Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Vic

Augur
Bethestard
Joined
Oct 24, 2018
Messages
5,779
Location
[REDACTED]
He's right, though, racofer. The initial release was quite smooth, at least for people with top-end gaming rigs.
Are we evaluating a game or a tech demo? Because as a game, Cyberpunk was trash at launch and it pretty much still is.
I already mentioned it itt but I played CP for 100 hours in 2 playthrus in the first month of release, doing as many gigs etc. as I could. I have encountered maybe 1 bug, and certainly no crashes etc. It was weird seeing all the bug memes on reddit at the time. Even still, most people found those bugs hilarious, bugs or no we all had a great time playing, except for those poor suckers with shitty hardware I guess (you)
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,067
I can certainly understand if you can't stand the game, but if we're talking about on a technical level, I wouldn't consider it a clusterfuck at release.
I played it on release, it run worse than anything else I had played before while looking worse.
It had a fuckton of bugs, I think I just played the first hour and uninstalled.
Out of my memory: there was a lady without legs in the bar, a guy on a cellphone that spawned another cellphone that floated in the air, Jacky going through a closed elevator door, cars driving through walls. And crashes, lots of them.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I can certainly understand if you can't stand the game, but if we're talking about on a technical level, I wouldn't consider it a clusterfuck at release.
I played it on release, it run worse than anything else I had played before while looking worse.
It had a fuckton of bugs, I think I just played the first hour and uninstalled.
Out of my memory: there was a lady without legs in the bar, a guy on a cellphone that spawned another cellphone that floated in the air, Jacky going through a closed elevator door, cars driving through walls. And crashes, lots of them.
What were your specs at the time?
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,190
Exceeding the recommended specs activated the codes that disabled bugs okay!1!!? CDProject didn't want people meeting the minimum suggested specs they provided to play the game, the bugs were gatekeeping!1!11! Sounds like some yuge copery.
 

GhostCow

Balanced Gamer
Patron
Joined
Jan 2, 2020
Messages
4,000
I played it without any issues and so did Crispy. I don't know anyone with a high end PC that had issues. All games have some bugs Cyberpunk was not more buggy than average for me or anyone else I know who had a modern rig full of parts from current or last gen.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,589
Location
Grand Chien
I can certainly understand if you can't stand the game, but if we're talking about on a technical level, I wouldn't consider it a clusterfuck at release.
I played it on release, it run worse than anything else I had played before while looking worse.
It had a fuckton of bugs, I think I just played the first hour and uninstalled.
Out of my memory: there was a lady without legs in the bar, a guy on a cellphone that spawned another cellphone that floated in the air, Jacky going through a closed elevator door, cars driving through walls. And crashes, lots of them.
Yeah that's my experience too. It was very buggy on PC.

They usually didn't completely crater the gameplay experience or anything, they were just consistently jarring or annoying.

I remember getting pissed off that a lot of the game just didn't make sense to me. Getting Fixer quests by SMS as I entered specific zones, when I hadn't even met them yet - complete ass, and not the gameplay I was expecting from previous hours of play. Cars generally being ass, although motorbikes being pretty damn awesome made up for it a bit. Being able to break the economy using vending machines, and then trying to set up an autohotkey script to automate it, but then finding out that the game has built-in autohotkey script protection (I now have a programmable keyboard that could defeat this!).... in a single-player game... failure on many levels there. Loot being shit and boring, and armor looking retarded. Quests generally often being boring and/or broken.

I stopped playing about 20h in or so. I'm hoping for a much more polished experience when PL launches.
 
Last edited:

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
14,116
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
I had a flawless experience other than the shortcomings that were part of the design, like disappearing NPCs, including cops that you may be fighting at the time, cops spawning right behind you, etc. which weren't bugs.

My computer isn't even close to cutting edge, but I do have a reasonable GPU, a lot of RAM and an M2 drive. I suspect these helped a lot, given that most bugs seemed to be weirdness related to data bottlenecking.
 

PanteraNera

Arcane
Joined
Nov 7, 2014
Messages
1,067
I played it without any issues and so did Crispy. I don't know anyone with a high end PC that had issues. All games have some bugs Cyberpunk was not more buggy than average for me or anyone else I know who had a modern rig full of parts from current or last gen.
I met the recommended system requirements.
The fps where overall playable 30-50fps.

Usually I do not encounter bugs or don't mind them as much as others. So I thought people exaggerated but damn I play games since fucking 1987 and I have never played such a buggy game. Even the ANON leaked Half Life 2 was more polished and bug free than this.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,972
I had no problems either, except for the infamous bug where Jackie walks through the closed elevator door :).
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
He's right, though, racofer. The initial release was quite smooth, at least for people with top-end gaming rigs. It looked great, ran great, and -- granted -- did have some bugs.

Don't you remember how much popin and other downgrades got added in once the Playstation fiasco reared its ugly head?

