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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Joined
Oct 17, 2019
Messages
20
CDPR pays no mind to the wailing and moaning of trannies and consoleplebs. The dogs bark but the caravan moves on!

Yeah but at the top of the caravan there's Iwiński apologizing and right next to him Badowski talking shit to the dogs while horse barely moves due to attrition.
 

RobotSquirrel

Arcane
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Adelaide
It's out:


Crowbcat


People should note down the names of all the Youtube channels involved. All of them were enablers and failed at their jobs the moment CDProjekt gave them the statues and the jackets.
As much as this was a failure of the AAA industry it is far far more a failure of games journalism and influencers who utterly failed on a level I've never seen before.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
Oh boy, I went to look up Badowski's rebuttal and the second result was a post on CD Projekt's own forums. To quote a piece:
Another thing he answered was the "Missing Features." He said that its part of the creation process to cut content. Also he added that there are car ambushes or chases (yeah.. right.)
- Now i do agree that some features get cut out of the game, but lets be honest here.. There are NO FEATURES AT ALL IN THIS GAME. I could list you more features of a game released in 2005 than in this game. What even can i do in this game.. How do you expect me to interact with the world, outside of your scripted missions.
This is unacceptable in my point of view.
:lol:

In other news, I just ghosted Riders on the Storm, that was quite decent. Still a bit short and bookended by loads of "cinematic gameplay", but it scratched a certain itch while it lasted. I'll give another nod to that mini-mission from Wakako where a guy has you steal his paychecks back from his ex-wife, another micro-DX exercise. CDPR really should be focusing more on this sort of thing and build some larger dungeons this way. And add vents.

P.S. The dildo weapon you get from banging the corpo witch? It vibrates.

It's a lot of minigames to waste time on - races in NFS camera perspective, races in GTA 1 camera perspective, 3rd person shooter deathmatch, run and gun other players around town, and even (which is supposedly the main event) heists, which hardly anyone plays because you are always paired with some retard who will be a retard, die constantly or his connection will lag.
Thanks, so I didn't miss anything.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,625
People should note down the names of all the Youtube channels involved. All of them were enablers and failed at their jobs the moment CDProjekt gave them the statues and the jackets.
Au contraire, it seems to me like they did exactly what they were paid given statues and jackets for.

As much as this was a failure of the AAA industry it is far far more a failure of games journalism and influencers who utterly failed on a level I've never seen before.
Now, now, you've seen worse and don't you argue with me on this one!
No_Man%27s_Sky.jpg
Look, on a serious note, loathe as I am to defend video bloggers and journalists, in as much as the most egregious complaints are technical I think they might get a pass on that particular count - most of them will have reviewed the game on high-end rigs. And since bugs and instability appear to be performance-related, it is quite possible they just didn't see the worst of 'em and there's a reason CDPR didn't hand out console review codes.

I'm playing on what was upper range a year ago, and the bugs have mostly been Bethesda territory. I just got my first ever crash today, I tested a hand cannon in a market and the game plummeted to the desktop, appalled at my callousness, but that's been the only one in sixty hours of play.

As for not accurately reporting on content, who the hell still expects a reviewer to know what good gameplay is these days?
 

DalekFlay

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New Vegas
I want CDPR to fucking go down in flames.

As long as they don't take GOG with them.

Anyway, I get the argument that staff changed and the game was rebooted and all that, but as I've said before Cyberpunk's problems (on PC anyway) are very similar to Witcher 3's problems. The main difference is the side missions have less story content. If you got all the side missions from the fixers themselves with maybe the client there and some dialog and mild decisions, people would see a lot more clearly that it's the same fucking structure. Follow the map marker, get random loot shit, go to next marker. The real fall of CDPR was after Witcher 2.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
It must suck to release a non perfect product in $CURRENT_YEAR. Every single "media influencer" will immediately jump on it and attempt to one up each other in showing how completely awful it is in order to get views/likes/clicks while game jo*rnalists are also fighting with them. I've played a lot of games that have been widely deemed to be "the worst ever" recently and at worst they were typically just mediocre.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,419
Wouldn't surprise me if badmouthing CDPR over crunch was part of an orchestrated strategy to cut the flow of western devs and undermine CDPR's future projects. The big western companies would really want to kill CDPR because CDPR works cheap, produces good stuff with its own inimitable style (until CP77), and serves as an example that MTX isn't a necessity to produce big open world games. With the level of influence big publishers have over mainstream gaming UK/US-based shitholes, it wouldn't surprise me at all if the average commie fervor against exploiting the workers is being encouraged.
I doubt it's that kind of conspiracy.

