DLSS has nothing to do with RTX , by all accounts it's using tensor cores not RT.
That's for the worse, because
https://hexus.net/tech/news/graphics/120656-nvidia-adds-ray-tracing-tech-temporal-anti-aliasing-taa/
as explained here, TAA "edges" can be touched up with ray tracing, and then the cost becomes comparable with ACTUAL anti aliasing.
Which on DLSS's part is not comparable, so how anyone expects correct (AA) output instead of just softened image is beyond me. Yeah, stand in place and don't touch the controls , and "evaluate" on static picture it's comparable to AA , that's just an unrealistic scenario .
Besides Disney tried this with offline animation and failed, yet they had all the incentive.
Maybe it's just that shipping broke tech with broke games won't make much of a diff ?