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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Trithne

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Dec 3, 2008
Messages
1,200

That reeks of damage control.

Anyway, I'm assuming that the game is still banal shit boring with terrible character building and gameplay?

Also I'm more interested in this Martinez kid's borrowed power rags-to-riches story than the game's one, couldn't we have had that as a plot instead? We didn't even borrow power, just got a shitty who talked to us occasionally.
 

Trithne

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Unwanted
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Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
That's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.

A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).

Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.

Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.

Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.

CDPR are just incompetent, that's all there is to it.
You're comparing it to the wrong games man, Soypunk 2077 doesn't want to be GTA 1, Mafia 1, or even fucking Circuit's Edge from 1990 that had more simulation going on. It wanted to recreate Sabotain: Break the Rules but with Blade Runner 2049 aesthetics. This was supposed to be the Polish shemales getting revenge on the Russian chads by taking something of theirs and doing it better. The games match up 1:1 except the microPoles failed to reach those heights since they gave it a synthol Ubishit injection.
 

passerby

Arcane
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Messages
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Pretty depressing to see how they spent so much time building the city, they had none left to put meat on the bones.
That's bullshit though. Many other developers managed to create a dense urban sprawl and fill it with content, and then on top of that add simulation aspects to enhance immersion.

A close analogue to Soyberpunk is Watch Dogs - putting aside the obviously mediocrity and rushed nature of the final product, it implements the plurality of approaches of immersion sims (action, stealth, hacking etc.) in an urban sprawl with reactive pedestrians and drivers, along with a myriad of side activities the player can partake in, while also including light RPG elements, but also includes dynamic missions such as chasing down a prep that is fleeing on foot, ambushing car convoys - while the hacking itself is usable in a myriad of ways (from using cameras to track enemies to hacking stop lights to cause car crashes to impede pursuers).

Watch Dogs came out in 2014 and managed to fit all of these features on the PS3 and XBox 360, so what excuse do CDPR have exactly? That the previous generation of consoles were holding them back? That's obviously a lie.

Soyberpunk lacks features and mechanics that have been a staple of GTA-likes since GTA 3, and if you're being generous, GTA 1 even. I genuinely can't think of any other open-world game set in an urban environment that didn't feature dynamic and reactive pedestrian and car AI.

Mafia 1 has Soyberpunk beat in the immersion and simulation aspects.

CDPR are just incompetent, that's all there is to it.
You're comparing it to the wrong games man, Soypunk 2077 doesn't want to be GTA 1, Mafia 1, or even fucking Circuit's Edge from 1990 that had more simulation going on. It wanted to recreate Sabotain: Break the Rules but with Blade Runner 2049 aesthetics. This was supposed to be the Polish shemales getting revenge on the Russian chads by taking something of theirs and doing it better. The games match up 1:1 except the microPoles failed to reach those heights since they gave it a synthol Ubishit injection.
I'd say it was marketed as futuristic GTA, while in fact it is reskinned Witcher 3, with shooting in place of slashing and cars in place of Roach, hence the backslash due to blatantly false marketing.
Haven't played yet, but I don't believe it is bad for what it actually is, I'm going to pick it up few months after expansion is released.
 
Unwanted
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I'd say it was marketed as futuristic GTA
It was marketed as a fucking GTA killer with more things to do, more grit and fully fledged Deus Ex features stapled on top of that. Big C&C focus, a fully simulated cyberpunk city with customizable cars, places to eat and hookers to bang, a grungy public transport system... The ads promised much more than just another shitty GTA clone. It was supposed to be next level shit if you believed the same people telling you the big mac you're getting isn't going to be some sad squashed thing that looks nothing like the picture.
while in fact it is reskinned Witcher 3
Nah, this is fake news nigga, different genres, different expectations, different gameplay. This is supposed to be an RPG shooter set in a bustling futuristic urban sprawl, emphasis on cars, shooting, and all that shit. They made it in the same engine and some things were carried across but this is some fucking retarded PR talk to try to save face. It ain't the Witcher 3 at all. Did some fuckers harass you with skype calls when you rode around in barely populated forest areas in The Witcher 3? Don't think so. You don't even roll around in Polepunk 2077. These games aren't in the same ballpark and even if you try to fit a square cube into a round hole The Witcher 3 still wins out and it's not even that good of a game. So the wanted system is still fucking broken as shit, okay, what does this have to do with TW3?
 

passerby

Arcane
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Nah, this is fake news nigga, different genres, different expectations, different gameplay. This is supposed to be an RPG shooter set in a bustling futuristic urban sprawl, emphasis on cars, shooting, and all that shit. They made it in the same engine and some things were carried across but this is some fucking retarded PR talk to try to save face. It ain't the Witcher 3 at all. Did some fuckers harass you with skype calls when you rode around in barely populated forest areas in The Witcher 3? Don't think so. You don't even roll around in Polepunk 2077. These games aren't in the same ballpark and even if you try to fit a square cube into a round hole The Witcher 3 still wins out and it's not even that good of a game. So the wanted system is still fucking broken as shit, okay, what does this have to do with TW3?
W3, had notice boards in place of phone calls, W3 had no meaningful simulation both in combat and open world, gameplay was so disconnected from open world that the only purpose open world served was immersion, not simulation.

