to his eyes full of narcotics. Up till he wants V to do something, then he's a five-year-old brat throwing a tantrum.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
Before I invested a perk point into wall penetration
Wat. There is a perk required for wall penetration? :hahano:
My tech guns always penetrate when charged. Yeah baby.The anti-materiel rifle does that as well.
Lizzy is hillariously OP and carried my low rez ass a looooooong time. After that it was a two-shot Burya with some 700 dmg per shot. Totally balanced weapons.

That tremble effect is also... I don't get the mechanic behind it. Sometimes it happens, sometimes it doesn't. Sometimes it's gone after switching weapons. It's not related to cover, body, crouching or tech. It's just... random. And especially in the case of the Negromata makes the gun useless when it shakes.

Probably a bug. Most likely a bug. Yeah, definitly a bug.

No. But there is a perk that is supposed to make wall penetration significantly easier on Tech weapons. You see, normally you'd need to (nearly?) fully charge the weapon (causing heavy shake - yeah, often bugged also) to penetrate walls, that perk should reduce the required charge (therefore also the charge time AND shake magnitude).
The bug is that the Nekomata always acts like fully charged without the perk, which means 100% wall penetration without shaking, as it works without charging. At least it did for me. With the perk, wall penetration failed about half the time, even fully charged. I experienced the first shaking after I got a few tech perks.

Weird. I have no Tech perks and do experience shake... of varying magnitude. Admittedly its often a no-issue (while it should be).

Anyway, forget Nekomata. Nowadays Widow Maker (Inconic Tech Precision Rifle) is a true engine of destruction. Fires SIX bullets per shot (but in a tight cluster - different from shotgun), quick firing, has 12 rounds (each of which fires those 6 bullets), accurate at long ranges (headshots are easy), has 33% (!) to apply poison (probably per bullet, not sure), when charged penetrates walls also (with no shake! - probably bugged again...). Perfectly balanced.

To make it even more broken, I've picked the Stealth perks that slow poisoned enemies, double poison damage and make my char deal +20% damage to poisoned enemies...
 

Haplo

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Pillars of Eternity 2: Deadfire
Silverhand with his Polish VO is by far the single greatest thing about CP2077.

I never imagined Keanu to be out of character of Keanu, but there we go lmao.

The Polish voiceover is greatly underwhelming. They use a ton of lazy loanwords, to the point it sounds half-English. Overall it feels like a mediocre dubbed movie. No native feel at all, and it doesn't even seem like it was originally written in Polish.

In English, Keanu sounds like he's trying to prove that he's seen it all, and nothing surprises him. And up to his eyes full of narcotics. Up till he wants V to do something, then he's a five-year-old brat throwing a tantrum.

Yeah, I was happy to play the Witchers in Polish, but in case of Cyberpunk I quickly changed to English. Somehow Polish simply didn't fit in this setting.
 
Joined
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Messages
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Location
Digger Nick
Silverhand with his Polish VO is by far the single greatest thing about CP2077.

I never imagined Keanu to be out of character of Keanu, but there we go lmao.

The Polish voiceover is greatly underwhelming. They use a ton of lazy loanwords, to the point it sounds half-English. Overall it feels like a mediocre dubbed movie. No native feel at all, and it doesn't even seem like it was originally written in Polish.

In English, Keanu sounds like he's trying to prove that he's seen it all, and nothing surprises him. And up to his eyes full of narcotics. Up till he wants V to do something, then he's a five-year-old brat throwing a tantrum.

Well, I can't remember the voice of any other characters (maybe Rogue), so I guess you have a point. Well, V is clearly Geralt replacement, since poor Rozenek got this stroke last year. Still, Zebrowski >>>> Keanu, and I couldn't care less about Tech Kangz & Madmwazel kweens speaking wit dem bad mojo voices.

And from what (little) I've seen of English version, I think it was written, or at least thought in Polish. There's this line after leaving the Veve chapel about being V being "a ty straszną pizdą", which gets completely lost in translation.

Thus, the writing sounds edgy in English. You just can't translate the mystical effervescence of KURWA.