He's right, though, racofer. The initial release was quite smooth, at least for people with top-end gaming rigs.
Are we evaluating a game or a tech demo? Because as a game, Cyberpunk was trash at launch and it pretty much still is.
As I understand the statement, we are talking about the state of the release as compared to the state right now.
Now, for me it's self-evident that what's being evaluated is the technical state and performance at release vs the same things now. The game was working fine on contemporary PC (and HDDs are not contemporary, sorry) and was running badly on old gen consoles. There was an old-gen "fix" patch that AFAIK made the game playable on old gen consoles.

If racofer is referring to the game still being shit, that's not an indicator you can evaluate too much between release times and now, because that was not really subject to much change. The words I've used (in this thread) have been "less than half of the game that was advertised".

I'm speaking from the position of someone who played the game on release, on a PC with a 2014 CPU and a 2017 1080ti, and DDR3 ram. The game ran ok at 1080p. You can go all the way back to December 2020 and see my posts and screenshots.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,799
The extreme focus on the technical difficulties at launch is a clever strategy by CDPR. It makes people think that the bugs always were the main problem of the game, and the only reason why people were complaining.
Now the bugs are fixed and everything is great, 10/10 game. Right? Nice gaslighting.

btw its the same tactic Bioware used with ME3. Making everyone believe ME3 was a great game and only the last 15 minutes were bad. People LOVED almost everything about the game, but the angry gamers just hated the ending (an ending Bioware later "fixed").
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,132
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The extreme focus on the technical difficulties at launch is a clever strategy by CDPR. It makes people think that the bugs always were the main problem of the game, and the only reason why people were complaining.
Now the bugs are fixed and everything is great, 10/10 game. Right? Nice gaslighting.

btw its the same tactic Bioware used with ME3. Making everyone believe ME3 was a great game and only the last 15 minutes were bad. People LOVED almost everything about the game, but the angry gamers just hated the ending (an ending Bioware later "fixed").
This isn't entirely fair since the game's mechanics are apparently being overhauled as well. They do recognize they weren't good enough.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I don't remember CDPR ever concentrating on the CP77's qualities as a game, outside of the vague "live in Night City, become V" talk. They've been marketing it as an "interactive movie" that progresses based on your controller inputs.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
My largest gripe with 2077 is that the City feels very lifeless, despite it having shit tons of NPC in there.

Every single NPC's behavior centers around the quests relate to them. They don't feel like people living in the city, they feel like employees in a theme park interacting with the tourists(aka the player). The two cops will literally stay there and repeat the same line over and over until you talk to them and start the quest.
 

Herumor

Scholar
Joined
May 1, 2018
Messages
665
Seems like CDPR really likes huffing its own farts, they fell for their own shilling.
 

Varnaan

Augur
Joined
Nov 2, 2012
Messages
299
Location
Yes
Nice to see that we are at the stage of Propaganda where polish "people" pretend they didn't do anything wrong and it was all the ger...gamers fault again.
We have at least one of those every century.
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,799
I don't remember CDPR ever concentrating on the CP77's qualities as a game, outside of the vague "live in Night City, become V" talk. They've been marketing it as an "interactive movie" that progresses based on your controller inputs.
mTZQBJg.jpg
 

Tyrr

Liturgist
Joined
Jun 25, 2020
Messages
2,799
I don't remember CDPR ever concentrating on the CP77's qualities as a game, outside of the vague "live in Night City, become V" talk. They've been marketing it as an "interactive movie" that progresses based on your controller inputs.
mTZQBJg.jpg
Cool, and which year is this from? Oh, 2012. :)
So they had enough time to deliver what they promised. "Not enough time" is not an excuse in this case.
They also never went back on this promise. I don't remember such an announcement.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,347
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
True, but I never took them too seriously about the grand promises. After Witcher 3, for me it was apparent what their racket was and it is interactive movies (aka "interesting story C&C"), not really RPGs as we traditionally think about them.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,202
Location
Lusitânia
I don't remember CDPR ever concentrating on the CP77's qualities as a game, outside of the vague "live in Night City, become V" talk. They've been marketing it as an "interactive movie" that progresses based on your controller inputs.
mTZQBJg.jpg
Cool, and which year is this from? Oh, 2012. :)
So they had enough time to deliver what they promised. "Not enough time" is not an excuse in this case.
They also never went back on this promise. I don't remember such an announcement.
In case you don't know, design goals change over the course of a production
By 2012 the CP2077 team were just a couple of guys spitballing ideas, while the rest of the company was busy with W3
Come 2016, when the company started development on the game, most of what those guys came up with was trashed and new design goals were set
Their mistake was making these promises before any real work had even begun
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
15,804
I don't remember CDPR ever concentrating on the CP77's qualities as a game, outside of the vague "live in Night City, become V" talk. They've been marketing it as an "interactive movie" that progresses based on your controller inputs.
mTZQBJg.jpg
Aaaaand then it turned into one of the biggest gaming dumpster fires on release.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom