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Also I'm more interested in this Martinez kid's borrowed power rags-to-riches story than the game's one...
Also I'm more interested in this Martinez kid's borrowed power rags-to-riches story than the game's one...
Which is a very similar rags-to-riches story?
You're comparing it to the wrong games man, Soypunk 2077 doesn't want to be GTA 1, Mafia 1, or even fucking Circuit's Edge from 1990 that had more simulation going on. It wanted to recreate Sabotain: Break the Rules but with Blade Runner 2049 aesthetics. This was supposed to be the Polish shemales getting revenge on the Russian chads by taking something of theirs and doing it better. The games match up 1:1 except the microPoles failed to reach those heights since they gave it aThat's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).
Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.
Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.
Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.
CDPR are just incompetent, that's all there is to it.
I'd say it was marketed as futuristic GTA, while in fact it is reskinned Witcher 3, with shooting in place of slashing and cars in place of Roach, hence the backslash due to blatantly false marketing.You're comparing it to the wrong games man, Soypunk 2077 doesn't want to be GTA 1, Mafia 1, or even fucking Circuit's Edge from 1990 that had more simulation going on. It wanted to recreate Sabotain: Break the Rules but with Blade Runner 2049 aesthetics. This was supposed to be the Polish shemales getting revenge on the Russian chads by taking something of theirs and doing it better. The games match up 1:1 except the microPoles failed to reach those heights since they gave it aThat's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).
Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.
Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.
Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.
CDPR are just incompetent, that's all there is to it.syntholUbishit injection.
It was marketed as a fucking GTA killer with more things to do, more grit and fully fledged Deus Ex features stapled on top of that. Big C&C focus, a fully simulated cyberpunk city with customizable cars, places to eat and hookers to bang, a grungy public transport system... The ads promised much more than just another shitty GTA clone. It was supposed to be next level shit if you believed the same people telling you the big mac you're getting isn't going to be some sad squashed thing that looks nothing like the picture.I'd say it was marketed as futuristic GTA
Nah, this is fake news nigga, different genres, different expectations, different gameplay. This is supposed to be an RPG shooter set in a bustling futuristic urban sprawl, emphasis on cars, shooting, and all that shit. They made it in the same engine and some things were carried across but this is some fucking retarded PR talk to try to save face. It ain't the Witcher 3 at all. Did some fuckers harass you with skype calls when you rode around in barely populated forest areas in The Witcher 3? Don't think so. You don't even roll around in Polepunk 2077. These games aren't in the same ballpark and even if you try to fit a square cube into a round hole The Witcher 3 still wins out and it's not even that good of a game. So the wanted system is still fucking broken as shit, okay, what does this have to do with TW3?while in fact it is reskinned Witcher 3
W3, had notice boards in place of phone calls, W3 had no meaningful simulation both in combat and open world, gameplay was so disconnected from open world that the only purpose open world served was immersion, not simulation.Nah, this is fake news nigga, different genres, different expectations, different gameplay. This is supposed to be an RPG shooter set in a bustling futuristic urban sprawl, emphasis on cars, shooting, and all that shit. They made it in the same engine and some things were carried across but this is some fucking retarded PR talk to try to save face. It ain't the Witcher 3 at all. Did some fuckers harass you with skype calls when you rode around in barely populated forest areas in The Witcher 3? Don't think so. You don't even roll around in Polepunk 2077. These games aren't in the same ballpark and even if you try to fit a square cube into a round hole The Witcher 3 still wins out and it's not even that good of a game. So the wanted system is still fucking broken as shit, okay, what does this have to do with TW3?
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
That reeks of damage control.
Anyway, I'm assuming that the game is still banal shit boring with terrible character building and gameplay?
Also I'm more interested in this Martinez kid's borrowed power rags-to-riches story than the game's one, couldn't we have had that as a plot instead? We didn't even borrow power, just got a shitty who talked to us occasionally.