EDIT: And lazy loanwords? Sorry, that's just sorry state of Polish nation right now in every aspect. Just go to the nearest MediaMarkt and listen what is "dedykowane" for your computer.
 
Self-Ejected

T.Ashpool

Self-Ejected
Joined
Oct 19, 2020
Messages
270
The Cyberpunk sub went from "OMG this will the the best game ever" to "This is the worst game I ever played" in 1 day after release.
Case in point:

whenwordsarenotenough.pcx


wew the salt in the twitter replies. man it has to suck working at cdpr right now

You think it sucks working at CDPR now, compared to crunching for a year to release this turd?


100% because i've been following a couple devs and PR people from CDPR on twitter and they all seem either depressed or in therapy now
 
Glory to Ukraine
Joined
Nov 22, 2020
Messages
2,707
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
But he said that she contacted him a few weeks after.
I could be wrong myself, but I don't recall the game implying that Saburo or someone else had told him.

I do remember a line, according to which Alt somehow contacted him
after her "death".
Saburo has probably nothing to do with it: those are two different Arasaka's tower break-ins, after all.

Regarding Johnny knowing that Alt still "lived on" in the Net after the botched rescue attempt - I am not sure when exactly Johnny found out, but he knew about well before the bombing of Arasaka tower that Alt´s consciousness was held in Arasaka´s servers within the tower (at the latest he was told during the briefing before the tower assault). Setting her free was a major motivation for his participation in the assault. Short synopsis from the Firestorm Shockwave sourcebook (the adventure is called Guns... silenced):

- as the Fourth Corporate War rages on, several VIPs related to Militech and US government are found dead while jacked into the Net, obviously killed by Soulkiller (which means that Arasaka has access to their memories and secrets)

- Night City itself is under martial law and serves as a main Arasaka base in America

- the current version of Soulkiller at the time is 3.0 and it was developed by Kei Arasaka (Saburo´s eldest son) and Alt (who was forced to cooperate while being held in Arasaka servers)

- Militech realises that Soulkiller 3.0 is basically a Death Star type of thing that will allow Arasaka to take over the Net unless something is done

- in response, Militech and US government put together a large operation planed by Morgan Blackhand, which aims at infiltrating Arasaka tower, destroying or stealing the engrams captured by Soulkiller (thus depriving Arasaka of the intel they harvested) and destroying the Soulkiller itself along with the means of creating it again (which means destroying or releasing Alt)

- Johnny´s team (including Rogue, Spider, Shaitan, Thompson, a number of anonymous Solos and Nomads and a group of Militech commandos) is tasked with dealing with Alt and destroying the Soulkiller server, the PCs lead the second team which goes to destroy/steal the engrams of Soulkiller victims, third team is led by Morgan Blackhand and serves as general support to the two assault teams

- since Night City is occupied by Arasaka, Militech along with US government launch and all out assault to even get the teams towards the tower, there is a regular war being fought in the streets, with tanks blowing shit up while jet fighters dogfight overhead

- during the assault, Johnny´s team gets to the Soulkiller server and Spider starts working on downloading Alt, Smasher barges in and starts fucking shit up, Johnny cannot bear the thought of letting Alt down again so he steps out of cover to get Smasher´s attention, Smasher kills him instantly, but this buys Shaitan enough time to close in and engage Smasher in an epic cyborg on cyborg melee, thanks to this, Spider gets enough time to upload Alt to the Net (instead of carrying her out on a data storage device as originally planed) and this is how she ends up as a free AI

- meanwhile the PCs find out that Kei used the Soulkiller to kill Yorinobu and they get an option to save his engram, there is also a cloning facility nearby, so in fact Yorinobu Arasaka in CP2077 might be a clone with uploaded engram (there is no indication in the book what is the canon ending, but I guess this is very likely)

- in the end the bombs go off and the tower starts collapsing (with Soulkiller destroyed and the engrams either destroyed as well or stolen by the PCs), Smasher drags wrecked Shaitan to the roof and forces Morgan Blackhand to duel him, PCs might rescue Shaitan, but Blackhand and Smasher both go down with the building

- Kei Arasaka comits suicide after the tower is destroyed, thus leaving Yorinobu (if the PCs saved him) as the heir of the corporation.
 