What I find more likely is that CDPR is the most recent well-known developer who was (is?) crunching, and the buggy release of Cyberpunk 2077 only helps the media to cover that side of the story more extensively to get as many clicks out of it as possible while this topic is still hot. Compare it with the talk about crunch over Red Dead Redemption 2 at Rockstar. The key differences? The console release of that game was very polished (unlike the PC port, if I am not mistaken), the game was seen as a success and the team working on it wasn't complaining too much when talking with the media.


It does shed some light on the "E3 demo was fake" claim. I was so focused on the mission itself that I completely forgot about the other stuff announced by the narrator, which was supposed to be in the game. This is probably the "free DLC" content they're promising. "The stuff we intended to include in the base game we didn't have time to implement".

It must suck to release a non perfect product in $CURRENT_YEAR. Every single "media influencer" will immediately jump on it and attempt to one up each other in showing how completely awful it is in order to get views/likes/clicks while game jo*rnalists are also fighting with them.
It's the danger of releasing an overhyped and buggy product. And it's not just about releasing "a non perfect product". I saw something similar when Warcraft III: Refunded was released. Something like this is always going to create a shitstorm, which is great for views, so a lot of people are going to cover it.
 
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Joined
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50,754
Codex Year of the Donut

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,559
Pillars of Eternity 2: Deadfire
Do you think so? I thought it was a wonky rhythm game with some moderately interesting story beats.

It was a janky rhytm-game, sure. BUT it also had character development with huge impact on gameplay. Very powerful and involved alchemy system. Important research on enemy weaknesses (honestly, in the first acts my biggest spend - by far - were books about monsters - and they were a very good investment). Great itemization, with valuable equipment being rare and/or expensive and upgrades feeling properly rewarding. NPCs had very nice daily scripts, no idea why they didn't carry over to the sequels (too many NPCs?). Fantastic atmosphere.

Despite the rhytm combat, it was an excellent crpg (can't quite tell the same about the sequels, which were even more flawed for different reasons).
 

RobotSquirrel

Arcane
Developer
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Messages
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Adelaide
I don't care...? It's not like I have a dog in this fight.
that's not what HK would say. HK would say
[Statement] Filthy Meatbags and their mediocre video games.

Its funny about that statement where people talked about Crunch time and CDPR flaked out. They most definitely crunched and it definitely wasn't enough.
You'd have thought they'd learned from Witcher 3's crunch but their whole dethrone rockstar claim made it apparent that you don't get rockstar profits without rockstar work ethic.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
People should note down the names of all the Youtube channels involved. All of them were enablers and failed at their jobs the moment CDProjekt gave them the statues and the jackets.
As much as this was a failure of the AAA industry it is far far more a failure of games journalism and influencers who utterly failed on a level I've never seen before.
For a moment, just a short one, I wanted to say: "And that's why there are professional journalists on big sites!"
Then I remembered that the "I did not play sidequests, they did not feel essential" chic gets paid by IGN.
And memories of the Gamespot/Kyle&Lynch incident came back....

Yeah screw that, only the Kriticool Kodex Konsensus is worth my trust. :obviously:
 
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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I want CDPR to fucking go down in flames.

As long as they don't take GOG with them.

Anyway, I get the argument that staff changed and the game was rebooted and all that, but as I've said before Cyberpunk's problems (on PC anyway) are very similar to Witcher 3's problems. The main difference is the side missions have less story content. If you got all the side missions from the fixers themselves with maybe the client there and some dialog and mild decisions, people would see a lot more clearly that it's the same fucking structure. Follow the map marker, get random loot shit, go to next marker. The real fall of CDPR was after Witcher 2.