So, I stand by my statement, CB2077 was marketed as next level shit, while in fact none of it was true and in it is barely reskinned W3, where W3 was already more shallow than TES games in simulation and gamepley department.

Amazing art, decent story and characters and barely passable shallow, unbalanced gameplay filler, just like Witcher games.
 

Justicar

Dead game
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DEAD GAME

deadmee4t.png
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
I really enjoying edgerunner so far 5 episodes in. Makes me sad that i really wish the game's plot is more like edgerunner, just runners trying to go to the top instead of keanu reeves ghost inside your head.
 

Zeriel

Arcane
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Messages
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So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.

Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
 

Zeriel

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Joined
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Messages
13,972

That reeks of damage control.

Anyway, I'm assuming that the game is still banal shit boring with terrible character building and gameplay?

Also I'm more interested in this Martinez kid's borrowed power rags-to-riches story than the game's one, couldn't we have had that as a plot instead? We didn't even borrow power, just got a shitty who talked to us occasionally.


CDPR are full pozz. It's absolutely damage control.
 

Theodora

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Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
What are you referring to? I don't really consider their decision to only make one expansion necessarily "abandoning" it, esp. given TW3's expansions; Blood & Wine was amazing. And I feel like ~we Gamers~ can be very inconsistent about this stuff, bemoaning all "live services" and then complaining when updates etc. have limits (which isn't to conflate Ubisoft's bs with the more positive support you get from the likes of Techland). But in simple terms, it's just weird to say a game is being abandoned when it has an expansion in development -- by that logic all games are in the process of being abandoned, you know?

And besides, things have been so chaotic around CDPR's decision-making over the past few years, such that I'm not planning to take anything they say at face value for now. Though one thing I am glad about: that they decided to only support "next gen" (... ie current gen) consoles for this, as so many games feel like their gameplay and sequences are horribly simplified for old hardware.
 

Zeriel

Arcane
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Jun 17, 2012
Messages
13,972
Before release, they said there would be at least three full expansion-sized DLC. That then became 1 and abandoning the engine. They were also going to release a multiplayer mode & a sequel was baked in. Now it's going into hibernation.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.

Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
From my perspective it's mostly PR to regain some goodwill before turning the witcher 4 marketing gear on. I don't see anything bad with it, if they committed to fix cyberpunk as best as they can, they will probably get some good PR back, and heck they will need it. They won’t get everyone, mine and tons of people in this place included, but with a NMS turn-around they will get some enough needed to get people hyped for the next big game and investors too, by extension.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.

Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
From my perspective it's mostly PR to regain some goodwill before turning the witcher 4 marketing gear on. I don't see anything bad with it, if they committed to fix cyberpunk as best as they can, they will probably get some good PR back, and heck they will need it. They won’t get everyone, mine and tons of people in this place included, but with a NMS turn-around they will get some enough needed to get people hyped for the next big game and investors too, by extension.

There won't be a NMS turn around though. That was never in the cards, and they have made it explicitly clear with their recent announcements that that isn't happening, unless your idea of "NMS turn around" is a minor patch for police.
 
Unwanted
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W3, had notice boards in place of phone calls
Not the same shit nigger, you could say the telephone booths in the first two GTA games did that too, but even though they're serving the same function they ain't the same thing.
W3 had no meaningful simulation both in combat and open world
Who the fuck are you arguing with? I never said it had, nobody said it had. What I said is that Cybercuck ain't W3, wasn't meant to be, wasn't in practice and that's it's the copium line shills try to spindoctor. You got autism or something, because you try to do this comparison all the time. You know why nobody complained about peds not reacting to traffic or the player pointing a gun at them, or tiers not deflating if you shoot them in W3? Because these are apples and oranges and what makes Sneedchunk 2077 suck doesn't fucking exist in W3. Same reason why phonecall spam wasn't an issue in W3, which is the point.
 

HoboForEternity

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Steve gets a Kidney but I don't even get a tag.
So the numbers are pretty crazy, but there's a bit more context to it beyond the shitty Japanese pornographic cartoons series.
There's also the fact that there's a lot of articles being written now about the surge in player numbers, which is in turn snowballing the number of players. But I mean what we're seeing here is full blown manipulation of the market, the journos are on the take so they're boosting the numbers, valve is on the take so they're boosting the numbers on steams front pages and popups at CDPR's request, Netflix is cross-promoting it which in turn is bringing in other marketing platforms that CDPR probably didn't have access to before. There is no doubt a lot of money being thrown into the marketing machine at this time and its annoying to see it working because the game just hasn't progressed enough to justify the praise and success it's getting. The rotten tomatoes score for the cartoon is also pretty telling something funky is going on especially since it has a higher score than even Eva.