Bliblablubb

Arcane
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Copium Den
Without having a comparison, I think the english version is pretty high quality, leagues ahead of what Bioware and Bethesda spits out.
And the VAs are really top notch as well. Aside from a few exceptions like Keanu or Elon Musk's output, who are no real VAs, or the Watson fixer, who sounds like she just reads her lines half of the time.
Female V deserves speshul praise. I didn't like her in the pre release stuff, but she turned out excellent. If you are Streetkid or Nomad that is. Believable spunky kid and her emoshunal moments are not overacted crap. Good stuff, 5 of 5 feels.
I like the non english bits as well. The soviet fixer and Nadeshda the KGB lapdog are easy on the ears, and the female tygerclaw sounds like a "mature anime character" going through every possible emotion in just one sentence. :hahano:

And, her stupid eyes aside, Blue Moon was a surprinsgly good character as well. A "Blue Moon waifu" expansion would sell like sliced bread.

Couldn't take Kerry serious tho. He is voiced by the guy who did low int bandits in Skyrim.
"We're in control of this mine no sudden mooooves We're in control of this..." SHUT UP! :argh:
 
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Bliblablubb

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Johnny´s team (including Rogue, Spider, Shaitan, Thompson, a number of anonymous Solos and Nomads and a group of Militech commandos) is tasked with dealing with Alt and destroying the Soulkiller server,
That explains a lot for me. I was wondering why they just invade Arasaka like an afternoon stroll, but AltF4 Cuntingham says Johnny is an unreliable narrator and he would obviously never admit being in bed with a corp. :salute:
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
I finally finished the six standard endings. I guess I shouldn't have chosen the "Johnny Silverhand is cancer" dialog option that often, so I didn't get the special ending. I have already said enough about the gameplay itself in this thread, so no need to repeat this. I see that it's objectively not a very good game, but somehow, it resonates with me on a certain level, which is why I spent about 240 hours on it and enjoyed it well enough. Maybe, it's the blatant nostalgia I feel for the genre. It basically breathes the 80's, and given I moved to my own "Night City" during that time, without knowing a single soul there, it's a homerun on that level. That was a great time, anyway, of course with much less slaughtering of your fellow citizens. I sometimes just like the less than perfect works, which is also true for the film the male voice actor of V is known for, Valerian and the City of a Thousand Planets. Which is objectively not a good film, but I somehow have a soft spot for it.

But this is about the endings, which means the story. As an interactive movie, the game works quite well, even if the story doesn't really gel with the open world gameplay. I guess everyone knows what the story is about, and there's just one mission where most endings are decided, given you played at least the Panam side quests and those of Rogue. You even decide your main love interest by a phone call you do during that mission, provided you have done both possible "romances". This makes it easy to just play through all endings in sequence. Also, I guess those endings are the main reason why you have character creation in this game. It's one of the few places where the third person look is used to convey the message effectively.
The rest concerns ending spoilers, so spoilers it is from here on.
Suicide
The quickest way to end the game, you can just use the gun you are given by Vic. It's the only ending, except the secret one, where nobody else dies. This is also the subject of the conversation between V and Johnny, where Johnny - surprisingly - has no issues with agreeing to the plan.
x45EQCo.jpg

I guess this scene is one of the main reasons why we got the underpants patch. Most of the scene is a full frontal view of the sitting, stripped V. As usual, I didn't notice he was naked until the scene had started.
Of course, the game drives it home in the epilog that suicide is always a shitty option for the friends who get left behind. The reactions cover the spectrum from deeply sad to outright vicious. This doesn't make much sense in the case of Vic and Misty, given they provided the gun for exactly this purpose. It's understandable when it comes to the romantic interests, as they weren't involved in the decision at all. It's a touching, well done scene, nevertheless. And no, this option didn't really win the trophy for most soul-crushingly depressing ending for me.