Comparing Witcher 3 to Cyberpunk and saying they have similar problems is like saying a car with a flat tire is similar to one with its engine, transmission, and steering wheel missing. C2077 is a game in an early alpha stage, and even saying that I've played alpha early access games that had less missing assets.

In regards to what other people are saying... I don't think crunch or not crunch has anything to do with it. The game just isn't ready, and making people work 24 hour days in the past year wouldn't have changed that.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
Adam Badowski reminds me of a member of a board from company I used to work for a year ago. Basically he fired everyone who disaggreed with his plan (and it led to more people quitting) until a higher-up jack-of-all-trades employee who was doing the heavy-lifting for company said how shitty that member of the board is before throwing his papers (he declined a hefty raise). The company moved that guy on a different less responsible position and from what I am hearing the atmosphere got better and people can now focus on a fucking work. CDPR are giving me flashbacks at this point.

Many CDPR devs said Badowski was the reason why senior devs who pulled The Witcher 3 (it was good for what it was) decided to part ways as they had their own ideas for the game. The dude is so up his ass he says the game is fine since the shills gave it 9/10 or 10/10. And that was after playing for 10 hours as I can't imagine how someone would be able to write a review and beat CP2077 in a week before release. Angry Joe who is a shill gave it 6/10 on PC but he played it on his Twitch and did spend some time with the game. Cyberpunk 2077 is a huge game in a sense it takes many hours of dialog, driving around or other "time-wasters" to crank up playtime. The thing is, dialogs in CP2077 aren't Bethesda-level so it's harder to notice how the game is stretched out - it only has handful of interesting side-quests: Peralez, River, Panam, Judy. The rest of the stories are buried in spam-shards or basically have single short combat encounter so they are over almost in an instant thanks to shitty balance.

Anyway if AB is not removed from his position the company will go bankrupt. He did fuck-up 8-year project and if he is left in charge then I don't see how this game is going to get any better if those 8 fucking years wasn't enough to deliver. Anyway that's what people say on the net but it's hard not to believe those rumours.

Also I think the original idea was that Keanu Reeves was probably a cliff-hanger and the game would probably revolve around building your rep with various fixers and factions and The Heist of Konpeki Plaza would be a final quest. The "wake the fuck up samurai" was probably a post-credits scene to hype up DLCs but someone decided if they got Keanu and he was asking for more screen time then they could get more internet karma for redesigning the story. The Relic thing is 10-15 hours long (not counting Act 1 since that is the best part of the story without ticking bomb in your head), I think Blood and Wine story was longer and it certainly felt more fleshed out than this.
 
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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
I've heard some speculation that some of the shards were never meant to be shards. They are parts of the script that were meant to be voiced, but since they were told to release the game they just threw half the script onto shards and called it a day. Wouldn't surprise me since it fits what I've seen of the rest of the game. And we have the comments from employees that they needed until 2022 to finish it.

And there's... god I wish I had saved the image, there's a hilarious shard that is a devnote telling someone to write up story on Takemura's background. It's just so obvious that this is the kind of build you would see as an internal tester, only for god knows what reason they decided to throw it into the public and call it a finished game.
 

Bliblablubb

Arcane
Joined
Mar 1, 2014
Messages
2,925
Location
Copium Den
Crunch may be a necessesary evil if you have to compensate for a few weeks of unforseen setbacks.
But it is pointless if your crappy time management has put you a year behind schedule.

Nawty dawg went through the press with their crunch policy as well, but at least they released "The Eliott Paige of Vidyagaming 2" in a release worthy state.
Whereas the crunched potatos now look back and scream: "For this? Whyyyyyyyy?"
:negative::outrage:
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
Messages
31,775


Imagine unironically wasting an hour+ listening to some tranny talk shit about a videogame everybody knows is bad.

If I wanted to do that I'd just join literally any Discord server.


As I've said multiple times, I don't understand why people feel the need to post random nobody Youtube reviewers. Their opinions don't matter.
The only thing that matters is Codex consensus and it's pretty obvious everyone here realized the game isn't really the second coming of Christ.
 

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