Funny thing is they already messaged they are abandoning it, so why even put in the effort? I guess to sell the only expansion, but it's all still kind of pointless.
From my perspective it's mostly PR to regain some goodwill before turning the witcher 4 marketing gear on. I don't see anything bad with it, if they committed to fix cyberpunk as best as they can, they will probably get some good PR back, and heck they will need it. They won’t get everyone, mine and tons of people in this place included, but with a NMS turn-around they will get some enough needed to get people hyped for the next big game and investors too, by extension.

There won't be a NMS turn around though. That was never in the cards, and they have made it explicitly clear with their recent announcements that that isn't happening, unless your idea of "NMS turn around" is a minor patch for police.
Well, they don't need exactly NMS turn around, just enough PR to get people excited for new big game. As far as PR goes, patching up busted game, isn't the worst thing they can do (oh, it can get much worse for CDPR).


Also remember, 2 crowds were duped into buying CB2077:

The more hardcore rpg players and casuals ones. The casuals are mostly concerned by the lack of open world reactivity, police and NPC AI, etc. Those are all fixable with time enough and most of them aren't bothered by the ubisoft gameplay loop.

The core rpg consumer (and not talking about codexer level grognards, even people who play the witcher 3 of new vegas type of stuff) are bothered by the lack of choices, extensive dialogue trees, memorable quests, etc these are never gonna get fixed in the base game at least. But the core rpg players are the least of concern in here. Pleasing the earlier crowd is the priority.
 

Theodora

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There won't be a NMS turn around though. That was never in the cards, and they have made it explicitly clear with their recent announcements that that isn't happening, unless your idea of "NMS turn around" is a minor patch for police.

Has anything ever come close to what Hello Games did with NMS post-release tho? Obviously it'd be nice if all developers acted as such, but I'm not even sure most indies could manage that financially even if they wanted to. (Not to excuse anyone else, it's just quite the high bar.)
 

Theodora

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Has anything ever come close to what Hello Games did with NMS post-release tho?
Dungeon Lords and Postal 2 LMFAO.
Not really familiar with Dungeon Lords, but in Postal 2's case -- it went almost a decade without updates and only got more love thanks to being re-released on Steam, no? Also not sure you can compare an older game in the same way in terms of the complexity of their assets and the manhours it takes to iterate on them.
 
Unwanted
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Not really familiar with Dungeon Lords
It had four releases, the first when it launched, disaster. Then they fixed that shit up and called that a collector's edition. Another publisher picked up the game after that and prepared an MMXII version for a relaunch. This shit completely changed the game, how spells work, the map, UI, everything. It was also a total shitshow and a much worse and blander game than it was initially. That wasn't enough though, they fucked it up the ass one last time for a steam release. This shit was in active development ten years after release, 2005-2015, and was mechanically a totally different game by the end of it. A worse game, but even so, that shit wasn't abandoned.
it went almost a decade without updates and only got more love thanks to being re-released on Steam, no?
You mean like how Crapspunk 2077 went so long without any updates and the free DLC they promised and what they finally delivered was fucking nothing, with the sole DLC being a shitty PR thing to make people think it's safe to pre-order their next turd. Well, yeah, it wasn't really like NMS in terms of getting constant free huge content updates that fixed the issues people had in terms of what they expected. Most games that do that don't release officially but do an EA thing, like Kenshi or something. If Hello Games could have dropped that shit in Early Access they would. Postal 2 is still an example of long term support and love though.
 

Gerrard

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Problem is that the reputation isnt because of the name, more like the dev studio fucking it, so you gonna release a new Witcher with the same shadow of doubt will this game be a overhyped piece of shit?
Guess what takoyaki, people won't care, probably most won't even remember, and will buy their next product without concern about whatever imagined doubt this game cast on the developers. Only autists care about this game not meeting their bloated expectations.
Ok even on that approach where no one will give a fuck and will consume. You are still abandoning know how with the in house engine, have to train staff all over again even if is UE 5(they probably have Tech support to help the devs using it) and have to share profits with Tim Sweeney.

Unless the red engine is a ultimate piece of shit where the devs now to this day don't get it, makes no sense. I guess the advantage of Witcher game in theory you don't have to break your noggin with many in game mechanics given its your run of the mill sword man magic guy game.

edit: also fuck you I'm gonna prepare some Takoyaki soon.
You are assuming that there were many people left in the studio who had extensive experience with their engine, when the most likely explanation for this is that people with deep technical knowledge of the engine left the studio.
 

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