What are you referring to? I don't really consider their decision to only make one expansion necessarily "abandoning" it, esp. given TW3's expansions; Blood & Wine was amazing. And I feel like ~we Gamers~ can be very inconsistent about this stuff, bemoaning all "live services" and then complaining when updates etc. have limits (which isn't to conflate Ubisoft's bs with the more positive support you get from the likes of Techland). But in simple terms, it's just weird to say a game is being abandoned when it has an expansion in development -- by that logic all games are in the process of being abandoned, you know?Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
From my perspective it's mostly PR to regain some goodwill before turning the witcher 4 marketing gear on. I don't see anything bad with it, if they committed to fix cyberpunk as best as they can, they will probably get some good PR back, and heck they will need it. They won’t get everyone, mine and tons of people in this place included, but with a NMS turn-around they will get some enough needed to get people hyped for the next big game and investors too, by extension.There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
From my perspective it's mostly PR to regain some goodwill before turning the witcher 4 marketing gear on. I don't see anything bad with it, if they committed to fix cyberpunk as best as they can, they will probably get some good PR back, and heck they will need it. They won’t get everyone, mine and tons of people in this place included, but with a NMS turn-around they will get some enough needed to get people hyped for the next big game and investors too, by extension.There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
Not the same shit nigger, you could say the telephone booths in the first two GTA games did that too, but even though they're serving the same function they ain't the same thing.W3, had notice boards in place of phone calls
Who the fuck are you arguing with? I never said it had, nobody said it had. What I said is that Cybercuck ain't W3, wasn't meant to be, wasn't in practice and that's it's the copium line shills try to spindoctor. You got autism or something, because you try to do this comparison all the time. You know why nobody complained about peds not reacting to traffic or the player pointing a gun at them, or tiers not deflating if you shoot them in W3? Because these are apples and oranges and what makes Sneedchunk 2077 suck doesn't fucking exist in W3. Same reason why phonecall spam wasn't an issue in W3, which is the point.W3 had no meaningful simulation both in combat and open world
Well, they don't need exactly NMS turn around, just enough PR to get people excited for new big game. As far as PR goes, patching up busted game, isn't the worst thing they can do (oh, it can get much worse for CDPR).From my perspective it's mostly PR to regain some goodwill before turning the witcher 4 marketing gear on. I don't see anything bad with it, if they committed to fix cyberpunk as best as they can, they will probably get some good PR back, and heck they will need it. They won’t get everyone, mine and tons of people in this place included, but with a NMS turn-around they will get some enough needed to get people hyped for the next big game and investors too, by extension.There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
There won't be a NMS turn around though. That was never in the cards, and they have made it explicitly clear with their recent announcements that that isn't happening, unless your idea of "NMS turn around" is a minor patch for police.
Lol they aren't, this shit is beyond broken. This game was also never an RPG so I have no idea why grognards would be disappointed with it.The casuals are mostly concerned by the lack of open world reactivity, police and NPC AI, etc. Those are all fixable
There won't be a NMS turn around though. That was never in the cards, and they have made it explicitly clear with their recent announcements that that isn't happening, unless your idea of "NMS turn around" is a minor patch for police.
Dungeon Lords and Postal 2 LMFAO.Has anything ever come close to what Hello Games did with NMS post-release tho?
Not really familiar with Dungeon Lords, but in Postal 2's case -- it went almost a decade without updates and only got more love thanks to being re-released on Steam, no? Also not sure you can compare an older game in the same way in terms of the complexity of their assets and the manhours it takes to iterate on them.Dungeon Lords and Postal 2 LMFAO.Has anything ever come close to what Hello Games did with NMS post-release tho?
It had four releases, the first when it launched, disaster. Then they fixed that shit up and called that a collector's edition. Another publisher picked up the game after that and prepared an MMXII version for a relaunch. This shit completely changed the game, how spells work, the map, UI, everything. It was also a total shitshow and a much worse and blander game than it was initially. That wasn't enough though, they fucked it up the ass one last time for a steam release. This shit was in active development ten years after release, 2005-2015, and was mechanically a totally different game by the end of it. A worse game, but even so, that shit wasn't abandoned.Not really familiar with Dungeon Lords
You mean like how Crapspunk 2077 went so long without any updates and the free DLC they promised and what they finally delivered was fucking nothing, with the sole DLC being a shitty PR thing to make people think it's safe to pre-order their next turd. Well, yeah, it wasn't really like NMS in terms of getting constant free huge content updates that fixed the issues people had in terms of what they expected. Most games that do that don't release officially but do an EA thing, like Kenshi or something. If Hello Games could have dropped that shit in Early Access they would. Postal 2 is still an example of long term support and love though.it went almost a decade without updates and only got more love thanks to being re-released on Steam, no?
You are assuming that there were many people left in the studio who had extensive experience with their engine, when the most likely explanation for this is that people with deep technical knowledge of the engine left the studio.Ok even on that approach where no one will give a fuck and will consume. You are still abandoning know how with the in house engine, have to train staff all over again even if is UE 5(they probably have Tech support to help the devs using it) and have to share profits with Tim Sweeney.Guess what takoyaki, people won't care, probably most won't even remember, and will buy their next product without concern about whatever imagined doubt this game cast on the developers. Only autists care about this game not meeting their bloated expectations.Problem is that the reputation isnt because of the name, more like the dev studio fucking it, so you gonna release a new Witcher with the same shadow of doubt will this game be a overhyped piece of shit?
Unless the red engine is a ultimate piece of shit where the devs now to this day don't get it, makes no sense. I guess the advantage of Witcher game in theory you don't have to break your noggin with many in game mechanics given its your run of the mill sword man magic guy game.
edit: also fuck you I'm gonna prepare some Takoyaki soon.