The Devil
The game isn't really very subtle in its warnings, so I guess it becomes clear at some point that you made a mistake. At the latest, this would be during Yorinobu's final words, which is also a very well done scene. You got abused to settle a family power struggle. I guess Takemura is there to somehow soften the impact of Johnny's or Misty's warnings, but I guess he is a good example that personal sympathy isn't always the best base for decisions. If the "becoming personal property of the company" part didn't deter you, the "Press F to surrender" is also a bit overdone. V's amulet, his promise to himself, is used in all endings to express his feelings, and here it is defiance. He puts the amulet on to tell himself that he will get to that one day in the future. Still, there's the terror in his look when he slowly gets erased.
IyHfhGA.jpg

I think this straight look into the camera is a good way to get the player on a guilt trip. The epilog makes it clear that V just disappears. There doesn't seem to be a way to contact his copy in any form.
You can also reject the contract, which means you wil take a shuttle home to Earth. After a short triumph and a middle finger toward that obnoxious physician, V realizes that he completely betrayed his dreams.
DlWxf6o.jpg

This is the only ending where V gets a message from Hanako Arasaka. Totally biz, of course.

Temperance
Here it comes, the most depressing ending. Here, V leaves his body to Johnny. I tried it from both quests, Panam's and Rogue's. In Panam's quest, it's V in the driver seat, in Rogue's , it's Johnny. The dialog uptions in cyberspace differ in both cases, as V is obviously much more concerned than Johnny. If Johnny doesn't cross the bridge in cyberspace, he basically destroys all bridges he has in Night City. Johnny already said it earlier in the game that, after all that time, he really has only two people who are actually willing to interact with him left in town, which are Rogue and Kerry, and while he knows V's friends, they see him as the construct that destroys V. He's left in Night City without anyone in the end. If you do Panam's quest, Rogue despises him and makes it clear that he should never return to Night City. Panam vows she will hunt him down. He avoids contacting Kerry or anyone else who knew V. If you do Rogue's quest, Rogue is also dead, so he is completely alone. Furthermore, V was Kerry's boyfriend in that version of my game, so contacting Kerry was even less of a good idea here (hey< I took your bf's body, but it's not available for you anymore, ha ha).

Johnny here rather literally buries V's dreams by giving his amulet a space in the Columbarium, subtly labeled "V, Dreamer", in case you didn't get what that means. If Rogue is dead, he also gets her a space. I guess the story with the talented kid whom he buys a guitar is meant to soften the blow somewhat. There will be at least one person in Night City who has a positive memory of him. Yay.
QyZkpqe.jpg

You may see a changed Johnny Silverhand as a good thing, but in the end, he came over as a broken man. Well, I guess he has many years in front of him to get over it, but it's a start from zero in a different town.

The Sun
I really like this one. Johnny does his quest with Rogue, who doesn't survive. V decides to go back into his body to live out his last days. Rogue's quest was pretty epic, the interlude in Night City (I had Kerry as romantic interest for V here) was a nice change of pace (their last exchange was well done, with Kerry having his own "There, I finally said it" moment), and the end in space is of course also epic, even if the end isn't completely clear. Except that V will die in some spectacular manner or succeed and die shortly after. Which is very "Cyberpunky".
ZQHnjCx.jpg

Very nice.

The Star
Panam's quest, where Saul conveniently dies. Plus some extras. Not sure how it plays in other constellations, but I had Panam as V's romantic interest here. Missions are okay, although the end wins the medal for most pointless driving scene. You can also see here when symbolism wins over setting considerations. No idea why the tunnel they used to flee in the end even exists when the corpos already know about it. Anyway, instead of the bridge to the light, we have the tunnel as a symbol of rebirth here. The amulet, as a symbol of V's old dreams, gets blown away by the wind in favor of his new life, which isn't alone. I guess that, even without Panam, he has lots of friends in this ending, so the imagery ends in a very positive light. Star light, of course, given the title.
Y07l6nW.jpg

Of course, even here, the last you hear is V having pain when the screen fades to black. So far for "happy ending".
I guess I need a bit of a break from the game now. The story is emotionally quite engaging, at least I think so. And no, I won't forget the game in two weeks. I don't really replay games often, but let's see if anything happens to the game that will make me do this in a few months from now. As CDPR games don't really tend to be very moddable, I don't see this becoming any mainstay like many Bethesda games, at least as far as the single player game is concerned. Anyway, I enjoyed the game for the most part.
 
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cvv

Arcane
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19,175
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I get the overall impression that for a game that serves you the marketing pitch that it focuses very much on the player's immersion in the role of his main character, Cyberpunk 2077 does awfully little in practice to enhance that feeling of immersion.

Yep, CDPR trying to make a a 'blank slate - imeeershun' PC is an unmitigated disaster for their style of storytelling. Honestly I do not even understand this obsession with the above in an RPG.

Character-creationfags man, horrific creatures. Watch some RPG streams. The first question some people in chat will ask is "is there character creation?" If the answer is no they proceed to shit on the game for 5 mins, then leave.

It must be some moderntard psychological disorder or something.
 

Naraya

Arcane
Joined
Oct 19, 2014
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1,674
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Tuono-Tabr
First playthrough as a hacking corpo, I went with
Arasaka immortality.
Second, as a melee punk -
I offed myself. Damn, these messages during ending credits gave me chills.
Definitely need a break, then I'll go
with Johnny till the very end.
 

Bliblablubb

Arcane
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Mar 1, 2014
Messages
2,925
Location
Copium Den
there is also a cloning facility nearby,
This and reading that it is possible to turn humans into catpeople in the CP world made me rage even more about the Arasaka ending.
They can't just clone V a new body because... reasons. At first I thought it was a ploy to get V's engram, but Takemura makes it clear you are an unimportant nobody to them and being engram'd is just honoring their promise.
Ending could have been decent if V gets a new body but has to tie herself to Arasaka for that. No big deal for Corpo lifepaths.
You get enough flak beong called a traitor anyway. And as Johnny and others hint, Rogue went to bed with them as well to survive.
Nope, it had to be edgy. :argh:
 

RobotSquirrel

Arcane
Developer
Joined
Aug 9, 2020
Messages
2,212
Location
Adelaide
Valerian and the City of a Thousand Planets. Which is objectively not a good film, but I somehow have a soft spot for it.

I dunno about objectively. I think the film is great for what it is but is let down by terrible leads. But it definitely works as a film and stylistically is amazing. The issue with the film was more with how it was marketed as they just outright didn't know what film they had made nor the audiences that'd go for it. I can tell you, Art School drop outs like me LOL.
But the film had some pretty cool moments however Fifth Element is superior as a Moebius film as it just nails the style and has the character to back it up. So I know what I'd watch instead. Valerian may not be the greatest film ever made but I enjoy it for what it is and it was rare you'd even get Moebius with the current state of Hollywood.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,589
Location
Grand Chien
Valerian and the City of a Thousand Planets. Which is objectively not a good film, but I somehow have a soft spot for it.

I dunno about objectively. I think the film is great for what it is but is let down by terrible leads. But it definitely works as a film and stylistically is amazing. The issue with the film was more with how it was marketed as they just outright didn't know what film they had made nor the audiences that'd go for it. I can tell you, Art School drop outs like me LOL.
But the film had some pretty cool moments however Fifth Element is superior as a Moebius film as it just nails the style and has the character to back it up. So I know what I'd watch instead. Valerian may not be the greatest film ever made but I enjoy it for what it is and it was rare you'd even get Moebius with the current state of Hollywood.
It's a fucking terrible film.
 

msxyz

Augur
Joined
Jun 5, 2011
Messages
296
He wants to burn 'Saka to the ground. Which is why he specifically takes Silverhand's engram on the prototype.

It's specifically said that the engram part is old tech, and the prototype -- in particular, the way it takes over a person's nervous system -- is the rare, expensive part. So Yorinobu and Johnny have the same goals.
What can Yorinobu possibly achieve by giving the Shard to NetWatch? It's a corporate sponsored entity. Worst case scenario, every big corporation gets its Relic technology to sell to the rich people. It may hurt a bit Arasaka bottom line, but that's all. The only plausible way to destroy Arasaka is from within, killing Saburo and taking its place. At that point he could do something spectacular, like releasing to the public all the dirt about Arasaka and other corporations hoping this will cause a global uproar of the masses, or using the accumulated weatlh to crash the market in a way the globalist economy is fucked up beyond possibility to recover. Heck he could even release the Soul Killer source code (if it exists) out in the wild so that everybody can use or abuse it, thus making every piece of connected technology unsafe to use.
 

Twiglard

Poland Stronk
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Messages
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Poland
Strap Yourselves In Codex Year of the Donut
What can Yorinobu possibly achieve by giving the Shard to NetWatch? It's a corporate sponsored entity.

That's right, NetWatch. If he wants to sell the shard to someone, it makes no sense for Silverhand's engram to exist there. They'd either shred him or make sure he stays on cold storage. His very presence is threatening their existence. My previous explanation made no sense.
 

ChildInTime

Savant
Joined
Jun 13, 2019
Messages
646
He wants to burn 'Saka to the ground. Which is why he specifically takes Silverhand's engram on the prototype.

It's specifically said that the engram part is old tech, and the prototype -- in particular, the way it takes over a person's nervous system -- is the rare, expensive part. So Yorinobu and Johnny have the same goals.
What can Yorinobu possibly achieve by giving the Shard to NetWatch? It's a corporate sponsored entity. Worst case scenario, every big corporation gets its Relic technology to sell to the rich people. It may hurt a bit Arasaka bottom line, but that's all. The only plausible way to destroy Arasaka is from within, killing Saburo and taking its place. At that point he could do something spectacular, like releasing to the public all the dirt about Arasaka and other corporations hoping this will cause a global uproar of the masses, or using the accumulated weatlh to crash the market in a way the globalist economy is fucked up beyond possibility to recover. Heck he could even release the Soul Killer source code (if it exists) out in the wild so that everybody can use or abuse it, thus making every piece of connected technology unsafe to use.
Netwatch requested Johnnys engram to lure out Alt just like the netniggers wanted, and Evelyn even tries to pawn off the chip to Netwatch on the same terms, you can read it in her emails after the heist. Also Yorinobu didn't want Arasaka burned and crashed - but changed, he even says it himself
in Arasaka ending when you enter his office and he laments there on the floor that people in Arasaka all around the globe lost their hope that day and returned to their old ways of being afraid of a ghost of a man talking from a box.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Wait missions disappear that early in the game??
It's most likely a bug. The NPCs starting the mission disappear after bringing Evelyn to Judy, the point where your next stop would be Pacifica. You can still ride the rollercoaster, but would have no idea you could unless you look it up.
How many people went down there first I wonder. To me Pacifica was so far down I thought it would be high level endgame territory. :argh:

The only real timed mission I know of is your neighbour. If you don't talk to him within 2 days or so the mission fails. Sad.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Netwatch requested Johnnys engram to lure out Alt just like the netniggers wanted, and Evelyn even tries to pawn off the chip to Netwatch
Did Netwatch already know Yori wanted to sell it to them? Would be a pretty stupid move by them to trust into promises of a heist, risking it's destruction, instead of warning him.
 

Haplo

Prophet
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Sep 14, 2016
Messages
6,605
Pillars of Eternity 2: Deadfire
Wait missions disappear that early in the game??
It's most likely a bug. The NPCs starting the mission disappear after bringing Evelyn to Judy, the point where your next stop would be Pacifica. You can still ride the rollercoaster, but would have no idea you could unless you look it up.
How many people went down there first I wonder. To me Pacifica was so far down I thought it would be high level endgame territory. :argh:

The only real timed mission I know of is your neighbour. If you don't talk to him within 2 days or so the mission fails. Sad.

Yeah, its sometimes pretty silly. Engine 's hot, get in the van, V!
Gimme a sec, I'll be back in some 10 days!
 

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